I was sent a free copy of Diety 2to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!
Table of Contents
What is Diety 2
Diety 2is top-down turn-based strategy game out now on Steam. Think Fire Emblem, but with a few unique mechanics to set it apart.
Story
The Eternal Order exists to protect Verroa from all threats. The fragile, fragmented country struggles to find in the world political stage. The neighboring Asverellian empire chooses to take advantage of Verroa’s instability and expand its reach. The order’s strength will be put to the test as 25 powerful warriors push back against the Asverellian siege. Can and Riodian navigate the complicate political landscape of Verroa and keep the country free of Asverellian rule, or will their efforts be in vain?
What allegiances will you make? How ill your choices shape the future of Verroa?
Gameplay
Take control of a your group of heroes in a series of campaigns that will shape the future of nation. This is a game where your decisions in between missions shape the outcome of the story, so choose carefully.
Players will take control of their army as they fight in different battles. Each battle has its unique objective, with a few side objectives available to help players earn more loot. Some games will have players survive a certain number of rounds but push players to complete risky objectives for extra gold or upgrade materials. The difficulty for these campaigns can be adjusted from a very casual play through for those who just want to experience the story, to something more hard core with turn limits to test a players strategic prowess. I went with something in the middle and thought it was challenging enough to keep me engaged without much of the stress.
Players take turns moving their characters across the maps in grid based combat, and use the terrain to gain an advantage. What makes the game unique is the bond system that the characters have with one another. Characters who fight near one another gain a bond over the course of the campaign that unlocks bonuses like money or upgrade materials per each level. What I love most about Diety 2 is that players can save mid battle if you ever need to step away suddenly.
Between missions players can upgrade their heroes. They can buy better gear at the shop with gold they earn in the campaign, upgrade existing weapons with magical runes, craft magic rings for heroes to wear, upgrade a heroes abilities, or upgrade a heroes class. Each hero has a wide selection of upgrade paths for a truly unique army.
Choices Matter
Verroa has a few factions that make up its landscape. Players will often have to choose who to help as they defend against invaders. These choices shape the outcome of the story. Players can either choose the story they like the best, and help out whatever faction they think is right, or choose whatever faction gives them the best loot. Each choice has a different set of rewards, and sometimes the “right” choice isn’t the one that pays the best. What factors will shape your campaign?
Review
Deity 2is a fantastic turn-based strategy game with a solid story and very engaging gameplay. If you like strategy games or want to take your first step into the genre, this is one of the titles that should be in your library.
Story
I did not play the first Deity, but I didn’t feel like I needed to. I might have missed some refrences here and there, but never felt lost by the events in two. The story of Deity 2 is very self contained.
The story may not be the epic campaign of some of the more popular titles like the Fire Emblem series, but it’s good enough to earn a playthrough. The characters are fun and memorable, but they can be a bit too quirky at times. Nothing that ruins the story, but there are a few cringe moments that come to mind. The voice acing is solid and I liked that I didn’t have to sit there and read. This game has long cut scenes, so be prepared to sit back and listen.
I really like that the game offers choices that shape the outcome of the story. It was hard choosing a path because the more lucrative paths weren’t always the most moral. I want to go back and experience what the other options had to offer.
Gameplay Loop
I played a more casual version of the game because I didn’t want to have turn limits. While it was a more casual run, it still provided enough of a challenge to keep me paying attention, especially in runs where I had to keep an NPC alive.
The upgrade system needs a bit of work. The UI is a little clunky and I don’t like the fact that I can’t tell what my upgrades do. I don’t like that I couldn’t compare weapons in the shop to see if it was an upgrade for what I have, and guessing with limited resources is frustrating. I never wasted money, but it was a bit of added work that shouldn’t exist.
Aside from that, the leveling adds some interesting depth to the game. Upgrades you get from runes, elixers, and rings felt impactful, and how you level up a heroes ability becomes important. The limited resources become less of a problem the more you play, and especially if you’re making riskier choices. Not all risks are created equal.
Conclusion
As a casual in the strategy rpg genre, Diety 2 is definitely a favorite. I think the story is good, the world building is solid, the art is fantastic, the music is epic, and the gameplay is good. If you are looking for a game that fills that Fire Emblem itch, Diety 2 is worth it at full price. Just be aware that you have to sit through a lot of dialogue.
You can pick up Diety 2 on steam. If you’re looking for some more turn-based strategy action, make sure you check out Arco.
I was sent a free copy of the Anima Gate of Memories: I&II Remaster to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!
This remaster cleans up a bit of the roughness that came with the first run and allows players to enjoy the world of anime like they’ve never before. Explore the Tower of Arcane as either the Bearer of Calamaties or the imortal Nameless in an action packed adventure. The Tower of Arcane is a world built from memories as they try to stop the Messengers of the End and prevent the end of the world. Your choices will shape the course of this narrative. What will your story look like?
What Makes the Remaster so Special?
The remaster works to fix the issues that came with the first run. The visuals have been updated, and textures have been added to create a fuller more unique world. The performance and mechanics have been upgrades to provide players a smoother experience. Most importantly, it combines the complete Gate of Memories story in one convenient place.
Gameplay
Players get to explore the world of Anima in a fast-paced game with a bit of classic feel. Gates of Memories is a 3rd person action adventure where players take control of a character, explore the Tower of Arcane. What makes these games unique is its combat system.
