Tag Archives: fantasy

My First Session of The One Ring RPG was a Blast!

I did receive a copy of The One Ring RPG rulebook and starter set as PDFs to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These are my honest impressions.

I’ll be writing a more detailed review when I get a little deeper in the campaign, so stay tuned for that. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

I ran my first session of The One Ring roleplaying game this week and had a blast. I am running through the starter set adventures, and I was a little nervous because it is a little more roleplay and lore-heavy than what we’re used to. I was surprised by how quickly my players found their characters, and even more surprised at how true they stayed to their characters. It was a huge shift from where we started three years ago where we were all a band of murder hobos. 

Typically, our roleplay is just dominated by the person with the most TTRPG experience, but this time it was pretty consistent. Even my player with the least experience was into it. Having that session zero where we all came together to make the characters broke the ice enough to get the RP juices flowing. I never thought I would have so much fun in a game where we didn’t do combat and barely made any rolls. 

The Adventure

The starter set comes with five pre-written quests and pre-generated characters to get you started. While I understand the adventure was designed for these characters, I didn’t see the harm in letting my players create their own. We might encounter some balance issues in the future, but I can always balance on the fly if I need to.

The first quest is designed to set the scene for the adventure and get players comfortable with the game’s mechanics. The adventure starts at a party where the players can use the time to find their character and get comfortable with roleplay. It’s a solid way to start a campaign, but it’s only fun if everyone can get into character and participate. The adventure starts with a simple fetch quest, but it took us the entire session to get to the first skill check because we were having so much fun hanging out in this world with our characters.

Tips

Don’t be afraid to go off the book. We’ve all fallen into the trap of overpricing, but the most I’ve had in any RPG were in the sessions that I went into with only a handful of notes. TTRPGs are supposed to be a collaborative experience, and while you may have your plans, the players will always do something else. It’s okay if they do. 

The One Ring RPG has a well-written template of how to run the campaign. The prewritten sections have paragraphs with descriptions and dialogue to set the scene. We didn’t use any of it. I spent my prep time setting up Foundry VTTreading over the adventure, and practicing what I had to say. Except for using Foundry for a couple of checks, we didn’t use any of it. My players started exploring the world outside of the script, and I went along. Occasionally I would gently nudge them towards a checkpoint, but I lost track of time and barely started the campaign. 

Another tip to run this campaign is to use the motivation and features offered at character creation. It helped my players find characters outside what they usually play, and it was fun to see the characters start to take shape at the table. Depending on your playgroup, you might want to brush up on the lore. At my table, lore isn’t so important, but it’s nice to have a reference for when it comes up. We usually make it up as we go because it is easier to keep track of, but The One Ring has interesting lore, and my players are actively trying to stick to it. 

The last bit of advice is to create an opening scene where the players can interact with each other as they walk to Bags End to start their adventure. This helps the players get into character and breaks the ice if it needs to. Once at Bags End, spend as much at the party as necessary. We spent most of our session at the party and exploring the world in character. We’ll eventually get to the combats, quests, and skill checks, but the party was a proper way to get the players excited for the rest of the adventure. 

Impressions

I was nervous about starting The One Ring because of how different it is from everything else I’ve run. We aren’t the biggest Lord of the Rings fans, and aside from the movies, our connection to the lore is minimal at best. That said, I love reading the lore that fills the pages of the rulebook, and I am enjoying the world it is trying to create. We may not stick to every bit of lore, but it’s the first time my players actually seem to care. I see them putting more effort into memorizing characters and places at least. 

The One Ring RPG is a narrative-focused system. Its mechanics are designed to foster this collaborative story between you and your friends. It is a beginner-friendly system, even if you’re not familiar with the works. The mechanics are easy to learn, and the lore is an interesting read, but you and your playgroup should be comfortable enough with each other to actively participate. There won’t always be a battle to fight or a check to roll. Sometimes, you just get to party as a dwarf. 

I’m enjoying the system so far and like the starter set as a way to get things started. If you’ve been looking for a new system to run, love The Lord of the Rings, and aren’t afraid to roleplay, go give it a shot. I will be writing a more detailed review once I get deeper into the book. Stay tuned for that.

