Tag Archives: fantasy

Evil Wizard is Coming to Xbox and PC

Evil Wizard is coming to the Xbox and PC on May 25, and it might be something to look into if you like classic RPGs. You play as the villain as you reclaim your castle from heroes. You fight bosses, save your minions, and even pet a dog or three. Evil Wizard appears to be a fast-paced, silly adventure that might be a lot of fun. The art is cute, the tone is dark but not without its silliness, and the gameplay looks solid. I love the pixel art and the dark fantasy aesthetic, but I am a bit partial to this pixel art resurgence we’ve been going through. The combat looks pretty solid, especially if you are a fan of the traditional beat-em-ups. I am really digging the magic system and am interested in trying it out. 

A price hasn’t been announced yet, but you can go wishlist Evil Wizard on Steam to get the notification. Make sure to join the official Discord and follow the game on Twitter for all the news! 

art taken from the press kit

Digimon Seekers Chapter 1-5: Thunder is sound of the Police

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you’ve been enjoying this project, make sure you like, comment, follow, and share this with your friends.


There are two major ways to obtain Digimon. The first is by capturing them with a special AI tool. The other is by hatching them from eggs known as Digitama.

Digimon aren’t like the animals we are familiar with. Digimon have no gender, and don’t reproduce. When a Digimon dies, it leaves behind data. Think of this data like a Digimon’s soul. This data moves through the Digital World and becomes a new Digimon somewhere else. It’s sort of like reincarnation, but there is still a lot we don’t know about Digimon ecology.

It’s night. The dark sky is full of stars, and there is a stillness that echoes over the ruins. A closer inspection of the sky reveals that the sky isn’t full of stars but the flowing data between the interconnecting networks that exist above the firewall.

Below this sky sit ruins covered by mounds of garbage. Between it sits a putrid rotting sea of rusted sludge. It breaks against a shore filled with sand of a similar color. Bubbles form on the surface and pop, releasing a vile odor into the air.

How did this land become so rotted? A theory suggests that data from the real world accumulates here and poisons the land. Without natural defenses against this foreign data, the land is left to decay.

Ill intentioned men roam within this rotted canvas, but so do the police who exist to stop them.

A schematic of the area appears on the virtual monitor. Below it, the words “The Last Coast” blink in a simple font. Whoever named it had an odd sense of humor. In recent years, it’s become a hotspot for poachers. Digitama sometimes wash up on these bloody shores, and they can sold for a decent amount of digicoin on GriMM.

The police radio crackles “We have a suspicious Digimon in sight!”

A red dot appears on the virtual map. It’s an unidentified Digimon.

“Tamahime here. Continue the search with caution”

“Understood. Looks like…an Espimon, child, cyborg, virus type”

Tamahime watches the screen as the video from the search team starts to come in. “Got it, so it’s like a Tin toy?”

The Digimon looks like a retro robot toy. It has a large domed head like a snowman with long metal robotic arms. It propels through the air on the rockets it has for legs.

“Four bodies total” the voice reports

“We’ve got code crackers. These bots are toast.” Code crackers loved using Digimon, and Cyborg-type Digimon are the easiest to control. These Digimon were sent here with the commands to search the area for Digitama. If this were a real server, the Digimon would be looking for secrets or personal information. Here, the code crackers are looking for scraps.

“How many Digitama did you get?” One of the Espimon asks.

“Only one so far” the other responds.

The culprits don’t know their chat room has been hacked. The police listen in on the conversation. The voices are young. They must be kids in high school. To them, it’s probably just a game. A way to practice. The first step to becoming real code crackers.

“What are you going to do deputy leader?”

Satsuki Tamahime analyzes the virtual map as the team waits for her orders. Police can’t pick and choose which criminals to go after. “Arrest them”

Ten green dots move quickly surrounding the unsuspecting Espimon.

“Jam their coms. Commandramon squads move in. Cut off their escape”

Many voices reply in unison, “Understood!”

The Espimon continue their search. Their code crackers wouldn’t be aware of the ambush either. They most likely don’t even know where their Digimon are. The only thing the code crackers see are crude pixel images on simple LCD screens. But the police have more advanced tech than the rudimentary Digimon Docks the code crackers use. Satsuki can see everything through the eyes of her Digimon.

“How dare you?! How dare you code crackers come here?” Her warning rings. The Commandramon stand up, and the Espimons find themselves surrounded.

Commandramon (child, cyborg, virus type) are standard issue for the DigiPolice. They look like dragon men. They wear helmets and body armor with the word “Police” written on them. Each Commandramon carries an assault rifle. Commandramon’s skin emits an electronic camouflage that lets them blend into their surroundings. This allows them to approach undetected. All that was left to do was to make the arrests.

“Who is that?” asks one of the panicked code crackers.

“It’s the DigiPolice. Run!”

