Tag Archives: fantasy

Lost Castle 2: The Cute Roguelite You’ll Play With Your Friends!

I was sent a free copy of Lost Castle 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

lost castle 2 screenshot

What is Lost Castle 2?

Choose your class and make your way through the most adorable dungeons in search of treasure, money, and fame. Brave these procedurally generated dungeons on your friends online. What hilarious stories will you share around the campfire?

Gameplay

Players choose their class at the start of each run. These classes can be swapped freely at the blacksmith or through random weapon drops during a run. Players can choose between a melee, magic, or ranged class. Each class is unique, but I preferred the magic class for my play style.

Like most roguelikes, players will receive random upgrades and skills throughout their run. There are random shops within the dungeons that also sell player items. These upgrades are all RNG-reliant, which means luck can ruin a run. I thought RNG was fair for the most part.

Players will then move through the dungeon, clearing each room of its monsters. Enemies increase in difficulty with each room, but a player’s power level also increases. Players can choose the types of encounters after each room. They can fight regular monsters or elite monsters, rest and refill their positions, buy items from a shop, and eventually fight the area boss. These choices are mostly randomized. Make sure you plan your route wisely.

In between runs, players can buy permanent upgrades in town. They can level up facilities and give their character some valuable buffs for their future runs. While I am sure there is an optimal build path, I always went with what fit my playstyle the best.

If you have friends or want to make new ones, Lost Castle 2 has a built-in matchmaking system. I liked playing alone, but I can see this game being a lot of fun with other people. It definitely has a party game vibe similar to Castle Crashers.

Review

Lost Castle is incredibly cute, but that shouldn’t distract from its issues. The gameplay, while fun and engaging, can grow repetitive and stale if you let it. Multiplayer is what will extend the game’s shelf life, but you’ll at least get your money’s worth if you decide to go solo. The wacky quirky gameplay gives this game its charm, but it would be a lot better with friends. I definitely wish there was an opportunity for couch co-op.

If you’re looking for a fun party game you can only play online, this might be a solid solution. This is a cute game with a charming little loop, but one that won’t stay in your rotation for too long unless you can find a group of friends that can make the grind worth it. The grind isn’t terrible, but it gets repetitive. I enjoyed the repetition, but I also understand the value of a good friend group.

The game is in early access. While I thought the game was fine, I am sure there will be some valuable improvements on the horizon. Buy at your discretion. You can pick up Lost Castle 2 on Steam for $14.99.

Veritus is the Adorable Retro RPG You Need to Be Playing

I was sent a free copy of Veritus to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

What is Veritus?

Veritus is an adorable 2D retro RPG out now on Steam.

You are a miner asked to explore the mysterious temple of the god of shadows. This won’t be an easy task. Dangerous monsters lurk its halls, dark secrets hide in its shadows, and locked away somewhere deep inside, there is treasure to be had. Explore the temple, fight off its monsters, solve its many puzzles, and try to make it out alive. What secrets will you uncover? Do you have what it takes to conquer the god of shadow’s dungeon?

Gameplay

Fans of old-school hack-n-slash RPGs need to buy this game. Combat feels like a simple button mash, but there is a neat crafting system to keep things interesting. Boss fights are creative, manageable, and fun. Puzzles in this game are incredibly satisfying. They were hard enough to keep things engaging, but never so hard that I needed to look up the solution. Exploration can feel tedious, but the grind isn’t as soul-crushing as it could be. Overall, it is a solid RPG for those looking for something with a cool retro vibe.

Review

If you are a fan of old-school Zelda, this game should be in your collection. Veritus has a decent story, beautiful pixel art, and a fun gameplay loop. I loved it for its much-needed change of pace, and I appreciate it for its creativity. I love how they handled cutscenes, and won’t mind sitting through them again. Combat is fun, puzzles feel good, and the boss fights are creative.

That said, the game isn’t perfect. Exploration can feel tedious, especially when you have to move between checkpoints after dying. The simple dungeon and combat design can make the game feel monotonous. Most importantly, despite its modern mechanics and pacing, the game does feel old. As someone who loves the old-school hack-n-slash genre, I found the repetition soothing and the combat relaxing. These complaints aren’t dealbreakers, but it is something to consider before taking your dive.

