All posts by josechurape

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay

Pathfinder 2E: Wardens of Wildwood – Pactbreaker 1st Impression

I was sent a free copy of the Pathfinder Adventure Path: Wardens of Wildwood 1: Pactbreaker by Andrew White to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. I haven’t had a chance to run the game, but these are my honest first impressions.

What is Wardens of Wildwood?

Wardens of Wildwood is a three-book adventure module for your next Pathfinder campaign. Pactbreaker is the first of the books.

The Greenwood Gala is held in honor of the yearly signing of the treaty between the empire of Taldor and the citizens of the Verduran Forest. The treaty allows for peaceful and regulated trade between the two groups. This Gala is a large festival held leading up to the signing of this treaty, and it attracts people from all over to join in this magical week of revelry.

This year’s Gala is going to be big, and the organizers need additional volunteers. You and your party have been recruited to help keep the peace, but not without enjoying the festivities. The festivities end abruptly when several of the Verduran Forest’s leaders are murdered. It is now up to your party to find out the culprits and return peace to the forest without spilling too muchblood shed. Do you have what it takes?

The Book

The adventure comes in a nicely printed softcover book. The illustrations are beautiful, and the quality is sturdy. You will get a crease in the cover from use, but it isn’t a deal breaker. While hardcovers are always nice, I do appreciate the small form factor. The whole adventure is the size of a magazine, which makes transportation and storage incredibly easy. The included maps feel a little small, but you can cut them out or make copies if you would like to use them. Overall, Pactbreaker is a fine and quality product from our friends over at Piazo.

Impressions

Pactbreaker is the first part of the Wardens of Wildwood adventure path. All three parts are now available for purchase, but I only have access to Pactbreaker at the moment. I’ll be working on getting the other two installments. Stay tuned for that.

Pactbreaker is designed to take adventurers from levels 5 – 8. The idea is to give players access to a character that can make an impact in the world but still has room to grow. I enjoy running level 5 campaigns because players have enough tools to make things fun without being overpowered.

One important thing to note is that you will need access to the 2nd Edition rulebook. While most of the adventure is self contained within the book’s pages, it does not contain the rules. There is a list of supplemental reading materials for additional background and context for the campaign setting, but it isn’t needed. You can run this campaign with just the adventure book and a copy of the rulebook.

I like the flavor of the campaign. If you like woodland fantasy with cool druids, living plants, and ancient turtles, Pactbreaker is a great place to start. The adventure has cool lore, an interesting cast of NPCs, and some neat monsters that can carry into your other campaigns.

The adventure starts with a couple of encounters, but the focus of the first chapter is the downtime activities. I did find the initial encounters flavorful and open to creative solutions. I am sure your players will find a way to break them.

A big part of the first chapter will be spent on gaining influence with the various important NPCs and playing festival games. If you have ever wanted to run a festival in your campaign, the book has a good amount of rules for how to run all sorts of games. While the adventure will eventually have dungeon crawls and combat, your table should be comfortable enough with each other to participate in the festival. I can see this section being the most fun if your players are into the roleplay.

Pactbreaker is a great way to start your adventure in Verduran Forest if you don’t mind running a festival. I don’t think the festival is bad, I’ll be using some of the games in future adventures, but it isn’t going to be a fit for everyone. Once you get past the Gala, the adventure has a solid pace and a decent mystery. It definitely made me excited for part two.

You can pick up Wards of Wildwood: Pactbreaker on Amazon (using my affiliate link) or the official Paizo website for $29.99 ($19.99 for the pdf). If you run games online, you can pick up the official Foundry Module on the official Paizo website for $14.99. If you don’t know what Foundry is, check out my full review.

Life After Pixelborn: My Adventures in Lorcana

Pixelborn has shut down, but my Lorcana journey will not end with it. While it was the best solution for playing Lorcana online, other options remain. Tabletop Simulator is a fantastic program for anyone trying to play their favorite tabletop games online. There are thousands of freely accessible mods available for download, including one for Lorcana. While this solution has its quirks, it is a solid solution. You can also check out untap.in which is a fine FREE browser-based solution for all your TCG needs, but it does require a bit of tinkering.

On an impulse, I opted for physical product. My buddy and I picked up an Ursula’s Return Illumineer’s trove and ran a draft using our pulls. A treasure trove is an 8-pack kit with special-themed dice, a cardboard spin-down counter, and a storage box.

