In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Normal types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Lillipip
[C] Rear Kick: 20 damage.
Herdier
[C] Rear Kick: 30 damage.
[C][C] Hammer In: 50 damage.
Stoutland
[C] Chomp Chomp Panic: 50x damage. This attack does 50 damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.
[C][C][C] Sharp Fang: 140 damage.
Audino
[C] Find a Friend: Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
[C][C][C] Slap: 80 damage.
Bouffalant
Ability: Bouffer This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
[C][C] Damage Rush: 50+ damage. Flip a coin until you get tails. This attack does 30 more damage for each heads.
Yungoos
[C] Knock Away: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.
Gumshoos
[C] Headbang: 30 damage.
[C][C] Crunch: 60 damage. Discard an Energy from your opponent’s Active Pokémon.
Skwovet
[C] Sneak a Bite: Discard the top card from your opponent’s deck.
[C] Gentle Slap: 10 damage.
Greedent ex
[C] Get Greedy: Look at the top 3 cards of your deck. You may put those cards into your hand or discard them and draw 3 cards.
[C][C][C] Foolish Rolling: 210 damage. During your next turn, this Pokémon can’t use Foolish Rolling.
Lechonk
[C] Headbutt Bounce: 10 damage.
[C][C] Mudshot: 20 damage.
Oinkologne
[C][C] Hula Hula Perfume: 30 damage. Your opponent’s Active Pokémon is now Confused.
[C][C][C] Immersion Kick: 160 damage. Flip a coin. If tails, this Pokémon also does 60 damage to itself.
In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Dragon types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Dratini
[C] Tail Snap: 20 damage.
Dragonair
[C] Ram: 30 damage.
[W][L] Dragon Tail: 70x damage. Flip 2 coins. This attack does 70 damage for each heads.
Dragonite ex
[C] Wing Attack: 70 damage.
[W][L] Meteor Break: 140 damage. Flip a coin. If heads, this attack does 140 more damage. If tails, this Pokémon can’t attack during your next turn.
Drampa
[C][C] Outrage: 60+ damage. This attack does 10 more damage for each damage counter on this Pokémon.
In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the steel types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Scizor
[M] Punishing Scissors: 10+ damage. This attack does 50 damage for each of your opponent’s Pokémon in play that has an Ability.
[M][M] Cut: 70 damage.
Skarmory
[C] Peck: 20 damage.
[M][M][C] Steel Slash: 120 damage. During your next turn, this Pokémon can’t use Steel Slash.
Mawile
Ability: Special Eater When you play this Pokémon from your hand onto your Bench during your turn, you may discard a Special Energy from your opponent’s Active Pokémon.
[M][C][C] Sharp Fang: 90 damage.
Bronzor
[M] Mirror Draw: Draw cards until you have the same number of cards in your hand as your opponent.
[M][M] Speed Dive: 30 damage.
Bronzong
[M] Oracle Press: 20 damage. Prevent all effects of your opponent’s attacks, except damage, done to this Pokémon during your opponent’s next turn.
[M][M] Extrasensory: 70+ damage. If you have the same number of cards in your hand as your opponent, this attack does 90 more damage.
Excadrill
[M] Pierce: 60 damage.
Pawniard
[M] Triple Cutter: 10x damage. Flip 3 coins. This attack does 30 damage for each heads.
Bisharp
[M] Metal Claw: 20 damage.
[M][C] Fury Cutter: 50+ damage. Flip 3 coins. If 1 of them is heads, this attack does 20 more damage. If 2 of them are heads, this attack does 60 more damage. If all of them are heads, this attack does 120 more damage.
Kingambit
[M] Execute: If your opponent’s Active Pokémon has 4 or more damage counters on it, it is Knocked Out.
[M][C][C] Massive Rend: 140 damage.
Togedemaru
[C] Defense Curl: Flip a coin. If heads, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.
[M][C] Rolling Tackle: 50 damage.
Meltan
[M] Melt: 20 damage.
Melmetal ex
[M] Metal Absorption: Search your deck for up to 2 Basic [M] Energy cards and attach them to this Pokémon. Then, shuffle your deck.
[C][C][C][C] Full Metal Knuckle: 90+ damage. This attack does 30 more damage for each [M] Energy attached to this Pokémon.
Revavroom ex
Ability: Tune-Up This Pokémon may have up to 4 Pokémon Tools attached to it. If it loses this Ability, discard Pokémon Tools from it until only 1 remains.
[M][M][C] Wild Drift: 170 damage. During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
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I was sent Backpack Heroas a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.
Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.
Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)
Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.
As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it.
What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus.
Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.
If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.