If you’re looking for a casual new game with a lot of charm and some solid gameplay, I recommend you pick up Veritus. The game is cute, fun, and only $7. Pick up your copy on Steam today!

Deathbound is a Solid Soulslike for Your Collection

I was sent a free copy of Deathbound to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals.

What is Deathbound

Deathbound is a party-based soulslike coming to Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8. Make sure you add Deathbound to your wishlist and join the official Discord.

Long ago, the Goddess of Life tricked the Goddess of Death, stealing her power and creating a race of immortal men. From these men, an advanced and powerful civilization Zieminal formed. For a while, the Zieminal thrived in their immortality. But the Goddess of Death did not sit idly by while her sister made a fool of her. Slowly, she seduced the Zieminal to give up their immortality. Her seduction worked, and the civilization crumbled overnight.

Centuries pass, and a new civilization rises from the wreckage, one hungry for the immortality they once had. A zealot group of scholars work tirelessly to perfect the ritual for immortality but at a terrible cost. You are a result of these experiments.

Awakened by strange forces, you find yourself as one conflicting soul in a body. Now you must fight your way through the city of Akratya discover the truth of your existence, and put an end to the heresy. What secrets will you uncover?

Gameplay

Deathbound plays like Dark Souls, but with a well-implemented and unique party system to spice things up. The game features the same attack, parry, dodge, and item mechanics to make even the most casual Souls’ fan comfortable. There is a campfire mechanic for rest and leveling, and players drop their experience when they die. The party mechanic is what keeps Deathbound from being a soulless clone.

Players have access to four characters with unique abilities and values that they can swap between freely. Party placement gives characters buffs and debuffs based on their personal beliefs. Each character has a unique set of combat skills and utility. Switching between characters is not only circumstantial but also an important combat mechanic. Players can switch to a character with higher hp to heal an injured one, or they can use the switch to trigger powerful attacks and combos. It gives combat its unique flavor, and it felt more engaging than the traditional soulslike.

I particularly liked how stamina was tied to health. stamina is the energy a character uses to perform his or her actions. Running, attacking, dodging, and blocking all use stamina. A character who runs out of stamina can’t perform an action. Characters have as much stamina as they do health. stamina refills over time, but a damaged character has access to a smaller pool of stamina. Health becomes the most important resource because it keeps a character alive and allows him to do stuff.

It wouldn’t be an RPG without a skill tree, and Deathbound has an expansive one. There is probably a right way to build, but I had fun building to my tastes. I felt like I had enough choices without the experience become overwhelming. Filling the skill tree is a grind, but it is expected for the genre.

Impressions

Deathbound is a fantastic soulslike with a solid story, amazing flavor, and a cool mechanic. I love its dark atmosphere, and the story was a good watch. Combat felt wonderful, but it is easier than Dark Souls. At least I found it a lot more forgiving, and that isn’t a bad thing.

Deathbound‘s combat system is so much fun. I am a huge fan of the party system, and the switching mechanic made for some satisfying combos. My only complaint is with the health/stamina system. I think the system is brilliant, but there is one annoying issue. Sometimes, an enemy will push you into a crate, wall, or other artifact. There isn’t enough room to perform actions either because your weapon gets stuck on a wall or the enemy keeps pushing you into it, and then you run out of stamina to attempt your escape. It didn’t happen often, but it happened enough to be worth mentioning.

Aside from that, the game is a lot of fun. If you’re looking for a casual soulslike with unique flavor, you’re going to want Deathbound. Deathbound releases on PlayStation, Xbox, and PC via Steam, Epic Games, and GoG on August 8, so make sure its on your wishlist!

Drakantos Gets Closer to Release and a Solid Gameplay Teaser

This month’s Dev log was a little late, but it was juicy. While we don’t have a firm release date, we do have a time frame. Drakantos plans its release for 2025. This seems like a long time, especially for those of us following from the beginning, but I’ve made it this far, what is a couple of more months. I rather have a finished game than a rushed one. Make sure you check out the official log for all the details, and don’t forget to Wishlist!

In a bit of sad news, dev logs will be moved to a three-month schedule. This means longer waits between devlogs, but it also means we’ll be getting juicier ones. There will be a consistent stream of teasers on the official Drakantos Discord, so make sure you join up and check regularly. I’ll try to do a monthly update of the teasers of they are juicy enough.

