Tag Archives: rpg

Drakantos Closed Beta is Live: First Day Impressions

Intro

The wait is finally over. After years of waiting and following this game, I finally got my hands on beta. The Drakantos closed beta will run from July 25 – 27th and it is looking like a very successful run. With over 150k applications for entry, this game is getting a proper test. Make sure you apply over on the official Steam page if you haven’t done so, and don’t forget to wishlist. It looks like they are still rolling out keys in waves. Make sure you also join the official Discord, you might get lucky with a giveaway.

Shameless Self-Promotion

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What is Drakantos?

Drakantos is a free-to-play pixel-art MMORPG coming to Steam and mobile devices. Players can choose from a collection of 20 diverse heroes as they explore the world of Eldras. Players can enjoy the worlds facinating story, fight players in a competative PvP Arena, or help each other out on PvE content. There are plans for raids, world bosses, and everything you’ve come to love from a PvP, but accessible to everyone. One thing to note is that all characters will not be playable at first. Characters will need to be unlocked through play or a battle pass, but I hope that none of it is locked behind a pay wall. I was assured that the cash shop would only be cosmetic last I spoke to the devs, but we will have to wait and see. I’ve been covering this game in great detail for a while now, make sure you check out my other articles on the subject.

Impressions

I have beta test a few of the newer MMO’s in recent years, and none have gotten me as excited as Drakantos. I know I’ve only played the game a day, but I am prepared to spend my Saturday playing this game. I love how alive the game feels in the hubs and in missions, which gives me hope for its success. I love the art. The game does a good job of creating fantasy through its pixel-art, and it has been a lot of fun exploring the world. Some of the maps do feel a little busy, but its nothing that will get me to quit. Playing this game on the Steam Deck gives me the nostolgic feeling of the gameboy days I spent playing JRPGs, and I am here for it. The fact that I can play this game properly on the Steam Deck during a beta is also a huge plus. Everything feels snappy and optimized, and I am preferring the handheld experience.

The combat uses a simple cooldown system. Instead of mana, players will need to wait on cooldowns. While the game looks simple, there are some nuances in rotation, and some skills you need to aim or hold. Make sure you read your spells

The grind so far has been pretty fun. Players have story content to play through that slowly introduces different mechanics. There are also a few side quests to fill space and unlock more content like gathering. Mostly, players can queue up for random jobs that scale based on a player’s power level. These jobs rotate on a timer and randomly pairs players into teams of threes (unless you have friends). There are different types of quests that scale with your power level, and give loot. They make it beneficial to explore the whole map and kill everything with hidden chests and additional rewards. You get more loot the more enemies you kill. There is no PvP yet, which is fine for the beta.

Now it is only the first day, so I need a bit more time for a fuller picture. I will be doing a more detailed version of my impressions when the beta is over. For now, I am very excited to keep playing more. Now if you’ve made it this far in the article, I do have an extra key to give away. First person who contacts me, gets it. Good luck!

Unlock New Adventures with Secrets of the Eastern Sea DLC

Disclaimer

I was sent a free copy of the Wandering Sword: Secrets of the Eastern Sea. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out my review for the base game.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link.

What is Secrets of the Eastern Sea

Secrets of the Eastern Sea unlocks a new area to explore, new martial arts (Quingyun Fan Technique) to explore, and a new character to unlock. You will need the base game to play this game. This is midgame content that will unlock a series of new quests and story which is great for those replaying the game, or just getting into it. Those who enjoy cosmetics can collect two new mounts (white and gray seals), and a few new outfits for some added flare. Players can also create their own island retreat where they can gather resources and trade with visitors, for those who enjoy that type of management game.

Review

I really enjoyed the Secrets of the Eastern Sea DLC. The DLC takes full advantage of its beautiful art and creates a unique and interesting island adventure. I love the vibe, music, and flavor of the new area, and I had a lot of fun exploring as much of it as I could. The new characters and martial arts are strong, and a lot of fun to use. The quest and story are worth playing through. It does a good amount of world building, and a must buy if you want to know more about the world. It is a little short, but for $7, it is not a problem. Especially since it is mid-game content.

You don’t need to buy the Secrets of the Eastern Sea DLC to enjoy Wandering Sword. The base game is fantastic and worth your time on its own, but the flavor, characters, and settings the DLC adds are worth visiting at least once. If you’re looking to buy into Wandering Sword, or want to support a very good game, go pick up Secrets of the Eastern Sea on Steam.

