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GDC Recap: Kakele

On the first day of the Expo, I got to try out the pixel art MMORPG KakaleThis cute little MMO is available on PC, Android, and IOS devices. If you enjoy the game and wish to support it, you can buy cosmetics, support their Patreon, or become a premium subscriber for $6.99 a month. The devs suggested there might be a battle pass implemented in the future, but was assured that none of the paid options offer a competitive advantage. The premium subscription seems to only offer quality-of-life benefits like more storage, a bigger friends list, access to larger instances, and more. You can find the full list of premium benefits on the official site.

Pictures are from presskit

Kakele has five classes: berserker, mage, warrior, hunter, and alchemist. Each will have its role to play, especially when you get to end-game content. I have already made my mage and will return with my impressions once I’ve gotten far enough. Aside from your class, you choose the type of experience you want. Kakele offers two kinds of servers, one for PVP and another for PVE. For those who don’t enjoy PVP, there are dungeons, world bosses, and seasonal events to keep you busy. If you join a guild, you fight over castles that will grant you bonuses if captured. You will also need to defend the castles you capture. The game is young, but there already seems lots to do.

One of my favorite aspects of this game right off the bat is that the UI is completely customizable. You can rearrange your hotkeys where ever you want so that you can always have an optimized experience. On mobile devices and tablets, you can even move the D-pad.

So what were my first impressions? This game is super cute, and it brings me back to a time when the only online gaming I could afford was through a browser on a library computer. The art is great and easy to see, the maps are easy to navigate over, and the early leveling experience is fine. Combat at the beginning is laid back as it slowly teaches you how to play, but I can already see its potential to be complex at the end of the game. The game already seems to have a healthy population. At least in the North American servers, the starting zone is populated. The game is from Brazil, so a lot of the activity seems to be in the Portuguese channels, but with time, I am sure this will change.

It is unfair to critique the game with how little I have played it, so I will reserve my judgment for a later date. At the moment, I think the game is at least worth checking out since it is free. If you are looking for a new MMO that you can play almost anywhere, Kakele is worth looking into. You can download this game on Steam, the IOS Appstore, or the Google PlayStore. The game is a cross-play between all devices, and your saves will transfer too. 

Thank you to the devs for taking the time to talk to me about their game! I know I am small, but I appreciate your time, patience, and warm reception. 

Liberte – My First Impressions

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee
Pictures and Gifs are from the Press Kit

During GDC I was allowed to try out Liberte for PC. Liberte is a rogue-like isometric ARPG themed after the French Revolution, but this isn’t a historical game.

What sets this game apart from others in the genre is its deck-building mechanic. As you progress through the story, you find cards that will grant abilities, traits, and items. You can upgrade or swap out the cards to fit your playstyle. To play a card, you must sacrifice others to pay its cost. This creates this loop of constantly cycling through your cards to find a combination that best fits your playstyle. I was distracted by conversation and kept forgetting to build my deck. I wouldn’t advise trying to beat the game with just the basic attack.

The bit of combat I tried was a lot of fun. The dodge feels fantastic, and successfully avoiding attacks was very satisfying. I liked that unlocking new abilities changed the combat. The first ability I unlocked was a guitar bash that gave my character a nice acoustic guitar to carry on his back. I appreciate the attention to detail and love smashing my enemies with this ability. There were other fun flavor texts sprinkled throughout my playthrough that make me believe that a lot of love was put into this game.

I can’t speak on the story because I skipped through the cutscenes to get to the combat, but it seems interesting based on the summary on Steam. I did get to see a lot of the art for the cutscenes. I love the art and aesthetic of this game. One issue I had with this game is that some of the paths are a bit hard to see. I played an older build, and they might have fixed it for the release. It isn’t a terrible deal breaker, but it is something I noticed. If they didn’t, it isn’t a huge deal because there is a nice little guiding mechanic available if you ever get stuck. 

I liked what I was able to try out and will be trying to get a copy for a full review. If you like ARPGs, Liberte is at least worth looking into. You can buy it for early access on Steam now, or wait till its full release on April 6, 2023. At the moment, Liberte is only planned for PC. 