The Legend of Legacy HD Remastered is Cute, but Dated

I was sent a free copy of The Legend of Legacy HD Remastered to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinons of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. Don’t forget to follow the socials!

What is Legend of Legacy?

Legend of Legacy is a classic JRPG that originally on the 3DS but it has recently been ported and remastered for PC, PlayStation, and Switch.

A mysterious island appeared suddenly in the Northern Sea ten years ago. People believe that the island once belonged to the prosperous continent of Avalon, a land inhabited by the gods. Adventurers from all over find themselves drawn to the island in search of truth, fame, and treasure. Strange creatures roam the island, and only those brave and competent will be able to conquer it. Are you and your friends strong enough to unlock the secrets of the island?

Gameplay

Although the game has gotten a cute little makeover, it feels like an older JRPG. The game runs great, but the loop is repetitive, and the grind can be unforgiving. You either over-level and destroy your enemies easily, or you hit a sponge that wipes your team.

Combat is fine, but it does feel dated. Players command a three-person team that you can swap as you recruit new adventurers. Each character has its unique set of skills and abilities that give players options for strategy. Ultimately, gameplay boils down to a repetitive grind as you progress through a story that doesn’t matter. I recorded footage, but it wasn’t interesting enough to share.

Impressions

Legend of Legacy is such a cute game. I love the character design, how the map fills like a pop-up book as you explore it, and it has a fantastic soundtrack. Unfortunately, the game feels like an older JRPG, and it isn’t going to be for everyone. Those who don’t mind the grindy nature of this era of RPG will enjoy the nostalgic adventure, but everyone else will find it repetitive and boring. The story is fine, but it didn’t do much to keep me engaged. 

The Legend of Legacy HD Remastered is a solid port, but it’s made for a certain type of gamer. There are no quality of life changes like skips or auto-battles, you’re playing the original game as it was but with better graphics. If you’re a fan of the original, you probably already have it. You should pick up the Deluxe or Limited Editions for the physical goodies. If you’re a fan of the older era of JRPG, it’s cute and you’ll appreciate the nostolgia. Everyone else should wait for a sale or look elsewhere because the grind is killer. I liked it and thought it was cute, but I am also old and lived through this era of JRPG.

You can pick up The Legend of Legacy HD Remasterd on PC, PlayStation, and Switch for $49.99.

Deluxe Edition – $49.99 (PS4, PS5, Switch)

  • Game
  • Digital Soundtrack
  • Mini Artbook

Limited Edition – $79.99 (PS4, PS5, Switch)

  • Game
  • Digital Soundtrack
  • Mini Artbook
  • “Chronicles of Avalon” Artbook
  • Physical Soundtrack
  • 24″ x 17″ Cloth Poster
  • 7 x “Seekers of Graal” Art Cards
  • Collectors Box

Son of the Dragon King Looks Cool, but it’s Disappointing

I was sent Son of the Dragon King for free to review for my blog. while I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Son of the Dragon King?

Son of the Dragon King is a 3D sidecroller beat ’em up coming to PC and console. Fight your way through a fantasy feudal Japan realm as you attempt to rescue it from an impending doom. You’ll craft weapons and items to help you through your journey, use the environment to gain an advantage over your enemies and leave a trail of dead bodies. Will your skills be enough to save the realms? 

Gameplay

Players will enjoy a classic sidescroller feel with a modern 3D aesthetic. Son of the Dragon King has 29 distinct and dynamic levels that players fight through. The combat system is simple. Players can jump, punch, and block their way through a sea of enemies until they complete the level. There are weapons and items scattered throughout the level to help players gain an advantage, and a unique crafting mechanic that adds a bit of depth to the gameplay. The most unique feature of the game is the trinket system that gives characters a noticeable buff in combat.

Thoughts

It’s a little tricky to review this game because it isn’t out yet, and it doesn’t feel done. The game looks good with a fantastic art style, but the gameplay feels clunky and rough. The AI gets stuck on some levels and can become invulnerable if standing too close to walls or crates making it difficult to progress through the levels. When the game works properly, it’s a neat little beat-em-up with a crafting mechanic. I also appreciate that they allow for couch co-op, but I didn’t get to try it.