In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Fighting types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Diglett
[F] Drilling Head: 30 damage. Discard the top card of your deck.
Dugtrio
[F] Dig: 50 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Larvitar
[F] Corkscrew Punch: 10 damage.
[F][F] Confront: 30 damage.
Pupitar
[F] Rock Throw: 20 damage.
[F][F] Jet Tackle: 60 damage. This attack also does 20 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Barboach
[F] Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
[F][C] Mud-Slap: 20 damage.
Whiscash
[F] Rock Wildly: For each [F] Energy attached to this Pokémon, discard the top card of your opponent’s deck.
[F][F][C][C] Land Crush: 140 damage.
Drilbur
[C] Rising Lunge: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.
Crabrawler
[F][C] Knuckle Punch: 30 damage.
[F][F][C] Magnum Punch: 60 damage.
Crabominable
[F][C] Confront: 50 damage.
[F][F][C] Knuckle Impact: 170 damage. During your next turn, this Pokémon can’t attack.
Klawf ex
Ability: Countering Claws If this Pokémon is damaged by an attack from your opponent’s Pokémon (even if it is Knocked Out), discard an Energy attached to that Pokémon.
[F][C][C] Falling Press: 100+ damage. Flip a coin. If heads, this attack does 80 more damage.
Toedscruel
[C][C] Beat: 40 damage.
[F][C][C] Double Whip: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.
Koraidon ex
[F] Splitting Beam: 20 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[F][F][C] Gaia Press: 230 damage. This Pokémon also does 30 damage to itself
Make sure to check out the official release. If you’ve been enjoying this project, make sure you like, comment, subscribe, and share this with your friends. See you next week!
Only eight members of the Sons of Chaos attend the Operation Infinity briefing. Eiji stares nervously at the seven other avatars around him. He only recognizes Marvin. The rest are strangers who occasionally share idle chatter, but the room is mostly silent.
A large screen suddenly flashes above them and fills with maps, pictures, and charts.
“Our Target is the Nation of X,” Marvin begins. His voice is more stern and serious than it was the day before. “They are a small nation with an almost negligible GDP, but they are one of the world’s biggest sponsors of terrorism. Bombings, kidnappings, genocide, you name it, they’ve done it. Recently, they’ve moved their operations into digital world.” Marvin flips through the slides filled with related news clippings. “A large number of cyber-attacks originate Nation X. Their latest exploit? The digital exchange where they made off with billions of dollars in crypto…”
“That was them?” Eiji involuntarily blurts out, interrupting Marvin’s flow.
Marvin nods. “Yep, it is state sponsored Digimon crime, and it has to stop. Attacks like these will destabilize the market, but more importantly, it goes against the fundamental beliefs we were built on. Nation X threatens freedom in Digital World.”
Eiji takes a hard swallow as the scale of the operation hits him. This was bigger than any freelance job he had ever taken. His hands tremble slightly as Marvin continues his explanation. Most of it goes over his head. Eiji understands bits and pieces, but his nerves become a distraction. Eiji takes a deep breath and tries to remember why he’s there. His breath echos throughout the small dark apartment as he tries to calm himself and focus on Marvin’s words.
“Nation X is using a Machindramon to commit their crimes and pinning it on us.” Marvin throws an image of the metallic dinosaur on the screen. “I don’t think I need to explain why we can’t let that continue.” There aren’t many forces that can take down a Mega Digimon. This wasn’t mission wasn’t going to be easy.
Marvin finishes his explanation. The room remains silent as they look over one another.
“Good, we’re all here,” a mysterious voice says suddenly. “Since there are some fresh faces, allow me to introduce myself. I am Tartarus, and I’ll personally be running this operation.”
Tartarus is here?! Eiji thinks to himself. He tries to recover from the shock an stay professional. He wasn’t expecting to get this close to Tartarus so soon.
“This is a simple mission. We crash their servers and capture the Machinedramon.”
Eiji studies the image of Machinedramon. This Digimon has the power to penetrate the toughest national security. Such a tool has already proven catastrophic in the hands of a small country, Eiji couldn’t imagine what a group of skilled Code Crackers could do with it.
“It’s time we show this dictator his place,” Tartarus continues. “This is a fight for the freedom of the network.”
“For the freedom of the network!” Marvin echoes enthusiastically.
“For the Freedom of the network!” The others repeat loudly.
“No team of code crackers are as unified or powerful as the Sons of Chaos. Soon the world will see that we are a force to be reckoned with. They will see that we are a team that can topple nations!” Tartarus continues charismatically. His voice commanded respect, and those who gathered around him were ready to give it.