The storage box looks nice, but it feels cheap. It is not surviving any serious wear and tear. The themed dice are nice, but not enough to chase treasure troves. I use the spindown because I paid for it, but there is no reason to use it over the app. I would have preferred buying packs instead. I know that it is always better to buy singles, but we enjoy cracking packs.

Drafting with eight packs is tricky because there aren’t enough cards for a two-color deck. We did three colors instead and reduced the deck sizes to 40 cards. We just shuffled the three colors we liked the best and enjoyed the randomness, but you can play without color restrictions and attempt to build a more coherent deck.

We played over Facetime and I had so much fun, I went and picked up a starter deck. If you’re getting into Lorcana, starter decks are a great place to start. Keep in mind that the decks are a little slow compared to meta decks, but they are good enough to build your foundation. My friend is pretty good at deck building. While he may be running decks he believes are fun, he had access to the better toolset. I still had fun, but now I need to fight to urge to buy more Lorcana.

Lorcana is a fun TCG that you can enter as casually as you like. The game is easy to pick up but with enough strategy to keep things engaging. Games do tend to become this race to 20, but it is a fun race that I enjoy participating in. As a collector, I love the art and quality of the cards. As a player, I enjoy the accessibility. Personally, I like that it gives me an excuse to hang out with a friend I hardly get to see anymore.

If you’re thinking of getting into Lorcana, find a playgroup and do it. Check with your LGS for a scene, or search one out if there isn’t one. I’ll be slowly amassing my collection as I continue to play casually with my friend.

If you enjoy this content, please leave a like, comment, and share this with your friends. If you’re looking for any Lorcana product, like the new Ursula’s Return set, get it at TCG Player using my affiliate links.

Grand Archive Meta Watch: Chicago Regionals Top 4 (06/24)

The Chicago Regional at 401 Kollectibles was this weekend, and it looks the meta is staying firm with Wind Allies Lorraine on top and Wind Tristain and Norm Tera Silvie following close behind. While it is kind of a bummer to see the same old archetypes in the format, it is important to remember that this is a young meta. I am curious to see if there will be any surprises come Ascent Chicago in August.

This time I will be featuring the top 4 decks since the top two are variations of Wind Allies Lorraine. You can check out the full event on Omnidex. I’ll also leave TCG Player affiliate links to the singles for those who need them.

1. Wind Allies Lorraine – Matt #162 (4-0-1)

Material Deck

Main Deck

Material Deck
1 Gwendolyn, Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Safeguard Amulet
1 Sword of Seeking
1 Tariff Ring
1 Water Resonance Bauble
1 Wind Resonance Bauble
1 Smoke Bombs

Main Deck
4 Charged Mannequin
4 Lurking Assailant
4 Manufacture Cell
4 Andronika, Eternal Herald
4 Armored Valkyrie
4 Eternal Magistrate
4 Fairy Whispers
4 Favorable Winds
4 Rallied Advance
2 Reclaim
4 Rose, Eternal Paragon
4 Second Wind
4 Shimmercloak Assassin
4 Stifling Trap
4 Windrider Vanguard
2 Zephyr


2. Wind Allies Lorraine – uwupuppygirlnyaa #101 (4-1-0)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Lorraine, Wandering Warrior
1 Backup Charger
1 Eye of Argus
1 Grand Crusader’s Ring
1 Ornamental Greatsword
1 Poisoned Coating Oil
1 Safeguard Amulet
1 Smoke Bombs
1 Sword of Seeking
1 Tariff Ring
1 Viridian Protective Trinket

Main Deck
4 Deflecting Edge
3 Esteemed Knight
4 Gildas, Chronicler of Aesa
3 Imperial Recruit
3 Inspiring Call
4 Lurking Assailant
3 Woodland Squirrels
4 Aesan Protector
4 Attune with the Winds
3 Dream Fairy
2 Eternal Magistrate
3 Phalanx Captain
2 Rallied Advance
2 Rose, Eternal Paragon
1 Second Wind
3 Stifling Trap
2 Vigilant Sentry
3 Windmill Engineer
4 Windrider Vanguard
3 Zephyr


3. Wind Umbra Tristan – TeamTrueTerry #111 (3-0-2)

Material Deck

Main Deck

Material Deck
1 Spirit of Wind
1 Tristan, Underhanded
1 Tristan, Hired Blade
1 Tristan, Shadowdancer
1 Tristan, Shadowreaver
1 Backup Charger
1 Grand Crusader's Ring
1 Poisoned Dagger
1 Safeguard Amulet
1 Assassin's Ripper
1 Windwalker Boots
1 Shadow's Claw