It is too late. Satsuki continues, “Stop resisting. There is no escape. We already have your schools and names. There is no escape”

“Arrested? On what charge? We’ve done nothing wrong” one of the voices responds.

“You are in violation of the Unauthorized Computer Access Prevention Act, the Basic Network Act, and the Digital Vandalizm Prevention Act, and for the Poaching of Digitama!” Sastuki says bluntly.

“The Japanese police don’t have jurisdiction in the Digital World”

Satsuki sighs. Her Digimon, who had been hiding underwater, surfaces.

Squeeeeeeee!!! The sirens blare. The red patrol lights start to rotate. The Epsimon tremble at the sight.

Satsuki continues “you are all Japanese citizens and as long as you are committing crimes, you are going to be in trouble with the Japanese police”

The Espimon press a red button on their belly and vanish in an instant. Vanishing magic? No. It’s their AI defense protocol. Optical camouflage.

The Commandramon fire at the space where the Espimon were, but the bullets find no target. They slip past the police unnoticed.

‘Mekanorimon” As soon as Satsuki gives the order, two large robots appear behind her.

Mekanorimon stand larger than the fleeing Espimon and the Commandrom they served with. These are the DigiPolice’s special purpose vehicles. Each Makanorimon has a Commandramon piloting it.

A twinkling beam erupts from one of the Meknorimon, grazing one of the Espimon. It erupts into a flurry of sparks as its camouflage dissolves. The Espimon falls onto the beach. The remaining three Espimon continue to flee, unaware that they are now visible.

“Don’t let them get away. Fire!”

“The weapons are still charging. We won’t be able to catch all of them” the Mekanorimon unit responds.

Petite Impulse

Suddenly, a bolt of lighting crashes into the rusty coast between. The bolt of lightning catches the police off guard.

“The Espimon?” a confused voice reacts from the radio.

One of the Espimon is left blackened, melted under the lightning’s heat. Bolts of lightning come down for the remaining two.

“What’s going on?” A new marker appears on the screen. It sits there, motionless.

A yellow Digimon stands over the deactivated Espimon. “Is that..Pulsemon?”

Character design/illustration illustrator: malo

The Commandramon squad points their guns.

A voice comes in over the police radio “Looks like you just got beat by the hacker Judge!” says a familiar voice.

“Orders?”

“Judge!”

Pulsemon glances at Satsuki’s Digimon and blows her a kiss before turning into a bolt of lightning and disappearing into the sea of networks.

“God Dammit!” Satsuki bangs her fists on the table.

“Squad leader?” The Commandramon wait for orders. Satsuki shakes in anger.

“We’ve got the Espimon and Digitama. We’ll leave the rest to the police.”

“And the Pulsemon?”

“Leave it. You can’t catch him anyways. Pack it up. There’s no overtime.”

“Yes Ma’am….Huh?” The radio goes silent for a moment. “The Digitama. They’re gone!”

Game Review: Strayed Lights

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I was sent Strayed Lights as a review code. I am very grateful for the opportunity, but I will be sure to keep my review honest.

Strayed Lights is the most beautiful adventure game you can play on Xbox, PlayStation, Switch, and PC via Steam, GoG, and Epic Games.

You play as a being of light and darkness as they go on an adventure of self-discovery and personal growth. You must travel across a dream-like landscape and face off against deadly monsters. Do you have what it takes to complete this journey?

This game is by far the prettiest game I have played by far. I spent too long admiring the wildlife, enjoying the colors, and appreciating the composition. And the music? This game has a soundtrack that will be winning awards. I cannot express how perfectly this soundtrack was composed to elevate this already stunning game to the experience that should be mandatory for all gamers. I see the word atmospheric thrown around a lot to describe games, but Strayed Lights has finally given the word its proper definition.

1 / 7

Exploration in this game is fantastic because the world is beautiful, but the combat is what makes this game fun. Battles are fast-paced and engaging. You have your traditional attack and dodge action, but the parry sets this system apart. Your character can swap between two colors, but monsters can swap between three. Matching your color with the monster’s while you complete a successful parry heals your character and fills your energy bar. Combat becomes this elegant dance as you learn when to attack, dodge, change color, and parry till you meet the win condition. This system kept combat feeling fresh, even when I learned a monster’s attack patterns. 

Finally, I need to mention the game’s story. Strayed Lights has a fantastic story. You get to watch your character grow as it makes its way through the world helping others from the darkness. There is no dialogue, but it isn’t necessary. I am blown away by how much narrative exists without the use of words. You aren’t killing monsters, but rather helping other beings of light get rid of their darkness. I loved watching the different ways the main character heals the monsters. Each time you heal a monster, the character will grow from the experience. You will see the main character complete a full life cycle, and how that growth manifests into the world is something you need to see to appreciate.

