Tag Archives: fantasy

Warhammer 40,000 Rogue Trader is as fantastic as I expected

I received Warhammer 40,000 Rogue Trader for free to review for my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews or the rest of my content, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Rogue Trader is the cRPG you should be playing right now. As the newly appointed Rogue Trader for the Imperium, you must brave the uncharted reaches of space, face its terrifying dangers, and make that money in the process. Face off against heretics, fight off bloodthirsty Xenos, and make the choices that will determine your future. Do you have what it takes to survive the grim-dark horrors of the 40k universe?

Owlcat Games has done it again by creating another game you want in your collection. If you enjoy Tabletop Roleplaying games but need that fix off the table, you can’t go wrong with any of the Owlcat Game titles. I love their Pathfinder games, but Rogue Trader has easily become one of my favorites. I love the flavor of the 40K universe, and I prefer the combat system in Rogue Trader

Rogue Trader is an amazing-looking game. Warhammer fans will appreciate the amount of effort put into creating such an authentic experience. New fans will be left wanting more. The story is a nice dive into a fantastic universe, and I struggled to pull myself away. Everything from the dialogue, the music, and the gore all worked together to create an atmosphere you’d expect from a game set in the 40k universe. 

The gameplay is where Rogue Trader earns its love and reputation. I love playing TTRPGs, and this game provides the perfect substitute outside my weekly sessions. I love that there are failable skill checks and social interactions. I even love that my attacks can fail. The randomness of the dice rolls makes everything more exciting. Most of all, I enjoyed that I could roleplay my character how I wanted. Want to take charge and treat everyone like the lowly scum they are? Want to be an overzealous devoted follower of the Emperor? The choice is in your hands and the choices you make matter. With the amount of customization and choices available, this game has a good amount of replay value.

The combat is my favorite part of this game. I don’t normally like strategy games, but Rogue Trader does it right. I played on normal difficulty and found it perfect for my skill level, but you can get as hard-core as you want. The mechanics are easy to learn, and combat is engaging enough without becoming complicated. But mostly, I enjoyed watching enemies explode.

My only complaint about the game is that some objectives are hard to see. To avoid this, press the tab to highlight all clickable items on the map. This was never a deal breaker, but it is a cruel reminder that I am getting old. 

I loved everything about Warhammer 40000: Rogue Trader. If you are looking for a new game, check out Rogue Trader. You don’t need to be a Warhammer fan to enjoy this game. The story is pretty straightforward, and the game translates any words you might not know in an easy and convenient format. The only downside is that you’ll want to know more about the universe, but there are a lot of great videos on YouTube to help fill the gaps. Keep in mind that there is a bit of reading and random chance involved if that matters to you. Otherwise, Rogue Trader is a fantastic 40k RPG. You can pick up your copy for $49.99 on Xbox, PlayStation and PC via Steam, GoG, and Epic Games.

Realm Protector VR: A Unique take on the Tower Defense Genre

I was sent Realm Protector for free as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Realm Protector is a creative tower defense game for the Meta Quest 2 and above. As a Realm Protector, players build towers to stop hoards of monsters from getting through the portal and wreaking havoc on humanity. Where other games in the genre let you sit back and watch, Realm Protector places players in the towers. Do you have what it takes to keep the realm safe from evil?

Realm Protector’s gimmick is that players can control the towers in a first-person mini-game after building them. While unmanned towers do auto attack, towers controlled by players do more damage. Each tower has a unique quirk for combat. The Ice Tower has a drum mini-game to cast ice spells, which might be a reference to Donkey Kong Country: Tropical Freeze. Arcane lets players blast away monsters with a minigun, the Flame lets players explode them with fireballs, and the Electric tower lets you shock them with chain lightning gloves. The key to this game is to plan accordingly and switch between towers efficiently. 

I like that each level lets you see the monster’s stats to give players a chance to plan their tower placement. I love that selling towers doesn’t ruin you financially. There is enough strategy involved in this game to keep players engaged, but its interactive mechanics are what sets Realm Protector apart from other games in the genre. That said, the game still feels like a tower defense, and unless you enjoy the genre, it’s going to be a hard sell. You’ll enjoy it for what it is, but whether or not you play it for the long term depends on how much you enjoy the genre. 