While it may follow the traditional action RPG combo system you would see in something like Devil May Cry or Beyoneta, it uses interesting fixed camera angles to create deep and dynamic combat sequences. For example, the camera will sometimes switch to top-down view during a fight. This shift in perspective changes the strategy of combat because it shifts the controls. It is a mechanic that keeps combat fresh and exciting.
Like other RPGs, players will grind through encounters for XP to spend on a characters skill tree. Players have a good amount of choice on how they want to build their character, with room for varying play styles. I am sure there is a solved path to minmax each character, but I liked building what I thought was fun without much issue on the Normal difficulty. The diffuclty can be adjusted for those who want a harder journey or who are only in it for the story.
Review
If you are a fan of classic 3rd-person action rpgs, Anima Gate of Memories: I&II Remaster should be in your collection. While there is some roughness, the overall experience is something you have to play through once.
Visuals
The game is a little dark in places, but the overall aesthetic is fantastic. Both games have some terrific textures that often help create the beautiful fantasy you play through. The character and monster design are all very cool, flavorful, and memorable. Combat animation looks good without being overly flashy and distracting. I was actually able to follow what was going on instead of being bombarded with lights and explosions which is always a plus. There are no animated cut scenes, but the moving stills do a fantastic job at telling the story.
Story
Gate of Memories is a fantastic story full of action, adventure, and intrigue. The games do a good job at introduction the world of Anima with properly paced stories that hooked me out of the game. I don’t want to reveal too much and risk spoilers, but it was hard to put them down because I want to know what happens next. What is cool about the bundle is that the stories can be played in any order, but playing them in order will avoid spoilers and close up a few confusing references that may arise. If you play rpgs for their story, Gate of Memories is a fantastic addition to your collection.
Gameplay Loop
While I do love the Gate of Memories story, the combat system is the reason you buy this game. I love the fluid combo system and how good it feels to fight through the many waves of enemies. Every very skill I learned further tailored the combat to a style I found very enjoyable. The game offers a good amount of choice in your build, with enough time to and space to explore what you like. Most importantly, the difficulty ramps at a very good pace. I felt like I had time to learn the game and explore its story without being unfairly shutdown by a random encounter.
Exploration
The game has some exploration, but the zones aren’t a huge open world to explore. Depending on your device, there is a bit of a load time between zones. Nothing unbearably long, but it does break a bit of the immersion. The zones are otherwise look very good, and I had fun trying to get into every crevice in search of juicy secrets. The game does a good job incentivizing explorations with loot and other bread crumbs. Some of the areas are a little too dark and I kept getting lost, but that might be a personal problem.
Performance
I never played the original Gate of Memories games, and can’t compare the performance. I will say, aside for a little clunkiness in the movement, the game runs well. Combat feels fast and fluid, and I didn’t encounter any game breaking crashes. I like that it feels like an older rpg but with enough of a modern pacing to help keep my constantly dwindling attention.
Conclusion
Anima Gate of Memories: I&II Remaster is shaping to be my favorite game of the year without question. I loved flavor and story, and the combat system is fantastic. It really does remind me of the playstation days trying to get through the Devil May Cry games, and that sense of nostalgia is unmatched in my heart. The game plays very good and looks great. It is full of fun encounters and interesting boss fights. Gate of Memories is one of those games that needs to be in every collection for its unique world and solid gameplay. I for one am ready to dive more deeply into the world of Anima.
You can pick up your copy of Anima Gate of Memories: I&II Remaster on Steam or pick up physical copy for the PS5 Amazon Affiliate link.
I was sent a free copy of Onirism to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my content, please share this with your friends and check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do.
Onirism is a is an adorable action RPG out now on Steam.
Story
Bunbun has been stolen, and Carol will do anything in her power to get her stuffed rabbit back. Armed with the worlds most unique and powerful weapons, Carol will fight her way through endless waves of enemies to get her bunny back. Jump through the different zones, master the different genres, and get back what’s yours. How long before Carol and Bunbun can be reuinited?
Gameplay Loop
Onirism is a fast paced action adventure game. Carol travels across an open world, fighting off monsters, and collecting different weapons and abilities to help her on her journey. Combat in this game is a third person shooter, where players have access to a vast arsenal of weapons to choose from. Each gun feels different and changes the combat enough to keep things fresh and exciting. Enemies are all fun and unique, providing enough of a challenge to keep players on their toes. Remember, the game does not save automatically. Players will need to find save points to heal Carol and save their progress. Dying before hitting one of these zones will reset the game to the last save on file. Plan accordingly.
Review
Onirismis a cute and fun game with a lot of spirit, but it is not finished. Although there have been daily updates since I’ve downloaded the game, there is is some noticeable roughness. Sometimes the game will break, other times times you will lose a lot of frames. When the game works well, the game is as addicting as it is adorable.
Aesthetics
The game is a flavorful adventure through childish wonder and whimsy. Each zone is unique with a lot of content to explore. The monsters are cute and creative, with frightening bosses controlling them. The artstyle only adds to the stories playful and silly tone in a way that makes the game incredibly wholesome. It is the game’s art and tone that drew me to the game, but it is the gameplay that does it for me.
Gameplay
When the game works, it is a lot of fun. Combat is fast paced and exciting, the boss fights are creative, and the jumping puzzles are manageable. There is also a good amount of exploration to be done. The problem is the game doesn’t feel finished. There are a lot of bugs and noticeable performance issues that do take away from the immersion. Frames will drop, there is a bit of stuttering, and the game crashed once or twice during my playthrough.