I can’t stress how much you need to play this game. It is a beautiful and unique adventure game that deserves your attention, even if you aren’t a fan of the genre. It has a great story, beautiful art, fantastic music, and fun gameplay. Strayed Lights is $24.99, which is a great price for what you are getting. You can pick up Strayed Lights on Xbox, PlayStation, Switch, and PC via Steam, GoG, and Epic Games.

Unveiling Dragonbane: A Swedish RPG Gem with Stunning Art

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I’ve been playing  Dungeons and Dragons for a couple of years as a player and a DM and have enjoyed every minute. I have made some great new friends, and I look forward to hanging out with them every week. That said, there have been times in my D&D career when burnout has gotten to me. This burnout has made me curious about other systems. Sometimes just I want to live in a new system for a session or three to keep things fresh. Over the years, I’ve researched a few systems to sprinkle into our sessions. This time, my search brought me to the classic Swedish RPG Dragonbane

What first drew me to this system was the beautiful art style. If nothing else, you need to look up this system to appreciate the artwork. The system looks simple enough to pick up quickly, and it has an interesting parry/dodge mechanic that could make combat more interesting.

2 / 7

If you want to play Dragonbanethere is a free QuickStart guide you can download with the basic rules and even a short adventure you can run. You will not have to enter any payment information if you order it through the site, but the delivery does take a couple of minutes to get to you. I suggest you get a copy directly from Drivethrough RPG instead.

You can preorder the core set from the official site for $53.93. For this price, you’ll receive a copy of the rule book, an adventure book with 11 adventures, a set of dice, five pre-generated character sheets, five blank character sheets, a double-sided map, custom treasure cards, and cardboard standees for characters and monsters. People who preorder will also get immediate access to the PDF of the rulebook, so you can start playing immediately. The core set has everything you need to get you hooked for a very reasonable price. You can convert the pricing on the store page to your local currency but not the cart. A quick Google search should remedy this. They do ship to the US, but I am not sure about anywhere else. The shipping cost was reasonable if I did the conversion correctly.

Dragonbane looks to be a solid system if you are looking to get into a new TTRPG. I will be trying to get my players to join me on this adventure, will you be doing the same?

Make sure you follow the socials to stay on top of all the news: Twitter, Facebook, Instagram, YouTube

Portal Fantasy Beta Impressions

I’ve written about Portal Fantasy in a previous post where I discuss my impressions of the game and Web3 gaming. Since then, I was given beta access and have had a deeper exposure to the game.

Portal Fantasy is a pixel art monster capture MMO coming to your favorite browser. While Portal Fantasy will have some Web3 features that will require a digital wallet, the game will be free to play. The beta is only available if you have a digital wallet, but setting up a wallet is very easy if you follow these instructions. Access to the beta isn’t guaranteed, so make sure you follow the game on Twitter or join the official Discord for news on when keys will drop. They hold regular contests and competitions for beta keys, so make sure you check in regularly.

The beta has you play as an adventurer who must travel the land catching porbles and completing quests. There is a story, but I recommend you go read the official webcomic instead. The story quests follow the same story as the comics, but the webcomic has a bit more flavor. I love the art for the comic, and the story is a lot darker than I expected. Reading the comic isn’t necessary, you will get the same story if you play through the game, but I appreciate the attempt at making the IP more than just the video game. 

The game plays more like an RPG than a traditional Pokemon game. Catching, trading, and healing porbles play similarly to Pokemon, but the combat feels more like a traditional RPG. Each porble comes with unique abilities, but in battle, you only have access to the basic attack until you can generate enough mana to cast stronger abilities. Type advantages do matter, so make sure you learn them as soon as possible. I will say that the initial grind is a bit steep. In the early part of the game, I kept having to pop potions or run back to the fountain in the main town to heal my Porbles. If you’ve played any grindy JRPG or even the original Pokemon games, the grind isn’t bad. 

Outside battles, you will be traveling to unique lands and solving puzzles. The puzzles are manageable, and the different ecosystems are unique. every location has its flavor, and exploring them was relaxing. When the architect class releases, players will get a chance to design their own maps, quests, and bases. I am very excited to see what the community will come up with.  

As far as the performance goes, it ran pretty well for a beta. It is unfair to talk about the bugs and other issues because the game isn’t finished yet. I will, however, commend the dev team for its diligence in fixing bugs. Bugs I would encounter one day would be gone the next. I tried repeating to break this game and found that it wouldn’t always break the same. It is clear that the game still needs work, but I have faith that there is enough passion, love, and diligence to get it done. 

The art style gives me Scott Pilgrim vibes, and the porbles are cute and cool enough to make me want to collect them all. I like that the game plays on a browser because players won’t need an expensive machine to run the game. I am always in favor of games that don’t limit access to those who can’t afford it. It reminds me of the time when the only source of gaming I could afford was on the library’s computers. I know that this design choice was made to accommodate the Web3 side of things, but the resulting accessibility is a huge pro for me. 