Pixel Ripped 1978, Possibly Your Next VR Purchase

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee

The first game I got to try out at GDC was Pixel Ripped 1978a VR game that lets gamers relieve their Atari nostalgia through a quirky meta experience. You play as Dot as she works alongside her human counterpart Bug, a programmer at Atari. Together you work to perfect a game, but the evil Cyblin Lord has gone back in time to make sure he is the hero of your game. Can you stop him before it is too late?

Pixel Ripped 1978 is the third game of the series, but the developers assured me that 1978 will be a standalone story. There will be references to the previous games, but you won’t need to play them to understand what is going on. You should still go out and play them, and I am hoping to make some time to try them out before the game’s release this summer.

Images and gifs from press kit

Pixel Ripped attempts to capture the love of gaming by creating an homage to its different eras. With the Atari partnership, the developers were able to implement games from the Atari era without running into licensing issues. This love can be apparent when you look at the protagonist. Dot was inspired by the many heroes from the games the creator played growing up. Characteristics from characters like Princes Peach, Link, Samus, and Megan can be seen in Dot’s design. Ana Riberio, the creator, wanted to create a strong female character that was cool because there weren’t many back then. I think she was successful. Dot is a cool character with fun and interesting powers. You can shoot with your laser, hit things with randomly generated melee weapons, and build code that changes the game. Playing the demo left me wanting to see what else she has in store.  

Pixel Ripped 1978 is an interesting meta experience where you are playing a game about playing a game. In parts, you will pick up the controller and play a game on the classic Atari in a virtual world where deal with real-world distractions. While playing the Atari, people will come to ask you questions, try to talk to you, and just try to get your attention. There was a moment I had to move my head to see around the person blocking my TV. It was incredibly immersive, and I was easily distracted by the people walking around in the background. It creates this neat dynamic between an adventure puzzle game and a simulator.

The other feature of this game is that you get to go into the game world and play as Dot. You get to move through this beautifully stylized pixel world fighting enemies. The combat in this game was arcadey and fun. The world is vibrant and colorful, and enemies are beautifully nostalgic. It was very reminiscent of the Adventure Box event in Guild Wars 2, but here you get to be in it.

This game will release on the Oculus, Steam VR, and PSVR. I tried it on the PSVR, and it was spectacular. I almost want to buy a PS5 because I felt it to be a superior VR experience to my current Meta Quest 2. Everything looked great, there was a minimal light leak, and the tracking felt great. But this isn’t a review about that. 

Pixel Ripped 1978 is looking to be a fantastic dive into a nostalgic era that everyone can enjoy. The gameplay is fun, the tone is quirky, and it is a solid VR experience. Keep an eye out for news, or try out the previous two.

Spatial

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee

For you creatives out there that enjoy building virtual worlds in games like Minecraft, Spatial was just announced at GDC, and it might be worth looking into. Spatial gives you the tools to build virtual worlds and design games into them. If you don’t feel like building, you can treat it like any other avatar chat game.

Pictures taken from the press kit

I explored a few of the existing worlds on the official website through my web browser and was surprised at how smoothly everything ran. Although there aren’t many choices and the population is small, Spatial is looking like a solid project. The worlds looked great, loaded quickly, and ran smoothly. There is an in-game voice chat feature that sounds great, but there is text chat available if you prefer. I got to try a few of the player games as well. They were cute, but simple in design which is fine for what this is. I imagine that as this game gets bigger, features will become more complex. 

Anyone can create a world on Spatial as long as they have a creator kit (available on the official site) and some basic knowledge of Unity3D. Here is a basic tutorial to help you get started, but you can also find the link on the official Spatial website. If you like building worlds or need a new virtual space to hang out with your friends, you might want to try it out.

One thing to note is that this game seems to be trying to be like twitch. The game lets you go live with your world, and people can join and watch your world. There were a few worlds that were live and had viewers already, so there might be a market for the feature. What bothers me is that this game does have some monetization. I couldn’t find too much information on what this means, but there seem to be ways for players to earn money with their worlds. I can respect developers trying to make money, but I just hope it doesn’t mean having to watch ads in video games. While there is nothing that indicates that this company is shady, just be smart with what you click anywhere on the internet. 