What ruins this game for me is that I’ve played better games in the genre. Once you get the game’s graphics and aesthetics, the gameplay feels lacking. It is a little tricky to dismiss the game because it clearly isn’t finished yet, but it is hard to recommend in its current state. If you like the genre and can look past the clunky gameplay, it might be worth adding it to your wishlist, but I recommend you try the demo first. I would need the game to perform better before I can give it my full support because the story alone isn’t enough. I might return to reevaluate the game at release, but there isn’t enough to this game to excite me enough for that.

Head over to Steam to play the demo and add Son of the Dragon King to your wishlist.

Discover Newest Indie TCG: Chronicles of Arcane

Chronicles of Arcane just had their first set drop and it is beautiful. I love the art and flavor, and the gameplay seems interesting. There is still product available on the official site, so make sure you pick up some before it is gone! 

I’ve gone ahead and separated all the cards from the first set and separated them by faction. This is a cool-looking game, and I bet the physical cards look even better. If you want to know more about the game, or just want to find some people to play with, join the official Chronicles of Arcane discord

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to follow the socials:


AIR


Earth


FIRE


VOID


WATER

neutral

The One Ring RPG: Session Zero and first Impressions

Last night I held session zero for The One Ring campaign I am running for my table. I am running the prewritten campaign from the Starter Set, and while the initial plan was for my buddies to run the included pre-generated characters, we spent the time creating custom characters instead. I had a lot of fun hanging out and learning the system with my friends, and it was cool to see how engaged and interested they were in the new system. I know the adventure was designed with four hobbits in mind, but I don’t have it in me to squash anyone’s fun. 

What is The One Ring RPG?

The One Ring is a narrative-heavy TTRPG based on Tolkien’s classic fantasy series, The Lord of the Rings. Events of this game occur between The Hobbit and The Lord of the Rings series and are meant to be stories that exist within the universe. While The One Ring is not meant to be canon, it does expand on the lore and gives fans the unique opportunity to create their own narrative within the universe.  

The best part of this system is that you don’t need to be a fan of The Lord of the Rings series to enjoy it. I have never read the books, and the closest my table has gotten to the lore is watching a movie or two in passing. Despite not being true fans of the series, we found ourselves lost in the flavor and lore that comes with it. We had so much fun making characters and learning about the different races and places, and it was cool to see my players building characters that were true to the lore of the system. If you’re a fan of Fantasy, even if you’re not familiar with Tolkien’s work, you should look into The One Ring.

Narrative Heavy RPG

The One Ring is a narrative-focused RPG. Its mechanics are designed to create collaborative cinematic scenes, specifically how the game handles combat and travel. 

Combat in The One Ring doesn’t have initiative or movement. The system offers players the opportunity to be tactical through the use of stealth and stances, but the focus of combat seems to be creating an epic tale of battle. Players get to choose their order and be creative with their actions. Eliminating things like initiative and battle maps takes away features that tend to bog down a session, but it also means players need to be comfortable with being descriptive.

I am most excited about travel in this game. Players have to map out their adventures on the beautifully drawn maps included in the book, and the book has tables to determine what happens along the way. My biggest challenge as a DM is figuring out how to handle travel, but this has everything laid out so neatly. Players pick a role (guide, hunter, lookout, scout) and roll against the relative skill to determine what they encounter on their journey. The book offers a table with vague outcomes, and it is up to the GM and Players to make it exciting. 

What I love about this system is how it impacts the rest of the adventure. This can lead to some incredibly silly and epic moments, and I can’t wait to see what we come up with.

Impressions

We haven’t touched the adventure yet, so I can’t give an in-depth review. So far, I think The One Ring is an interesting shift from what we’re used to, and we are excited to get started. Even though we aren’t true fans of the series, we love the lore and flavor of the game. I have a player in my group who is new to RPGs and was ecstatic about starting the campaign. He read the book and his first character. He typically uses pre-generated characters, but he found the inspiration to create a character that fits the flavor of the world. We all had fun setting up for the game, and I plan on running a session zero every time now. We typically pick up and go, but I liked the experience of hanging out and learning the system together. 