Portal Fantasy will have NFTs, but they are entirely optional. Porbles will be mintable and the game’s license will be an NFT you can purchase for $19.99. With a license, you will get a unique avatar to play and some to-be-announced quality-of-life bonuses, but nothing pay-to-win. If you ever choose to exit the game, you can sell your NFTS and make back some of the money you spent on it. I wouldn’t go into any game with NFTs thinking you’ll turn a profit, but it is nice to have the option to transfer assets when you’re done. 

Gamers might dismiss this game because of the negative connotations surrounding Web3. While I understand the position, it is becoming invalid. We have entered the Web3 era of gaming, and there is no going back. Big companies have been slowly implementing these changes and will continue to do so. If you think about your gaming history, you have already purchased digital assets in the form of skins or digital licenses. The only difference between the skin you buy for your League of Legends character and an NFT is that you can’t sell your skins when you no longer want to play League. I am not here to sell you NFTs or even on Web3, but I do want to dismantle some of the apprehensions. It’s time to accept Web3 as the future of gaming. But before you dive into any game, make sure you do your own research. 

So what do I think? I enjoyed my time with this game. I enjoy the lore and world, the art is cute, the music is fantastic, and the gameplay is relaxing. This might change for the PVP side and end game, but I wasn’t able to try either to be able to speak on it. I’d say that if you’ve enjoyed classic Pokemon or RPGs, you should look into this game. It certainly has potential. Make sure you follow them on Twitter and Discord to keep up on all the news, but in the meantime, go read the comic and get hyped. 

Digimon Seekers Chapter 1-3: Digimon are Alive

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you enjoy this project, please make sure you like, comment, follow, and share this with your friends!


Eiji finds himself in a domed room, staring at a massive hologram of networks swimming around his head. He stood surrounded by game servers, social networks, and cat photos, all presented to him in almost tangible clumps of code and data. The professor smiles as Eiji is left speechless by the impressive display.

Before them, a hologram produces a map of a strange yet familiar looking world. While not the best rendering, it was beautiful nonetheless. It was a world separated by distinct biomes. A world with islands and continents. Mountains and oceans.

“Welcome to the Digital World,” a warm mechanical voice begins. “A world that exists outside the sea of networks. A world inhabited by digital monsters known as Digimon.” Suddenly a new hologram begins to materialize before Eiji. At first glance, the monster looks like a frog or rather a tadpole on the verge of becoming a frog. The creature is green with black stripes that make it resemble a watermelon. A dorsal fin runs down its back. A single sharp claw stems from its arms and legs, and its tail rests lazily behind it. Sharp exaggerated fangs spill out of its mouth and its red eyes stare down at Eiji.

Below the Digimon, words apear reading “Betamon, child, amphibian, virus type.

“Digimon are living AI” the recording continues.

Living AI? Eiji thinks, Is that really possible?

“Digimon can resemble living, mythical and theological beings. They can take the form of mammals, plants, insects, machines, and even gods” The hologram cycles through visual representations to aid its explanation. “Digimon can evolve. Throughout its life, a Digimon will exist in one of five stages. Baby, child, adult, perfect, and ultimate form.”

“Digimon are our way of interacting with the digital world,” Professor Ryusenji chimes in over the recording. “This new world suddenly appeared on our network, and it has since helped prop up humanity. Digimon have played an important part in revolutionizing society. The application of Digimon as AI tools has lead to remarkable discoveries in different fields like software development, cryptographic security, and even medicine.” the professor is unable to hide his passion. 

“However” he says in a sudden change in tone. “There is a lot we don’t know about Digimon or the Digital World. Most people don’t even know it exists”

The dome begins to vibrate as an electric buzz begins to fill the room. The images in front of them disappear.

“Even if they did” the professor continues “they wouldn’t understand. Most people aren’t ready to understand.”

The dome continues to shift around them. Suddenly, the pair find themselves inside the cabin of a passenger plane. The flight is full. The engine roars as it carries the plane over clumps of clouds.

“There are two sides to this new world. While Digimon have been instrumental in important scientific advancements, there are people who will misuse them as weapons…” the professor’s voice trails off.

The scene starts to play around them. One passenger films the cabin with his smartphone. In the seats next to him, his wife and daughter sleep soundly.

BOOOOH!!!!

The serenity of the cabin is suddenly interrupted by a deafening roar. Eiji is startled by the sudden outburst. The cabin erupts into chaos with a sudden flood of noise followed by an ominous silence.

ROOAAARRRRRR

The scene starts to go dark as the camera begins to shake violently. An alarm starts to sound as the oxygen masks come down. Panicked screams mix with the confusion and….