I like the game, but I enjoy the genre. I find the repetition soothing, but enjoy the change of pace the game brings to the genre. The art is on the cartoony side, but it shouldn’t matter when it runs fine. I never had issues switching between towers, changing upgrades, or doing combat. The strategy involved is a lot more intense than the art and flavor imply, but manageable even for the most casual of gamers. 

Realm Protector is fine for what is, and for $7, you can’t go wrong. It’s a little short, but again, $7. You can pick up Realm Protector on the official Meta Quest store.

Digimon Seekers Chapter 3-11: Hope

I know this is late, but work has been crazy. Make sure you always support the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends. Thank you for reading!


“My real name is Kosuke Kisakata,” the man says, fiddling with the half-empty coffee can in his hands.

Dorumon shoots Kosuke a worried look. Kosuke continues, “It’s only fair you know my real name. I don’t get to use it much these days.”

Eiji bows respectfully. He remains silent as he struggles to find the right words to say. “So…” he begins awkwardly. “Who are you looking for?”

Kosuke sighs as the room around him grows silent. “it all started back in college. In the early days of the Digital world. I was one of the first people to mindlink, but back then it was a much more…limited experience. It was far less precise, and a lot more dangerous.” He takes a sip of his coffee. “I was part of the first people to see the Digital world and…” his voice trails off.

Kosuke clears his throat. “That’s why I became a Code Cracker and dedicated my life to finding…them.”

Something in Kosuke’s story triggers a sudden memory for Eiji. “Black Agumon!” he shouts.

Kosuke nods his head. “Black Agumon was…their Digimon.”

“So your friend has been in a coma all this time?” Loogamon asks.

“Yes. They’re in a special facility overseas.” The room grows silent.

“Suppose you find Black Agumon, can you save the person who went DMIA?” Eiji asks.

“We believe that people who DMIA lose the capacity for self-awareness.” Dorumon answers.

“In theory, the person’s fusion to a Digimon’s Digicore would cause several issues for them as well. If a person who DMIA merely went unconscious, the Digimon would be able to communicate with the outside world. Unfortunately, there is no real way of testing this.”

“And even if they somehow maintain their consciousness,” Dorumon begins, “Leon and Kauchimon fell into the vortex, past the firewall. There is almost no hope of him finding his way back.”

“But there is some hope,” Kosuke says as he flips through the options on his Digimon Linker. He sends some data to Eiji.

“A Syringe?” Eiji says, examining the hologram spinning from his watch.

Kosuke nods his head. “It’s medicine tailormade for DMIA patientes?”

“A cure?” Eiji asks in awe.

Character design/illustration illustrator: malo

“Of sorts. It contains a medical-grade stimulant. In theory, it should peel the human consciousness away from the Digicore, granting the person enough self-awareness to return to the real world.”

“And this works?”

“Well, it was originally designed to extend the amount of time one can safely mindlink. In simple terms, the medicine increases focus. That focus should also bring a person back.”

“That’s awesome!”

“Sort of,” Kosuke continues. “The side effects make it…difficult to get approval. But the trails have shown promise.”

“So giving this stuff to Leon…”

“We can’t give this to Leon’s physical body. It has to be administered to his Digimon, wherever it may be.”

The hologram continues to spin slowly in the air between them.

“Did you come up with this medicine?” Eiji asks.

“No. It came from a lab.”

“What…What lab?” Eiji asks, already knowing the answer.

“Professor Rysenji’s” Dorumon replies.

“But why..why would he give us something like this?”

“We made a deal with the professor,” Dorumon explains.

“What kind of deal?”

“If we share the data, we get access to the vaccine. Simple as that.”

“Are you okay with that Kosuke?” Eiji turns his attention to the silent man across from him. He remains silent for a moment before pulling up a video on a virtual monitor. The video was a security camera feed of a hospital room. The room is full of large tubes filled with liquids, and devices busy measuring vitals. At the center of the group, Eiji could make out the fuzzy image of a young woman.

“Is that the person you lost?” Eiji asks.