Wandering Sword: A Must-Play Turn-Based RPG Review

Disclaimer

I was sent a free copy of Wandering Sword to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link.

What is Wandering Sword?

Wandering Sword is a martial arts turn-based RPG out now on Steam.

This beautiful game takes players back to an ancient world where political feuds and martial arts pave the landscape. A young swordsman finds himself caught up in one of these feuds, losing his friends and almost losing his life. Determined to reach the highest levels of martial arts, he trains hard and searches the word for strong allies and his powerful technique. Dive into this vast and immersive pixel art world as you fight enemies, learn new skills, and enjoy one of the many boasted endings. How far will your journey take you?

Gameplay

The game offers a good amount of exploration through its world as players move between story beats. There are a lot of side quests, and some can be missed, so make sure you look carefully. Throughout the game, players are able to recruit new units to their team. Recruiting new members are based on a friendship mechanic, so make sure you do side quests. Some characters won’t unlock unless you gather enough favor. The game also has an interesting crafting and gathering system for those who enjoy the soothing feeling the repetition offers.

The combat in this game is very creative. Combat is turn-based with grid-based movement. Units get advantage based on positioning, so make sure you move with purpose. Units can learn new techniques and ability through the game’s creative skill tree system. Players have access to a good amount of diversity in their team composition and creation and a scaling difficultly for added replay-ability. It is defiantly an ecosystem of mechanics that needs to be experienced first-hand.

Review

Wandering Sword is easily one of my favorite strategy games, and I recommend to everyone. Even if you don’t like turn-based strategy, you need to give Wandering Sword once. The initial draw to this game is its art style. The 2.5 pixel art world truly pops, and I appreciate the amount of cultural flare that goes into the flavor. If you are a fan of Chinese martial-arts movies, you will love the aesthetic.

The story is solid, and one that I had a hard time putting down. There is also a good amount of side-quests to keep players busy. I got very side-tracked early on, but I was enjoying the world-building too much to notice.

Ultimately, you are playing Wandering Sword for its gameplay. This game is fun, and it features one of the most creative combat systems I’ve experienced in a game. The positioning mechanic made kept me engaged with the game and the animations are fun to watch. I liked exploring the different units and their abilities even when I found a team I liked. I also love that there is an auto-battle system in place for when I needed to grind. There is a grind, as there is tradition in the genre, but it doesn’t feel too bad. I usually put it on auto and intervened whenever I wanted to play the game. I fought all the bosses on my own, and the bosses were fun and creative.

If you enjoy turn-based strategy with a good amount of replayability, I don’t think you can do better than Wandering Sword. The game plays fine on the Steam Deck, looks great, and it is a ton of fun. You can pick up your copy of Wandering Sword on Steam for $24.99.

Exploring the Galaxy Guide: Helpful Tips for Space Adventures

Disclaimer

Paizo sent me a free copy of the Starfinder 2e: Galaxy Guide to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Always support your LGS if they carry Starfinder, but you can grab your copy of the guide on Amazon through my afilliate link. Make sure you also check out my newest sponsor, NordVPN.

What is the Galaxy Guide?

The universe is an endless space of adventure, mystery, and treasure. The Galaxy is shaken by the awakening of the newborn. Some flock to its side with zealot hunger. Others take to space to profit off its ever reaching effects. Gather your crew, load your ships, and find your adventure amongst the stars. What kind of stories will you find?

The Galaxy Guide is a helpful resource for the Game Master that needs a bit of inspiration for their next pathfinder campaign. The guide gives GMs ideas for running different genre’s of space themed adventures. I personally love the ideas for a horror themed adventure, but there is a good mix of ideas that can adapt to any table. The Guide is a good place to find planets, cities, factions, and other world building tools to fill your Galaxy. On the player side, the guide introduces new archetypes, backgrounds, and ancestress for some fun and fresh new characters. It might not be mandatory, but it is a nice resource to have when needed.

What do I think?

The Galaxy Guide is a very good looking book. I am always impressed with the high quality of the Paizo resource books, and the Galaxy Guide is no exception. The illustrations are colorful, vibrant, and inspiring. I loved looking at the different races, planets, and ships. The guide includes a galaxy map for a bit of added immersion.