Eiji averts his eyes. He can’t watch anymore. Tears start to fall from his shut eyes as the scene continues to play around him. The airplane begins to lose altitude. It crashes through clouds and falls out of the sky.

Character design/illustration illustrator: malo

Eiji follows the professor to his lab. He tries to shake off the sadness of what he saw and get serious.

Inside, it looks like an ordinary university laboratory with tables filled with parts and unfinished gadgets. On the wall are shelves crammed with tools, materials, and cardboard boxes. One of the walls is made of glass, revealing an empty hallway. The two are alone except for the occasional whirling of machines.

Ryunsenji inspects the palm-sized gadget Eiji brought with him. A Digital Dock. “Wonderful,” the professor says as he inspects the device. He is visibly impressed by Eiji’s work.

Ryuesenji connects Eiji’s dock to the lab’s equipment. The Digimon Eiji captured appears in a hologram. It is a familiar tailed frog-like creature.

“A Modoki Betamon, just as I requested. Look at how beautiful and gentle it looks” Ryunsenji smiles widely as he continues to study the creature.

Eiji scoffs at the remark “It took four Tyrannomon to capture it!” Eiji sets his belongings on one of the tables.

Ryuensenji continues to study the Betamon “wow, sounds rough,” he says flatly.

Eiji remembers the fight. The cornered Betamon fighting back furiously, the shockwave emitted from the creature’s dorsal fin, and the Tyrranamon lost in the process.

“This Betamon is different from the others,” Eiji begins his appeal.

“How do you mean?” Ryusneji seems miffed. He looks at the Betamon “Oh. You don’t know the difference between Betamon and Modoki Betamon?”

Eiji shakes his head in embarrassment. He didn’t like disappointing his clients. “Umm, is it the color?”

“That’s it!” the professor exclaims “so you do know the difference. I’ll make sure you get a bit of a bonus with your reward”

“Thank you so much!” Eiji’s mouth begins to water at the thought of meat for dinner. It’s been a while since he could afford meat, or any food really.

The professor seemed satisfied. He begins to transfer the Modoki Betamon data into the strange device.

Ryusenji turns to Eiji and asks “I’ve been meaning to ask. What did you think of our little experience from earlier?”

“Earlier…” Eiji shakes himself from his meat bowl dream “Oh you mean the video in D4? It was amazing!”

“That was a promotional video for our planned Digimon Land. The idea was to sell Digimon as characters to the general public to help educate them on the Digital World.”

Eiji’s imagination begins to race with ideas for the Digimon AI “I especially liked the bit about Digimon being AI creatures. If I were a kid, I’d be hooked!”

Ryunsenji shakes his head as he turns his attention to Eiji. “You don’t understand,” his hand lands on Eiji’s shoulder “Digimon are alive.”

Digimon Seekers: Chapter 1-2: Abadin Electronics

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends!


Tokyo University of Electrical and Computer Engineering is a world leader in research and innovation. The school started as a government-funded program in an effort to promote the advancement of science and technology for the benefit of society. Despite being a newer institution, the universe has earned prestige through its advanced research in the field.

The campus is also home to the world-renowned Abadin Electronics Corp (AE). AE leads the industry in electronic terminals, network equipment, and fabless semiconductors. The site is also where you find the Abadin Electronics Lab (DDL), a world-famous research and development lab.

Character design/illustration illustrator: malo

Eiji walks into the DDL to find a bare room with only a reception desk and a small metal bench sitting across it. There are no visible logos or markings to suggest the building was connected to AE except for a large display mounted on the wall. The display loops peaceful videos of nature to serene music, occasionally ending in one of Abadin Electronic’s promotional videos.

“Abadin Electronics Corp, discovering the impossible” the video trails off. The line makes Eiji smirk as he continues to make his way toward the front desk. The cute girl behind the desk watches Eiji suspiciously. She is shorter than Eiji, with thick short hair tucked at the collar. She is dressed plainly in her receptionist’s uniform.

Before Eiji could say a word, the girl says and says, “This is a research facility, if you are looking for the school, it’s out those doors and to the left.” It was a speech she’s made too often.

Eiji is dressed in his usual casual attire and looks out of place amongst the well-dressed professionals that occasionally walk around him. He can’t help but feel out of place. He smiles warmly. “Hi there. I have an appointment. Do you want me to sign in?”

The receptionist studies Eiji for a moment before handing him a tablet. A camera stares down at Eiji as he picks up the tablet and begins to fill out the form. The receptionist looks confused and slightly annoyed by the information as it appears on her screen. “Your name is Fang?” she asks incredulously.

“It’s an alias. I use it for work”

” Are you in streamer?”

“No”

Fang is Eiji’s code name. Most code crackers use them on the job. It was to keep anonymity in a field that wasn’t always on the legal side.

“Please use your real name,” the receptionist replies flatly.