Kosuke sighs sadly. “This is the only way I can see her now. We don’t know what will happen if we successfully administer the drug and she regains consciousness…” His voice trails for a bit. “But the drug gives me hope.” He closes the virtual monitors.

“Do you trust the professor?” Eiji asks suddenly.

“Do you not?”

“I do!” Eiji replies without hesitation. “If you two say there’s a chance, that’s enough for me!”

“So can we count on you two?” Dorumon asks.

“What do you say Loogamon?”

Loogamon smirks. “Like I’d let you do this on your own!”

Dorumon chuckles.

“So we’re after Leon and the Black Agumon. How much of that medicine do we have?”

“Just the one,” Dorumon says gravely.

“Cool, I’m sure the professor will give us another after…”

“No. All you have to do is recover the Digimon. The lab will take care of the rest,” adds Dorumon.

“Ok. Simple enough. Do you have a plan?”

Kosuke smiles. “I’m glad you asked. I’ve got a car waiting. Gather your things and come with me. I’ll explain on the way.”

“Right now?” Eiji asks, surprised by the sudden urgency.

“It’s not safe here. The Digipolice will be here any minute.”

“Wait.What?!”

Kosuke nods his head. “Don’t worry, I’ve got a safehouse nearby, but you do need to hurry,” Kosuke says calmly as he walks out the door.

Eiji quickly throws a few things into a bag and chases after Kosuke. Koske is already sitting in the car when Eiji walks out. Before Eiji can get in, Kosuke stops him. “Before you get in this car, you have to be sure about what you’re doing. Once you get in, there is no going back to your old life.” Kosuke waits for an answer as the severity of the situation hits Eiji.

“So what’s it going to be Eiji? Are you coming or not?” Koske asks politely.

Eiji looks back at his apartment. It looks so small from where he stands. He thinks about the life he’s leaving behind. “In that case,” Eiji says, turning to Kosuke, “I’ll have no regrets!”

Eiji steps into the car and shuts the door the door behind him.

Skybreakers is fine for what it is

I was sent Skybreakers for free as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

Skybreakers is an action-packed roguelike available now on Steam. It has cool flavor, cooler art, and a solid gameplay loop. Players must survive against waves of enemies and the occasional boss. There is a story, but you’re mainly playing this game for the combat. 

Players have access to four playable heroes, three of which need to be unlocked. Each character has its unique flavor and playstyle, and I enjoyed them all. Some of them need a few upgrades before they get fun, but I have no overwhelming complaints. Between each round, players can purchase upgrades with resources they earn throughout the round. These upgrades are determined by RNG, but I felt that the RNG is fair. The top-down style makes the game feel like a MOBA but with a focus on combat. Combat is simplified to movement, a basic attack, a special attack, and whatever effects you pick up along the run. 

Skybreakers gets busy with its effects, but it never gets overwhelming or confusing. As simple as this game may seem, there is still some thought involved when it comes to upgrading a hero and moving them through combat. You won’t need to look up guides or keep a notebook, but it won’t be mindless either. 

I enjoyed Skybreakers, but it definitely isn’t something that I can play for too long. While the game is fun, combat gets repetitive after a couple of runs. The RNG heroes give the game some replayability, but they aren’t enough to make this anybody’s main game. You’ll get $9 of fun from this game, shelve it, and either forget you own it or pull it out when you need it. If you’re looking for something simple and fun that doesn’t require much commitment, Skybreakers is a solid choice. 

You can pick up Skybreakers on Steam for $8.99.

Drakantos November Dev Log: Hero Teaser, Mounts, and Pets!

The Drakantos November Dev Log is out, and there are some exciting updates that we need to look at. There was a hero teaser, mount updates, and more pets! Make sure you read the official post for the complete update, and join the Discord to stay up-to-date on this promising-looking indie MMO.

Don’t forget to add Drakantos to wishlist on Steam. The game just hit 100k wishlists, but we can do better! This game looks like a lot of fun and will be free to play. It won’t hurt to try it out. I’ll keep following the game closely in the hopes that there will be some sort of beta soon.

Check out my previous post for more context. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.