As far as lore goes, the book is so much fun to read. It is a little bare, but I think the point is to inspire and guide rather than be the definitive source of an adventure. Remember, you can always make things up, but it is always nice to have some lore at the ready. Especially when you have inquisitive players who are hungry for lore. The different locations are neat, and I got some cool ideas for my own adventure. Looking forward to running a horror-themed, escape from a prison planet campaign. As far as player content goes, I saw a few cool ideas for character’s I’d love to run, if I ever get to play.

As far as resources go, the Galaxy Guide is an optional luxury. While the book has some cool flavor and ideas, it isn’t needed to run a good campaign. All you need is the core rulebook, some dice, and your vivid imagination. That said, this is a very cool book to have, even if you only end up reading through it. I loved reading the different bits of lore and flavor, but I definitely wish there were more. As someone who can get too busy for any proper planning, it is nice to have lore I can easily sprinkle when needed.

You can pick up your copy of the Galaxy Guide from the official Paizo store, or through Amazon using my Affiliate link.

Drakantos Close Beta Signups are now Live!

it is finally happening! After a long anticipated wait, we finally get a date for the Drakantos closed beta! The closed beta will run from July 25th – July 27th, and signups are live! Make sure you join the official Discord and add the game to your watchlist! If you don’t know what Drakantos is, make sure you check out my initial post.

This will be a short post because not much is known aside from the dates. We will get news about the playable characters at a later date, and I will be sure to cover it then as well. For now, all we know is that you will be able to invite your friends to the beta if you get in (provided the Steam function properly works properly that weekend).

I have been following Drakantos since I got a chance to talk to a few of the devs during my time at GDC a couple years back. Every Dev log, and I recommend you check them all out both the official coverage and my own, has added to my excitement and made me impatient. I am really rooting for this game’s success because I love the art, the flavor, and the passion that is going into the project. I can’t wait for finally get my hands on this game! Until then, we wait for more news.

Pathfinder: The Broken Palace – A Vampiric Adventure Review

Disclaimer

Paizo sent me a free copy of the Shades of Blood: The Broken Palace adventure book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. You can pick up The Broken Palace directly from Paizo, or you can use my Amazon affiliate link if you want to help me out.

What is The Broken Palace?

The Broken Palace is book two of the Shades of Path adventure designed to take players from level 4 to 6.

The players venture deeper into the broken palace on their search for Lady Nalushae, but find themselves trapped in an ancient cellblock. Now, they must venture into its dark, dank, vampire infested prison for a way out. With their supplies dwindling and threats around every corner, players must learn to be resourceful. Can they make their supplies last long enough to save the world? Can they navigate the complex tensions between the three vampire factions that rule the Underheaven? What secrets will they uncover? What treasures will they find?

Impressions

The cover art is an immediately draws the eyes. I love the use of red. I love Naulusha’s design and how her pose strikes commands attention. I love the image of what I can assume are player characters struggling against a vampire. This series is supposed to be a darker, more horror oriented type of adventure, and the cover does a good job at setting the appropriate mood. The art throughout the book is equal as striking, and I enjoy flipping through it, just to look at the art. If you like vampires, undead, and horror, the book has some very good looking flavor and some fantastic flavor to go with it.

Now the overarching meta story is solid. I enjoyed reading the different bits of lore, and the warring factions are interesting. Most importantly, the book gives players many ways to solve the story. It doesn’t have to all be fighting, but it can be if that’s the kind of table you have. The dungeon design is fine. It has some neat encounters I will definitely borrow, and it builds a good amount of tension and urgency.

One thing to note about this adventure is that there is a survival mechanic that you will need to manage. Players will need to keep track of their food and water supplies to survive. The game does streamline the mechanic so it doesn’t feel like work without taking away any of the tension, but GMs are free to get as hardcore with their mechanics as they want. You can play without this mechanic, but I felt like it took away a lot of the urgency and tension. I like how there is this pressure to save the world from eternal darkness, the desire to explore this tomb of an advanced civilization, and the ever present threat of dying from starvation along with all the other threats that lurk in the shadows.

