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Can you survive The Walking Dead Universe in this new TTRPG?

If you like survival horror, zombies, The Walking Dead, or simply looking for a new system, check out The Walking Dead RPGThis officially licensed product puts players in the stressful post-apocalyptic world based on the popular series where the goal is survival, but there is no winning.

There are two ways to play the game: Campaign Mode and Survival Mode. Campaign Mode is played over a longer period of time. Choices the players make matter, and the table works together to create a communal narrative. Survival Mode features dangerous situations players need to overcome, like one-shots. However you choose to play it, the experience promises to be intense.

The Walking Dead RPG is up on the official Free League Publishing site and in hobby stores across the world. You can also pick up digital copies from DriveThruRPG or the official module for Foundry VTT. I’ll list prices and links below.

The art in this book is beautiful, and the system seems interesting. I was lucky enough to be sent an early copy and will post my review as soon as possible. I have to get through all my Dragonbane content first. Stay tuned for that.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.


Physical Release

Core Rules ($47.96)

The Walking Dead RPG Core Rules book also get a copy of the PDF so you can get started while you wait for your copy.


Starter Set ($42.18)

The Walking Dead RPG starter set includes:

  • A 40-page condensed rulebook. The game rules are based on the acclaimed Year Zero Engine, but further developed and uniquely tailored for The Walking Dead Universe Roleplaying Game.
  • The 16-page booklet The Wolves’ Den – presenting the first full‑length survival mode scenario for the game.
  • Six pre-generated characters to play.
  • Carol, Gabriel, Glenn and Michonne from the TV series as playable pre-generated characters.
  • A double-sided area map in format 558 mm × 432 mm, depicting an area north of Atlanta, Georgia, and a region in Virginia.
  • Three adventure maps in format 432 mm × 279 mm, showing locations in The Wolves’ Den scenario.
  • Ten custom Base Dice and as many Stress Dice, specifically designed for the game.
  • A Threat Meter, to keep track of the threat from walkers in the surroundings.

The Bundle ($116.90)

The Walking Dead RPG Bundle is currently on sale for $96.10 as of writing this post. I am not sure when the sale ends. The Bundle includes:

  • The full-color hardback Core Rulebook.
  • The boxed Starter Set.
  • A deluxe Game Master’s Screen in landscape format.

Digital

If you play online but want the book for your collection, make sure you use the discount codes TWDStarterVTTBundle or TWDCoreVTTBundle at checkout for 60% off the corresponding module when you buy both physical and digital versions.


Foundry VTT Module – Core Rules ($26.77)

The Core Rules Foundry VTT module includes:

  • 112 Actors.
  • 78 Journal Entries.
  • 175 Items.
  • 114 Rollable Tables.
  • 3 Scenes.
  • 45 Macros.
  • The Rules

Foundry VTT Module – Starter Set ($26.77)

The starter set Foundry VTT module includes:

  • Condensed rules. The game rules are based on the acclaimed Year Zero Engine, but further developed and uniquely tailored for The Walking Dead Universe Roleplaying Game.
  • The Wolves’ Den – presenting the first full‑length survival mode scenario for the game.
  • Six pre-generated characters to play.
  • Carol, Gabriel, Glenn and Michonne from the TV series as playable pre-generated characters.
  • Maps depicting an area north of Atlanta, Georgia, and a region in Virginia.
  • Three adventure maps showing locations in The Wolves’ Den scenario.
  • 23 Actors.
  • 40 Journal Entries
  • 101 Items.
  • 14 Rollable Tables.
  • 5 Scenes.
  • 4 Macros.

SteamWorld Build A Cute New Casual Village Builder with a Twist!

I was sent SteamWorld Build as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave me a like, comment, follow, and share this with your friends. You can also always buy me coffee.

SteamWorld Build launches on Xbox, Switch, PlayStation, and Steam on December 1st. If you enjoy village builders or are in the market for a new game, you need to buy this game.

Take command of a group of robot settlers as they make their last-ditch effort to escape a dying planet. Together, they must build a settlement, recruit new citizens, and mine for the materials that will lead to salvation. But getting off-world won’t be easy. Can you find a way off the planet before the monsters destroy your settlement?

SteamWorld Build is an adorable addition to the SteamWorld universe and a must-have for any fan of the series. The game does a wonderful job of capturing the quirky and delightful vibe of the franchise without sacrificing any of the fun. You don’t need to have played any of the other games to understand the story, but you are going to want to after. SteamWorld games are always a quirky good time and a fantastic addition to any library.