Paladin Errant: Zeugladius

Zeugladius gameplay has been teased, and you are going to want to check it out if you like playing tanky characters. His backstory is also up on Discord, so make sure you give it a read. You’ll also get a chance to vote on the next reveal when that becomes available. I am enjoying the lore and can’t wait to dive into the full story.

The devs have made a channell for the game’s heroes for all the lore, art, and animation that gets teased and revealed.


Screenshots and Gifs

There have been updates to quests, assests, and systems which is always good to hear, but we also got some pretty cool screenshots. I might be a little biased, but this game looks so cool. I love the retro vibe it gives off, but there is enough of a modern twist to help it stand out.

Last dev log we learned that we are getting mounts, here we see a nice variety of options. There is also a day and night cycle which is always nice to see. Most importantly, the city and environment look amazing. I am a sucker for good pixel art games, and this is definitely matching my vibe.

We got to see some more animation, and this wyvern looks sick! I love the way it crawls out of the ground and leaves that hole. The way it catches fire and takes flight is amazing. Small details like the flames and ember it releases as it flaps make the beast look even more menacing. I can’t wait to see what they do with the bosses. I wonder if we can ride it?


Pets!

It wouldn’t be an MMO without pets, and we got the cutest little skeleton teased. I am all for pets, and if they are easy to collect, I am here for it. I am sure some of the cooler ones will be locked behind a paywall, but I can’t blame them for trying to make money.

Howl: The Beautiful folktale strategy puzzle game you need

I was sent Howl as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Howl is a turn-based strategy game you can pick up now on Switch and Steam, and PlayStation, Xbox, and Epic Games on January 23rd.

A strange disease spreads through the land, turning anyone who hears it into a violent beast. It is now up to one lone girl to brave the dangers of this new world and find the cure. Fight monsters, save survivors, and forge your destiny. Do you have what it takes?

Howl is such a beautiful game with a unique concept. I am a huge fan of the living ink art style. It reminds me of old Germanic folktales and makes for such a magnificent vibe. It has beautifully voice-acted narration, a phenomenal score, and some neat animations. I recommend you at least check out the demos to appreciate how pretty this game is.

Most importantly, Howl is a fun game with unique gameplay that would make an excellent addition to your library. While Howl does have unique strategy elements, the game feels like a puzzle. 

Each stage has a limited number of turns, actions, and resources you can use to clear the stage and collect all of the loot. Each stage awards players with nodes of light or skulls that players will need to level up the prophet. These upgrades unlock or power up new spells and give you more turns per action. You’ll need these upgrades to 100% clear some stages. 

The action economy is what makes this game unique. Where other strategy games separate hero and enemy actions, Howl combines them. Players have a set number of actions they can perform per turn. They can move a space, attack with an arrow, or use magic. Enemies perform their actions in reaction to a player’s. Players need to queue up all available actions in a turn while guessing how the enemy will react, turning this game into a puzzle. Players must manage their resources efficiently while guessing or memorizing enemy patterns effectively. There is an assist mode that lets you see enemy movements, but it is much more satisfying to solve correctly on your own. 

I loved Howl because of how unique and manageable it is. If you are looking for a beautiful casual experience with enough of a challenge, this game belongs in your library. It looks cool, sounds great, and the gameplay is fun. You can pick up Howl on Switch and Steam today, or wait till January 23rd to get it on PlayStation, Xbox., or Epic Games. There is a demo available for Steam, Switch, and Xbox.

Build your miniature collection with Skinny Minis’ Black Friday sale

Black Friday is creeping up on us, so let’s keep looking at more RPG deals to get us ready for the new year. If you need minis for your next campaign, now is the best time to pick up your collection of Skinny Minis. Skinny Minis are acrylic miniatures that not only look cool but store easily. I don’t play IRL, but I’ve been looking longingly at Skini Minis for a while. I don’t have much space to store 3D minis, so Skini Mini offers a solid solution to a problem I wish to have one day.

If you want to elevate your game or build your collection of miniatures, adventures, and maps, you need to get on this Year End Bundle. The bundle is normally $609.10, but for only $180 you get 14 adventures, 24 battle maps, 296 Skinny Minis, and more!

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. I am not affiliated with Skini Minis, I just think the deal was too good to pass up.


