Tag Archives: adventure

Enshrouded Early Access is a Solid Survival Sandbox Experience

I was sent Enshrouded to review for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Enshrouded?

Enshrouded is a sandbox survival game out now in Steam early access. The game supports single and multiplayer gameplay, but I like to play my survival games alone. This review will be on the solo experience only, but hosting and joining a game isn’t difficult. I recommend joining the official discord for news, tips, and to find new friends.

I got to play the demo for Steam’s Next Fest earlier this year and enjoyed it. If you are looking for a new survival game to sink some time into, Enshrouded is a solid choice, but know that the game is a little rough because it is still in development.

Players wake up in a world in a depressing state of destitution. The Shroud plagues the land. Bloodthirsty monsters and marauders roam its hills. The only sense of civilization you’ll find is the one you create with your own two hands. How far can your determination take you? Can you rid the world of its blight, or are you merely prolonging complete demise?

Impressions

The game is still in early access, so I’ll try not to review it too harshly. The game runs well, but there is some noticeable roughness. Monsters get stuck, frames drop, and artifacts sometimes don’t render correctly. None of the issues are game-breaking, but they are noticeable. 

The game itself is fun, and a solid title to add to your collection. There is a good amount to do without it ever feeling overwhelming. I like that there is a quest line that guides players through the fundamentals. You will eventually need to reference a guide for farming locations and recipes, but the solo experience is pretty beginner-friendly. I went without a guide and while I do see the benefits of having a guide, it never felt like I was locked out of content for lacking one. 

Aside from a few kinks, combat feels good. There are a good amount of weapons to help players have the adventure they want. I was a huge fan of fighting with magic, but I didn’t mind when I was forced to switch to my secondary. The boss fights in this game was perfect for my skill level, and beating them was satisfying. 

What I liked most about this game is how much there is to do. If I wanted to relax, I could farm or build my base. If I wanted to fight, I could find shrowded zones and kill monsters. If I got stuck, I could follow the quest line. Most importantly, the game is fun. I love that I can sit back and enjoy the game at my own pace.

If you’re thinking of getting Enshrouded, do it. Aside from a bit of early access roughness, it is a solid survival sandbox. It looks good, feels good, and sounds good. I’ll be coming back to it from time to time, and reviewing it again when it comes out of early access. Stay tuned for that. Until then, you can pick it up on Steam for $29.99, or at the very least, add it to your Wishlist. 

Digimon Seekers Chapter 4-7: Phase Four

I’m going to do my best to keep up with the daily releases, but it’s going to be tricky with my schedule. I’ll do my best and appreciate your patience. Make sure you support to original. If you like the project, please leave a like, comment, follow, and share this with your friends.


Loogamon falls to the ground. Its crash echoes over the void. Three strange shapes materialize before the group: a blue raindrop, a purple sun, and an orange cube. Each shape glows brightly as it begins a slow orbit in the space Loogamon once stood.

Loogamon’s heart races. Attempting to catch its breath, Loogamon tenses up and moves into a defensive stance. “What the heck is that?” It shouts, eying the strange display cautiously.

The others have begun a slow retreat and watch the orbiting shapes suspiciously. “You’re the one who activated,” Eiji replies.

“By accident, I don’t…” Loogamon’s voice trails as one of the carvings catches its attention. “I think I’ve seen this thing before.”

“Now you’re just making things up, it’s okay to be scared buddy,” Eiji replies with a nervous chuckle. He studies the objects carefully. They feel familiar somehow.

“It’s the three types!” Yulin blurts out suddenly.

Eiji focuses on the strange shapes and recognizes the letters written between the shapes. “Oh yeah! The things in the lobby.” Eiji recalls the three hologram objects he passed before every visit with the professor. The shapes represented the three types of Digimon taxonomy: virus, data, and vaccine. The objects spin for a moment before each makes their way to their respective Digimon.

“These are the terminals that control this fortress, and we are the intereface,” Dorumon says, breaking the silence. “We made it. This is where we’ll find the Sacred Chalice.”

“It’s been quite a journey,” Kosuke responds.

Dorumon nods. “It’s not over yet.”

“Commence phase four,” Kosuke says as he takes a step forward.

“We’re so close!”

“Now we have to access the source code.” Kosuke turns to Eiji, “Do you still have mindlink time left?”

“Of course I do!” Eiji says, putting his hand on Loogamon’s back. “Readyu buddy?” Loogamon’s tail begins to wag slowly.