The art, graphics, and animation for this game are adorable. The scrappy design reminds me of the Warhammer 40k Ork Aesthetic, and I love it! If you are a fan of the SteamWorld games, you’ll appreciate the attention to detail put into capturing the essence of the series. If you aren’t a fan, you’ll appreciate the amount of detail put into bringing this world to life. Little details like watching them walk through the wash or getting a drink at the saloon as they carry on their tasks make the experience feel vibrant and alive.

Be prepared to lose a couple of days as you scrutinize the most efficient way to grow your settlement. I had so much fun with SteamWorld Build that it became an addiction. I restarted a few times as I tried the different maps and strategies until finally forcing myself away long enough to write this review. The casual gameplay yet engaging gameplay, the cute and quirky gameplay, and the pacing all come together to create an experience worth having.

SteamWorld Build is a fantastic blend of village building, resource management, and tower defense. It starts like any traditional village builder, with limited resources and a space to build. As the settlement grows, new mechanics are introduced to keep the game feeling fresh. Each world is split into four levels, each with unique gameplay and design. At the top is a basic settlement game where players recruit new citizens, keep them happy, and trade with the passing train. Lower levels introduce a mining game where players dig for resources, maintain the mine’s stability, and defend against oncoming threats. The lower you go, the more dangerous it is. It feels like playing three games at once, but it never becomes overwhelming. Building inefficiently does impede your progression, but I wouldn’t worry about that until your second or third playthrough. I recommend you go into this game as blindly as possible before looking up guides because learning from your mistakes is half the fun.

I love SteamWorld Build and recommend anyone looking for a new game these holidays to pick it up. It’s cute, it’s casual, and an addicting amount of fun. SteamWorld comes out on Xbox, Switch, PlayStation, and Steam on December 1st. Don’t forget to wishlist if you haven’t done so already!

Drakantos November Dev Log: Hero Teaser, Mounts, and Pets!

The Drakantos November Dev Log is out, and there are some exciting updates that we need to look at. There was a hero teaser, mount updates, and more pets! Make sure you read the official post for the complete update, and join the Discord to stay up-to-date on this promising-looking indie MMO.

Don’t forget to add Drakantos to wishlist on Steam. The game just hit 100k wishlists, but we can do better! This game looks like a lot of fun and will be free to play. It won’t hurt to try it out. I’ll keep following the game closely in the hopes that there will be some sort of beta soon.

Check out my previous post for more context. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.


Paladin Errant: Zeugladius

Zeugladius gameplay has been teased, and you are going to want to check it out if you like playing tanky characters. His backstory is also up on Discord, so make sure you give it a read. You’ll also get a chance to vote on the next reveal when that becomes available. I am enjoying the lore and can’t wait to dive into the full story.

The devs have made a channell for the game’s heroes for all the lore, art, and animation that gets teased and revealed.


Screenshots and Gifs

There have been updates to quests, assests, and systems which is always good to hear, but we also got some pretty cool screenshots. I might be a little biased, but this game looks so cool. I love the retro vibe it gives off, but there is enough of a modern twist to help it stand out.

Last dev log we learned that we are getting mounts, here we see a nice variety of options. There is also a day and night cycle which is always nice to see. Most importantly, the city and environment look amazing. I am a sucker for good pixel art games, and this is definitely matching my vibe.

We got to see some more animation, and this wyvern looks sick! I love the way it crawls out of the ground and leaves that hole. The way it catches fire and takes flight is amazing. Small details like the flames and ember it releases as it flaps make the beast look even more menacing. I can’t wait to see what they do with the bosses. I wonder if we can ride it?


Pets!

It wouldn’t be an MMO without pets, and we got the cutest little skeleton teased. I am all for pets, and if they are easy to collect, I am here for it. I am sure some of the cooler ones will be locked behind a paywall, but I can’t blame them for trying to make money.

Howl: The Beautiful folktale strategy puzzle game you need

I was sent Howl as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Howl is a turn-based strategy game you can pick up now on Switch and Steam, and PlayStation, Xbox, and Epic Games on January 23rd.

A strange disease spreads through the land, turning anyone who hears it into a violent beast. It is now up to one lone girl to brave the dangers of this new world and find the cure. Fight monsters, save survivors, and forge your destiny. Do you have what it takes?