Although there is controller support, the tutorial is only for keyboard and mouse. The game isn’t really optimized for controller at this stage of development. You might have to do a bit of tweaking, but aiming feels bad compared to keyboard and mouse. If you are playing with keyboard and mouse, you might need to do some remapping. On my playthrough, left was mapped to the wrong key by default. It is an easy fix, but it means the game isn’t ready to play out of the box.
While Onirism does feel unfinished, there have been daily patches since I’ve downloaded the game. The devs are hard at work on a game they are clearly passionate about. While the game will need a couple of updates before it can be in a good position, I at least have some confidence that they are working on it.
Conclusion
Onirism is a cute adventure game, and I loved every minute of it. Now keep in mind the game is not finished yet. The roughness is the biggest factor of whether or not you buy this game. If you don’t mind the immersion breaking bugs and performance issues, the game has enough substance and heart to keep you engaged. There is a lot of content to explore, and a lot of interesting ideas to keep the game interesting. But if the roughness is going to be a problem, I would wait for a couple of patches. This might be a very ambitious game, and the devs clearly need more time and support. I loved it, but it can definitely be better.
You can pick up Onirism on Steam. If you are in the market for another janky action adventure game, check out Star Overdrive.
I was sent a free copy of Tormented Souls 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.
The Walker sisters thought they were safe after the events at Wilderberger Hospital, but fate has other plans for them. Thinking they would get to enjoy a peaceful retreat in the mountains, the two sisters make their way to a secluded convent. Unfortunately, what meant to be therapy and relaxation turns into a nightmare. The trip was a setup, and Caroline now finds herself alone in a dark and empty building with creatures lurking in the shadow. With the help of her super natural abilities, and any supplies she finds along the way, she must find her sister and survive what ever darkness chases after her. Can she find her sister and leave this place before it is too late?
Gameplay
Tormented Souls 2 is a 3rd person horror survival game modeled after the classic era of gaming. Players will explore the map looking for clues and supplies while avoiding danger. Tourmented Souls 2 is essentially an unforgiving puzzle game. This is a game where healing and ammo is limited, and being precise, stealthy and efficient is key. The game has combat with enemies that have specific weaknesses. Knowing the weaknesses is key to survival. You can brick your run if you aren’t careful, even on the easier difficulties. If you don’t pick items or do events in a certain order, you are going to have a bad time.
Review
Tormented Souls 2 is a proper nod to the classic horror survival genre. Its horrifying atmosphere kept me completely on edge, while the story and puzzles kept me engaged. The biggest issue with the game is its difficulty. This is a hard and unforgiving game with very little saving. If you want a challenge game with a solid story that will scare you, Tormented Souls 2 is a solid choice.
The Story
The game is a sequel, but you don’t need to play the first game to understand the events of the second. I definitely want to now because I want to know what happens, but I never felt like I lost by the story.
Tormented Souls 2 has an excellent horror story with some great voice acting. As scared as I got with the game, I had trouble putting it down because I needed to know what happened. The pacing is good, and if you can overcome the game’s difficulty, it is long enough to get the job done.
Gameplay
Tourmented Souls 2 will scratch that Resident Evil itch we all get from time to time. The game is a little on the darker side. I think it is intentional, but it does make some parts of the game frustrating. The lack of camera control is also a point of frustration, but it’s fine for telling its story. The game’s difficulty is what makes the game hard to recommend. Tourmented Souls 2 is a dark and twisted puzzle. It is very unforgiving if you aren’t paying attention or if you don’t complete the tasks in order. The game doesn’t offer a lot of save points, so players will have to redo a lot of their progress.
The survival elements add a lot of tension to the game, and if you aren’t careful, a lot of stress. I was constantly low on health struggling to get to the next point, and that is going to turn off a lot of players. If you are new to the game, know that this is done by design. You might need to restart the game if you mess up like I did, so it might be good idea to look up a guide. I don’t like guides because I wanted to be surprised, but having to restart the game because there is literally nothing you can do to progress the game is frustrating.
Conclusion
Tormented Souls 2 isn’t going to be for everyone. This is an unforgiving horror game that can be difficult if you aren’t careful and paying attention. Not being able to save often means there is a lot of repetition, but it also means you can strait up ruin a run. That said, the horror is very well designed. The atmosphere is spooky, the tension is choking, and the monsters are terrifying. I had a lot of trouble finishing this game because it freaked me out, but I also don’t do very well with horror games. Regardless, I liked the story enough to power through. I definitely think I need to check out the first one, but I don’t think it is necisarry. If you are looking for some good survival horror and don’t mind the difficulty, pick up Tormented Souls 2 on Steam.
KiiBOOM sent me the Cybrix29 Gaming Keypad to review for my blog. While I am very grateful for the opportunity, I won’t let sway my opinions. This will be my honest review. Make sure you also check out Elyxirine Pastel Y2K Keycap Set and the Jade75 mechanical keyboard. I will also be using my Amazon Affiliate link where possible. It really helps me out if you click it before you buy anything.
Save big during KiiBOOM‘s special sale from now until November 12!
Table of Contents
What’s in the box?
KiiBOOM Cybrix29
Key/Switch Puller
USB-C to USB-A Cable
User Manual
Features
The Cybrix29 is a 29 key wired gaming keypad that is ready to take on any task. Whether you are looking for tool to upgrade you workflow or just want something pretty to set on your table, the Cybrix29 is a fantastic solution.