One by one, the SOC higher-ups start bringing out their Digimon. Most of them were Cyborg types. Eiji mutes his mic and looks down at his Digimon Linker. “This is it Loogamon. You Ready?” Eiji takes a deep breath as he looks down at his pixel art companion, “Here we go!”
Marvin’s room empties as one by one the members blink out of existence. Eiji scrolls through the options on his linker, stopping on the mindlink option. There was no going back now. Eiji is overwhelmed by a warm dizzying sensation that was growing more familiar.
They were now mindlinked. In the void of Loogamon’s Digicore, Eiji’s heart races. He goes over the mission directives in his head, repeating them like a mantra to calm himself.
Disable the servers, steal the Machinedramon, Eiji repeats to himself. This should be easy right? He takes a small breath to sooth his nerves.
“Loogamon, this is your conscious. You should let Eiji pet you,” Eiji manages in a playfully spooky voice.
“I’m just trying to lighten up the mood. This can be our pregame ritual.” Eiji says, each word finding a more confident purchase.
“Pregame?”
“It’s something we do to pump ourselves up. Something to do before a big mission like this for good luck.”
“This isn’t a game. I need you to be serious for a moment and watch this.” Loogamon’s tone is stern as he pulls up a video on one of the screens.
Character design/illustration illustrator: malo
Eiji stares at a man strapped to a reclining chair. Wires run neatly from the man and connect to nearby monitors and machines. A neat overlay over the video records his vitals.
“Who is that?”
“He was a hacker that used to work at the DDL. He was one of the institutes most promising subjects. He’s logged more mindlink hours than anyone else, and I think his record still stands. Keep watching, you need to see this.”
The video speeds up. The time stamp makes its quick climb, and Eiji watches the man’s vitals closely. Before he could ask what he was supposed to look for, the man starts convulsing wildly. The man fights against the restraints holding him to the chair, but they keep him from falling to the ground. The medical staff rushes to the man. Eiji watches as their silent screams carry useless instructions. He watches as they attempt to hold the man down in their wasted efforts. After a few moments, the man stops moving. The video cuts as the staff begins unplugging him from the machine.
Eiji swallows hard. “What happened?”
“Their Digimon ran into trouble. We believe the encounter overloaded the mindlink.”
“Overloaded? How?”
“There are limits to mindlink. Those limits depend on the skill of the code cracker, their compatibility with their partner Digimon, and the level of their Digimon. The higher the disparity between these factors are, the shorter the window becomes. If you go above this limit, your consciousness becomes melded to the Digital World. You’ll become trapped here.”
“What do you mean by melded?”
“I don’t have an answer for that. Worst case, your consciousness is destroyed. Best case, you’ll float aimlessly through the vast networks, forever lost in the endless stream of data.
A shiver runs down Eiji’s spine. The answer disturbs him. The cold reality of the assignment hits him like a bullet train. He tries to find his nerve again.
“So what happens to the body?” Eiji asks, knowing the answer.
“It becomes an empty husk.”
For the first time since he took the assignment, Eiji thinks about the stakes involved. He thinks about his body sitting alone in his tiny apartment. How long would it take for someone to find his body? His rent was set up for automatic payments. It would be a few months before his account drained. Would his neighbors complain about the smell? Eiji imagines his corps, rotting away on his bed. Another computer junkie dead from too much gaming.
Eiji shakes off the dark thoughts. It’s too late to think about that. I just have to make sure I don’t pass the limit. Easy Peasy. The speach does little to settle his nerves.
“For your safety, I’ve set another limit to make sure you return to the real world,” Loogamon replies as if reading his mind.
“Aw! You do care!” Eiji teases in an attempt to find his nerve.
“Can’t risk having you melded to my Digicore,” Loogamon says snidely. “I can’t spend the rest of my life with your voice in my head. I’d rather be deleted.”
Eiji lets out a nervous laugh. “Come on, Loogamon. Get serious. Their waiting for us”
If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee
The Bridge Curse: Road to Salvation is a horror game coming to PS5, Xbox, and Switch. No release date has been announced yet, but preorders for the physical copies of this game go on sale on the 15th for PS5 and Switch only. There are also collector editions of the game for those interested in the swag.
Six university friends investigate a well-known urban legend, but what they find is a lot more than they bargained for. The group has awoken an ancient curse. Now they must survive the night as vengeful ghosts hunt for them. Do you have what it takes to solve the mystery and survive the night?
Play as one of the students and try to survive one of the longest nights as you stealthy explore a creepy and immersive setting, solve puzzles, and experience what looks to be a well-presented narrative. The art and graphics look great, the setting looks scary, and the voice acting is fantastic. Of course, this opinion is based on the trailer, but the trailer did enough to creep me out.