If you’re a fan of fantasy, this RPG has an amazing amount of lore and flavor. The system has enough resources to get people acclimated to the expansive lore, but you don’t have to be a fan of the series to enjoy the game. Keep in mind that this is a narrative-heavy system, and you and you’re table need to be ready to create this epic collective tale of adventure and intrigue. I am impressed with The One Ring so far, but I’ll be back with a deeper dive. Stay tuned for that. 

If you want to pick up the Core Rules, the Starter set, or any of the accessories, pick them up on Amazon using my affiliate links. If you enjoy my content, please leave a like, comment, and share this with your friends. Don’t forget to share the socials!

Dungeon Drafters is a Cute Retro Dungeon Crawling Deck Builder

I was sent a copy of Dungeon Drafters for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Dungeon Drafters?

Dungeon Drafters is a retro-style dungeon-crawler deck-building RPG out now on Steam, Epic Games, Xbox, PlayStation, and Switch.

Play as an eager adventurer and delve through unique perilous dungeons in search of treasure, fame, and more spell cards. Do you have what it takes to conquer every dungeon?

Gameplay

Players have access to five unique characters: shinobi, monk, mage, explorer, brawler, and bard. Each has access to a unique set of cards, abilities, and playstyle.

Shinobi
Monk
Mage
Brawler
Bard

Players enter the dungeon with a deck they can customize through the adventure. While other games have you build your deck between encounters, Dungeon Drafters lets you build your deck outside of the Dungeon through the shops like you would in a traditional RPG. This is a refreshing take on the genre, and it let me concentrate on each element of the game as it came up. 

Combat is a turn-based system where players can perform only three actions per turn. A player can either move a square, use a melee attack, or cast a spell card. While it is a somewhat limiting system, it does encourage creativity. With the mage, I was often trying to bait my enemies into traps or freeze the ground so I could slide across the map. There is a bit of a grind as you build your deck to progress, but it’s the normal grind you would expect from a game in this genre. 

Players make delve through the dungeon and clear each room of monsters and treasures. Dungeons do have unique bosses that need to be cleared. Combat can get a little repetitive, but the boss fights have unique mechanics to shake things up. Players can switch between dungeons at will to keep things fresh. Each dungeon has its unique aesthetic and feels like a different delve. 

Thoughts

I enjoyed Dungeon Drafters, but it is a bit of a niche game. The three-action point limit will frustrate players, and others won’t enjoy the repetition. I enjoyed the repetition and found it a relaxing experience. Dungeon Drafters is an adorable game with solid flavor and unique gameplay.

My only complaint with the game is that you can accidentally waste your turn on movement. I would often press a direction on the d-pad, wasting my action points. This isn’t a deal breaker, but it is a warning for whoever needs it. You don’t want to waste your turns on a boss fight for accidentally moving towards a big attack.

If you’re looking for a chill game that isn’t a huge commitment, Dungeon Drafters is a solid choice. It has a great soundtrack, a relaxing and intuitive gameplay loop, and a very cool art and aesthetic. It certainly has enough options to refresh gameplay, but I would only pay $20 for it.

Dungeon Drafters is a solid retro-style game you can pick up now for $24.99 on Steam, Epic Games, Xbox, PlayStation, and Switch. It is currently on sale for $19.99 until March 28 on Steam, Epic Games, and Switch. Check out the Demo on Steam!

Chronicles of Arcane is a Neat New Indie TCG with Passionate Devs

In celebration of the Foundry of Existence set launch, the fine folks behind Chronicles of Arcane held a learn-to-play event with the community over on their official Discord. It is cool to see creators, developers, and artists share their passion for the game with the community. 

The event was a three-hour affair where developers showcased gameplay, answered questions, and did a couple of giveaways. I didn’t win, but it is nice to see the company giving back to the community. A game can’t exist without its community, and the Discord is shaping into an active and passionate one. If you want to stay on top of all the news, join any future events, and meet some cool people, make sure you’re already joined. 