Spatial is still a young and growing community. It is going to need a lot of players to take full advantage of everything it is trying to implement. If this is the type of game that appeals to you, go check this game out. Spatial is available on web browsers, the Meta Quest, Android, and IOS devices. It’s free to try, and you don’t even need an account. 

Exoprimal First Impressions

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee

I got the chance to try out Capcom’s Exoprimal during its beta this weekend, and it was okay. Exoprimal is a third-person shooter where you defend against oncoming hordes of dinosaurs using an advanced exosuit. The game is coming out for PC, PlayStation, and Xbox, but I only got to try out the Steam version. One thing to note about this game is that a Capcom ID is required. I am not a fan of having more logins, but at least it was easy to set up.

The exosuits are what gives this game its flavor. Each suit has its unique playstyle and role to play in a team. At the moment, there are three roles an exosuit can take: support, tank, and assault. It should go without saying that efficient teamwork in this game is more important than DPS.

The only game mode available for the beta was a type of race. Two teams race to complete a set number of objectives before ending on some light PVP at the end. A cool feature about this mode is that the losing team will get weapons or abilities that will obstruct the enemy team so that races aren’t one-sided. This makes for an interesting dynamic because while you are trying to complete objectives, you also have to worry about being invaded by an enemy player.

So what did I think of Exoprimal? The game is beautiful on the highest settings. The detail in the cutscenes, character models, and dinosaurs is breathtaking. I did notice some odd rag-dolling here and there, but nothing game-breaking. The gameplay was fun for the first couple of matches before it got stale. Changing classes does help with the monotony, but I usually filled the same role. The objectives change between matches, which is nice, but not all are fun.

This isn’t the worst horde defense game I’ve played. I love killing dinosaurs, and the world and tech look cool, but there isn’t much to this game. I am sure people who like these types of games will enjoy it more, but it is still a hard sell for $60. As it stands, it isn’t worth the money. There aren’t enough character choices or game modes to be worth the money. For this game to be successful, the story needs to be fantastic. Players will need to be hooked on the story and world before they can invest in a PVP experience that frankly has been done better and cheaper elsewhere. I am sure there will be new characters planned for after release, a mission pass, and some other carrots to dangle in front of players, but there needs to be something to justify the cost. A couple more free weekends could help to get players a taste of the game, but the game modes need to be more fun. Hopefully, as we get closer to the date, we will get a better idea of this game’s worth. The game is set to release July 13, 2023.

Have A Nice Death

I don’t own these images, I got them from the Steam store

A new trailer for Have a Nice Death is out and it looks so cute! You play as Death as he tries to take back control of his company and his unruly employees. This 2D rogue-like will have you jumping across the halls of Death Inc as you use magic and items to quell the unrest. If you are a fan of platformers, this should be on your list. 

This game reminds me a lot of The Company Manand I loved that game. The art is cute, the maps look cool, and the gameplay looks fun but challenging. I don’t like platformers, but I am willing to make an exception if I can find the time to play this. 

You can buy Have a Nice Death on early access on Steam or wait for it to come out on the Nintendo Switch on March 22, 2022. The game costs $24.99, but it’s 10% off on Steam till March 23. With how the reviews on Steam are looking, you should at least Wishlist this game for later.

Game Review: Avatar Generations

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.

I was sent Avatar Generations to review, and it isn’t good. Avatar Generations is the Avatar the Last Airbender gotcha game that you shouldn’t bother downloading. I haven’t been disappointed in the IP since the live-action movie.

This game crashed fresh off the install. The performance never got better as it stuttered through most of its content. Navigating anything in this game feels clunky and slow. When the game stopped crashing, I was finally able to play through the story, and it isn’t fun. The story goes through the same events as the series, and I’d rather be watching the series. You will be spending most of your time waiting on timers whether it is traveling over land or waiting on combat. The combat is boring, but at least there is an auto-battle feature. 