I don’t really play horror or stealth games, but this is going on my watch list. Hopefully, I can muster enough courage to play through this game, even if it has to be with the lights on. If you don’t want to wait for the console release, you can pick it up on Steam for $19.99. It is currently on sale for $13.99 until the 13th. There is also a demo you can try if you need more convincing.
Folks looking for a physical copy of this game, you can preorder your copy for the PS5 and Switch on the 13th.
You can also get the collectors edition for the PS5 and the Switch if you are interested in the artbook and a few extra goodies:
In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Psychic types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Cleffa
[.] Grasping Draw: Draw cards until you have 7 cards in your hand.
Clefairy
[P][P] Slap Slap: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.
Clefable ex
Ability: Lunar Zone Each of your Pokémon that has any [P] Energy attached has no Retreat Cost.
[P][P][P] Wondrous Moon: 170 damage: 170 damage. Move any number of [P] Energy from your Pokémon to your other Pokémon in any way you like.
Snubbull
[P] Gnaw: 10 damage.
[P][C] Double-Edge: 30 damage. This Pokémon also does 10 damage to itself.
Granbull
[P][C] Confront: 50 damage.
[P][P][C] Wild Tackle: 160 damage. This Pokémon also does 30 damage to itself.
Mawile
[P] Mischievous Crunch: 30x damage. This attack does 30 damage for each [P] Energy attached to this Pokémon.
Spoink
[P] Splash: 10 damage.
[C][C] Ram: 20 damage.
Grumpig
[P] Power Step: Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.
[P][C][C] Zen Headbutt: 100 damage.
Sinistea
[P] Cold Tea: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Polteageist
[P] Antique Collecting: Put up to 2 in any combination of Item and Pokémon Tool cards from your discard pile into your hand.
[P] Pour Tea: Put 5 damage counters on your opponent’s Active Pokémon.
Houndstone ex
[P] Big Bite: 30 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
[P][C][C] Last Respects: 160+ damage. This attack does 10 more damage for each [P] Pokémon in your discard pile.
In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the electric types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.
Magnemite
[L] Ram: 10 damage.
[C][C] Speed Ball: 20 damage.
Magneton
[L] Tackle: 30 damage.
[L][C][C] Electro Ball: 60 damage.
Magnezone
[L] Magnereject: 50 damage. You may have your opponent switch their Active Pokémon with 1 of their Benched Pokémon.
[L][C][C] Thunder: 180 damage. This Pokémon also does 30 damage to itself.
Tyranitar ex
[F] Mountain Bash: 120 damage. Discard the top 2 cards of your deck.
[F][F] Thor’s Rampage: 150+ damage. If any of your Benched Pokémon have any damage counters on them, this attack does 100 more damage.
Tadbulb
[L][C] Thunder Jolt: 40 damage. This Pokémon also does 10 damage to itself.
Bellibolt
[L][C] Electrobullet: 70 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Pawmot ex
[L] Zap Kick: 60 damage.
[L][L] Lightning Strike: Discard 2 [L] Energy from this Pokémon. If you do, this attack does 220 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Miraidon ex
[L] Quick Draw: 20 damage. Draw a card.
[L][L][L] Techno Turbo: 150 damage. Attach a Basic Lightning Energy from your discard pile to 1 of your Benched Pokémon.
This week we got a lot of reveals for the upcoming Versus Royal Knight set, and the cards look very cool. Versus Royal Knights is set to release July 21st, but it isn’t available for pre-orders yet. Until then, I guess we will have to settle for looking at the card art longingly until we can add them to the collection. If you have been enjoying these updates, don’t forget to subscribe and share this with your friends!
Versus Royal Knights Box Topper
I’ll start off with one of the set’s box toppers. Box toppers are unique promos you can get for buying a booster box of the set. While it isn’t guaranteed you’ll get a WarGreymon Ace, it is still very cool card to lo look at. I’ve never gotten lucky with the box toppers.
Versus Royal Knights Spoilers
In Store Tournament Promos (July – Nov)
The in-store promos are so cute! I wish I had enough time to make it to locals. I would love to start using my collection to play games, but there simply aren’t enough hours in the day. I just hope this game gets enough traction to get an online client so I can play it as much as I play Pokemon now.
That’s it for this week. This set is cool looking, but its not as cool as Alternative Being was. I am not sure I’m convinced enough to buy into this set, but there are some cards I am going to need to update some of the decks I have kicking around. The art is fine, but there hasn’t been a card that excites me like the previous sets have. Maybe they’ll win me over with the full arts? See you next week.