Tag Archives: watch

Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

Monolith: Requiem of the Ancients: A colorful adventure coming pc and consoles early 2024

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If you are looking for an action-adventure game to add to your collection, you might want to look into Monolith: Requiem of the Ancients. I just saw the trailer, and it looks like a fun and whimsical adventure I’d love to go on.  

Monolith: Requiem of the Ancients is a third-person action-adventure game coming to PC, Switch, PlayStation, and Xbox in early 2024. The world of Gliese is threatened by an ancient evil, and it is up to Astor to save it. Play as the young warrior as he explores a mystical world, solves puzzles, fights monsters, and uncovers the secrets that will save his planet. 

I love the cartoonish and colorful aesthetic of this game. I find the art style cute, and the world looks like something I’d love to explore. Aesthetics aside, the combat is what draws me the most about this game. Monolith promises an engaging combo-based combat system, and based on the trailer, it looks well done. I am very curious to see how magic works in this game because the few moments where Astor uses magic left me hyped for the title. I would need to see more before making an informed decision, but what I’ve seen so far has convinced me enough to add it to my wishlist.

Monolith: Requiem of the Ancients has an interesting vibe that I am very much about. I will be following the game closely, but I recommend you add it to your wishlist to stay up to date. 

Obsidian Flames: Fighting Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Fighting types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Diglett

[F] Drilling Head: 30 damage. Discard the top card of your deck.

Dugtrio

[F] Dig: 50 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

Larvitar

[F] Corkscrew Punch: 10 damage.

[F][F] Confront: 30 damage.

Pupitar

[F] Rock Throw: 20 damage.

[F][F] Jet Tackle: 60 damage. This attack also does 20 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Barboach

[F] Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.

[F][C] Mud-Slap: 20 damage.

Whiscash

[F] Rock Wildly: For each [F] Energy attached to this Pokémon, discard the top card of your opponent’s deck.

[F][F][C][C] Land Crush: 140 damage.

Drilbur

[C] Rising Lunge: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Crabrawler

[F][C] Knuckle Punch: 30 damage.

[F][F][C] Magnum Punch: 60 damage.

Crabominable

[F][C] Confront: 50 damage.

[F][F][C] Knuckle Impact: 170 damage. During your next turn, this Pokémon can’t attack.

Klawf ex

Ability: Countering Claws
If this Pokémon is damaged by an attack from your opponent’s Pokémon (even if it is Knocked Out), discard an Energy attached to that Pokémon.

[F][C][C] Falling Press: 100+ damage. Flip a coin. If heads, this attack does 80 more damage.

Toedscruel

[C][C] Beat: 40 damage.

[F][C][C] Double Whip: 100x damage. Flip 2 coins. This attack does 100 damage for each heads.

Koraidon ex

[F] Splitting Beam: 20 damage. This attack also does 20 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[F][F][C] Gaia Press: 230 damage. This Pokémon also does 30 damage to itself

Digimon Seekers: Chapter 2-3: Marvin’s Room

Make sure to check out the official release. If you’ve been enjoying this project, make sure you like, comment, subscribe, and share this with your friends. See you next week!


Only eight members of the Sons of Chaos attend the Operation Infinity briefing. Eiji stares nervously at the seven other avatars around him. He only recognizes Marvin. The rest are strangers who occasionally share idle chatter, but the room is mostly silent.

A large screen suddenly flashes above them and fills with maps, pictures, and charts.

“Our Target is the Nation of X,” Marvin begins. His voice is more stern and serious than it was the day before. “They are a small nation with an almost negligible GDP, but they are one of the world’s biggest sponsors of terrorism. Bombings, kidnappings, genocide, you name it, they’ve done it. Recently, they’ve moved their operations into digital world.” Marvin flips through the slides filled with related news clippings. “A large number of cyber-attacks originate Nation X. Their latest exploit? The digital exchange where they made off with billions of dollars in crypto…”

“That was them?” Eiji involuntarily blurts out, interrupting Marvin’s flow.

Marvin nods. “Yep, it is state sponsored Digimon crime, and it has to stop. Attacks like these will destabilize the market, but more importantly, it goes against the fundamental beliefs we were built on. Nation X threatens freedom in Digital World.”

Eiji takes a hard swallow as the scale of the operation hits him. This was bigger than any freelance job he had ever taken. His hands tremble slightly as Marvin continues his explanation. Most of it goes over his head. Eiji understands bits and pieces, but his nerves become a distraction. Eiji takes a deep breath and tries to remember why he’s there. His breath echos throughout the small dark apartment as he tries to calm himself and focus on Marvin’s words.