14 Adventures


24 Encounter Maps


296 Skinny Minis


3D Terrain Pieces

Other Notable Deals:

Year End Bundle Group A $105 (Normally $354.45)


Year End Bundle Group B $75 (Normally $254.65)


Game Master’s Starter Bundle $84 (Normally 111.95)


Dungeon Terrain 2 $19.95 (Normally 23.95)


Lovecraftian Horrors $19.95 (Normally $23.95)


Giants $19.95 (Normally $23.95)


Spell Effects 1 $19.95 (Normally $23.95)

Folktale Strategy game Howl out now on PC and Switch

Howl is the game from this month’s Indie World Showcase that I was most excited about. The art style is beautiful, the hook is interesting, and the gameplay seems fun. The game is out now on Steam and Switch fpr $14.99, and will release on Xbox, PlayStation, and Epic Games on January 23rd. I was going to pick this game up regardless, but I was fortunate enough to have been sent a copy for review. I’ll be posting my full impressions soon, so stay tuned for that. 

Howl is a uniquely stylized strategy game with a lovely classic folktale vibe. You play as a deaf girl who must brave the world’s dangers in search of a cure for a disease that ravages humanity. The disease is turning everyone who hears into beasts, and she is the only one who is immune to its effects. She must now fight the beasts that hunt her, save any remaining survivors, and become the hero fate needs her to be. 

Howl isn’t your traditional turn-based strategy game. It plays like a puzzle where you must predict enemy moves and use resources efficiently. Howl seems like a nice change in pace from the norm, and I am here for it. Definitely check it out if you want to add something unique to your library. 

You can pick up Howl now on Switch and Steam, or wishlist on PlayStation, Xbox, and Epic Games. There is a demo available for Steam, Switch, and Xbox.

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Worldless: A minimilistic but Beautiful RPG Platformer

I was sent Worldless as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews or any of my other content, leave a like, comment, follow, and share this with your friends. You can also always buy me coffee. 

Worldless is a minimalistic 2D platformer with unique turn-based RPG combat. You can pick it up on Switch, PlayStation, or Xbox on November 21st, but you can pick it up now on Steam

In a newly formed universe, the forces within it fight to establish order. You’ve awoken in this fight and must brave through this conflict to find your place within it. What secrets will you uncover?

This game is one of the most beautiful experiences I’ve had with a game this year. I love the minimalistic artwork, the vibrant world design, and the atmospheric soundtrack. It is so cool to watch the world change around your character as you move through your adventure. I can recommend this game on looks alone, but the gameplay is also fun. 

Worldless’ gameplay is split into two parts: platforming and combat. I am an awful platformer, but the platforming is manageable. I found the experience rather soothing, especially when paired with everything that makes the game so beautiful. 

Combat is where most of the challenge lies. The combat system is a unique turn-based system you need to experience at least once. Worldless is a lot more involved than your traditional turn-based RPG. On a player’s turn, you can choose between a combination of magic and physical attacks. On an enemy’s turn, you must time your blocks to mitigate damage. Each enemy feels unique, and the game does a fantastic job of providing visual cues to help players time their blocks and figure out weaknesses. You’ll pick upgrades along the way that will give you access to new abilities and powerups, but I never felt like they made the encounters too easy. While some of them are easy, it was so satisfying to beat an enemy that was giving me trouble. 

I got to play an early version of Worldless at GDC and have been excited to play it since. I am pleased to write that I was not disappointed by its release. The game can be a relaxing good time, but there is enough of a challenge to keep things engaging. If you are looking for something different and beautiful to add to your collection, go check out Worldless. You can pick it up for $19.99 on Switch, PlayStation, Xbox and PC. There are also demos available for PC and Xbox if you need more convincing. 

Why you should use Foundry VTT for your next campaign

I’ve started prepping to run my first campaign of Dragonbane and am very excited to try a new system. My group is scattered across the U.S., so we play online through a virtual tabletop. We’ve done theater of the mind and used Roll20, but nothing has scratched the itch for running a game like FoundryVTT. I am not affiliated with Foundry, but I wanted to share my experience with the product in hopes of helping those of you who are still shopping around for something better.