Eiji updates his information on the tablet before setting it down. “Is that all you need from me…” Eiji reads over her nameplate “Hatsune?”

Hatsune turns to her computer and begins typing away. “Don’t be so casual.”

“Sure thing…Hatsune”

Hatsune’s temples give an involuntary twitch “If you are here on company business I need your company’s name”

“I don’t have a company yet.” Hatsune doesn’t seem to appreciate the response. Instead she continues to look annoyed as she waits for an answer. “I’m sort of a freelancer. I’m here to see…oh what’s his department” Eiji’s voice trails off as he pulls out his phone and begins scrolling through his messages “I’ll just wait for him over here..” his voice trails as he walks towards the bench.

Eiji clicks on the contact: Tomonori Ryusenji, professor. “I’m here” the message reads.

Eiji takes a seat. A few people wait with him. He begins to scroll through his phone as the serene lobby music plays around him.

“Fang!” a voice calls from behind the security gate.

Eiji turns to see Professor Ryunsenji waving at him. The professor was a chiseled man with graying hair. He must be in his sixties, but he looks younger. Everyone in the lobby is surprised by the professor’s sudden appearance.

“Hello Professor” Eiji says as he walks over to greet him.

Professor Ryunsenji is one of the founders of Abadin Electronics. He owns more than 20% of the company shares and is worth around $100 billion, making the professor one of the world’s richest people. Professor Ryunsenji’s work has been instrumental in making Aberdin Electronics a world-class company since its inception some 20 years ago.

“It’s nice to finally meet you Fang, but it feels like we’ve known each other well enough already” The professor shakes Eiji’s hand. The two had been talking over the phone for a while now, but this is the first time meeting in person.

Eiji fires back an untrusting smile “Eiji Nagasumi. It’s a pleasure.”

“Well Fang. ER. Eiji let’s get going. Sorry for all the trouble” He stops “Were you able to get your guest pass?” the professor looks over to Eiji. Before Eiji has a chance to answer, the professor continues, “I’ll get you one” as he walks over to the desk.

Hatsune is confused by the request. She looks over Eiji, then back at the professor before working on the guest pass.

“Oh and I’m going to D4, Eiji here is my guest”

“Excuse me, sir?”

“The board gave their approval this morning”

“Oh right, understood,” Hatsune taps away at the terminal.

Pass in hand, the two make their way towards the gate. The guards look at Eiji and nod as they walk through the metal detector. Eiji feels like a real professional as the pass hangs comfortably over his neck. They pass by employees and researchers who warmly greet the pair. Eiji does his best to keep up as he returns smiles and greetings. Eiji couldn’t help but enjoy the attention. It made him feel important.

“Why do they call you Professor instead of President or Chairman?”

“Because Professor describes me best.” Ryunsenji enjoyed research more than he enjoyed running a company. He had already left management to his formal subordinates so he could focus on his projects. “Before we go to the office, there is something I would like you to see. Follow me.”

Eiji agrees as he becomes filled with curiosity. They take an elevator to the next floor and cross another guarded gate. A large metal plate on top of the gate “D4”. It is a strange-looking building that seems to exist on its own.

“This is our secret department. It is where we keep our most important work” The Professor explains.

After a rigorous search, Eiji is forced to leave his phone and personal belongings at the gate. Eiji enters the room nervously and asks “What is it?”

The Professor smiles “It’s an experience”

Outerplane

Outerplane is a new turn-based RPG coming to IOS and Android that you should consider if you are in the market for a Gotcha game. The animation and voice acting for the announced characters are fantastic. I recommend you head over to the official YouTube page and check them all out. The art style might lean too heavily into the anime and fan service, but I didn’t think it was an issue. I like the art enough to start collecting.

I have a soft spot for Gotcha games because I love collecting things. I like that the gameplay is casual enough that I don’t have to no-life the game to enjoy the content. I can play on the go without having to take a console with me, and I appreciate the dopamine rush of rolling for a new character. Ever since Nintendo shut down Dragalia Lost, I have been unsuccessful in my search for a replacement. I can only hope that Outerplane is fun enough to fill the void Nintendo left behind.

Outerplane is going to be free-to-play, but you can pay money to gamble for new heroes. First-time players will get a free three-star hero, and another one if they get far enough in the story. The game will launch in the Philippines, Malaysia, and Singapore on Android and IOS on April 18. Preregistration for the global release is coming in May. I’ll be trying Outerplane as soon as it becomes available, and be back with my results when I can. 

If you want to stay up to date on the news for this game, make sure you follow the socials: Twitter, Facebook, and YouTube.

All the images were taken from the official twitter. Make sure you go follow them!

Digimon Seekers Chapter 1-1: The Beggining

Since the release of the Digimon Seekers web novel, I have taken it upon myself to rework the English translation to fix some of its awkwardness. At this point, it’s clear that Bandai only throws the original story into Google Translate and doesn’t bother to hit spell check. While I will do my best to keep the core story elements the same, I’ll be making changes that I hope make the story read better. My version will always go up the Monday after the official release. 