“Nation X is using a Machindramon to commit their crimes and pinning it on us.” Marvin throws an image of the metallic dinosaur on the screen. “I don’t think I need to explain why we can’t let that continue.” There aren’t many forces that can take down a Mega Digimon. This wasn’t mission wasn’t going to be easy.

Marvin finishes his explanation. The room remains silent as they look over one another.

“Good, we’re all here,” a mysterious voice says suddenly. “Since there are some fresh faces, allow me to introduce myself. I am Tartarus, and I’ll personally be running this operation.”

Tartarus is here?! Eiji thinks to himself. He tries to recover from the shock an stay professional. He wasn’t expecting to get this close to Tartarus so soon.

“This is a simple mission. We crash their servers and capture the Machinedramon.”

Eiji studies the image of Machinedramon. This Digimon has the power to penetrate the toughest national security. Such a tool has already proven catastrophic in the hands of a small country, Eiji couldn’t imagine what a group of skilled Code Crackers could do with it.

“It’s time we show this dictator his place,” Tartarus continues. “This is a fight for the freedom of the network.”

“For the freedom of the network!” Marvin echoes enthusiastically.

“For the Freedom of the network!” The others repeat loudly.

“No team of code crackers are as unified or powerful as the Sons of Chaos. Soon the world will see that we are a force to be reckoned with. They will see that we are a team that can topple nations!” Tartarus continues charismatically. His voice commanded respect, and those who gathered around him were ready to give it.

One by one, the SOC higher-ups start bringing out their Digimon. Most of them were Cyborg types. Eiji mutes his mic and looks down at his Digimon Linker. “This is it Loogamon. You Ready?” Eiji takes a deep breath as he looks down at his pixel art companion, “Here we go!”

Marvin’s room empties as one by one the members blink out of existence. Eiji scrolls through the options on his linker, stopping on the mindlink option. There was no going back now. Eiji is overwhelmed by a warm dizzying sensation that was growing more familiar.

They were now mindlinked. In the void of Loogamon’s Digicore, Eiji’s heart races. He goes over the mission directives in his head, repeating them like a mantra to calm himself.

Disable the servers, steal the Machinedramon, Eiji repeats to himself. This should be easy right? He takes a small breath to sooth his nerves.

“Loogamon, this is your conscious. You should let Eiji pet you,” Eiji manages in a playfully spooky voice.

“Shut up!” Loogamon retorts smugly. “Get serious Eiji.”

“I’m just trying to lighten up the mood. This can be our pregame ritual.” Eiji says, each word finding a more confident purchase.

“Pregame?”

“It’s something we do to pump ourselves up. Something to do before a big mission like this for good luck.”

“This isn’t a game. I need you to be serious for a moment and watch this.” Loogamon’s tone is stern as he pulls up a video on one of the screens.

Character design/illustration illustrator: malo

Eiji stares at a man strapped to a reclining chair. Wires run neatly from the man and connect to nearby monitors and machines. A neat overlay over the video records his vitals.

“Who is that?”

“He was a hacker that used to work at the DDL. He was one of the institutes most promising subjects. He’s logged more mindlink hours than anyone else, and I think his record still stands. Keep watching, you need to see this.”

The video speeds up. The time stamp makes its quick climb, and Eiji watches the man’s vitals closely. Before he could ask what he was supposed to look for, the man starts convulsing wildly. The man fights against the restraints holding him to the chair, but they keep him from falling to the ground. The medical staff rushes to the man. Eiji watches as their silent screams carry useless instructions. He watches as they attempt to hold the man down in their wasted efforts. After a few moments, the man stops moving. The video cuts as the staff begins unplugging him from the machine.

Eiji swallows hard. “What happened?”

“Their Digimon ran into trouble. We believe the encounter overloaded the mindlink.”

“Overloaded? How?”

“There are limits to mindlink. Those limits depend on the skill of the code cracker, their compatibility with their partner Digimon, and the level of their Digimon. The higher the disparity between these factors are, the shorter the window becomes. If you go above this limit, your consciousness becomes melded to the Digital World. You’ll become trapped here.”

“What do you mean by melded?”

“I don’t have an answer for that. Worst case, your consciousness is destroyed. Best case, you’ll float aimlessly through the vast networks, forever lost in the endless stream of data.