I started with Roll20, and it’s not a bad option, but it left a lot to be desired. I haven’t used it in a while, but when I did, the setup was slow, the client was clunky, and a lot of the cool features were behind a subscription. I did some digging, and the alternatives at the time were Tabletop SimulatorOwlbear Rodeo, Fantasy Grounds, and FoundryVTT

Tabletop Simulator

Tabletop Simulator is fantastic if you play board games. While it is a little clunky, you’ll have access to just about any tabletop you can think of. I’ve used it for card games and Warhammer, but it felt a little too clunky for D&D. I didn’t want to make people buy anything a new program, and some people in my group didn’t have the hardware to run it. 

Owlbear Rodeo

Owlbear Rodeo is free, and a solid choice. It has everything you’ll need to run a campaign, but you’ll be limited in how much you can upload unless you pay the subscription. When I first looked at Owlbear Rodeo, the client was a lot more basic. It looks like they’ve made improvements and added features since, and it looks good. I recommend you check it out for a free alternative. 

Fantasy Grounds

Fantasy Grounds was the VTT I was considering the most at the time. It had official integration of D&D, some cool automation, and a very cool UI. The problem I had with Fantasy Grounds was the price. The license is $149 for the Game Master license, and you have to buy all the books. I already own a few, and I didn’t want to buy them again. You only need the Game Master license to run a game. Players can join for free. You can split the cost with your group, and this option becomes a bit more manageable. This is a solid option if you and your group are playing together for a long time, and want a VTT that isn’t much of a hassle. There is a demo available that you should try before you spend any money. My group was relatively new, and I didn’t want to ask for money.

Foundry VTT

The only option I had left was FoundryVTT, which was new and up-and-coming. FoundryVTT seemed to have everything I needed. I could add walls on my maps for vision, roll in the client, and run it through a browser. With a few modules, I could achieve the automation and customization I wanted for a more manageable cost. FoundryVTT is $50 for a lifetime license. Only one person needs this license to run the game. There is a demo available I recommend you try. 

Your game is hosted locally, so the only limitation is your hardware. If you have a slow connection or computer, you can create your own server through something like a Rasberry PI, or throw it up on one of the many paid server options. I’ve been running it off my computer without issue, but it is something to consider. 

After a lot of research and demos, I took the plunge and bought my FoundryVTT license. I have no regrets. It has everything I need, and it’s only gotten better since. FoundryVTT continues to receive support from its developers and its amazing community. They work tirelessly to add new features and systems to the client. Although D&D seems to be receiving the most love, support for other systems is getting better by the day. There is even official support from a growing list of publishers. With enough modules, you can customize FoundryVTT to be exactly what you need. We use D&D Beyond, and some modules let me import characters and let my players roll from D&D Beyond into the client. 

If you are looking for a new virtual tabletop, I recommend Foundry VTT. The client is easy to use, learn, and teach. Games are easy to set up, and sessions run great. I know there are more options for VTTs now than when I first started. There are some very flashy cool ones out there that deserve some attention, and an official D&D Beyond one that I still need to try, but for my needs, Foundry has been very good to me. I’ll continue to recommend it. 

Now that I am getting ready to run my first game of Dragonbane, I turned to FoundryVTT to make the transition as easy as possible for my players. I am very fortunate and was sent the official module for review, so stay tuned for that. You can pick up the official Dragonbane module for $24.41 from the Free League Publishing website. You don’t need the module to play Dragonbane. Importing everything you need is a simple task, but the module makes it much simpler. The module gives you access to all the core rules. These can be shared and referenced easily through the client. You also get access to the prewritten adventure and everything you need to run it, such as the maps, pre-generated characters, monsters, and loot. When you are ready to run your own campaign, you’ll have access to all the classes, spells, traits, etc. so you won’t have to create them yourself. If you know you’re going to play Dragonbane for a while, you’re going to need to pick up this module. 

I’ll be running my first game of Dragonbane in a few weeks and will be posting my impressions. Stay tuned for that. I’ll be covering a bunch of systems on my blog, so make sure you show me some love by leaving a like, comment, follow, and share this with your friends. You can always buy me coffee.