Yulin is stunned. She attempts to process the events unfolding around her. “The …source domain…” Yulin was a gifted coder, but this was outside her knowledge base.

“I doubt you’ve even heard of this place Yulin,” Kosuke says. “This place is what the professor what all those expeditions have led up to. This is all of the professor’s research, but now it is no longer just theories. This is how we save Saya!”

Something clicks for Eiji as he takes it all in. Suddenly, his involvement with the Sons of Choas wasn’t wasn’t random chance. Standing here in the Source Domain with Ryusenji’s two former students was by design.

“I get it now,” Yulin says, grabbing one of the Ryudamon’s clawed paws to help it up. “You want to crack the Digital World!”

Kosuke smiles, “That’s right. We’ll surcumvent the Royal Knights, slip past the system admin, and take control.”

“That’s too dangerous!”

“I’m not here to rule the Digital World, I just need to controll it for a moment. Just enough to do what I need to.”

“No! You can’t! If you put the Source Domain to the whims of man and….”

“These are no mere whims,” Kosuke says coldly. “This is to save Saya and nothing more.

“That doesn’t matter. We shouldn’t even be here. We can’t risk destroying the fragile connection between humanity and the Digital World. You don’t understand the forces you’re dealing with!” Yulin’s words echo through the void.

The group stands in silence for what seems like an eternity. Kosuke is the first to break the silence. “…This is for Saya. If it brings her back, it will all be worth it.”

“I don’t give a crap why you’re all here,” Loogamon interjects. “We made a deal, and we’ve got people to save here. So if we can move it along…”

Yulin turns to Eiji. “Are you willing to take responcibility then? Are you okay with this Eiji?” Her voice pleads desperately.

Eiji sighs as he thinks for a moment. “Look. I hear you, but we didn’t come all this way to just turn around. We came here to rescue our friends, and we’re so close.”

The three shapes begin to spin and rise, slowly coming together and rushing into one blinding orb of light. Around them, massive stone pillars shoot out from the ground, reaching up until disappearing past the eye line. Stone begins to pile around them, forming a large circle around them.

“This looks like some kind of alter.” Eiji finally adds. “How big is this going to get?” No answer. He looks over to Kosuke, who watches as the ancient structure continues to form around them. The temperature drops suddenly, forcing the group into a shiver.

“Can’t you light us a fire?” Durumon’s asks with a tremble.

“I’m not a space heater?” Loogamon snarls.

The structure stops shuffling, sending everything into silence. “When you’re ready Loogamon, commence Phase 4.”

Loogamon takes a step towards the floating object. Durumon takes hold of Ryudamon’s restraints and drags it behind. The half-conscious Digimon mutters under his breath. “You awake back there?” Durumon asks mockingly.

“You’ve…made your choice.” Ryudamon manages. Its voice is frail.

“I’m here to back up my partner,” Durumon begins. “I’ll help him free the Digital World, and whatever happens…happens.”

The stone circle begins to glow.

“Hey, Kosuke?” Eiji asks, his gaze fixed to the center of the fixture.

“If you have questions, keep them brief.” Kosuke types away furiously at his console.

“When you access the source code, can you do a search of Leon’s Pulsemon?”

“I only have the identification code for the Black Agumon,” Kosuke says coldly.

“I know the scent,” Loogamon adds as he sends over the identification code.

“Now all we need is the Ryusenji’s treatment,” Kosuke says as he pulls up the data.

Yulin’s heart stops. The professor not only knew, he was behind this whole operation.

“There’s no turning back now,” Kosuke says.

The air around them grows colder as a stream of light from the floating object reaches towards each Digimon.

“Woah,” Eiji lets out, overwhelmed by the sight.

Strange, glowing symbols fill the wall around them. “Decryption in progress,” the three Digimon say in sync. The whole structure glows bright for a moment before ending in a flicker. Kosuke’s monitor shuts off. Everything around them goes dark and silent.

“Good morning friends,” an unfamiliar voice says softly.

Digimon Seekers Chapter 4-6: The Gateway Opens

It’s been a bit chaotic, but I finally found some time to pick this project back up. I apologize for those of you who have been waiting, and I thank you for your patience. Please make sure you always support the original, and don’t forget to like, comment, follow, and share this with your friends.


Eiji, Kosuke, and Yulin vanish. Omnimon’s blade slashes through the space Kosuke’s neck used to be. It pulls up the glowing blade to examine it for signs of contact. It lets out a powerful sigh in its disappointment as it realizes it has failed.