Aside from the cool art and flavor, the game features mechanics that have me on board. Chronicles of Arcne has five factions a player can control: Air, Earth, Water, Fire, and Void. Each faction has its unique quirk and win conditions, and based on the showcase, water seems to be my favorite. I’ll need to try the game myself, so I’ll need to make time for the TTS mod. 

What makes the game unique is its Floating essence mechanic. Essence is the game’s mana system. It is what is used to cast spells and summon creatures. Each player starts the game off with a free, non-target permanent known as an Ancient that generates a floating essence at the start of a turn. The Ancient has other abilities, but those make more sense when during actual play. 

A floating essence disappears at the end of turn, so it’s best to always use it first. There are other ways to generate essence similar to MTG’s land system, but I love that you always have access to this free one. You can still encounter mana problems like in other games, but it doesn’t feel as bad when you can at least play your one drops. 

Combat and casting are straightforward like you’ve seen in other TCGs but with the added position and movement mechanic. The battlefield is split into a front and back row. This affects who can block and attack based on what is in front or behind them on the field. There are only six slots (3 on each row) that you can fill with permanents, but you can use their action to move them around the battlefield for a tactical advantage. Movement in a trading card game isn’t a novel idea, but it is nice to see.

I don’t want to get too deeply into the gameplay because there is a rulebook available, and a video of gameplay on the way. I’ll try to update this post with the video as soon as it becomes available, but its a good idea to join the Discord to make sure you’re always up to date. 

I was impressed by the presentation and I am interested in learning more about the game. The cards look very cool, and the devs seem passionate. If you want to pick up Chronicles of Arcanethere are still boxes and decks available on the official website

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials, and you can always buy me coffee!

Cat and the Ghostly Road is a Cute and Spooky Adventure

I was sent Cat and Ghostly Road for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. Don’t forget to follow the socials!

What is Cat and Ghostly Road?

Cat and Ghostly us a cute point & click 2D adventure out now for Xbox, Switch, and Steam.

An old painter rescues a white cat from certain death and takes it as his own. For a time, the painter and the cat lived peaceful lives in the countryside. But their peace is not permanent. One night, a spirit comes and steals the painter’s soul, leaving him to die slowly in his peaceful cottage. The white cat must now venture into the spirit world and bring him back. Can he find his way to the painter in time, or will the be another pair of lost souls in the Ghostly Road?

Gameplay

The game is a point-and-click narrative that you unlock by solving specific clues. As the cat travels through the spirit world, players will need to pick up objects and interact with the world in a specific way to progress through the story. It is like a visual novel with a few extra steps, a solid story, and cool artwork. Ironically, my Gato died so I wasn’t able to record, but I don’t think the gameplay was all that interesting unless you’re invested in the story.

Thoughts

Cat and Ghostly Road has a good story and fantastic lore. I was fully invested in the adventure, but the game isn’t without its issues. The game felt buggy at times, and the controls felt clunky and slow. There were points in this game where I got frustrated because of how tedious it is to pick up and combine objects. Other objects and objectives aren’t intuitive or easy to see. If you’re trying to complete the game and earn all the achievements, you’re going to need a guide. You should probably look up a guide for the more frustrating objectives. 

That said, I enjoyed the game. I did need to take more breaks than usual because the gameplay destroyed my hands, but I didn’t have to convince myself too hard to come back and power through. I did play the Xbox version. The experience may be different on PC. It isn’t going be for everyone. The game is a little slow, and it involves a lot of reading. If you’re looking for a nice read, you can’t go wrong with Cat and Ghostly Road. 

You can pick up Cat and the Ghostly Road on Xbox and Switch for $9.99 and Steam for $6.99.

Coriolis: The Great Dark Coming Soon to Kickstarter

If you’re looking for a new sci-fi TTRPG for your next campaign, you might want to back Free League Publishing’s newest roleplaying game, Coriolis: The Great Dark, on Kickstarter

Synopsis

Refugees escaping the horrors of war attempt to settle in the forgotten reaches of the galaxy. Expeditions are led into ruins of ancient civilizations in search of supplies and salvation. Venture through harsh desolate space in grand ships and search for a new beginning. What adventures lie within The Great Dark?