I wouldn’t mind the combat if the animation was cool. There seem to be a few frames missing, making combat look clunky and dated. I am not a fan of the art style. This game is kind of ugly. 

The main draw to a gotcha game is the collectability aspect. The unlockable characters need to look good and be desirable. I love Avatar the Last Air Bender, but there wasn’t a single character I wanted to pull for. I did use whatever gems I had to pull from the available banners and only unlocked one new character. Everything else I pulled seemed like trash. I can’t tell you how predatory the monetization is because I didn’t have it in me to play enough of this game to do more testing, but it doesn’t seem very free-to-play friendly. 

Avatar Generations lacks what makes gotcha games worth the trouble. Where most games shower you with free pulls and rare characters, this one makes you sit through ads. Where most have great art and at least some fun gameplay, this one doesn’t even feel finished. I am not expecting Generations to be this high-fidelity gaming experience with a fantastic story, but I at least expect it to be playable. If you are looking for a gotcha game based on a popular IP, Pokemon Masters does it better. Don’t download this game.  

Game Review: Escape From the Red Planet

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.

I was sent Escape From the Red Planet as a review code, and while I am very grateful for the opportunity, I am not letting it sway my opinions. This will be my honest review of the game.

Escape From the Red Planet is a mars themed tower defense for PC. Take control of an astronaut stranded on a dusty red planet. Build up your defenses against the onslaught of hostile wildlife while you wait for rescue. Can you survive long enough to see another day?

Screenshots and video taken from game

As far as tower defense games go, the mechanics are simple. The resource management in this game is streamlined to timers. Your survival relies on how well you can manage your time and resources. If you aren’t efficient in managing your time and resources, this game can be punishing. Don’t let this game’s simplistic style fool you; it can get intense if you aren’t careful.

The game has you defend a single point that you bolster with defenses that slowly decompose with time. As the hordes become more diverse, the trick is finding a combination that doesn’t leave you broke and defenseless. To minimize the time you are waiting on timers, you will be switching between the top-down build mode and the first-person turret mode. There is still a bit of waiting, but it doesn’t feel as bad.

There is a story for this game, but it acts more like a tutorial. Each level introduces a new mechanic and enemy before leaving the player to fend for themselves. I thought this was a clever way of teaching players the game without having to sit through slow tutorial levels. This means the story is pretty basic and only serves to move a player to the next level. There is a last-stand mode that isn’t worth your time without meaningful gameplay changes and a survival mode that unlocks only after you beat the campaign. I wish the survival mode were available from the start, but maybe they wanted to have something players could work towards.

So is this game worth buying? I love the art, the music is nice, and the gameplay relaxing. My issue is that it is repetitive, and I found long sessions of this game impossible. Whether or not you should make the purchase will come down to pricing. $5-$10 is the range where I would consider the game worth the money. Anything more would be paying too much for a game that is essentially a mobile app. If you aren’t a fan of tower defense games, I don’t see you getting much value from it. If you are a fan of the genre, this is a relaxing change of pace that you can pick up when you don’t have the time to get into anything more meaningful. Escape from the Red Planet releases on March 14, 2023, but no pricing is available. Til then, you can wishlist it on Steam. 

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Game Review: Deck ‘Em!

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.

I was sent Deck ‘Em as a review code. While I am grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

Deck ‘Em is a boxing-themed solitaire-like card game for PC and IOS. This review will be on the Steam version.

Videos and pictures are taken from the game

If you enjoy playing solitaire, you are better off playing that instead. I don’t think the added boxing quirk and quirky art style are enough to make Deck ‘Em! A more meaningful experience than solitaire. While I didn’t hate the game, the RNG and gameplay loop made it grow stale quickly. I could only play this game in small bursts before losing all interest. Deck ‘Em! is a game you pick up while waiting in line and possibly never pick it up again.

The game loop is simple. At the beginning of each round, you draw four cards with varying abilities. Some will heal your characters, some will hurt them, and others will reduce the damage done to them. The goal is to survive the 52-card deck, or at least 10 rounds without dying. The problem is, sometimes the RNG can be terrible. I died a few times during the first round because I only drew high-damage cards. I like the idea of having a first-round knockout, but there is no system to get better as you play where you can achieve your own. There is no variation in the gameplay. You draw cards and try to pick the order that will get you to the next round. You can argue that solitaire suffers from similar issues, but at least the win conditions in solitaire are fairer.