“Did they make it?” Marvin asks as the shock kicks in. He and Satsuki freeze, as they watch the frustrated knight plan its next move. If it turns around, they didn’t stand a chance.

Marvin looks at the destruction around him. Sees the half-frozen Chaosdramon, the overheating Brigadramon, and the two Mega Digimon Kosuke sacrificed. Watches as Omnimon stands at the center of the aftermath, motionless. Moments go by before it leaps into the air. It takes a sudden dive into the gate and disappears out of sight.

The battlefield falls silent. The mangled corpses of Gatekeepers and Code Cracker Digimon form scattered piles over its face. The Wall Slum Digimon had long since disappeared, leaving Marvin and Satsuki alone. The raid is over.

Marvin appears as a hologram and walks over to Satasuki whose hologram stands over the wrecked Mekanorimon.

“Thanks for the assist,” Marvin says coyly.

“Where’s the captain?” She asks flatly, without looking up. Sadness, anger, and frustration all jumble inside her as she tries to make sense of what just happened.

“We should really get out of here before that thing decides to come back.

Satsuki turns angrily and pulls Marvin by his collar. “I asked you a question!”

Marvin lifts his hands up in protest, “I have no idea where they went. We didn’t get that far.”

“LIAR!” She shouts as she shakes Marvin violently. “Tell me where she went!”

“Woah, calm down.” Marvin pulls himself free and brushes himself off. “Look, my parts are done. The battle is over. Now if you’ll excuse me, I got to check up on my friends. I’ll be seeing you.” He gives Satsuki a brief wave as he walks away. Marvin summons a small virtual console as he walks, and inputs a few commands. The felled Digimon and the screen vanish as Marvin turns his attention to help his comrades.

Satsuki remains frozen where he left her and stares blankly into the distance. Moments go by before Marvin finally turns to her and says, “It’s been nice, but I’m out of here.”

Satsuki turns slowly towards Marvin and stares at him with a lost expression. She clenches her fists tightly but doesn’t say a word.

“Sorry, I didn’t mean to be rude. You can come join us if you need a place to crash. I can even fix that Mekanorimon if you want.”


Eiji, Kosuke, and Yulin stand at the center of an endless void. Around them, white empty space stretches away from them for miles.

“Is this…The depths?” Eiji asks as he searches for something to fix his gaze. Nothing seems to stand out. Except for the solid floor below them, everything around them was an endless formless blight.

“Well we can summon our holograms which is a good sign that this is 3D space,” Kosuke says. His voice trails off as he summons his virtual console and begins typing into it furiously.

“I always imagined the Depths to be a wild place full of untouched nature, like a forest or somthing,” Eiji says, his hologram also testing his surroundings. “That’s what the video at the DDL showed.” Kosuke doesn’t respond. He doesn’t seem to have heard Eiji’s comment. Eiji continues his search, and Loogamon sniffs at the air for clues.

Character design/illustration illustrator: malo

“So what is this place?” Loogamon asks. “There’s a bunch of scents in the air, but they don’t make sense. It’s like there’s something here, but there isn’t.”

“Something?” Eiji asks in a shaky voice

“Yeah, it’s like this whole place exists and doesn’t at the same time. It’s confusing.”

“I didn’t peg you for a philopher Loogamon.” Dorumon chuckles.

“Shut up,” Loogamon snarls, blaring its fangs at the fox.

“This is the Source Domain,” Kosuke says finally without looking up.

“The source? So this is where it all starterd?” Eiji says as he takes another look around him.

“The Digital World was born from noise and chaos. This is a place full of ancient and forgotten data. Only old Digimon can access it, or Digimon compatible to the old standards like…” Kosuke’s voice trails off.

“Like the Prototypes,” Durumon continues, pointing toward the interface on its forehead. “These things gave us access, and since you were fused to our Digicores, you came along too.”

“Ah!” Eiji chirps.

Durumon turns his attention to the unconscious and restrained Ryudamon. “Still asleep captain?”

Yulin’s hologram suddenly appears between them. “Kosuke!” she shouts.

“I’m sorry Yulin, but this was the only way. You wouldn’t have helped me otherwise.”

“Wait!” She looks at the void around her, frozen with shock as she struggles to piece the truth together. “The Gateway…What happened?!” Her voice shakes as she demands answers.

“We cracked it. This is the other side,” Kosuke answers, his gaze still fixed on his work.

Yulin is speechless. The mission failed because she hesitated.

“The DigiPolice watched you fall and withdrew. Your deputy fought till the end. She even deployed a Mega-level Digimon in an attempt to rescue you.” Durumon begins.