Kickstarter

While Coriolis: The Great Dark to The Third Horizonthis will be a stand-alone game with new and unique rules and mechanics. The Great Dark uses the Year Zero system and will focus on the thrill of adventure and exploration. I like the idea of playing space archeologist. It is an interesting approach to the genre, and knowing Free League’s proven track record, it is bound to be flavorful. 

I’ve run a few games that use the Year Zero system and thought it was a great transition from D&D. The system is easy to learn, and it introduces some fun and interesting mechanics. Everything I’ve received from Free League Publishing has been of a high quality with lots of flavor. If you enjoy physical media and like the theme in The Great Dark, this is a safe bet. 

If you’re a fan of the original Coriolis, you’re probably already following the campaign. If you’re still on the fence, it doesn’t hurt to follow for the notifications. The campaign goes live on March 19. Backers who pledge on levels with physical rewards will receive a copy of the PDF early and a secret bonus reward. 

I’ll probably get a copy for review, so stay tuned for that. Until then, don’t forget to follow the campaign! If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

Myth of Empires is a Beautiful Game, but is it Worth it?

I was sent a copy of Myth of Empires for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Myth of Empires?

Myth of Empires is a beautiful open-world survivor sandbox game out on Steam. It gives players the absolute freedom of a sandbox with the promise of epic PvP battles. Gather your resources, build your base, work together to defend against enemy players, and build the Empire that will dominate them all.

Gameplay

Myth of Empires features massive maps filled with content. Players start the game with a blank character. Slowly, they’ll gather resources, level their character, and build their empire. The game does have a hunger mechanic, but it isn’t as punishing as something like Don’t Starve. The game gives players the freedom to enjoy the content they want by creating PvE and PvP-specific servers. I don’t really like PvP in these kinds of games, and I appreciate it when I have the option to enjoy a chill survival game.

The game offers beginner friendly settings and a tutorial to help ease new players into the game and its mechanics. Unfortunately, there is a bit of griefing that occurs, but that is to be expected with games of this genre. There are options for solo play, but you’ll need to have your own server. 

Thoughts

Myth of Empires is a beautiful game. I love all the detail that went into making this game look so good from the way the wind moves the plants to the way the sun creeps over the mountains. I dig the aesthetic of the world from the weapons and armor to the structures. The character creation has a decent amount of options, and the character design is pretty cool. This game is going to make your computer hot, but it’s going to look amazing if it can render everything. 

Unfortunately, I found the gameplay disappointing. While I did enjoy the survival aspect of the game like gathering, hunting, and crafting, the combat system in this game needs some work. The swings feel wild and clunky, and the hitboxes are weird. Fights are decided by who can land the first hit, and it is frustrating. I didn’t even try PvP because the system frustrated me so much. Maybe it isn’t so bad in more experienced hands, but Enshrouded does it better. 

Another issue I had with the game was the gathering. While it starts as a relaxing experience, the busy environment made it difficult to see what I was gathering. Eventually, I would just run around the map spamming the gather button in the hopes I was picking up materials I needed.

The biggest issue people have with this game is the griefing. I didn’t experience any when I played, but I also tried to pick empty servers to get a feel for the rest of the mechanics. If you do get into this game, bring some friends. 

Another issue people will have with this game is the grind. Myth of Empires feels slower and more grindy than other sandbox games I’ve played. I enjoyed it for the first hour, but it started to feel repetitive. Joining a more populated server might remedy this, but I rather be playing Enshrouded

It’s difficult to recommend this game because while it looks pretty, there are games that do this better. The only reason to get Myth of Empires is for the massive PvP battles it promises, but that doesn’t seem possible at the moment. Maybe it will get there with enough support, but I don’t have the time to wait for that future. If you like the aesthetic, have the friends to back you up, and don’t mind the grind, go for it. Otherwise, you have better options. 

You can pick up Myth of Empires on Steam for $49.99.