Howl is such a beautiful game with a unique concept. I am a huge fan of the living ink art style. It reminds me of old Germanic folktales and makes for such a magnificent vibe. It has beautifully voice-acted narration, a phenomenal score, and some neat animations. I recommend you at least check out the demos to appreciate how pretty this game is.

Most importantly, Howl is a fun game with unique gameplay that would make an excellent addition to your library. While Howl does have unique strategy elements, the game feels like a puzzle. 

Each stage has a limited number of turns, actions, and resources you can use to clear the stage and collect all of the loot. Each stage awards players with nodes of light or skulls that players will need to level up the prophet. These upgrades unlock or power up new spells and give you more turns per action. You’ll need these upgrades to 100% clear some stages. 

The action economy is what makes this game unique. Where other strategy games separate hero and enemy actions, Howl combines them. Players have a set number of actions they can perform per turn. They can move a space, attack with an arrow, or use magic. Enemies perform their actions in reaction to a player’s. Players need to queue up all available actions in a turn while guessing how the enemy will react, turning this game into a puzzle. Players must manage their resources efficiently while guessing or memorizing enemy patterns effectively. There is an assist mode that lets you see enemy movements, but it is much more satisfying to solve correctly on your own. 

I loved Howl because of how unique and manageable it is. If you are looking for a beautiful casual experience with enough of a challenge, this game belongs in your library. It looks cool, sounds great, and the gameplay is fun. You can pick up Howl on Switch and Steam today, or wait till January 23rd to get it on PlayStation, Xbox., or Epic Games. There is a demo available for Steam, Switch, and Xbox.

Build your miniature collection with Skinny Minis’ Black Friday sale

Black Friday is creeping up on us, so let’s keep looking at more RPG deals to get us ready for the new year. If you need minis for your next campaign, now is the best time to pick up your collection of Skinny Minis. Skinny Minis are acrylic miniatures that not only look cool but store easily. I don’t play IRL, but I’ve been looking longingly at Skini Minis for a while. I don’t have much space to store 3D minis, so Skini Mini offers a solid solution to a problem I wish to have one day.

If you want to elevate your game or build your collection of miniatures, adventures, and maps, you need to get on this Year End Bundle. The bundle is normally $609.10, but for only $180 you get 14 adventures, 24 battle maps, 296 Skinny Minis, and more!

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. I am not affiliated with Skini Minis, I just think the deal was too good to pass up.


14 Adventures


24 Encounter Maps


296 Skinny Minis


3D Terrain Pieces

Other Notable Deals:

Year End Bundle Group A $105 (Normally $354.45)


Year End Bundle Group B $75 (Normally $254.65)


Game Master’s Starter Bundle $84 (Normally 111.95)


Dungeon Terrain 2 $19.95 (Normally 23.95)


Lovecraftian Horrors $19.95 (Normally $23.95)


Giants $19.95 (Normally $23.95)


Spell Effects 1 $19.95 (Normally $23.95)

Take advantage of Modiphius Entertainment’s Black Friday deals

Let’s keep getting ready for Black Friday by going over some more amazing deals from our friends at Modiphius Entertainment. This will be the perfect time to expand your board game collection, pick up some items you’ve been eyeing, or simply jump into a new system. The sale will go live on Friday the 24th and end on Sunday the 26th. They will also be observing Cyber Monday if you don’t mind digital media. There is too much to cover, so make sure you check the official store for anything I miss.

If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.


Tabletop Role Playing Games

Achtung! Cthulhu Skirmish 70% off corebook and accessories


Dune: Adventures in the Imperium 50% off


Star Trek Adventures 50% off


John Carter of Mars 70% off


Homeworld RPG 70% off


Dishonored RPG 70% off


Infinity RPG 70% off


Fallout RPG 50% off corebook and accessories


Board Games

SPECTRE 70% off


Airfix Battles 70% off


Wargames

Five Leagues From the Borderlands 50% off


Five Parsecs from Home 50% off


Fallout: Wasteland Warfare 50% off


The Elder Scrolls: Call to Arms 40% off


Cyber Monday

For those looking for a new RPG and don’t mind having a library of digital media, Modiphius.netModiphius.us, and DriveThruRPG will have RPG bundles for 80%.

Bundles will be available for:

Folktale Strategy game Howl out now on PC and Switch

Howl is the game from this month’s Indie World Showcase that I was most excited about. The art style is beautiful, the hook is interesting, and the gameplay seems fun. The game is out now on Steam and Switch fpr $14.99, and will release on Xbox, PlayStation, and Epic Games on January 23rd. I was going to pick this game up regardless, but I was fortunate enough to have been sent a copy for review. I’ll be posting my full impressions soon, so stay tuned for that. 