Main Deck
4 Dungeon Guide
2 Incapacitate
4 Mastermind Scheme
4 Sable Remnant
4 Sadi, Blood Harvester
1 Turbo Charge
4 Corhazi Outlook
4 Dream Fairy
2 Ensnaring Fumes
4 Fairy Whispers
3 Innervate Agility
4 Reclaim
4 Stifling Trap
4 Surveil the Winds
4 Veiling Breeze
4 Windmill Engineer
4 Shadowstrike

Sideboard
2 Incapacitate
3 Reprogram
3 Slice and Dice
3 Arrow Trap
3 Cleansing Reunion
1 Ensnaring Fumes


4. Norm Tera Silvie – Guruthos #327 (3-1-1)

Material Deck

Main Deck

Material Deck
1 Spirit of Slime
1 Silvie, Wilds Whisperer
1 Silvie, With the Pack
1 Silvie, Slime Sovereign
1 Backup Charger
1 Beastbond Boots
1 Quicksilver Grail
1 Covenant of Thorns
1 Gaia’s Blessing
1 Horn of Beastcalling
1 Stonescale Band
1 Verdant Scepter

Main Deck
4 Baby Gray Slime
1 Bestial Frenzy
2 Blissful Calling
4 Dungeon Guide
2 Engineered Slime
4 Escape the Wreckage
4 Forest Cake
4 Limitless Slime
1 Turbo Charge
4 Baby Red Slime
3 Slime Eruption
3 Baby Blue Slime
4 Gather Slimes
4 Baby Green Slime
4 Slimeshield
4 Storm Slime
4 Ethereal Slime
2 Lustrous Slime
1 Slime King
2 Vampiric Slime

Tarisland Launches as the Most Disappointing WOW Killer

I followed Tarisland since its announcement. I got into the beta and played as much as possible before realizing that this alleged WOW killer failed to deliver on its promises. While I vowed never to pick this game up again, I wanted to give it another chance since it had just gone live. After giving the mobile MMO my fairest attempts, I continue to be disappointed.

Tarisland was meant to be the WOW killer, but this claim typically tends to be a buzzword used to aid in a game’s visibility. Such a bold claim is good for a game’s marketing, and it didn’t hurt that Tarisland’s art style is reminiscent of wows. I was drawn to the game because it was a good-looking MMO I could play on my phone. I understand the stigma behind mobile gaming, but sometimes I can’t or don’t want to be in front of my computer. Sometimes I just want to chill on the couch and play games on my phone.

Tarisland started its journey by promising to be the first free-to-play game that wouldn’t be pay-to-win. This promise was broken after their first beta when they introduced their cash shop featuring pay-to-win items. All mentions of this promise were quickly scrubbed from all their media. These events came as no surprise and should have been a huge flag. I kept playing because I was planning to run this game so casually, the pay-to-win aspect would never affect me. I also didn’t feel like the cash shop was as predatory as other mobile games.

Another issue I have with the game is its customization. While the game looks good, character creation is limited to their premade models. You can change their hairstyle and skin color, but these options are limited. The characters are fine, but people who like to spend hours on character creation will be disappointed by the abysmal amounts of choices. I understand that this is due to the limitations of mobile gaming, but why include character creation if all players are limited to the same pool of choices? Why have character creation when there are gender-locked classes? I feel like those resources could have been spent elsewhere, like making better-looking characters.

The story is rather generic and does little to hook its players. Most players will probably skip through the dialogue in their race to the end game, but the dozens of us who want to be immersed in this new fantasy, Tarisland leave us hanging. The voice acting is either lazy and robotic, or missing altogether. I wasn’t expecting a deep compelling story from a free-to-play mobile game, but I expected the story to at least be interesting enough to be engaging.

I wouldn’t mind the lack of the story if the game was fun, but the game is boring. Tarisland feels like a cheap mobile MMO. Combat is slow, clunky, and uninteresting. It felt like I was waiting for mashing buttons and waiting on cooldowns. What few dungeons I forced myself through were boring, and the whole experience didn’t feel rewarding. Once you get past the graphics and aesthetic, the game is pretty shallow.

I took the game’s limitations going into this game. I wasn’t expecting a genre-defining title from the gate, but I did expect it to be fun. Ultimately when it comes down to it, there are better games on the market that deserve more of your attention. You can try it since it’s free, but it isn’t worth your time.