Liam Teaser

This month’s teaser was fantastic. We not only got to see Liam gameplay, but we got to get a good look at how the world of Drakantos works. We get a peak at the player hub and how questing works. I like the clean UI and the guild hall has a fantastic vibe to it. Most importantly, we got to see group combat. I love the art and am always impressed with how good they make the attack animations. I can see it being a little too busy for some folks, but I find it the perfect amount of world-shattering chaos without it ever being too distracting. I am curious to see how it things will work with busier instances like PvP and World Bosses.

I wasn’t too impressed with Liam’s gameplay, but I don’t tank. He seems too slow for my taste, but in the right hands, he can be a menace. Liam has a solid taunt, access to valuable debuffs, AOE, and he can close gaps quickly when needed. The cherry on top is his cool animations and voice acting. If you are looking to tank in Drakantos, you definitely need to consider Liam.

Game Info

Drakantos will be an MMO with dungeon-crawler elements. It will have an open world to explore, quest, and make friends in. There will be an overarching story which I am very excited to dive into. The game already has a solid amount of lore, I can’t wait to see what they do with it. There will also be a traditional player market. As long as players aren’t allowed to sell real money items, I’m cool with a player-run economy.

Drakantos will include character-specific prologues that will eventually lead to the starting zone. This will include a character story, a great way to start the game. The devs talk about moving away from the traditional linear system of questing in the hopes of giving the system purpose. Quests will reward players with gold and experience, but it will also unlock new systems, shops, and areas for the players. Some side quests will be class-specific, requiring players to use a character that knows magic for example. Most importantly, these types of quests will offer horizontal progression, which means completing a mission counts for the entire account. I like that the game isn’t forcing a tedious grind with their unique system.

The Dungeon Crawl

We got to see a bit of the Adventurer’s Guild in the Liam teaser above. The Guild is the main player hub where players can gather and queue for instances. Instances will take players to over 120 different maps and have them complete different quests. The intention is to always have players complete a different quest every time, even if they queue up for the same map. This is a very cool feature. While I do find comfort in repetition, the grind can get soul-crushing and monotonous. I can’t wait to see how this system is implemented. There will also be a random secondary objective or rare event to make things extra spicy. This can be a random encounter or a golden gnome for example. Completing side quests will net you more rewards, but they are optional.

Some instance bosses

Matchmaking

Matchmaking for an instance is tied to a player’s power level. There is no lobby. Instead of waiting for others to join, the game jumps you to the instance as it continues to look for other players. Difficulty scales based on the number of players in an instance (max 3), and rescales if someone drops suddenly. This is fantastic for a mobile game where internet connection can be spotty. Premade groups can be up to four for when you eventually join your guild and make your friends.

Conclusion

I continue to get hyped for the Drakantos release because this game looks fantastic. I’ve been waiting for an MMO to fill the void PSO left behind, and I am hoping this will be it. I love the art, the flavor, and the fact that this thing is portable. I can play it anywhere! Each month brings us closer to a release, and I’m just waiting for a beta. Make sure you join the official Drakantos Discord to stay up to date on all the news, and don’t forget to add the game to your Wishlist.

Noreya: The Gold Project is a Solid Metroidvania

I was sent a free copy of Noreya: The Gold Project to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you’re looking to upgrade your gaming setup, check out my reviews for Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

What is Noreya: The Gold Project?

Noreya: The Gold Project is a 2D-pixel art dark fantasy Metroidvania game out now on PC.

Salluste, the God of Avarice, has taken over the city of Lemia and imprisoned the Goddess of Light. Once a glowing city, Lemia now stands as a twisted and tortured version of itself. Its inhabitants, smitten by greed, have sold themselves to Salluste and now roam the city as twisted shadowy creatures. Kali, with nothing left to lose, travels to Lemia in search of answers.

Travel through the City of Gold, battle creatures of shadow and gold, and pledge your allegiance to the god of your choice. Where will your devotion take you?

Gameplay

Noreya is your typical 2D action platformer. What makes this game unique is that you can use the gold you collect to heal at any time, and the god you devote yourself to controls your narrative. Choices do matter in this game, which may give the game replayability if you become invested enough in the story.