Aesthetic
The Cybrix29 has a clean modern design, built to the high quality KiiBOOM standards has set for the industry. The low profile aluminum body not only looks good, but will keep your desk a bit more clutter free. They Cybrix29 is available in three colors: pink, silver and black. I chose to review it in pink, but it was a very tough choice to make.
The three dials give the keypad both its utility and modern flare. The RGB lighting effects helps illuminate your setup. The Cybrix29 features three separate RGB systems that can be easily customized through onboard commands. Each of the 29 keys, the light bar on top, and the acrylic base have separate customizable RGB profiles. Users can change the brightness, lighting effects, speed of the effects, and the color of each profile. As an added bonus, the keycaps and switches are easily swappable for maximum customization.
Comfort
The Cybrix29 promises a comfortable typing experience. The cherry profile keycaps give it its ergonomics, while the duskrise magnetic switches give it that satisfying soft feel. Whether it be a long gaming session or a bit of editing, your hands can rest easy with this powerful keypad.
Performance
The Cybrix29 is KiiBOOM’s ultimate solution for form factor utility. Each of the 29 keys is fully customizable. Each key and dial can be easily remapped or reprogrammed to take on any task. Users can also adjust the sensitivity and actuation of each switch for a more personalized experience. The Cybrix29’s advanced functions like the Snap Key (SOCD) and Dynamic Keystroke (DKS) support give its users a competitive advantage, so long as the game allows it. Don’t get banned.
Most importantly, the keypad’s wired connection give it the high speed, low latency connection needed for competitive gaming. With a very respectable 8KHz polling rate and no battery to slow its users down, the Cybrix29 is ready to master any game or assignment that gets in its way.
Sound Test
Review
If you are looking to upgrade your game, or a tool to help your productivity, the Cybrix29 is the perfect tool for you.
Looks
KiiBOOM is a master of creating aesthetically high-quality keyboards, and the Cybrix29 is no exception. The keypad is very well made with a light weight design that makes it perfect for travel. The colors are all bright and the lettering is clear. The quality of the keycaps gives me confidence that it won’t fade in the near future. The RGB makes the keyboard fun. The colors are vibrant, and the customization options give the keypad its versatility. There is a Cybrix29 configuration for every setup.
My only complaint is that it is a wired connection. I don’t like having too much wire clutter, but it is the price to pay for a high speed low-latency connection. However, it is a price I am willing to pay because this keypad is a beast of a machine.
Performance
If you are looking for a tool to give you a competitive edge or just want a more comfortable gaming experience, the Cybrix29 is a fantastic upgrade. The wire connection gives the keypad its negligible latency. You might need to do a bit of remapping, but the keypad has most of the keys you need for the games you play. I end up remapping a lot of what I play, so it wasn’t a huge deal.
The Cybrix29 features a fantastic out of the box experience, but being able to remap and reprogram the keys is nice to have and easy to do. The adjustable actuation and sensitivity as well as the advanced features (Snap Key (SOCD) and Dynamic Keystroke (DKS) support) make it a very powerful gaming tool. I didn’t feel the need to make any adjustments, but they are available for those who need it. Just make sure the game allows it first.
Although I don’t have a real way to test it, the Cybrix29 has the potential to be a powerful macro pad. The three dials are very handy for editing, and being able to remap everything certainly has its value. If you are looking for a powerful daily driver that looks good and is low profile, check out the Cybrix29.
Comfort
The most important feature of any keyboard is its comfort, and the Cybrix29 is comfortable. The keycaps feel great, and the switches have enough resistance to not only be satisfying, but they don’t create any fatigue. I was able to game for long hours without any hand pain. The sound is loud enough to be satisfying without being overbearing. My wife appreciates that it doesn’t fill the house with the thacking I love so much.
Conclusion
I love the Cybrix29 and it will be my daily driver for my main games. I have it configured just right for Guild Wars 2, and with the new expansion out, I am going to be spending a lot of time in Tyria. A keypad this size is a great option for those who need a macropad to play with, or for those who don’t want to buy a full sized keyboard. The size makes it a functional gaming peripheral, and its design makes it easy to store. It is also a very good for travel, if you don’t want to carry a full sized keyboard. With a bit of tinkering, the Cybrix29 can handle any game and task, making it the perfect tool for those who need it.
You can pick up the Cybrix29 on the official KiiBOOM store. They are currently having a huge sale until November 12, so now is the perfect time to pick up this or any of the other fine KiiBOOM products. You can also pick it up on Amazon through my affiliate link, but it is cheaper on KiiBOOM during the sale.
The folks behind Doomlings sent me the Shadow Puppets Bolster Expansion for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you check out my review for the base game. I’ll also be using my Amazon Affiliate link where possible. It really helps me if you use it before you buy anything.
Table of Contents
Box Opening
What’s in the Box?
Shadow Puppets Bolster expansion is a 40 card expansion that introduces four new species of Doomlings: Deeplings, Glitterings, Moonlings, and Fuzelings. The breakdown:
Doomlings is a quirky little card game about the end of the world. Players take turns building a strong gene pool from cards they pull from a collective deck. Each card has a value and some have abilities that interact with other cards or players. For example, a card can allow a player to draw more cards each round, giving them a slight advantage. Each round has its unique set of rules based on the age or catastrophe card in play. For example, a card can force players to only play a certain color card. The game ends when four catastrophe cards are played and the winner is the player with the most points.