A shiver runs down Eiji’s spine. The answer disturbs him. The cold reality of the assignment hits him like a bullet train. He tries to find his nerve again.

“So what happens to the body?” Eiji asks, knowing the answer.

“It becomes an empty husk.”

For the first time since he took the assignment, Eiji thinks about the stakes involved. He thinks about his body sitting alone in his tiny apartment. How long would it take for someone to find his body? His rent was set up for automatic payments. It would be a few months before his account drained. Would his neighbors complain about the smell? Eiji imagines his corps, rotting away on his bed. Another computer junkie dead from too much gaming.

Eiji shakes off the dark thoughts. It’s too late to think about that. I just have to make sure I don’t pass the limit. Easy Peasy. The speach does little to settle his nerves.

“For your safety, I’ve set another limit to make sure you return to the real world,” Loogamon replies as if reading his mind.

“Aw! You do care!” Eiji teases in an attempt to find his nerve.

“Can’t risk having you melded to my Digicore,” Loogamon says snidely. “I can’t spend the rest of my life with your voice in my head. I’d rather be deleted.”

Eiji lets out a nervous laugh. “Come on, Loogamon. Get serious. Their waiting for us”

The Bridge Curse: Road to Salvation – The creepy looking survival game that is looking to be a solid scary story

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The Bridge Curse: Road to Salvation is a horror game coming to PS5, Xbox, and Switch. No release date has been announced yet, but preorders for the physical copies of this game go on sale on the 15th for PS5 and Switch only. There are also collector editions of the game for those interested in the swag.

Six university friends investigate a well-known urban legend, but what they find is a lot more than they bargained for. The group has awoken an ancient curse. Now they must survive the night as vengeful ghosts hunt for them. Do you have what it takes to solve the mystery and survive the night?

Play as one of the students and try to survive one of the longest nights as you stealthy explore a creepy and immersive setting, solve puzzles, and experience what looks to be a well-presented narrative. The art and graphics look great, the setting looks scary, and the voice acting is fantastic. Of course, this opinion is based on the trailer, but the trailer did enough to creep me out.

I don’t really play horror or stealth games, but this is going on my watch list. Hopefully, I can muster enough courage to play through this game, even if it has to be with the lights on. If you don’t want to wait for the console release, you can pick it up on Steam for $19.99. It is currently on sale for $13.99 until the 13th. There is also a demo you can try if you need more convincing.

Folks looking for a physical copy of this game, you can preorder your copy for the PS5 and Switch on the 13th.

You can also get the collectors edition for the PS5 and the Switch if you are interested in the artbook and a few extra goodies:

  • The Bridge Curse Collector’s Box
  • The Bridge Curse Game (region free)
  • The Bridge Curse Manual
  • The Bridge Curse Original Soundtrack CD
  • The Bridge Curse Artbook
  • The Bridge Curse Numbered Certificate

Obsidian Flames: Psychic Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the Psychic types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Cleffa

[.] Grasping Draw: Draw cards until you have 7 cards in your hand.

Clefairy

[P][P] Slap Slap: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.

Clefable ex

Ability: Lunar Zone
Each of your Pokémon that has any [P] Energy attached has no Retreat Cost.

[P][P][P] Wondrous Moon: 170 damage: 170 damage. Move any number of [P] Energy from your Pokémon to your other Pokémon in any way you like.

Snubbull

[P] Gnaw: 10 damage.

[P][C] Double-Edge: 30 damage. This Pokémon also does 10 damage to itself.

Granbull

[P][C] Confront: 50 damage.

[P][P][C] Wild Tackle: 160 damage. This Pokémon also does 30 damage to itself.

Mawile

[P] Mischievous Crunch: 30x damage. This attack does 30 damage for each [P] Energy attached to this Pokémon.

Spoink

[P] Splash: 10 damage.

[C][C] Ram: 20 damage.

Grumpig

[P] Power Step: Search your deck for up to 2 basic Energy cards and attach them to your Pokémon in any way you like. Then, shuffle your deck.

[P][C][C] Zen Headbutt: 100 damage.

Sinistea

[P] Cold Tea: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.

Polteageist

[P] Antique Collecting: Put up to 2 in any combination of Item and Pokémon Tool cards from your discard pile into your hand.

[P] Pour Tea: Put 5 damage counters on your opponent’s Active Pokémon.

Houndstone ex

[P] Big Bite: 30 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

[P][C][C] Last Respects: 160+ damage. This attack does 10 more damage for each [P] Pokémon in your discard pile.