Overall, the adventure is fine. I enjoyed the flavor and lore, and there are some very cool encounters and monsters to play with. It was a fun path to explore, but I think my table is a bit too casual to take advantage of the survival mechanics. The survival mechanics are easy to manage, but we would often forget to keep track and that definitely took away from the tension. We still had fun, which I’d argue makes the adventure worth trying, but there are definitely some decisions my players wouldn’t have made if we were keeping better track. There is also the danger of being too hardcore about the survival mechanics. If the survival mechanics is that if it takes away from the story or fun, you’re doing too much.

Honestly, if you like vampires and don’t mind the survival mechanics, this is a solid horror campaign. It has a cool creepy setting filled with neat monsters and encounters and I am very interested to see what comes next.

I do want to take the moment to commend Paizo for the quality of their books. Everything I’ve gotten so far has been printed to a very high standard. Everything is clear, vibrant, and the books feel durable. I spilled all of my coffee on this book, and while I don’t recommend anyone try it themselves, I was surprised by how good it cleaned up. There is some warping and some staining, but the book looks good, and is still very usable.

If you want to pick up your own copy of The Broken Palace, check out the official Paizo website, or you can pick it up on Amazon through my affiliate link.

Review of Thirst for Blood: A Pathfinder Adventure

Disclaimer

Paizo sent me the first book of the Shades of Blood adventure path, Thirst for Blood to review for my blog. While I am very grateful for the opportunity, this will be my honest opinion of the resource book. I will also be using Amazon affiliate links where possible, but you can always buy Thirst for Blood directly from the Paizo store.

Shades of Blood: The Hook

Where the once great Alzanti empire stood, now sits fragmented remains scattered across islands and at the bottom of the ocean. The Alzanti once held dominion with its advanced technology, now its scraps are sold as oddities. Its been years since its collapse, and more of the lost empires secrets have began to surface. Unfortunately, not all of them are good.

At the bottom of the ocean, hidden behind a labyrinth of traps and stone, sits a prison for the empires most dangerous foes. Among these is an ancient vampire by the name of Nizca Irocol. Nizca was so powerful that the only way to stop her was to keep her in a state of perpetual stasis. Unfortunately, the Earthfall has shaken the force that kept Nizca locked away.

Newly freed, Nizca seeks to reunite with her long lost lover. To do this, she plans to use ancient Alzanti technology to put the world into perpetual darkness, and releasing a prison full of blood thirsty creatures into the world to sow chaos.

As fate would have it, a group of eager adventures have been hired in a nearby town to investigate the sudden anomaly. What will they uncover? What treasures will they find? Do they have what it takes to save the world, or will it fall to vampires?

What is Shades of Blood?

Thirst for Blood is the first leg of the Shades of Blood saga. It takes players from levels 1-3, and acts as an introduction to the world, game, and characters. The players will arrive to the town of Talmandor’s Bounty, where they have been hired to aid a local astronomer. Everything erupts into chaos as the sky turns to black and an army of blood thirsty creatures starts attacking the city. The adventures now find themselves investigating this sudden chaotic outburst. Players will need to travel to a nearby island, and begin their delve through this fascinating mystery.

Impressions

If you are planning on running this adventure, you are going to need the GM Core. The adventure path doesn’t include any of the rules, or all of the stat blocks. There is also a free player’s guide to help players prep for the campaign. I’ll drop the file below for your convenience, but you can pick it up on the official Paizo site.

Thirst for Blood is a solid start to the adventure. It has a few alternate modes of play (not everything is solved by combat), and it does a good job at getting players involved with the world. The early missions of the game has players interacting with NPCs as they complete chores around the starting city, and slowly introduces the games many mechanics. This is a very beginner friendly resource, and a good way to get into Pathfinder.

My only concern with the first chapter is that players need to be willing to roleplay to make some of the chores fun. I do appreciate that the game sets up ample opportunities for players to grow comfortable with their characters through the many social interactions. While chapter one does a great job at helping break the ice, some of the quests can be boring depending on the roleplay.

The rest of the adventure is a solid dungeon delve with fantastic flavor baked throughout. The book introduces fun enemies for players to fight, and provides a neat mystery for them to solve. I’m sure your players will find clever ways to skip around, but there are some cool ideas that I will be using in other campaigns. Overall, if you’re into a strait forward delve, this is a great place to start.

The book itself is very cool. I love the art, and the book is printed with the high quality standard I’ve come to expect from Paizo. I am a little bummed that it doesn’t include all of the stat blocks, but I guess it is fair that they assume players will at least a GM Core handy.