How to play
Games with Denver James has a fantastic tutorial that you should watch before you get started. Make sure you give him a like and a follow.
What is Shadow Puppets
Shadow Puppets is a darker themed expansion that essentially allows players to play trap cards. It allows players to disrupt a players turn, swap cards, and even give away cards. It also introduces the subvert mechanic which allows players to sacrifice Doomlings for points. What makes Shadow Puppets unique is is dark edgy flavor of both the abilities and artwork. The set does have a few demonic looking Doomlings. This is your trigger warning.
Review
The Shadow Puppets expansion brings some surprisingly needed dark humor, with interesting mechanics that only make the game more fun. If you like the flavor of the set and need some more trap cards, go get yourself a copy.
Quality
Doomlings is a high quality card game with some very good looking game pieces. The Shadow Puppets Bolster expansion is no exception. The cards are a little thinner than I am used to, but the art and quality of the card stock is as excellent as ever. I still recommend using sleeves. I may be a crazy person that sleeves everything, but it really makes shuffling the cards easier. You will be shuffling this game a lot, and the sleeves will help preserve the game.
Mechanics
I absolutely love the mechanics for this set. Nor only is each new species flavorful, the interactions it creates are so much fun. I love the fact that at any moment, you can just disrupt a persons turn or strait up ruin their whole strategy. There is a card that lets that lets you swap gene pools. You can build a bad pool on purpose to swap with someone who is actively trying to win and ruin their day. It’s like the blue shell in Mario, but with more control. Of course, someone can just swap hands with you and ruin your strategy. That feels pretty balanced to me.
I really like the ages in this expansion. One lets you draw 3 and discard 2. This creates some very tough choices, but it is always fun to draw cards. The other mechanic lets you swap hands, and this can absolutely ruin someone’s day. If you want a set with a lot of disruption, Shadow Puppets is fantastic.
Conclusion
I love Doomlings and recommend to anyone who wants a fun and simple game to pull out at game night. The game is easy to teach, especially for people new to the hobby, and the game is family friendly. Most importantly, it is very easy to set up and take down. Games of Doomlings are pretty quick, but the interactions make it meaningful.
Now if you’re looking for an expansion, Shadow Puppets is awesome. The disruptive nature of the expansion gives the game a layer of fun I didn’t think it needed. It has definitely earned its spot with the rest of my collection.
Free League Publishing sent me a free copy of the Mutant: Year Zerocore rulebook to review for my blog. While I am very happy for the opportunity, I won’t let it sway my opinions. Make sure you also check out my reviews for Dragonbane and The One Ring.
Table of Contents
What is Mutant: Year Zero?
Mutant is a tabletop roleplaying game about mutants at the end of the world. The game runs on the award winning Year Zero system which is a D6 system where things happen on 6s and 1s. Six is good and one is bad. There are no modifiers. Instead, stats and gear tell players how many dice they need to roll. More dice generally means better odds. Finally, Mutant is a survival game where the world is harsh, people have powers, and starvation is always a bad roll away.
Hook
Before the fall of civilization, Earth existed in a constant state of conflict. War broke out across the globe, quickly turning nuclear. Those smart and rich enough quickly found shelter in secure underground bunkers while others fled into the safety of space. Everyone else either died in the first wave, or had to rot away in the fallout. As the Earth became toxic, many began to mutate and develop powers.This was the next stage of evolution of man, but one that also marked its end. Mutants are sterile, and while there are tales of powerful folk that roam the wasteland, the population is aging towards is final days.
Some survivors band together and form flourishing communities known as arcs in an attempt to recapture what they lost, others turned to the harsh wasteland and let it transform. You were fortunate enough to grow in one of these arcs, and spend your days working towards a common goal. As the years go by, resources start to dwindle and the world becomes a harder place to live. Eventually, you and a promising group are tasked with going out farther than the usual patrol in search of anything that will extend your time on this planet. What secrets will you uncover beyond those walls? What will you bring back? Can humanity ever be saved, or are you merely surviving till your final days?
Gameplay
Mutant is a very easy game to pick up, but has enough depth to keep players engaged. The survival mechanics give players agency, without ever feeling like a chore. The mutation mechanic adds fun flavor that players can explore through their character, and it makes for some fun and interersting interactions. If you’ve ever wanted to be Xmen at the end of the world, pick up Mutant Year Zero.
Resources
Resources at the end of the world are limited. Players will need to spend their time constantly hunting for food, water, and other materials to survive the harsh dying world around them. Resources like food and water are expended every day for survival, but they are also used for healing. Rationing this precious resource keeps a high level of tension for the players. Players can choose to be at full health for the next encounter at the risk of starving to death. The system is streamlined so the bulk of the game is focused on the game rather than resource management, but you can make it more hard core if that is fun for you.
In Mutant, bullets are the most valuable resource after food and water. While players don’t need bullets to survive the wasteland, they are useful currency when it comes time to trade for better gear or materials. Bullets are also used for guns, and no one wants to be short a bullet in an important gunfight. Players will constantly need to weigh the benefits of trading away their bullets, and that will make for some difficult decisions.