Obsidian Flames: Water Type Card List and Translations

In preparation for the release of Obsidian Flames, I’ll be sharing the card list in sections by type. Today’s focus will be the water types. Make sure you check out the rest of the previews as well. Obsidian Flames comes out August 11th, make sure you go put in your pre-order at your LGS or TGC Player if you don’t have one. And if you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share this with your friends.


Lapras

[C][C] Hail: This attack does 10 damage to each of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[W][W][C] Freezing Wind: 100 damage.

Buizel

[C] Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Floatzel

[W] Whirlpool Tail: Flip a coin. If heads, put your opponent’s Active Pokémon and all cards attached to it into your opponent’s hand.

[W][C] Waterfall: 60 damage.

Froakie

[W] Try Bouncing: 30 damage. Flip a coin. If tails, this attack does nothing.

Frogadier

[W][W] Strafe: 40 damage. You may switch this Pokémon with 1 of your Benched Pokémon.

Greninja ex

[C] Ninja Shuriken: This attack does 40 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[W][W] Raging Rapids Strike: 120+ damage. If your opponent’s Active Pokémon already has any damage counters on it, this attack does 120 more damage.

Wiglet

[W] Rain Splash: 10 damage.

Wugtrio

[W] Tangle and Squeeze: 50 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.

Finizen

[W] Courageous Evolution: Switch this Pokémon with 1 of your Benched Pokémon. Then, search your deck for a Pokémon that evolves from this Pokémon and put it onto this Pokémon to evolve it and shuffle your deck.

[W] Razor Fin: 10 damage.

Finizen

[W][W] Tail Smack: 30 damage.

Palafin

[W] Jet Punch: 30 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[W][W] Justice Kick: 210 damage. If this Pokémon didn’t move from the Bench to the Active Spot this turn, this attack does nothing.


I am loving the theme for this set, all the cards are so pretty. I’ll be back with the electric types as soon as I can. Don’t forget to subscribe!

Obsidian Flames: Fire Type Card List and Translations

The more I look at the card list for the upcoming Pokemon set, Obsidian Flames, the more excited I get. The cards look so good! The set releases on August 11, so make sure you put in your pre-order at your LGS or TCG Player if you don’t have one. Until then, I’ll be posting the card list and the translations by type. This post I’ll be focusing on all the new fire types. If you enjoy the updates, don’t forget to subscribe and share this with your friends!


Charmander

[R] Heat Tackle: 30 damage. This Pokémon also does 10 damage to itself.

Charmeleon

[R][R] Heat Tackle: 70 damage. This Pokémon also does 20 damage to itself.

Charmeleon

[R][C] Hot Magma: 20 damage. Your opponent’s Active Pokémon is now Burned.

Charmeleon

[R][C] Eruption: 50+ damage. Each player discards the top card of their deck. This attack does 100 more damage for each Energy card discarded in this way.

[R][R][C] Steaming Stomp: 120 damage.

Victini ex

[R] Strafe: 30 damage. You may switch this Pokémon with 1 of your Benched Pokémon.

[R][R][C] Victory Flame: 220 damage. During your next turn, this Pokémon can’t attack.

Litwick

[R] Firebreathing: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.

Lampent

[R] Flare: 30 damage.

[R][C] Alluring Fireball: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 30 damage to the new Active Pokémon.

Chandelure

[R] Burning Chain: 10+ damage. This attack does 50 more damage for each Energy attached to your opponent’s Active Pokémon.

[R][C][C] Heat Blast: 150 damage.

Larvesta

[R] Flare: 10 damage.

[R][C] Take Down: 40 damage. This Pokémon also does 10 damage to itself.

Volcarona

[R] Flame Cloak: 30 damage. Attach a [R] Energy card from your discard pile to this Pokémon.

[R][R][C] Heat Blast: 130 damage.

Eiscue ex

[W][W][W] Piping Hot Block: 160 damage. Discard an Energy from this Pokémon. During your opponent’s next turn, the Defending Pokémon can’t attack.

Charcadet

[C] Light Punch: 10 damage.

[R][C] Combustion: 20 damage.

Armarouge

Ability: Scorching Armor
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Burned.

[R][C] Steam Artillery: 70 damage.


That’s it for the fire cards, I will be back with the water types as soon as I can. See you next time!