“Sastuki deployed Brigadramon? No!” Her voice fills with genuine concern. No one could fully control Brigadramon. It wasn’t ready to be used in combat.

“We didn’t know you were sitting on such a nifty little Digimon. It even stood toe-to-toe with Marvin’s Chaosdramon, but then Omnimon showed up, and well… that’s when the real party started. The thing came inches from Kosuke’s neck, but he was just too smart.” Durumon ends his story with a proud smile.

“What…What happened to Satsuki?”

Kosuke shrugs, “She’s not my responsibility.” He steals a quick glance at the distressed captain and sighs. “I’m not sure what happened after we cracked the Gateway, but Marvin’s a good guy. I’m sure he’s taking good care of her.”

Eiji is surprised by how casually the two foes address each other. “Do you know each other?”

“I guess there’s no reason to lie now that we’re in here,” Kosuke responds as he goes into their history.

Eieji takes it in for a moment but remembers where they are. “That’s a lot, but…shouldn’t we be worried about Omnimon coming back?”

Dudumon shakes his head, “Only prototype Digimon can enter here. We’re safe.”

“That’s good.” Eiji begins to relax.

“In theory,”

“Huh?”

Durumon shrugs, “It’s entirely possible that I am wrong. The Royal Knights will show up and end us. It’s all Jazz from here on out.”

“Please tell me you’re joking.” Eiji tenses up.

“That’s the worst case scenarion.”

Loogamon wags its tail. “Relax kid. I don’t smell any Royal Knights.”

“You’re younger than me Loogamon.”

“We don’t know that,” it sneers. Its nose twitches suddenly as it catches a faint unfamiliar scent.

“What’s up, Loogamon?”

“Something stinks over here but…GAH” Loogamon’s face twists as it fights back disgust. The area Loogamon was sniffing reacts suddenly. A strange translucent shape begins to form around it.

“What did you do?!” Eiji shouts.

Loogamon jumps back as the shape begins to form. “Nothing I..” Loogamon freezes partway through his leap. Its body remains suspended, frozen in the air.

Drakantos: January Dev Log Brings us the Orbryn Teaser!

I’ve been excited about Drakantos for a while now. With the January dev log out, my excitement continues to grow. I can’t wait to finally play Drakantos, but until then, let’s just get hyped about the current progress. 

Make sure you check out the official dev log and join Discord if you want to stay up to date. If you enjoy these updates, don’t forget to like, comment, follow, and share this with your friends. Most importantly, add Drakantos to your wishlist!


Orbryn Hero Teaser

The community has voted. This month’s hero teaser is Orbry, an Engineer from Garmorli. The dwarf has access to several gadgets and traps to help him fend off enemies. If you like dwarves, traps, and explosions, this is the champ for you.

I was a bit disappointed with the teaser’s slow start, but the more traps and gadgets I saw, the more impressed I became. I don’t think I am smart enough to run this champ, but I can see the potential. With the amount of debuffs and traps, Orbry can help control the battlefield and tempo of battle. It seems like this will be one of the trickier heroes to learn, but one that I am sure will be rewarding in the right hands.

I love how every hero teased so far feels unique and different, and with each release, I have trouble choosing who I want to play.

And Mount Animation!


Cooldowns Changed to Charges

Drakantos will feature artifacts that will act as interchangeable abilities for further customization. These artifacts were initially intended to be cooldowns, but they were changed to charges based on the event players run. The official explication from the devs:

I have to agree with the devs on this change. From a gameplay perspective, it makes the artifact feel more impactful. Players are now forced to use their charges efficiently instead of mashing buttons. From a flavor perspective, it makes the artifact feel more special and magical. It’s something rare that only a hero can use, and I am all about feeling special in my fantasy.


More Cities!

More of the world has been created, and I gotta say I am a huge fan of the art style. Here are some samples of the major cities. I can’t wait to explore what else they have in store:


Pet Contest

If you’re feeling artistic, head over to the official discord and join the “Create a Pet Contest” for a chance to have your creation featured in the game. I love that the devs are working with their community, I just wish I was at least a little artistic.

Conclusion

There were some other balancing changes for combat and more pets added to the game, but you can always read about it on the official dev log. I am still excited and I hope we get a beta soon. This game looks like a lot of fun, so make sure you go add it to your wishlist!