Always make sure you support the original. If you enjoy this project, please make sure you leave a like, comment, follow, and share this with your friends!


Hungry snarls echo off the tunnel walls. Heavy hurried steps crash onto loose gravel. Thick black claws dig deep into the earth as they reach through the darkness. An old light flickers. Its dirty yellow light washes over a large dinosaur. For that moment, its red scales shine and the light catches the glint of hungry blue eyes. The creature snarls as another light reveals its figure. The creature looks like Tyrannosauruses Rex, but not like the ones you’d see in a museum. Thick black stripes decorate its body and a row of pale emerald scales run down its back. Behind it, two identical beasts follow.

A subway car zooms past the trio, illuminating them for moments before leaving them to continue their pursuit in spotted darkness. The Tyrannomon are on a mission.

Tyrannomon, mature, dinosaur type, data species

A tiny shadow scurries ahead of them. With each passing moment, the Tyrannomon inch closer to their prey. The scent grows stronger with each talon full of gravel. Their fangs blare as foamed drool drips down prehistoric jaws. Their prey is trapped.

ROAAARRRRR

The first Tyrannomon lets out as he lunges, but a passing train brings it to a halt. Gravel and dirt shoot from under it. The panging of pebbles against the metal is heard briefly before the screeching of the wheels drowns it out. Dust and dirt kick around the lead Tyrannomon as the remaining two come to a stop behind it. They pace impatiently for the few seconds it takes for the train to pass them. They waste no time continuing their chase. This was their turf, there was no getting away.

The Tyrannomon move deeper into the tunnels. Darkness settles around them heavily. There are no lights to shine a path, but they don’t need them. Instinct guides them through the shadows. 

SPLASH

Talons sink into a cold thick liquid. The sensation slows them, but the Tyrannomon do not stop. They wad furiously through the sewage. The putrid rotting scent of the canal begins to mask the scent of their prey. They stop, taking a long sniff at the air in search of the eluding scent. Suddenly, the sound of gusting air appears in the darkness. Before the Tyrannomon can react, a tornado forms around their leader. The water around it kicks up into an angry whirlpool before sending the Tyrannomon flying. It lands on its back, its stomach left vulnerable as the waves from its landing settle around it. It struggles to return to its feet. 

FUSHA

A shockwave of energy pierces into Tyrannomon’s stomach, leaving behind a deep hole. The Tyrannomon lays there motionless as its bright blue eyes grow pale and lifeless.

Character design/illustration illustrator: malo

Eiji moves through the lobby of a fast-food burger joint to grab a seat by the window. He carries with him a small Coke he got free with a coupon. He looks out the window and watches the people walking below him. Behind him, a digital 3D pop-up advertises the restaurant’s newest burger. “Don’t forget to supersize it!” The mascot commands as it enjoys the last bite of its burger. The advertisement trails off and is replaced with a generic Pandora station, as it fills the lobby with soft music. 

Eiji pulls out his phone from his jacket. “Let’s see if there’s any work,” he says to himself. Aside from a few people sitting in the booths away from him, there was no one around to hear him.

Eiji logs into his GriMM account and begins scrolling through the threads. 

GriMM is the world’s most popular social network. Most people use GriMM for its normal social network features like chatting, streaming, and message boards. GriMM’s most distinctive feature is its support for the proprietary cryptocurrency Digicoin (DC). But like anything that exists on the net, there are parts of GriMM that are quite illegal. 

For freelancers like Eiji, having a GriMM account is mandatory. GriMM is where freelancers find job postings, sales, and other tools of the trade. Eiji scrolls through the job listings as he mutters to himself.

He scrolls over an image of a BlackAgumon “One -Hundred Million DC for the capture?” It was a lot more money than he made on his usual hunts. The bounty excites as he thinks about all the meat he’ll get to eat. He swishes the coke in his other hand as his stomach grumbles. 

But Eiji’s heart begins to sink as he begins to read over the comment section. Instead of helpful tips, it was full of trolls and people asking for money. GriMM is a dumpster fire, but a necessary one. 

Eiji stares out the window as he debates taking the assignment. “Maybe this is some sort of urban legend. An Agumon isn’t worth a million. And if it were black, it wouldn’t be an Agumo..” A faint beeping interrupts his trance.

“My Tyrannomon!” Eiji shouts involuntarily. A group of high school students sitting at the other end of the restaurant turn to stare at Eiji. Eiji doesn’t notice as he fiddles with the palm-sized LCD screen in his hand.

Eiji puts down his phone to focus on the small toy-like device in his hand. A deformed pixel version of Tyrannomon fills the screen. There is an “X” on its eyes, and its vitals are gone. 