Rot
The world rots away under the effects of the lingering radiation. While there are a few clean and hospitable areas left on this planet, there are pockets of deadly radiation spread in between. These areas give players rot points that slowly kill them. The only way to get rid of rot is to rest in a clean area, but those may be far in between during an adventure. The best bet is to avoid rot all together, or find some rot protection over time. Unfortunately, sometimes the only way forward is through a puddle of rot, and sometimes the only drinkable water is contaminated. The problem then becomes finding ways to mitigate the rot, and live with it.
Mutations
You can’t have a Mutant’s game without cool mutant powers, and this book has a very good selection of them. The DM can allow players to choose their mutation or roll for them at a table. I prefer rolling because that randomness gives the game its flavor. Survivors in this world wouldn’t have been able to choose their powers, neither should your players. That said, I’ll let a player choose their mutation if they have a fun idea that won’t kill the fun for anyone else.
As you would expect, mutations give players abilities they can use in and out of combat. Every player gets a mutation point per mutation at the start of each session that rolls over to the next if not used. Mutation points are the resource used to power the mutation. Because mutations are so powerful, this limit is used to balance the game. If the player could use their mutation as much as they wanted, things could get out of hand. Mutations can also backfire. They can explode or work as intended. They can also further mutate the user, leaving them weaker but with a cool new power to use.
Combat
Combat does not get any simpler than in Mutants. Attacks succeed on 6s and fail on 1s. Additional 6s give the user extra boons like bonus damage or the ability to disarm. Additional 1s can mean the weapon breaks, leaving its user defenseless. Weapon and gear do break in this game, and players will need a skilled craftsman for repairs, or enough bullets to buy the replacement.
What makes combat deep is the health and cover system. The way health works means that players will need to think carefully before rushing in. They may not have the resources to heal back, or they can get an injury that affects their performance. Learning how to effectively use the environment in combat is extremely important. Effectively finding cover in a gun fight or exploding a barrel can easily mean the difference between life and death.
Leveling
I love the leveling system in Mutant because it is streamlined and accessible. Players will need to answer the following questions:
Did you participate in the session? (You get 1 XP just for being present.)
Did you perform a Day’s Work for a project in the Ark?
Did you explore at least one new sector in the Zone?
Did you sacrifice or risk something for your PC buddy?
Did you sacrifice or risk something for the NPC you want to keep safe?
Did you sacrifice or risk something to mess with the NPC you hate?
Did you sacrifice or risk something to reach your big dream?
Players get 1xp point per yes, and they level up when they earn a total of five. Leveling means players will get put a point into a skill of their choice or pick up a new talent. This system not only eliminates the guess work you would see in something like D&D, and it allows players to customize their character. Personally, it forced my players to act in ways they wouldn’t normally because they wanted an XP point. Where in a D&D campaign they wouldn’t care if the NPC died, they went out of their way to keep them alive and get to know them. I was not ready to RP as much as I have in Mutant, but I am not complaining.
Other Mechanics
There are other very cool mechanics that make this game unique and fun to play, but I don’t want this post to get too long. I pulled out the most notable that set it apart from other systems I’ve played, but also the systems I’ve liked the most. While I do not currently run a hardcore survival campaign, its nice to play something more bleak and I’ve been enjoying the story that has come from it.
Review
Mutant Year Zero is easily one of my favorite TTRPGs. I love how accessible the game is. It is easy to learn, and this is important for table of busy dads. Mutant also has some fantastic flavor with the mechanics that make for a good story.
Quality
I did get a copy of the physical book, and it is beautiful. The printing is high quality with vibrant colors, and the book is very high quality. I love the comic book style art. It gives the game its distinct personality and the book looks fantastic on my table.
The cover is phenomenal. I love how it draws the attention to the survivors combing a burning crumbling city for danger and supplies. Their nonchalant expressions suggest that they’ve grown used to the wreckage, and remain unfazed by the apocalypse. The worn mismatched outfits fit the flavor of the world, and the colors tie it all together. I love that each character has a hint of their ability showing. It is just enough to make a statement about their power, while still evoking curiosity. Are these good guys? Bad guys? You’re going to have to play and decide.
Story
The corebook has a prewritten adventure, and it is a very good place to start if you’re a beginner or just need a little help. The adventure offers a solid mystery with an interesting hook to get things rolling.
The players start at the arc, with an aging leader and dwindling supplies. They are sent out in search of more, but find hints to the fabled Eden. Eden is a place of abundance, populated by the most brilliant minds to find a cure for mutation. Some say the cure exists somewhere within its walls, the trouble is finding it. Others say its all a cruel joke told by those too dumb to realize it is all over. As fate has it, your players find themselves chasing a legend, and what they find isn’t what they expected.
Adventure
What I like most about how the adventure is written is that it gives players to tell their own story around the main goal. The adventure outlines a meta story, fills it with important NPCs and location, and sprinkles enough clues to create agency. The gamemaster players have the freedom to do what they want. I’ve never had my players more invested in the world building, because we were building our world. We had a session where we just talked about the fake mutant animals that existed in the one zone and creating bits of random lore that carried throughout the campaign. I love that I was not tied down by a dungeon crawl because it allowed us to tell some very cool stories.
Most importantly, I love that my players liked the meta story enough to keep playing through it. I’ve ran modules where I stopped using the source material because my players wanted to do something different within that world. I wasn’t ready for them to start asking questions about Eden and actively working towards it because of how much time we spend messing around in character.