If you enjoy my reviews, please leave a like comment, and share this with your friends. Check out my reviews for the Fifine H9 Gaming Headset and the AM8 Streaming Microphone if you are looking for high-quality, budget-friendly peripherals.

The Dungeons of Hinterberg Demo was fine, but it’s not for me

I sat down to try Dungeons of Hinterberg because I liked the art style. The game features a fun and quirky style that I find soothing. I was also impressed by the bit of gameplay that I saw. While I did appreciate a few of the game’s quirks and gimmicks, the demo didn’t leave me wanting more. In its current iteration, you simply have better options. 

What is the Dungeons of Hinterberg?

Dungeons of Hinterberg is a puzzle dungeon crawler coming to PC and Xbox.

Hunterberg is a popular vacation spot. Its beautiful landscape and perilous dungeons attract brave adventurers from around the globe and provide a meaningful escape from their boring 9-5s. Play as Luisa as she makes her pilgrimage. Can she conquer the dungeons before the end of her holiday?

Impressions

Dungeons of Hinterberg isn’t a bad game. The art style is cool, the music is fine, and the game works. The problem I have with the game is that there are simply better options. As a puzzle game, it isn’t very fun. The puzzles are fine, but they felt like busy work for the most part. Combat in this game felt fine until the novelty wore off and it got stale. It feels like a phone game that got ported onto PC, which isn’t a bad thing, but again, you have better options. My biggest issue is that the tutorial took too long. By the time the game built its momentum, I had already lost interest in the game. 

I know it isn’t fair to judge a game by its demo, but the demo should at least make me want to play more. The Demo is up on Steam, but you have better options. 

Dungeons of Hinterberg releases on July 18 on Steam and Xbox. It will come to day one of game pass, I recommend you wait for that instead.

The Staples You Need for the Competitive Grand Archive Scene

If you’re thinking about getting into the Grand Archive competitive scene, you’re going to be buying some expensive staples. Luckily, you’ll only need a few copies that can easily transfer between decks. Don’t be surprised by the high initial investment. Now you don’t need these staples, but playing without them is a disadvantage because the decks are slower and lack consistency.

As is true with all TCGs, it is always cheaper and better to buy singles for the decks you want to build. Grand Archive has a generous print-n-play function, so you can test for the decks you want to try before committing. That said, there is nothing wrong with cracking packs if that’s how you want to enjoy the hobby. I love cracking packs and will probably continue to do so indefinitely.

I’ve gathered the few of the valuable and expensive staples you’re going to need. Some you’ll be able to use in every deck, but others will be specific to top performing meta decks. I won’t leave prices because of how much the market fluctuates, but I will leave TCG Player affiliate links for the singles. Please feel free to use them. It helps me out. If you enjoy my content, please leave a like, comment, and share this with your friends.

Dungeon Guide

If you’re playing a deck where you need to get to Level 3, you need a play set of Dungeon Guides. Leveling twice is so powerful, and paying one less card for a level 3 doesn’t hurt either. While you can probably get away with filling your deck with floating memory, you’ll never be able to outpace those pesky Dungeon Guides. I would compare prices to the Dawn of Ashes Prelude Starter Kit if you can find a sealed one. The deck comes with a play set of Dungeon Guides and three copies of Dream Fairy, which might make it a better deal. You’ll need Dream Fairy’s for some of the wind decks.

Grand Crusader’s Ring

Grand Crusader’s Ring goes in virtually every deck. If you have a vacant slot in your material deck, you can’t go wrong with including a copy of Grand Crusader’s Ring. It costs you nothing to cast, and you can crack it to draw a card. Drawing cards is never a bad thing, especially in a game where you need to be resourceful with your influence (total number of cards in your memory and hand). It’s expensive, but you only need one copy.

Backup Charger

Backup Charger just hit the format with Mercurial Heart, and it is already proving its value. While you may not need the generated Powercell token or run any automata, you’re going to appreciate the card draw. Card draw in this game is always valuable, and you could always throw in a couple of Turbo Charge if you don’t want to waste the Powercell. This isn’t as much of an auto-include as some of the other cards mentioned on this list, but it is a valuable card to consider when building.

Ghosts of Pendragon

While the previous three cards can be shuffled between deck lists, Ghosts of Pendragon is a little more specific. You can’t run a Crux deck without Ghosts of Pendragon because that card draw for two memory is too valuable to pass up. If you’re playing Lorraine or Merlin, you’re going to need a playset.