Crumbling: The Unique VR Hack and Slash

I was sent Crumbling for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. If you’re looking for accessories for your VR headset, like magnetic prescription lenses or a high-quality charging cable, get it at ZyberVR. Use discount code CHURAPE for 15% off. You can also always buy me coffee

What is Crumbling

Crumbling is a cute 3rd person hack and slash action roguelike available now on the Meta Quest and Steam VR. Take control of your favorite adorable Crumbling and fight through a unique fantasy adventure. Can you collect them all? 

Gameplay

Like any roguelike, players will repeat each run fighting against unique enemies and earning randomly generated powerups and new crumbles to play with. What makes Crumbling unique is its combat. Players move their crumbling around like one would an action figure. Crumblings have access to a light attack, a heavy attack, and a dodge. The game gets incredibly creative with its spatial mechanics. Players can move the crumbling anywhere within the map space. 

While the game is adorable from top to bottom, the game is harder than it appears. Players have to think about attacks and positioning in a 3D stage, taking players back to a nostalgic era when we fought with our action figures. 

Thoughts

The game is cute and has a surprising amount of depth. I am impressed by how they can use 3D effectively to create its unique combat system. That said, my issue with Crumbling is with the gameplay. Moving through the toy shop to set up between each run feels cumbersome, and combat is tiring. My reach felt insufficient, and it put me in awkward and uncomfortable positions during combat. I couldn’t play this game for long because of the discomfort it caused, but I might be an odd example. 

This game isn’t for me, but I can appreciate the unique attempt at the genre. The combat has enough depth to be engaging, and it runs well. Dodging enemies from every direction is such an interesting concept. If you don’t mind waving around your Crumbling wildly through combat, the game isn’t bad. 

Conclusion

The game is cute, and the combat is interesting, but it felt like too much work. It is a bit too complicated for a kid’s game, but the neat nostalgic gimmick might be enough to satisfy the small niche it is meant to fill. I don’t think it’s a game that will get much play after the novelty wears away, so I can’t recommend it. Try the demo first before making your decision.

You can pick up Crumbling for $19.99 on Meta Quest and Steam VR.

You Should Play Killer Frequency!

I was sent Killer Frequency for free to review for my blog. I am very grateful for the opportunity, but won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee!

What is Killer Frequency?

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest. This review is on the non-VR steam version.

Infamous serial killer, the Whistling Man, has returned to terrorize the sleepy town of Gallows Creek. With emergency services down, it is up to one late-night radio host, DJ Forrest Nash, to keep the town safe from the sadistic murder. Forrest must now host the most important show of his life as he plays music, answers calls, collects clues, and uses the power of radio to keep people safe. Can he survive the shift without incident?

Gameplay

As the midnight DJ, you will have to play music, run paid ads, and take calls. Victims will call into the show asking for help, and it is a player’s job to guide them out of danger from the radio station. During this time, you’ll get to explore the station to search for clues to solve the puzzles. You can fail these puzzles and get people killed, but you can always save before an important call and rerun it if you want to save everyone. I let people die because I wanted to live with my mistakes.

Thoughts

Killer Frequency is a fantastic concept for a puzzle game. It has terrific flavor, a fun soundtrack, fantastic voice acting, and interesting puzzles. The tone is a bit on the silly side, but that doesn’t stop it from becoming intense. The voice acting and timers do a great job of creating enough tension to make this game feel like a horror game, without it being scary or gruesome. 

I loved the puzzles in this game. They are creative and fun. I found them hard enough to keep me engaged, but never so difficult to where they became impossible. Even if you don’t like puzzle games, I recommend you try Killer Frequency for its unique take on the genre. 

Aside from a few missing voice lines, the game played great. Exploration felt good, the world they created was fun and quirky, and the voice acting was fantastic. The voice acting in this game goes out of its way to not only create an authentic late-night radio experience but also fill the world of Gallows Creek with unique and memorable characters. 

One thing to consider before making your purchase is that this game feels like a visual novel. There is some exploration, but most of the gameplay exists within calls and conversations with the producer. You’re either sitting through playful banter or on a call, answering and asking questions to solve a puzzle. This means that a lot of the time you are looking at the inside of the DJ booth. I loved it because I could sit back and listen to the narrative, but it is something to consider. 

Conclusion

Killer Frequency is a fantastic puzzle game, and has easily become one of my favorites. I love the flavor, the concept, and the story. If you are looking for a relaxing puzzle game to sink some time into, check out Killer Frequency on Steam. You can pick it up for $24.99 on

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest.

Check out the Realm of Ink Demo Today!

The Realm of Ink demo is now live on Steam. If you are looking for a new action roguelike to sink some time into, download this demo today! The demo is only 40 minutes long, but you’re going to want more. 