Roleplay
This is one of the games where my players got into unique characters. I think the random mutation forced them to play a character they wouldn’t usually which was very cool to see. It might also help that I ran this game with theater of the mind using Alchemy RPG. The official module for Mutant is fantastic. Maybe the lack of math and battle maps gave players the room to get creative with their roleplay. Whatever the answer, it was a lot of fun.
Theater of the Mind
You can get as fancy as you want with Mutant. You can use maps with intricate terrain and figures, or load up your favorite VTT and do it digitally. Run this game in whatever way is most fun for your table. The system will work no matter what. At my table, we run games through theater of the mind. I’ll use maps here and there, but I like the focus to be the story and the current format works for us.
As a theater of mind game, Mutant is a fantastic system. The year one system makes checks and combat easy to manage, and the mechanics give enough depth without needing much outside aid. If all you have is the rulebook, some dice, and a dream, you are ready to run Mutant Year One.
Survival
Do not be intimidated by the survival aspect of this game. Run this game as hardcore as it needs to be for your table. I run a casual table and would frequently forget to manage resources. There wasn’t enough scarcity, and I didn’t deduct enough resources. I did break weapons and give players rot points, but I wasn’t running the game as intended. That said, the game never felt like it lost any of the survival element. Players were still cautious with their decisions, and scavenging when they could. My campaign, as silly as it was, was still a survival campaign. I like that freedom.
Conclusion
If you want to run a survival campaign with cool mutant characters and have a good amount of freedom to tell a cool story, pick up your copy of Mutant Year Zero. This has become our favorite, and it is going to be hard to switch to anything else. You can pick up your copy of the Mutant Year Zero rule book on the official Free League Publishing website, or on DriveThru rpg if you want to go digital.
I was asked to cover the Nezori demo for my blog. I understand the game isn’t finished yet, and will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.
Nezori is a cute anime themed action RPG planned for Q1 of 2026. The game is essentially a Ys clone with a bit of waifu bait to set it apart. There is a demo available if that sounds like a good time. Don’t forget to wishlist.
The Hook
Atsuko is a young warrior with a promising future. Atsuko is a prodigy with the sword, but a bit too stubborn for her own good. It is this character flaw that sets off the events in this game. When Atsuko learns about a magical hot spring with magical properties that sits on enemy land, she makes it her mission to find it. The springs magical properties would help heal the people in the town, and might even foster a new relationship with the Sothiens.
While there is no direct conflict with Sothiens, there is enough tension between the two nations to spark one. Against the advice of the village elder, Atsuko sets off into enemy land. With her trusty blade in hand, she will vanquish anyone that stands in her way. But what she finds on Sothien land may be a bit more than she bargained for. What will her journey uncover? What truths will she reveal?
Gampeplay
Nezori is a cute Ys clone, with a bit of a social element to pad out the story. The demo only takes players through the first chapter, and some of the missions can’t be complete.
Social Mechanic
Players can take their time and talk to each of the girls in the village. They can give players quests to complete, or are strictly there for a it of world building. They can even join the roster of fighters that will take on the adventure. Each of the girls has a unique style, story, and motivation along with their unique set of abilities. It is up to the player to unlock them all.
Neori will have a meta story for players to go through, but there are a few optional interactions to pad the world. There are side stories and quests that help players learn about the different charactes which can be skipped. Players will need to read through most of the dialogue. While voice acting is in progress for the game’s full release, the demo only has full Japanese voice acting for Atsuko.
The Adventure
Players will load into an area and complete any missions or objectives through action based combat. During combat, players can attack, dodge, use an ability. Each character has their main melee and strong attacks, with unique activated abilities to spice things up. The basic attack charges up the resource used to perform special attacks and abilities. Learning to efficiently dodge, attack, and use items and abilities will be key to surviving the adventure.
Impressions
Nezori is a promising action RPG, but one that needs a bit more work before it earns a recomendation.
Art
The character art for the game is fantastic. Anime fans will definately enjoy the strong cast of waifus on the roster. Each of the girls is unique, with a style that reflects their personality. There is a bit of fan service, but nothing too vulgar. Unfortunately, the art for the rest of the world is a little lacking and I wish it had a bit more substance.
The Game
The game in its current state feels unfinished, which is natural for demo’s at this stage of development. Combat feels a bit janky. The attacks feel slow, and using abilities feels a little clunky. This might have something to do with the minimal amount of animation. This wouldn’t be a problem if the world didn’t feel so empty. The levels are ugly with very little texture to make them pop. Its not a world I want to explore, not that there is much allowable exploration.
I am not a graphics snob. I’ve played minimilistic games I’ve loved like Worldless and Void Sols. Those games worked because while the world was simple, the gameplay was fun. I have no issue if Nezori wants to spend all their money and energy on making cute wiafus and having a minimilist world to fight in, as long as the perfromance is there and combat is fun. In its current incarnation, combat needs a few more tweeks.
The Story
The story is light-hearted, but a bit too cutesy for my taste. I love games with silly stories, Disgae 7 is one of my favorites, but the dialogue in this game can get a little cringey. Some of this may be translation issues, others may be fan service, but it does get a little awkward. If you’re the type of person who likes watching cute girls doing cute things, then the writing shouldn’t be a problem. It isn’t the worst story I’ve ever played through, but it isn’t the reason I am playing this game.