Howl is a uniquely stylized strategy game with a lovely classic folktale vibe. You play as a deaf girl who must brave the world’s dangers in search of a cure for a disease that ravages humanity. The disease is turning everyone who hears into beasts, and she is the only one who is immune to its effects. She must now fight the beasts that hunt her, save any remaining survivors, and become the hero fate needs her to be. 

Howl isn’t your traditional turn-based strategy game. It plays like a puzzle where you must predict enemy moves and use resources efficiently. Howl seems like a nice change in pace from the norm, and I am here for it. Definitely check it out if you want to add something unique to your library. 

You can pick up Howl now on Switch and Steam, or wishlist on PlayStation, Xbox, and Epic Games. There is a demo available for Steam, Switch, and Xbox.

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Digimon Seekers Chapter 3-9: Eiji Bounces Back

Make sure you always support the original story, but I’ll continue to release my version the Monday after the official release. If you’ve been enjoying this project, please make sure you leave a like, comment, follow, and share this with your friends.


Eiji takes the next few days after the incident wallowing in his small apartment. Guilt weighs heavily on his soul. The images of Kazuchimon pulling Omnimon into the vortex haunt him constantly. It is his fault Leon is DMIA.

Eiji regretted answering the Professor’s ad. He regretted taking his job offer. He regretted joining the Sons of Chaos and plotting against his friend. It’s the regret that left him feeling so helpless.

He spent most of his days lying in bed and staring into the darkness. He would only get up to vomit what little stomach acid he had left. The depression dulls his hunger, not that he could keep anything down anyway.

“Are you just going to wallow in your pitty till you die?” Loogamon asks.

Eiji blinks and stares blankly into space. His eyes are red and puffy. “It was my fault…” he manages in a gruff voice. “It was my fault you turned into Helloogarmon and went berserk.”

“Yeah,” Loogamon chirps. “I would have never messed up so badly.” A smirk creeps up its face.

Eiji sighs. “I just had to beat him. I needed to beat him…” Eiji’s voice trails.

“I wanted to win too. I wasn’t about to lose to Pulsemon.”

Tears begin to creep over the corners of his eyes. “That’s the difference. You didn’t want to lose, I was terrified of losing… I had so much to lose.” Eiji fights back his tears thinking about the frivolity of it all. “I didn’t want to lose the trust of the Sons of Chaos….I didn’t want to let the Professor down. I didn’t want to lose it all and go back to how it used to be…before.” Eiji thinks about the times when he barely made enough to make it paycheck to paycheck. He remembers the struggle of constantly searching for the odd job. 

“Well, let’s do something about it. Let’s go save Leon and Pulsemon!”

Eiji sits up and looks down from his nest. It had been a while since he moved or did much of anything. He watches Loogamon who waits eagerly for an answer. He lets out a long sigh and wipes the tears from his cheeks. He jumps down from his bed and lands on the floor with a thud. “Alright. Let’s do it!”

“Alright, Eiji. Mindlink!”

“Let’s go!” Eiji exclaims, pressing at the face. An error message fills the face of the Digimon Linker. Eiji stands bewildered in his dark apartment as nothing happens.

“The vital check failed. We can’t mindlink,” Loogamon sighs. “I could bypass the lock easily, but I might go berserk if I let you drive…like this.”

Eiji hadn’t showered or changed in days. His hair was greasy, and bits of vomit stained his shirt. Dark bags had settled under his eyes.

Eiji’s stomach growls loudly. “Good point.” Eiji can’t remember the last time he ate and kept it down.

“We’ll have to find a way to find them from here,” Loogamon adds.

“Can you ask around the Wall Slums?”

“I did a bit when you were wallowing in bed, but I didn’t get much. Nobody knows what’s on the other side.”

The doorbell rings. It takes a moment for Eiji to register it as his. He shuffles slowly towards the door. He looks through the monitor, but there is no one there. On a second look, Eiji makes out the edge of a shoulder. Someone was doing their best to hide from the camera. His Digimon Linker chimes as he receives a message. It’s a message from Tartarus.

I’m outside, the message reads.

The messge leaves Eiji stunned as an unexpected knock follows. “I know you’re in there Fang. Open up!” A deep voice calls through the door.