If you enjoy my content, please leave a comment, like, follow, and share this with your friends!

Hook

Realm of Ink is a short story collection controlled by the Book Spirit. For the most part, characters within its pages live their lives as written. This changes when on a hunt for a cunning Fox Spirit, Red discovers that everything around her is a fabrication. After her awakening, Red makes her journey through this fictional world to find out the truth of the Book Spirit. What secrets will she learn along the way?

Gameplay

Thoughts

The full version of the game will give players access to different characters, spirits, and upgrades, but the demo is limited to one character, chapter, and a limited selection of upgrades and spirits. While I was left wanting more, the provides players with a solid grasp of the gameplay loop. 

Real of Ink plays like your traditional Rogulike. Players start each round with a random spirit and earn random upgrades as they move through the levels. Champions have access to a light attack, a heavy attack, and two spirit abilities. 

These types of games are repetitive by design, but there is enough RNG in this game to make each run feel different. I ran through the demo version a few times and never had the same build twice. Some builds are better than others, but that is the nature of RNG. 

Red is a cool champion with three loadouts. Players start the demo with the single sword but can unlock a duel wield version for faster attacks and a ranged attack after you end your first run. Each loadout plays differently, which keeps the game feeling fresh. I preferred the ranged version of Red because I had a lot of fun kitting in this game. 

Realm of Ink is beautiful, and I recommend you check it out to appreciate its art style. The demo also has fun flavor, and an amazing soundtrack. The gameplay was fun. Combat was great, leveling was fast and easy, RNG seemed fair, and the spirits gave fun abilities. I don’t like that you start the game with one spirit and have to find the second through RNG. 

The only complaint I have is that in some runs, I only had access to one spirit ability. This felt like a disadvantage, especially when it came to the boss fight. I hope spirits are easier to collect on full release because it is the mechanic that gave the game its unique flavor.

The demo is short, but it was long enough to get me excited. I need a little more story and gameplay before I can form a full opinion. If you’re looking for something new to play, check out the Real of Ink demo. It’s free, it’s fun, and it isn’t a huge commitment. 

We don’t have an official release date, but I will be trying to get my hands on a copy when it comes out. Stay tuned for that. If you enjoy my content, please leave a comment, like, follow, and share this with your friends!

Building Better Worlds Expansion for Alien RPG is out now!

The Building Better Worlds expansion for the Alien RPG just released, and you might want to pick it up for the colony mechanics. You will need the core rulebook to use this resource, so either the Core Rulebook ($54.08) or the Starter Set ($51.22) should be enough to get you started. 

Starter set doesn’t include GM Screen

The Starter set has everything you need to get you started:

  • 5 generated character sheets
  • prewritten adventure
  • 84 game makers to keep track of characters, motions, and more
  • 54 custom cards for weapons, personal agenda, and initiative
  • 10 specially designed base dice
  • 10 specially designed stress dice
  • 864x558mm double-sided map

You do get a condensed version of the rules, but this should be perfect for new players. If you want to create your own adventure, I recommend you pick up the core rulebook! You get a pdf version for either physical copy.

Thoughts on the Expansion

Building Better Worlds is a neat resource for GMS who need a little extra help to spice up their next Alien campaign. I typically like to make up my adventure, even when working from a book, but I appreciate being able to fall back on other people’s ideas from time to time. This book has some neat ideas I definitely want to try at my table, like having my players become stranded on a prison planet of deranged criminals and Xenomorphs. 

The book introduces new ships, NPCs, planets, solar systems, and weapons to help aid GMs with flavor and world-building. It includes several plot hoots, ideas on how to run certain planets or colonies, and even a campaign players can run through if they need a jumping-off point. Most importantly, the book introduces the colony mechanic.

From my brief understanding, players will need to travel to foreign planets and either start, maintain or save a colony for humanity’s expansion into the cosmos. This won’t be an easy task. Planets are inhospitable, conditions are unpredictable, and there are bloodthirsty aliens lurking in the shadows. In space, if the stress of survival doesn’t kill you, the Xenos will. This sounds like the perfect bleek setting for any table that needs a change of pace, and I am here for it. 

Where to Buy

Remember, you need access to the core rules before picking up this expansion. Those interested in the Building Better Worlds expansion can get their hardcover copy from the official Free League Publishing website for $45.51. Those who don’t care about physical media can pick up the PDF on DriveThruRPG for $19.99. If you play online, I recommend picking up the official Building Better Worlds module for Foundry VTT. I’ve written a post explaining why you should use Foundry VTT if you want to know more.