“Gah! I’m so stupid!” Eiji growls. He’d become too distracted, and it was going to cost him. “Stupid, stupid, stupid!” He grumbles.   

The two remaining Tyrannomon look up from the LCD screen at Eiji, then at each other in confusion. Eiji starts pressing the keys on the screen, replacing the downed Tyrannomon and entering new commands.

“Capture the target or no food for you!” Eiji growls at the Tyrannomon. If the Tyrannomon doesn’t capture the target, he won’t get to eat either. Such is the life of a freelancer.

The high schoolers shift in their seats as they steal awkward glances at Eiji. They find it strange to see him so worked up over a game. But this isn’t a game for Eiji. Eji is a Code Cracker, and this is his job. 

Eiji continues furiously entering commands into the small device. 

Tool Settings….Capture! Reassign target to Modoki Betamon

“You’ll pay for underestimating Cracker Fang,” Eiji says, referring to himself as his alias. Eiji clicks the Execute button. The Tyrannomon disappears from the screen. Eiji takes a sip from the half-empty paper cup. Moments later, a chime sounds. Eiji looks down at the LCD screen and smiles. The Tyrannomon have captured their prey. Eiji picks up his phone and continues to scroll through GriMM as he finishes his drink.

Game Review: Liberte

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I got to play Liberte at GDC this year and liked it enough to try to review it for my site. I was lucky enough to have been given a review code for this game, but this will be my honest review.

Liberte is an ARPG with a unique deck-building mechanic. Instead of finding gear and customizing a skill tree, you play with a deck of cards that give your character weapons, items, and talents.

A revolution has broken out in France, and Rene finds himself in the middle. You must navigate between the four factions, choosing sides and fighting the good fight. But there is something strange behind the revolution. A mysterious plant has sprung up, turning people into monsters. Will you be able to solve the mystery, or will this be the fall of humanity?

I liked the story, but I will keep it vague to not ruin the surprise. You can figure everything out early, but I want to avoid spoilers. I love the flavor of the lore and how the game gives you choices. You choose the factions you help out during your missions, but this only affects the flavor of enemies you fight against and the rewards you unlock. I suggest you pick whatever you think is coolest since it doesn’t affect the story.

There are four factions in Liberte: the rebels, the crown, the church, and the Tribe. Each faction has a hero you can play with and unique cards you can unlock. My issue with this mechanic is that it takes a long time to unlock all the heroes. While it may be good to allow players to live with characters for a bit, I would prefer that I could choose the class from the start. There are a total of 5 classes to choose from, but I imagined Anna because she fits my playstyle the best. The character you choose only affects gameplay. You will always be Rene for the cutscenes. 

Combat is what I liked most about this game. The RNG made it so I was constantly having to change my playstyle to adapt to whatever cards I pulled. This gave the game its wavering difficulty. I had the most fun on the harder playthroughs where I wasn’t pulling the cards I needed because of how safe I had to play it. The dodge and parry mechanic felt fantastic, and the kiting was very satisfying. Liberte controller support, but I preferred the accuracy I got with the keyboard and mouse. 

There is an undeniable clunkiness to this game. Some hitboxes are too small, and my abilities wouldn’t go off. It isn’t so bad that the game is unplayable, but it is hard to ignore. If you run multiple monitors, you can click out of the game. This will minimize the screen without pausing it. Most of the time I was able to get back in time without dying, but not always. Dying means you have to start leveling your character all over, but you don’t lose your progress in the story. Make sure you make an offering at the altar before starting a new run for a nice little boost.  

The grind for this game is the barrier to entry. To unlock new cards, you need to find blueprints, complete faction reward tracks, and farm for materials. When you get blueprints for the cards you need, you will find that you don’t have enough materials. You can increase the difficulty of each run to have better drop rates, but it will take you longer to get through the story. This wouldn’t be a problem if you weren’t constantly running through the same missions on the same maps. I found comfort in the reputation and felt the RNG did enough to keep the playthroughs fresh, but different maps and quests would have been better. The game does have a story difficulty that makes things a lot quicker. You get access to a full deck, and it is harder to die. I still found I needed to try during combat, but there isn’t as much risk involved. I suggest you try this mode if you don’t have enough time for the grind, but still want to enjoy the story. 

The game is still in early access, and I find it unfair to complain about the bugs and performance. There are bugs, but the game is playable. The devs are working hard to make the game better. The launch date has been moved to May, but no specific date has been announced. It does need some polish, but the story and experience are solid. If you don’t mind the early access nature and the grind, I recommend you go pick up your copy. The aesthetic is fantastic, the flavor for the story and lore is nice and dark, and the gameplay is a lot of fun. You can grab your copy on Steam, or Wishlist it so you are ready for the full release. The game is $19.99, but on sale for $14.99 at the time of writing this.

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