I am terrible at platforming, but found it very manageable in this game. Enemies are cool, but they will get repetitive. The game will spice things up with special events and boss fights. Special events change the flow of the game. In one instance, a giant snake chases Kali through the map, and it is up to you to navigate through the city and find her sanctuary. Boss fights are creative, but not unrelenting. I didn’t feel like I ever needed a guide to beat the bosses, I just needed to be better. That said, this game feels like a very casual entry to the genre, perfect for those newbies trying to find their start in the genre.

Combat feels fine, but I found the skill tree customization limiting compared to other titles. The skill tree can only be accessed at shrines throughout the city. Players can buy levels of their skill tree with gold at shrines around the city. The skill tree is expansive and gives players the freedom to build toward their play style. I don’t think the build matters in normal mode. I built towards what I thought would be fun and never felt I needed a guide. However, harder difficulties and speed runs will probably need a more efficient build.

Impressions

I like Noreya: The Gold Project. I love the art, the mechanics are manageable, and the flavor is neat. Choosing between Light and gold and the god you worship is a very cool idea. That said, Noreya isn’t the best Metroidvania on the market. After a while, it starts to feel stale. While I enjoyed the environment and music of each level, it started to feel repetitive. I understand repetition is somewhat expected, but the more I played, the less I wanted to keep playing. There just wasn’t enough to hold my attention.

Noreya isn’t a bad game. The game runs fine and has a few good moments, but you have better options. If you’re looking for a new Metroidvania game to add to your rotation, Noreya: The Gold Project is a solid choice, but I would wait for a sale.

You can pick up Noreya: The Gold Project on Steam for $24.99.

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay

Pathfinder 2E: Wardens of Wildwood – Pactbreaker 1st Impression

I was sent a free copy of the Pathfinder Adventure Path: Wardens of Wildwood 1: Pactbreaker by Andrew White to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. I haven’t had a chance to run the game, but these are my honest first impressions.

What is Wardens of Wildwood?

Wardens of Wildwood is a three-book adventure module for your next Pathfinder campaign. Pactbreaker is the first of the books.

The Greenwood Gala is held in honor of the yearly signing of the treaty between the empire of Taldor and the citizens of the Verduran Forest. The treaty allows for peaceful and regulated trade between the two groups. This Gala is a large festival held leading up to the signing of this treaty, and it attracts people from all over to join in this magical week of revelry.

This year’s Gala is going to be big, and the organizers need additional volunteers. You and your party have been recruited to help keep the peace, but not without enjoying the festivities. The festivities end abruptly when several of the Verduran Forest’s leaders are murdered. It is now up to your party to find out the culprits and return peace to the forest without spilling too muchblood shed. Do you have what it takes?

The Book

The adventure comes in a nicely printed softcover book. The illustrations are beautiful, and the quality is sturdy. You will get a crease in the cover from use, but it isn’t a deal breaker. While hardcovers are always nice, I do appreciate the small form factor. The whole adventure is the size of a magazine, which makes transportation and storage incredibly easy. The included maps feel a little small, but you can cut them out or make copies if you would like to use them. Overall, Pactbreaker is a fine and quality product from our friends over at Piazo.

Impressions

Pactbreaker is the first part of the Wardens of Wildwood adventure path. All three parts are now available for purchase, but I only have access to Pactbreaker at the moment. I’ll be working on getting the other two installments. Stay tuned for that.

Pactbreaker is designed to take adventurers from levels 5 – 8. The idea is to give players access to a character that can make an impact in the world but still has room to grow. I enjoy running level 5 campaigns because players have enough tools to make things fun without being overpowered.

One important thing to note is that you will need access to the 2nd Edition rulebook. While most of the adventure is self contained within the book’s pages, it does not contain the rules. There is a list of supplemental reading materials for additional background and context for the campaign setting, but it isn’t needed. You can run this campaign with just the adventure book and a copy of the rulebook.

I like the flavor of the campaign. If you like woodland fantasy with cool druids, living plants, and ancient turtles, Pactbreaker is a great place to start. The adventure has cool lore, an interesting cast of NPCs, and some neat monsters that can carry into your other campaigns.

The adventure starts with a couple of encounters, but the focus of the first chapter is the downtime activities. I did find the initial encounters flavorful and open to creative solutions. I am sure your players will find a way to break them.