I do plan on running Alien RPG at some point after Dragonbane. I have a huge collection of RPGs I need to get through, and I like to take my time and live in them for a bit. Until then, stay tuned! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.

Digimon Seekers Chapter 4-5: The Royal Knight Returns

I release my translations the Monday after the official release. Make sure you check out the original. If you enjoy this project, don’t forget to like, comment, follow, and share this with your friends!


The Gatekeepers turn their firepower towards the Sons of Chaos. Chaosdramon fires away furiously, keeping the swarms of Gatekeepers away. The rest of the Sons of Chaos clean up any bits of swarm that manage to break through the blast of Chaosdramon’s Hyper Infinity Cannon. The Sons of Chaos move to form a defensive perimeter around their leader. 

Kosuke stands behind the three prototype Digimon and watches as they crack the Gateway. Explosions and beams of hot energy fill the air around him, but his attention never falters. The progress bar makes its slow crawl across the screen…30%…33%…

The last time Kosuke attempted to crack the gateway, the progress stalled at 30%. They surpassed the first attempt, and each second brought him closer to Saya.

Dorumon announces their progress periodically. Kosuke’s screen fills with a stream of endless code as he sends commands to the prototype Digimon. The code creates a visible stream of light that becomes tethered to the backs of each Digimon. They continue to work furiously. Their feet begin to glow as streams of code stretch from beneath them across the face of the Gateway, revealing a complex geometric pattern on its surface. 

At some point, the Gatekeepers had turned their attention to Kosuke. Bits of Gatekeepers occasionally rain around him, but he never takes notice. His fingers tingle with anticipation as they glide over the keyboard. 

Eiji watches Kosuke curiously. He becomes moved by the man’s unwavering focus. Unable to do much else, Eiji opens his monitor to check on the progress. 

66%

The Gateway groans as the glow of flowing data eats away at its face to complete the pattern. It looks to be a third of the way done. 

Loogamon’s ears twitch. It flicks its nose toward the air. 

“What is it?” Eiji asks. 

“Something’s coming…” Loogamon’s voice trails. There is a hint of fear in its voice. 

“What…Wait….Crap! Tartarus!” Eiji cries out. 

“Stay calm. There’s nothing we can do right now. Just focus on the job,” Dorumon calls out. Its voice seems a bit distracted.

“Its time!” Kosuke shouts. “Everyone fall back!”

“Tappin out!”

“That’s it for me!” The Sons of Chaos Leaders slowly chime, letting Tartarus know they’ve hit their limit. Only Chaosdramon would be left to hold the line. 

“Let’s all raise a glass when all this is over,” one of the leaders adds. 

“You got it!” 

“Loggin AUGH!” A deafening scream blasts through the chat before everything goes silent. Eiji’s mind begins to race. Have they been attacked? He searches the skies for answers. 

Suddenly, a Digimon drops from the sky and lands on the Gateway with a sickening thud. Smoke and dusk kick around it furiously. As it clears, Eiji can make out a severely damaged machine. Its body is covered in deep gashes. Exposed wires let off sparks of electricity. It begins to move towards them. Each step releases thick black smoke from its gashes. 

“Mekanorimon?” Eiji asks in disbelief. ” I thought the DigiPolice retreated?”

A series of small explosions erupt throughout Mekanorimon’s body. It lurches to one side and topples over to its side. Inside sits a damaged Numemon. It spills out of the seat, flopping onto the ground as it makes its escape from the wreckage. Satsuki appears next to the Mekanorimon and gingerly touches its cold steel body. “I’m sorry,” she whispers as she gently strokes the unmoving Digimon. 

She turns her attention to the prototype Digimon. Her expression fills with rage. “I’m getting the captain back, and none of you filthy code crackers are going to stop me!” she shouts. 

“Hey, Satsuki?” Eiji says as he leaps between the enraged officer and the Prototype Digimon.

Satsuki clenches her fist and begins to grit her teeth. “Eiji Nagasumi…” Satsuki scowls harder.

“It’s too dangerous to stay as a hologram. One stray bullet and you’re gone.” He adds, trying to calm her down.

Don’t talk down to me boy. I know what I’m doing,” she growls as she pulls out a small device from her pocket. The label on its side reads: CLASSIFIED. Metropolitan Police Department. Unit 11: D-003799. “I’m putting an end to this, once and for all!”

“Is that a Digimon Dock?”