Sadi, Blood Harvester

If you’re running Tristan, you need to pick up Sadi, Blood Harvester. Sadi gives you agility on kills and extra preparation counters never hurt. You don’t need to always run four copies, but you’re going to at least want two.

Shadow’s Claw

Shadow’s Claw is the best card in Tristan’s toolset, but it is also the most expensive. Good thing you only need one. With enough counters, you can play it outside of your material deck and your Phantasia can use it for free!

Grand Archive: Supporter Pack 2 Announced and it Looks Good!

After the rousing success of the initial Supporter Pack, Grand Archive is releasing a second! Supporter packs are designed with collectors in mind, featuring unique alts for cards already in the format. This is a great way to boost your collection if you’re participating in any Path of Silver events.

Supporter packs will only be sold at official Grand Archive events, events run by partners, or trade shows. Purchase limits will be placed, hopefully mitigating those pesky scalpers. Anime Expo 2024 on July 4th will be the first time the new Supporter Packs will be sold, and we’ve already got some exciting-looking teasers!

This is a direct-to-consumer product and won’t be sold in stores. This is so that Weebs of the Shore doesn’t take away profits from the local game store. Fans of Grand Archive who purchase the Supporter Packs get to bling out their collection while directly helping the game they love grow. I love what I’ve seen so far, I can’t wait to see the rest of the spoilers. I hope I can find the time to go to an event and get my hands on a couple.

Product Info

  • Each pack contains 3 cards: 2 uncommon cards, and 1 rare (or higher) card
  • Each box of Supporter Pack 2 consists of 8 packs
  • Rarity Distribution (25 card set): 9U / 8R / 4SR / 4CSR
  • MSRP: $30 USD (per box)
  • Foil 1 in 8 packs, CSR 1 in 25 boxes

Cards

Grand Archive TCG: Tickets for Ascent Singapore on Sale Now!

Tickets for Ascent Singapore have just gone on sale and now is a great time to start planning your trip. The 2nd SEA Ascent will be held on September 28th – 29th, so make sure you mark your calendars. I am interested in seeing what the meta will look like by then.

The Ascent events are always a good time for every type of Grand Archive fan. Competitive players can compete in the Path of Steel main event for a chance at some solid pricing, and collectors can compete in the Path of Silver event for exclusive promos to add to their collection. Casual fans can enjoy exclusive merch, and special side events, and get to watch top-level competitive play. Whatever your draw to card game is, you are sure to find it at Ascent Singapore. Get your tickets today!

Sabrina, Spirit of Water Promo!

While the Path of Silver prizing hasn’t been announced yet, we do get to see the promo for the top 16, and it is so pretty! There is some solid cash prize support, but I am most excited about Sabrina, Spirit of Water. The art is so good, and I am sure the quality is spectacular.

If you enjoy these updates, please leave a like comment, and share this with your friends. If you need any Grand Archive product, get it over at TCG Player using my affiliate links! Don’t forget to follow the socials!

Escape Tales: Awakening is Coming to Steam and it Looks Good

Bluekey Games is making the Escape Tales: The Awakening board game into a video game, and it looks promising. If you’re a fan of escape rooms, puzzle games, and narrative driven games where your choices matter, you want Escape Tales: The Awakening on your Steam Wishlist.

Hook

Sam’s daughter has inexplicitly fallen into a coma. Without any other family left in this world, Sam is willing to do anything to get her back. Fate drops “The book of Rituals” into Sam’s life, and now he finds himself in an unprecedented battle against unknown forces. Sam now fights to keep his sanity in the hopes of finding the power to wake his child from her eternal slumber. Do you have what it takes?

What is Escape Tales: The Awakening?

Escape Tales is a popular series of escape room board games. The video game adaptation promises the spirit of the series with features only achievable through video games. Gamers will collect clues, enjoy open exploration, solve puzzles, and enjoy an engaging narrative. The choices the player will matter and result in multiple endings, giving The Awakening some significant replay value. There is no time limit, and each puzzle will have various solutions. The Awakening promises to test a player’s problem-solving skills, moral compass, and decision-making. Seems like a solid deal for fans of the genre.

Impressions

I love puzzle games, and Escape Tales: The Awakening has me excited. What I’ve seen of the gameplay so far has me interested, and the story has me hooked. I am not familiar with board games, but I feel like it’s better to go into a puzzle game blind. I’ll be working on getting my review copy, so stay tuned for that.

Escape Tales: The Awakening is expected to release on Steam later this year, so make sure you add it your Wishlist.