Aside from my issues with the first chapter, this is a solid resource. If you like vampires and dungeon crawlers, this a cool book to own. I personally enjoy reading about all the adventure’s lore, but there are also a few stat blocks I will be borrowing for future campaigns.

You can pick up the Thirst for Blood adventure path for $29.99 from Paizo and Amazon.

I ran Session Zero of my Mutant: Year Zero Campaign

Disclaimer

I was sent a free copy of Mutant: Year Zero core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These will be my honest impressions of the game.

What is Mutant: Year Zero

Mutant: Year Zero is an RPG about surviving the end of the world. After humanity has been descimated by plague and war. Those left on this dying planet have developed strange mutations and must fight to survive. Factions have formed, some creating new life on the ruins of the old cities, others roam the Zone in search of survival. You are one of the lucky few to venture into this rotting landscape in search of a new way to survive. What secrets will you uncover? What stories will create?

Why Session Zero?

After taking a short break for life events, our play group got back together for a new campaign, and a new system. We were all excited to be back together, and even more excited to start our new adventure. I’ve learned the importance of hosting a Session Zero before the start of a new campaign over my short life as a game master. Session Zero is the space where the group can talk about rules and expectations (because we all have the right to a safe space to roleplay), and create our characters.

I like to have my players create their characters together because we’re a play group of busy dads, and I don’t want to give them homework. Since I am always jumping between systems and platforms, my players always have questions, and it is nice to have a space where we can learn things together. It also helps break the ice as they start planning their characters. Some players come with ideas and building takes seconds, others will take their time to do it during the session. We have fun talking about different mechanics and characteristics.

After we create our characters, I like to slowly introduce mechanics. I give them a space to Roleplay to help them get into the space, I through some checks and a bit of combat to give them a taste of what is to come. Depending on how long the planning session takes, I try not overwhelm my players with too much content on the first day.

I used to skip session zero and go strait into the first game. I’ve learned that having that space where we can jokes around, answer questions, and build our characters gets us ready for the upcoming adventure and gets us started on a strong note.

Impressions

Setting up for our Mutant campaign was easy. The book lays the character creation process clearly, and using the official Alchemy RPG module made things even easier. Most of my players created their character from scratch, but one of my players edited one of the premade characters. How balanced each method is yet to be seen. The most exciting part of character creation is rolling for the mutation. Mutations are random and permanent in this game, and that first gamble of the game shapes a players identity. At least it did at my table.

I very much appreciate how each player focused on a different part of the book. One was more interested in the lore, another the mechanics, and together we were able to answer most questions. I found the more we talked about the game, the more excited we grew. My players are itching to use their mutations and explore this new world, and I can’t wait to run it for them.

I am running the included Path to Eden adventure, and so far, I’m hooked. The lore is interesting, and I like that it gives me the freedom to create the adventure I want between the meta narrative its left for me. I will need to do a bit more digging, but so far, we are happy with the system. Stay tuned to see if that changes.

You can pick up the Mutant: Year Zero Core Rulebook on the official Free League Publishing website.

Drakantos Beta Announcement and a few Key updates

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update weekly.

Introduction

It has been a while since I’ve posted about Drakantos, but after reading the latest dev log, I had to post something. I’ll be summarizing the bits of the log that were most interesting to me, so make sure you check out the official post for all the details. Make sure you add Drakantos to your wishlist!

Yuki Gameplay Teaser

I was planning on playing support when this game finally releases, but all of the teased DPS rolls look like a lot of fun. Yuki is no exception and if you’re looking for a high mobility champion and don’t mind listening the voice, Yuki is going to be a beast.

The Delay

The game has been delayed, but for good reason. The original morphing into something different because the devs seem to be listening to the community. Make sure you join the official Discord to join the conversation. Lets cover a few of the changes that I am most excited about.

Customization

The original plan for customization were the skins players can get from the cash shop or the battle pass. I know the idea of monetization is going to raise some flags, but the devs need to get paid. We can only hope it isn’t predatory. Customization will still be limited the set skins, but players are allowed a few small tweeks to create a unique look. Players will be able to change the dye of items and characters, and even change hairstyles and armor pieces. How much a character can be customized is yet to be seen, but it is a nice feature for those who enjoy the fashion side of MMOs.