A big part of the first chapter will be spent on gaining influence with the various important NPCs and playing festival games. If you have ever wanted to run a festival in your campaign, the book has a good amount of rules for how to run all sorts of games. While the adventure will eventually have dungeon crawls and combat, your table should be comfortable enough with each other to participate in the festival. I can see this section being the most fun if your players are into the roleplay.

Pactbreaker is a great way to start your adventure in Verduran Forest if you don’t mind running a festival. I don’t think the festival is bad, I’ll be using some of the games in future adventures, but it isn’t going to be a fit for everyone. Once you get past the Gala, the adventure has a solid pace and a decent mystery. It definitely made me excited for part two.

You can pick up Wards of Wildwood: Pactbreaker on Amazon (using my affiliate link) or the official Paizo website for $29.99 ($19.99 for the pdf). If you run games online, you can pick up the official Foundry Module on the official Paizo website for $14.99. If you don’t know what Foundry is, check out my full review.

Tarisland Launches as the Most Disappointing WOW Killer

I followed Tarisland since its announcement. I got into the beta and played as much as possible before realizing that this alleged WOW killer failed to deliver on its promises. While I vowed never to pick this game up again, I wanted to give it another chance since it had just gone live. After giving the mobile MMO my fairest attempts, I continue to be disappointed.

Tarisland was meant to be the WOW killer, but this claim typically tends to be a buzzword used to aid in a game’s visibility. Such a bold claim is good for a game’s marketing, and it didn’t hurt that Tarisland’s art style is reminiscent of wows. I was drawn to the game because it was a good-looking MMO I could play on my phone. I understand the stigma behind mobile gaming, but sometimes I can’t or don’t want to be in front of my computer. Sometimes I just want to chill on the couch and play games on my phone.

Tarisland started its journey by promising to be the first free-to-play game that wouldn’t be pay-to-win. This promise was broken after their first beta when they introduced their cash shop featuring pay-to-win items. All mentions of this promise were quickly scrubbed from all their media. These events came as no surprise and should have been a huge flag. I kept playing because I was planning to run this game so casually, the pay-to-win aspect would never affect me. I also didn’t feel like the cash shop was as predatory as other mobile games.

Another issue I have with the game is its customization. While the game looks good, character creation is limited to their premade models. You can change their hairstyle and skin color, but these options are limited. The characters are fine, but people who like to spend hours on character creation will be disappointed by the abysmal amounts of choices. I understand that this is due to the limitations of mobile gaming, but why include character creation if all players are limited to the same pool of choices? Why have character creation when there are gender-locked classes? I feel like those resources could have been spent elsewhere, like making better-looking characters.

The story is rather generic and does little to hook its players. Most players will probably skip through the dialogue in their race to the end game, but the dozens of us who want to be immersed in this new fantasy, Tarisland leave us hanging. The voice acting is either lazy and robotic, or missing altogether. I wasn’t expecting a deep compelling story from a free-to-play mobile game, but I expected the story to at least be interesting enough to be engaging.

I wouldn’t mind the lack of the story if the game was fun, but the game is boring. Tarisland feels like a cheap mobile MMO. Combat is slow, clunky, and uninteresting. It felt like I was waiting for mashing buttons and waiting on cooldowns. What few dungeons I forced myself through were boring, and the whole experience didn’t feel rewarding. Once you get past the graphics and aesthetic, the game is pretty shallow.

I took the game’s limitations going into this game. I wasn’t expecting a genre-defining title from the gate, but I did expect it to be fun. Ultimately when it comes down to it, there are better games on the market that deserve more of your attention. You can try it since it’s free, but it isn’t worth your time.

If you enjoy my reviews, please leave a like comment, and share this with your friends. Check out my reviews for the Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

The Dungeons of Hinterberg Demo was fine, but it’s not for me

I sat down to try Dungeons of Hinterberg because I liked the art style. The game features a fun and quirky style that I find soothing. I was also impressed by the bit of gameplay that I saw. While I did appreciate a few of the game’s quirks and gimmicks, the demo didn’t leave me wanting more. In its current iteration, you simply have better options. 

What is the Dungeons of Hinterberg?

Dungeons of Hinterberg is a puzzle dungeon crawler coming to PC and Xbox.