” Sorry, Captain. Consider this my resignation…” Her voice trails as she looks down at the unconscious Ryudamon. 

“Satsuki..?” Eiji stammers. 

“Get ready kid, I ain’t holding back!” she yells as she turns on the device. 

A horrific metallic scream fills the air. Eiji searches for a source, but nothing happens. 

Genocidal Rain!

Character design/illustration illustrator: malo

A hail of heavy-caliber bullets rain from above. Each bullet explodes into Chaosdramon with thundering force, but the crimson dragon absorbs the blows effortlessly. Bellow, Eiji ducks his head expecting a stray bullet that never comes. 

RATATATATATATA

The defining explosions continue. Eiji lifts his head slowly to search for its source. Above it, Chaosdramon is pinned down by the endless hail of bullets. At the other end, a heavily armored bipedal dragon fires its Gatling gun furiously towards them. A jetpack blows viciously, keeping it over them. Its blue armor glistens with each explosion. Its blank expression remains fixed on the prototype Digimon. 

Brigadramon, Mega, Android, Virus​​​

“So they just had a Mega Digimon sitting around?” Eiji lets out.

“Impressed?” Satsuki asks mockingly. She turns her attention to a terminal that floats in front of her. She enters a few commands and smirks as Brigadramon continues to rain down fire.

“I only left for five minutes…” Marvin’s voice comes through chat as he takes control of the Chaosdramon remotely. “Let’s see how you handle this!” Chaosdramon closes the gap between them and grabs the Gatling gun. “Gotcha!”

Satsuki lets out a sly smirk. “Not so fast!” Brigadramon adds Brigadramon lifts its left arm, revealing three rocket launchers hidden under its claws. “Did you think that’s all I had?”

“Stop it!” Eiji shouts suddenly. “It’s here!”

DELETE ALL!

A metalic voice echoes over the battlefield as a small vortex forms above the chaos. From it falls a silver knight Digimon.

Omnimon raises its right arm. The cannon at the end begins to glow as it gathers energy. The cannon fires without warning. 

GARURU CANNON

The frozen beam falls towards the gate. 

“Tartarus!” Marvin moves the Chaosdramon to intercept the blast. Ice creeps over its hard metallic body, slowly choking the life from it. With its final breath, it lets out one last defiant breath. 

HYPER INFINITY CANNON

Omnimon moves quickly, dodging the blast and closing the distance between it and the prototype Digimon. 

EXA DESTROYER

Three missiles explode against Omnimon, forcing the Royal Knight to land. Omnimon remains unscathed as it turns its attention to Satsuki’s Brigadramon. 

GENOCIDAL RAIN!

RATATATATATATA

Brigadramon’s Gatling gun begins to spin as it releases a turret of bullets. Omnimon disappears behind a cloud of dust and smoke. The gun comes to a stop. Smoke wisps rise from the end of the barrels. Omnimon stops out of the smoke, unscathed. The runes on its blade begin to glow as it inches toward Kosuke and the other Digimon.

…..95%….96%….97%…

TRANSCENDENT SWORD

Omnimon charges. 

“Kosuke!” Eiji shouts helplessly. 

Kosuke pulls out two Digimon Docks from his pockets. “I told you, everything is going to plan.” He presses a button on the docks. Two mega Digimon suddenly appear to intercept Omnimon’s attack. 

99%. 

The Gateway lets out another massive grown. The prototype Digimon begins to glow as ghostly images of their ultimate forms appear briefly above them. As the projections disappear, beams of data shoot from their bodies toward the sea above them. 

Omnimon makes quick work of Kosuke’s Mega Digimon and continues its charge towards Kosuke. Its blade swings for his neck. 

“100% Gate Cracking complete!” Dorumon announces as Kosuke, Eiji, and the three prototype Digimon vanish. 

Discover Realm of Ink: A Cool Stylized Roguelike

Realm of Ink is an action roguelike coming to PC and consoles this year. The game features a unique brushed artwork, a neat isometric design, and promising gameplay. The art is what initially drew me to this game, but the story has me interested. 

Red discovers she is a fictional character within the Realm of Ink short story collection. She must now travel through the depths of her story to discover the truth of her existence. Is her fate prewritten by some faceless author, or does she have the power and free will to write her own?

I am curious to see how Red’s story pans out. Players will also get to play as other characters as they are unlocked, and I am a huge fan of the spoiled character designs. I did get an early copy of the demo and will be posting my impressions as soon as the embargo is lifted. Until then, I recommend you watch the trailer and add Realm of Ink to your Wishlist