Happy Madison’s The Out-Laws is a bland comedy that will leave no impressions

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The Out-Laws is one of those Adam Sandler movies you can skip because you are going to forget you watched it. It isn’t one the worst movies to come from his studio, but it doesn’t do enough to be worth your time. This movie feels like it was made to fill the quota Netflix set for Sander. The result is a lazy, poorly-written comedy that may get a couple of laughs, but not enough to earn its spot on your watchlist. 

Adam Devine, who plays his goofy usual self, is marrying a girl who is clearly out of his league. Days before the wedding, his future in-laws make a sudden appearance and announce they will attend the wedding. But their checkered past catches up to them, and now Adam Devine needs to help them rob a bank to save his future fiance from a crazy gypsy mob queen. Can they rob enough banks before the wedding?

It should go without saying that this movie has no plot. It feels like a series of skits held together by the dumb heist movie and Adam Devine. Most of the gags are unfunny and go on for too long, but there will be the occasional joke that will make you laugh. Not enough to make this movie worth watching, but enough to make it tolerable. There is a lot of singing, lazy jokes, body humor, and Adam Davine being silly to pad out a movie that already feels too long for Netflix. I get the sense that this movie might be better under the influence of marijuana, but even then, there are better comedies you could be watching instead.

The Out-Laws isn’t the worst movie that has come out of Happy Madison Productions, but it isn’t entertaining either. My issue with a lot of original streaming content is that they only exist to pad out a library. The race to create original content comes at the cost of quality, and while they may have the time to make this garbage, we don’t have time to watch it. A lot of the stuff I’ve been watching lately gets forgotten, or it’s so bad I can’t bring myself to finish it. This is one of those movies I’ve already forgotten I watched. It isn’t funny enough to watch again, or good enough to recommend. This movie didn’t break me like others have, but it also didn’t leave much of an impression. You can stream it on Netflix, but your time is better spent elsewhere. 

My experience with Smilegate’s Gotcha game, Outerplane, hasn’t been the best

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I’ve written about Outerplane in a previous post and even voiced my excitement. I enjoy gotcha games and have been looking for a game to fill the void Dragalia Lost left behindI’ve been playing Outerplane since launch, but today I decided to uninstall it. After running out of the free energy you get for starting the game, it becomes a grind I wasn’t enjoying. 

Outerplane is an anime-themed gotcha game for Android and iOS devices. The game has a story, but it is a generic and poorly written isakai anime that doesn’t matter. I gave up on reading it pretty early on. The only real draw this game has is the art style. If you like anime and don’t mind the fan service, this game will have something worth collecting. The problem is that the grind is dull, and you will eventually come to a point where you will need to spend money to get the characters you want. There are probably guides out there to make the grind more manageable and efficient; I suggest you look into those before starting this game. The pull rates for the banners are bad, but that is to be expected for the genre. I can’t tell you how predatory the cash shop is, but there are $30 skin packs which feel steep for me. I am not shaming anyone who buys skins for games. I’ve spent a lot of money on skins over the years. If you think this game gives you a $30 value and the skin pack makes you enjoy the game more, go for it, but I don’t think Outerplanes is worth $30 in its current state.

I found the gameplay to be too simple. The voice acting and animation are fantastic until the novelty wears off, and you realize the game is rather shallow. I encountered some frame drops and stutters in the beginning and while the performance got better over time, there were still noticeable visual issues. None of the issues were game-breaking, but they are worth mentioning. I played on an iPad Pro and iPhone 12 and encountered the same issues on both. 

As far are the combat goes, Outerplane gives the illusion of strategy with its gear, facilities, combo, special attacks, and type advantage systems, but this is all just stuff you’ll need to grind for. If you grind long enough, the strategy doesn’t matter unless you’re doing hardcore endgame content, but good luck getting to that point. I will commend the game for having a nice battery-saving auto battler mode to make the grind more manageable, but it still felt like a job to get the materials I needed to move to the next piece of content. I needed to punch in daily and let my phone idle as my team completed dailies, story missions, and farmed for materials before running out of energy and waiting to do it all over again later. I am sure that spending money makes the grind a little easier, but this game wasn’t fun enough to spend money on. I don’t spend money on Gotcha games. I’m just addicted to the thrill of pulling for a digital character and the disappointment that comes after when I don’t get it. 

Outerplane is made with a specific audience in mind, but I am not included in that group. The game isn’t fun, the story is bad, and the grind is worth the time you put into it. I suggest you skip it because there are better gotcha games out there. You can download the game for Android and iOS devices, but make sure you look up guides. The key to success in any gotcha game is efficiency. 

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