Open World

Drakantos was originally supposed to be a dungeon crawler MMO, one with a central hub and dungeons and content for players to queue for. The devs have decided to expand their world and allow players to explore what the new world has to offer. I assume there will be limitations because it is still a mobile game, but I am all for running around the world, questing, and finding treasure.

Artifacts and Trophies

The system I am most excited for is the artifact system. Artifacts are items players collect throughout their journey that give characters unique active abilities. This gives players a way to customize their character and shake up the combat. I am sure there will be a meta for this after a while, but it will be interesting to see what they come up. I’ll be gunning for the wackiest build I can find.

The artifact system has the potential of being a very cool system. Ideally, assuming the balance is there, players will have to switch between artifacts depending on the activity. I just hope the grind isn’t bad for unlocking multiple artifacts. This is a great way to shake up a season between character releases, and a quick way to shake up the meta when necessary. We’ll have to see what they do with it, but I am hopeful.

Mini Bosses

I love the art for this game, and these mini bosses are no exception. This game has a ton of flavor and I can’t wait to explore all of it.

Pets and Mounts

The more art I see for pets and mounts, the more excited I become for the system. There are a few I wouldn’t mind chasing, especially the mimic pet! I know this won’t be for everyone, but it is cool to see some variety.

Emotes

What is finished?

Looks like a few of the systems are done, which means we are one step closer to a playable version.

  • Loot Tables
  • Quest logs
  • Databook – Lore and Locations
  • Bestiary
  • Achievements

Beta Announcement!

In the best news we’ve gotten all year, the closed beta is planned for sometime in July. That means we will finally get to play the game, and I for one can’t wait! Make sure you are following the official Discord to stay up to date on the news on signups. Don’t forget to add Drakantos to your wishlist!

Aegis Force: The Scorian War Demo Review

I got to try out the Aegis Force: The Scorian War demo because I’ve been looking for a new JRPG to get into. The game looks interesting with some neat flavor and combat system. I know the game isn’t finished yet, so I will try to be more lenient with my impressions. That said, this will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or their KiiBoom Breeze 75. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update weekly.

What is Aegis Force: The Scorian War?

Aegis Force: The Scorian War is a 2.5 fantasy rpg coming to Steam sometime in 2026. The Demo is available to play in the meantime so make sure to check that out.

The 100 year Scorian War ravages the continent. The two nations, one advanced in technology the other in magic, are locked in a battle with no end in sight. The conflict weighs heavily on both sides, yet no one remembers what sparked it. Join three childhood friends as they fight for their country, recruit new members, and explore the war torn country. What secrets will their journey uncover? Will they be the ones to stop this war?

Gameplay

Players explore the 2D world, fighting against enemy soldiers and slowly unraveling the narrative. This is your typical JRPG, but one with a unique combat system that might be worth exploring. Combat in Aegis Force is turn-based with an interesting movement mechanics. Characters can gain advantage on attacks based on the orientation of the enemy. Attacking an enemy from behind gives units a small boost in attack, but this boon works both ways. Players must strategically position their units to gain the advantage, and this can sometimes mean taking big risks.

Review

I really want to like this Aegis Force. The art is cute, the mechanics seem interesting, and I need a new JRPG. Unfortunately, I think the demo was released too early. The game has some promising features that left me curious enough for a follow-up, but the demo isn’t good enough to generate enough appeal.

The writing is awkward. I caught a couple errors, no big deal, but the dialogue is awkward and doesn’t do enough to earn the reader’s attention. The performance also falls short. Combat and movement is full of award animations, and the whole experience feels a little clunky.

That said, I kind of like the combat. The flank mechanic gives combat enough of a strategic element to keep it engaging, and the Tactimagus mechanic makes combat fun to watch. I wish everything ran more smoothly, but I am at least interested in seeing the final product.

Aegis Force: The Scorian War is a hard game to recommend in its current state. While some can overlook the roughness as the games charming lure, it is going to be a hard sell for the casual gamer who wants to spend their money on an engaging story with mechanics that work properly. I don’t believe Aegis Force is entirely hopeless, it just isn’t where it needs to be yet. We still have a year of development left, and there might be some solid fixes to change this opinion. I will be trying to get my hands on a full version for the follow up, but in the mean time, you can check out the demo on Steam.