Hunterberg is a popular vacation spot. Its beautiful landscape and perilous dungeons attract brave adventurers from around the globe and provide a meaningful escape from their boring 9-5s. Play as Luisa as she makes her pilgrimage. Can she conquer the dungeons before the end of her holiday?

Impressions

Dungeons of Hinterberg isn’t a bad game. The art style is cool, the music is fine, and the game works. The problem I have with the game is that there are simply better options. As a puzzle game, it isn’t very fun. The puzzles are fine, but they felt like busy work for the most part. Combat in this game felt fine until the novelty wore off and it got stale. It feels like a phone game that got ported onto PC, which isn’t a bad thing, but again, you have better options. My biggest issue is that the tutorial took too long. By the time the game built its momentum, I had already lost interest in the game. 

I know it isn’t fair to judge a game by its demo, but the demo should at least make me want to play more. The Demo is up on Steam, but you have better options. 

Dungeons of Hinterberg releases on July 18 on Steam and Xbox. It will come to day one of game pass, I recommend you wait for that instead.

The Final Shape Made Fall in Love With Destiny 2 Again

I was sent a free copy of Destiny 2’s latest expansion, The Final Shape, to review for my blog. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, please leave a like comment, and share this with your friends. Check out my reviews for the Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

I know this review is a little late, but I chose the wrong time to have a baby. Between all the diaper changes, feedings, and cuddles, I was somehow able to find time to play through the expansion story. Unfortunately, fatherhood doesn’t allow me for any of the multiplayer content. This review will focus on the single-player content.

I’ve been playing Destiny on and off since its release. Like most, some expansions grabbed my attention and I did all I could to complete the content. Other expansions have sat in my library untouched, or unfinished. I honestly wouldn’t have bothered with the new expansion if it weren’t free. The Final Shape was the first Destiny expansion where I cared about what was happening in the story and sat attentively through the cut scenes. Most cruelly, however, The Final Shape made me care about Destiny when I didn’t have the time to play it.

The Final Shape brings guardians into The Traveler as they prepare for the final confrontation with the witness. It introduces the new Prismatic subclass that allows players for a truly customizable experience. I thought the new subclass was fine, but this will come to preference.

As a casual fan of the series, I have a vague understanding of the lore. There are great recap videos up on YouTube, but I went into the Final Shape completely blind. I did manage to get through the Beyond Light expansion beforehand and thought that was pretty cool. I didn’t have much time to do anything else. You will need to know some of the important figures and plot points to understand what is going on, but you can always watch a summary to prepare and go back to play through the playable expansions later. I don’t think I would have become as invested if I didn’t have any prior exposure to the story.

I like that you can play through the story like an offline single-player game with the options for multiplayer. You can either play through the story mode or choose to play a harder heroic mode if you need the added challenge. I played through the story and thought the challenge was appropriate for my skill level.

The story itself is fantastic. The voice acting is terrific, as it generally is with Destiny. The pacing is solid, and the plot is interesting. This was the first time in a while that I found myself trying hard. Not because I was grinding for a seasonal weapon, but because I wanted to know what was going to happen next. If you’ve been disappointed by Destiny’s storytelling before, The Final Shape might be the expansion that gives you hope for the future of the franchise. If I didn’t have other responsibilities, I could easily see myself no-lifing till completion.

Gameplay-wise, the game still feels like destiny. The enemy design is unique and interesting, but the game still has bullet sponges. The invulnerability mechanic was fun at first, but it does get old and it does slow down some of the fights. That said, there were some interesting boss mechanics that helped keep my attention.

The Final Shape blew me away with its aesthetics. The new armor and weapons are cool, but the world and maps are breathtaking. I love the creativity that went into breaking and rearranging the world to the almost surreal adventure it became. This expansion made me appreciate the fact that I have a computer that can handle the game’s graphics at a high setting. Even if you’ve had your reservations, you won’t be able to deny the fact that Destiny at its current iteration looks good.

I know there were a lot of performance and connection issues at launch. There was an announced maintenance that was a little annoying. I didn’t experience any of that, probably because I was always playing in the weirdest hours, but it is something to consider, especially since you can’t replay any of the cutscenes. I think it is great as is, and if you are looking to get into Destiny, or just want to close the loop, I say you pull the trigger and enjoy one of the game’s best expansions.

You can pick up the Final Shape for $49.99 on Steam, Epic Games, Xbox, and PlayStation.