Conclusion
Nezori is an okay action RPG with a few promising elements. I am definately willing to give it a second chance, but it is kind of hard to recomend when you have something like Star Overdrive on the market. But if you like the art and need something to tide you over til the next Ys game, sure. Check out the Nezori demo on Steam and don’t forget to wishlist.
I was sent a free copy of Bye Sweet Caroleto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Bye Sweet Carol is a hand drawn narrative-horror puzzle game that takes players down a long and twisted mystery. It blends fantasy and reality with its Disney inspired art styles to tell a dark and compelling narrative.
The Story
Lana Benton lives in Bunny Hall with a group of other girls as the suffrage movement folds around them in 20th century England. Once a prominent institution where girls learned to be the “ideal” woman, now crumbles and rots with age. Lana and the girls feel the pressure of the oppressive traditions crumbling around them and do their best to get by.
The only light Lana has in her cold and dark life at Bunny Hall is her friendship with Carol. All seems good until the day Carol disappears. Lana suddenly finds herself being torn between two worlds, hers and Corolla, as she tries to find out the truth behind Carol’s disappearance.
Both worlds are full of danger. Although Lana has help, her path won’t be easy. Fight against the encroaching darkness, follow all the clues, and uncover the truth. What really happened to Carol?
Gameplay
Players take control of Lana as they move through the world, looking for clues, and solving puzzles. The game is a 2D side stroller, with the occasional jump scare and quick time event for added tension. As the player progresses through the story, they begin to unlock powers and abilities thanks to their connection to the Kingdom of Corolla. For example, players will get the ability to turn into a rabbit to help them explore the world and solve puzzles. Players can also take control of their allies for additional support. After completing their laundry list of tasks and puzzles, players will be able to find out the truth. If you get stuck, Intoindiegames has a very good guide you can use.
Review
Bye Sweet Carole is one of my favorite games. I love its unique look and feel, and the narrative is fantastic. There are few games that keep it from being perfect, but I was able to overlook them through my playthough. I was fortunate enough to not hit one of the game breaking bugs.
The Art
The art is Bye Sweet Carol‘s biggest draw. I love the classic-style, hand drawn art and the Disney feel. It makes the perfect contrast to the game’s dark story. Behind the cute and wholesome art, is a dark story with a creepy tone that makes it the perfect game for the spooky season. I admire the dev’s ability to make a beautiful Disney-looking game that feels creepy.
The Horror
While I did not have to play this game with all the lights on, it made my heart race. The game has some good jump scares that had me off my seat. The music knows exactly when to change into something more intense to set the mood, and those monsters that chase you are terrifying. There are a good amount of quick time events to player engaged. As someone who is really bad at quick time events, these made the game intense. When the game worked, Bye Sweet Carol is a solid horror game.
Performance
The game runs fine on my Nvidia RTX 3060 and Ryzen 5 5600x. There are a few bugs, and some made the game a little harder, but nothing that was game breaking. At least not for me. I’ve read a few comments that said their game became unplayable, so your mileage may vary. When the story is as good as it is, I am overlook a few bugs to get to the end.
Story
The story is what kept me playing the game. It is a dark and twisted story with a fantastic hook and a great ending. The story does get a little political as it deals with women suffrage. The message is delivered well without being preachy, but don’t play this game if you’re just going to hate on women. To everyone else, this a cool thematic story that deals with loss, grief, and the empowerment of woman. I love the blend of fantasy as a way to hyperbolize and personify the emotions and situations Lana struggles with. Lana’s grief is so powerful that it causes her to dissociate into the fantasy world of Corolla. The blending of the two worlds is very well done, and builds this powerful narrative of grief.
The Puzzles
Most of the puzzles in this game are fine. They are straight forward, creative, and work to tell the stories. Some of the puzzles felt like chore, like having to walk across a map to grab something you forgot because the game isn’t always clear. You are meant to find everything through clever exploration, but there are elements that don’t show up properly and can be easily missed. You might need look up a few solutions, and do a bit of trouble shooting. I never had to restart the game, but I did have to take a few breaks.
Gameplay Loop
The game itself does feel a little bland. There is a lot of walking, and the NPCs aren’t coded very well. NPCs are either godlike and impossible to defeat, or they are dumb. Bugs in this game makes some of the chase sequences annoying. Sometimes, NPCs would pull me out of hiding even when I had done everything right. Other times, I could just trick the NPCs so easily it was like they didn’t exist. Then there are times when I got caught because the input didn’t register. These issues get more apparent the deeper you get into the game. Since the focus is on the art and the story, I guess I can’t expect too much from the game. Just think of Bye Sweet Carole as interactive fiction you have to work extra to unlock.
Conclusion
Despite the game’s flaws, I still loved Bye Sweet Carole. The game has its unique and interesting flare that tells a very important story. It has a cast of fantastic voice actors and beautifully illustrated cut scenes to tell its well written story. If you want to play a cool looking game with a powerful message and can overlook a few bugs in your walking simulator, go pick up Bye Sweet Caroleon Steam.
I was sent a free copy of Unyielderto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Unyielderis a loud and chaotic roguelike looter out now on Steam.
Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?
Content
Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.
Gameplay
The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.
Combat
Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.
Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.
Parries
What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.
Bosses
Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.
How is it on the Steam Deck?
I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.
Review
Playing Unyielderhas left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.
The Art
I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.
The Bosses
I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.
But what truly makes the game hard to recommend is the RNG.
The Guns and RNG
After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.
Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.
Melee is useless
My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.
Conclusion
Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.
If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.