A second voice chimes in, “Aren’t you Tartarus?” The voice feels strangely familiar.

“Who’s asking?”

“Wait a minute…” Eiji mutters to himself as he turns to search for Loogamon. “Where the hell…”

The door unlocks and slowly swings open. Loogamon slides through the crack. “Hey Eiji, the boss is here, and he’s old!”

“Seriously…”

Character design/illustration illustrator: malo

An older unfamiliar gentleman darkens the doorway. He is slender and neatly dressed in a black jacket and nice slacks.

“May I come in?” Tartarus asks as he takes off his glasses. He looks down and finds the entrance cluttered by a pile of sneakers.

“Erm..umm,” Eiji stutters as the man removes his shoes and steps into the small apartment.

“At least make some tea for your visitor,” Loogamon scolds

“..Right,” Eiji begins to move towards his kitchen.

“Oh don’t go to any trouble. Besides, it doesn’t look like you have any.” Tartarus looks around. “Not bad. You got a kitchen, loft, and bathroom.”

“Yeah but the walls are thin, and Eiji barely fits in the bathroom,” Loogamon adds.

“The apartment I first lived in was old and infested with rats.” He says before stopping at the small alter Eiji kept. “Is this for your parents?” Tartarus presses his hands together and kneels.

Eiji bows slightly to show his thanks, but can’t find the words to say to to the man.

“The WWW flight…such a tragedy.” The two sit in silence for a moment.

“Oh here. I brought you some supplies.” Tartarus says as he places the small plastic bag on the floor. Inside is a sports drink and a bottle of tea.
“Er.” Eiji lets out in a dry and raspy voice.

“Just take it. You haven’t had anything in ages,” Loogamon urges.

“I thought that be the case. That’s why I came.”

Eiji chugs at the sports drink. The cool liquid feels good as it goes down his throat. He drinks about half the bottle before asking, “What do you mean?”

“I know what you’re going through…Someone close to me went DMIA too, and it was all my fault…” Tartarus voice trails. ” I didn’t eat. I didn’t sleep. I tried to drown it out with alcohol, but nothing made the pain go away. I kept seeing the events, over and over till I nearly went mad with grief.

“Wait? What? When?” Eiji struggles to keep up with the events unfolding before him. The familiar smell of beef bowls and miso soup creeps into his nose and makes his stomach growl.

“Good, that means you’re alive.” Tartarus smiles as he hands Eiji the bag of takeout.

Worldless: A minimilistic but Beautiful RPG Platformer

I was sent Worldless as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews or any of my other content, leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Worldless is a minimalistic 2D platformer with unique turn-based RPG combat. You can pick it up on Switch, PlayStation, or Xbox on November 21st, but you can pick it up now on Steam

In a newly formed universe, the forces within it fight to establish order. You’ve awoken in this fight and must brave through this conflict to find your place within it. What secrets will you uncover?

This game is one of the most beautiful experiences I’ve had with a game this year. I love the minimalistic artwork, the vibrant world design, and the atmospheric soundtrack. It is so cool to watch the world change around your character as you move through your adventure. I can recommend this game on looks alone, but the gameplay is also fun. 

Worldless’ gameplay is split into two parts: platforming and combat. I am an awful platformer, but the platforming is manageable. I found the experience rather soothing, especially when paired with everything that makes the game so beautiful. 

Combat is where most of the challenge lies. The combat system is a unique turn-based system you need to experience at least once. Worldless is a lot more involved than your traditional turn-based RPG. On a player’s turn, you can choose between a combination of magic and physical attacks. On an enemy’s turn, you must time your blocks to mitigate damage. Each enemy feels unique, and the game does a fantastic job of providing visual cues to help players time their blocks and figure out weaknesses. You’ll pick upgrades along the way that will give you access to new abilities and powerups, but I never felt like they made the encounters too easy. While some of them are easy, it was so satisfying to beat an enemy that was giving me trouble. 

I got to play an early version of Worldless at GDC and have been excited to play it since. I am pleased to write that I was not disappointed by its release. The game can be a relaxing good time, but there is enough of a challenge to keep things engaging. If you are looking for something different and beautiful to add to your collection, go check out Worldless. You can pick it up for $19.99 on Switch, PlayStation, Xbox and PC. There are also demos available for PC and Xbox if you need more convincing. 