You choose from three different characters, but the choice doesn’t matter. You start with the same amount of health and draw from the same deck. It would be cool if the choice were mechanical as well as cosmetic. It would be interesting if each character had its own unique deck and stats. Maybe one fighter starts with less health, but hits faster and applies poison damage. There could be a beefy character with a lot of health that hits hard but burns through his deck quickly. Changes like this wouldn’t complicate the game too much and would add some variety to the loop. It would also be interesting to go against different fighters with different abilities and stats that way you aren’t always pulling from the same deck. I don’t think RNG does enough to add variety to the game. 

There could also be an exhaustion mechanic. They could work like poison counters in magic, where once you get 10, you lose. There could be characters that cause exhaustion with their attacks and abilities. Cards could also have an additional exhaustion cost that you could pay to deal more damage. For example, a card could do three damage, or you can take 1 point of exhaustion and deal six. The loop would then become one where you have to manage your health and stamina to survive the rounds. 

The game has a currency mechanic that doesn’t affect the gameplay. You can win money if you last ten rounds and bet the money you win. Nothing happens when you lose it all and can’t spend the money anywhere either. It would be nice if there were a shop where players could buy characters, decks, or cosmetics. This would give players something to work towards and make the betting more meaningful. I get that the goal wasn’t to make a deck builder, but a bit of variety would have been nice.

I play a lot of card games, so my disappointment with this loop was understandable. It is a very casual experience, and a game you pick up when you have 5 minutes to kill. One thing to note is that this game crashes a lot in windowed mode, so make sure you go into the settings and make it full-screen. It wasn’t on by default for me, but turning on this setting fixed all the performance issues. It is a free app, but I still think solitaire is better. It isn’t a bad game, but it isn’t something you’ll keep coming back to unless they make some changes to the gameplay loop. You can wishlist the game on Steam or download it on IOS.

Game Review: Inkulinati

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.
Images and video were taken from the game

I was sent Inkulinati to review my blog. I am grateful for the opportunity, but will not let it sway my opinions. This will be my honest review of the game.

Inkulinati is a 2D turn-based strategy game with a unique art style and gameplay for the PC and Xbox. If you enjoy strategy games, you should look into this game. While it may seem like a cute and quirky game, its unforgiving AI mechanics will prove otherwise. This is the type of game that can prove punishing if you aren’t paying attention.

Inkulinati is a beautiful game. I love the art style, and the animation made me smile. The music and ambient sound are fantastic. If you want a relaxing yet somewhat stressful gaming session, you need to check out this game. I only found this game is stressful because I am not good at strategy games. Most people are smarter than me and will have a better time. This game felt a lot like chess but with a few extra steps.

The story is quirky and silly but nothing too deep. You won’t need to take notes to know what is going on. If you find yourself stuck on certain levels, it is easy to lower the difficulty and start over. I also suggest you look through the tutorials included in the main menu. The campaign gives players a nice foundation of the mechanics, but it is nice to go back to something you might have forgotten. This game will punish your lack of efficiency, so it is best to be proficient in at least the fundamentals. The game also has bot matches available from the start. I enjoyed these matches more than the campaign. The campaign isn’t bad, I just wasn’t smart enough. I enjoyed the freedom in this mode. I got to try out different maps, difficulties, and units without some of the limitations of the campaign. I mostly enjoyed the bot matches because I won more of them.

When I finally got the mechanics and found the right difficulty for my skill level, I enjoyed the game. It was cute, it was relaxing, and I was engaged in the strategy. While this isn’t a game I would buy for myself because I am not a fan of the genre, I can see someone who is a fan enjoying it. If you are in the market for a strategy game that isn’t competitive but still offers a challenge, give Inkulinati a chance.

You can play this game on Steam, GoG, and Xbox for $24.99. If you like this type of strategy, it’s worth the money. It’s also on Game Pass!

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