Why you should use Foundry VTT for your next campaign

I’ve started prepping to run my first campaign of Dragonbane and am very excited to try a new system. My group is scattered across the U.S., so we play online through a virtual tabletop. We’ve done theater of the mind and used Roll20, but nothing has scratched the itch for running a game like FoundryVTT. I am not affiliated with Foundry, but I wanted to share my experience with the product in hopes of helping those of you who are still shopping around for something better.

I started with Roll20, and it’s not a bad option, but it left a lot to be desired. I haven’t used it in a while, but when I did, the setup was slow, the client was clunky, and a lot of the cool features were behind a subscription. I did some digging, and the alternatives at the time were Tabletop SimulatorOwlbear Rodeo, Fantasy Grounds, and FoundryVTT

Tabletop Simulator

Tabletop Simulator is fantastic if you play board games. While it is a little clunky, you’ll have access to just about any tabletop you can think of. I’ve used it for card games and Warhammer, but it felt a little too clunky for D&D. I didn’t want to make people buy anything a new program, and some people in my group didn’t have the hardware to run it. 

Owlbear Rodeo

Owlbear Rodeo is free, and a solid choice. It has everything you’ll need to run a campaign, but you’ll be limited in how much you can upload unless you pay the subscription. When I first looked at Owlbear Rodeo, the client was a lot more basic. It looks like they’ve made improvements and added features since, and it looks good. I recommend you check it out for a free alternative. 

Fantasy Grounds

Fantasy Grounds was the VTT I was considering the most at the time. It had official integration of D&D, some cool automation, and a very cool UI. The problem I had with Fantasy Grounds was the price. The license is $149 for the Game Master license, and you have to buy all the books. I already own a few, and I didn’t want to buy them again. You only need the Game Master license to run a game. Players can join for free. You can split the cost with your group, and this option becomes a bit more manageable. This is a solid option if you and your group are playing together for a long time, and want a VTT that isn’t much of a hassle. There is a demo available that you should try before you spend any money. My group was relatively new, and I didn’t want to ask for money.

Foundry VTT

The only option I had left was FoundryVTT, which was new and up-and-coming. FoundryVTT seemed to have everything I needed. I could add walls on my maps for vision, roll in the client, and run it through a browser. With a few modules, I could achieve the automation and customization I wanted for a more manageable cost. FoundryVTT is $50 for a lifetime license. Only one person needs this license to run the game. There is a demo available I recommend you try. 

Your game is hosted locally, so the only limitation is your hardware. If you have a slow connection or computer, you can create your own server through something like a Rasberry PI, or throw it up on one of the many paid server options. I’ve been running it off my computer without issue, but it is something to consider. 

After a lot of research and demos, I took the plunge and bought my FoundryVTT license. I have no regrets. It has everything I need, and it’s only gotten better since. FoundryVTT continues to receive support from its developers and its amazing community. They work tirelessly to add new features and systems to the client. Although D&D seems to be receiving the most love, support for other systems is getting better by the day. There is even official support from a growing list of publishers. With enough modules, you can customize FoundryVTT to be exactly what you need. We use D&D Beyond, and some modules let me import characters and let my players roll from D&D Beyond into the client. 

If you are looking for a new virtual tabletop, I recommend Foundry VTT. The client is easy to use, learn, and teach. Games are easy to set up, and sessions run great. I know there are more options for VTTs now than when I first started. There are some very flashy cool ones out there that deserve some attention, and an official D&D Beyond one that I still need to try, but for my needs, Foundry has been very good to me. I’ll continue to recommend it. 

Now that I am getting ready to run my first game of Dragonbane, I turned to FoundryVTT to make the transition as easy as possible for my players. I am very fortunate and was sent the official module for review, so stay tuned for that. You can pick up the official Dragonbane module for $24.41 from the Free League Publishing website. You don’t need the module to play Dragonbane. Importing everything you need is a simple task, but the module makes it much simpler. The module gives you access to all the core rules. These can be shared and referenced easily through the client. You also get access to the prewritten adventure and everything you need to run it, such as the maps, pre-generated characters, monsters, and loot. When you are ready to run your own campaign, you’ll have access to all the classes, spells, traits, etc. so you won’t have to create them yourself. If you know you’re going to play Dragonbane for a while, you’re going to need to pick up this module. 

I’ll be running my first game of Dragonbane in a few weeks and will be posting my impressions. Stay tuned for that. I’ll be covering a bunch of systems on my blog, so make sure you show me some love by leaving a like, comment, follow, and share this with your friends. You can always buy me coffee.