Tag Archives: game review

Howl: The Beautiful folktale strategy puzzle game you need

I was sent Howl as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy these reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Howl is a turn-based strategy game you can pick up now on Switch and Steam, and PlayStation, Xbox, and Epic Games on January 23rd.

A strange disease spreads through the land, turning anyone who hears it into a violent beast. It is now up to one lone girl to brave the dangers of this new world and find the cure. Fight monsters, save survivors, and forge your destiny. Do you have what it takes?

Howl is such a beautiful game with a unique concept. I am a huge fan of the living ink art style. It reminds me of old Germanic folktales and makes for such a magnificent vibe. It has beautifully voice-acted narration, a phenomenal score, and some neat animations. I recommend you at least check out the demos to appreciate how pretty this game is.

Most importantly, Howl is a fun game with unique gameplay that would make an excellent addition to your library. While Howl does have unique strategy elements, the game feels like a puzzle. 

Each stage has a limited number of turns, actions, and resources you can use to clear the stage and collect all of the loot. Each stage awards players with nodes of light or skulls that players will need to level up the prophet. These upgrades unlock or power up new spells and give you more turns per action. You’ll need these upgrades to 100% clear some stages. 

The action economy is what makes this game unique. Where other strategy games separate hero and enemy actions, Howl combines them. Players have a set number of actions they can perform per turn. They can move a space, attack with an arrow, or use magic. Enemies perform their actions in reaction to a player’s. Players need to queue up all available actions in a turn while guessing how the enemy will react, turning this game into a puzzle. Players must manage their resources efficiently while guessing or memorizing enemy patterns effectively. There is an assist mode that lets you see enemy movements, but it is much more satisfying to solve correctly on your own. 

I loved Howl because of how unique and manageable it is. If you are looking for a beautiful casual experience with enough of a challenge, this game belongs in your library. It looks cool, sounds great, and the gameplay is fun. You can pick up Howl on Switch and Steam today, or wait till January 23rd to get it on PlayStation, Xbox., or Epic Games. There is a demo available for Steam, Switch, and Xbox.

Fabledom is the adorably wholesome village builder you should be playing

I was sent Fabledom as a review code. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, please make sure you like, comment, follow, and share this with your friends.

Fabledom is an adorable city builder available on Steam. The game is in early access, but it certainly doesn’t feel like it. It’s also got a healthy roadmap, and I am sure the game will get better. If you are looking to get into the genre, or simply looking for a new title to get into, Fabledom is a fantastic place to start.

Players start with a small population of peasants, limited resources, and an easy-to-follow tutorial. As your village grows, you unlock new mechanics. Fabledom lets players practice diplomacy with neighboring kingdoms, raise renowned heroes and armies, and find their true love.

Don’t let the adorable fairytale facade fool you. You’ll need to be tactical about how you grow your village. While I never hit the point where my village failed, I did hit bottlenecks in my progress that stemmed from my mistakes. I am sure there are guides designed to play Fabledom optimally, but I like learning from my failures. I always recommend going into these games as blindly as possible. It’s more fun that way. 

I am obsessed with this game. The gameplay is relaxing yet engaging, the art style is cute, and the music is such a vibe. This is one of those games you need to try at least once, especially if you are curious about the genre. You can pick up Fabledom on Steam for $11.99 (normally $15.99) until October 30th. It’s worth it at either price! 

Labyrinth of Galleria: The Moon Society, its cute and fun, but not for everyone

I was sent Labyrinth of Galleria: The Moon Society as a review code. I am very grateful for this opportunity because this game has been on my Wishlist since it was announced for the Switch. That said, I won’t let it sway my opinions. This will be my honest review of the game.

Labyrinth of Galleria: The Moon Society is a retro-feeling dungeon crawler available now for the PlayStation, Switch, and PC via Steam. Eureka has been hired by Madame Marta to search the mysterious Labyrinth of Galleria for the nine mysterious Curios d’art. With the help of puppet warriors, you must delve into the labyrinth and uncover its secrets. What will your adventure hold?

This game is cute, but it feels unfinished. The deeper I got into the game, the harder it was to finish. The story was fine, but the gameplay loop started to feel repetitive. I enjoyed this game in small bursts. The exploration and combat were soothing, and I enjoyed the story. The problem is that there wasn’t enough to keep me engaged. Labyrinth of Galleria isn’t a bad game. I enjoyed it, but it doesn’t do enough to be worth $50. If you like retro dungeon crawlers and don’t mind how heavily it falls onto anime tropes, the game is fine. It has a pleasing art style, terrific voice actors, and a solid story. If you don’t, maybe wait for a good sale.

The gameplay loop is simple. You move through the dungeon in a first-person view one square at a time, and fight monsters with dolls you collect. Combat runs like a traditional RPG and unlocks new dolls and abilities the deeper you get into the game.

The problem I have with this game lies with the gameplay. The game is fun until the grind gets stale. There are settings you can mess with to make the grind manageable, but it got harder to keep playing the longer I sat with it. This is a game that is tricky to recommend because of how niche it is. 

You can pick up Labyrinth of Galleria: The Moon Society for PlayStation, Switch, and Steam for $49.99. Steam currently has it on sale for $39.99 for their NIS publisher sale, but unless you like retro dungeon crawlers, there are better titles you can look at. The sale ends on October 16th.

Disgaea 7, the cute anime game you are going to want to play at least once!

I was sent Disgaea 7: Vows of the Virtueless to review a little after my previous post. I’ve been excited about this title since the first announcement and was planning on buying it regardless. I am very fortunate to get the chance to review it for my site, but I won’t let this sway my opinions on the game. This will be my honest review of the game. If you’ve been enjoying my reviews, make sure you like, comment, subscribe, and share this with your friends. 

Disgaea 7 is a quirky and unique JRPG for PlayStation, Steam, and Nintendo Switch. This review is based on the Steam version. 

This is a cute game with stunning visuals, a fantastic soundtrack, and fun gameplay. Do not let how cute this game looks fool you. This game is difficult if you don’t take it seriously. I found the stages appropriately challenging and the mechanics engaging. I played the game on Easy, which was appropriate for my skill level. Although I never found the stages impossible or frustrating, it was easy to wipe if I wasn’t playing strategically. If you’ve never played a strategy game, it has terrific tutorials to get you started.

The story is a little on the silly side, with a general cheesiness I found charming. It has a cast of tremendous actors that make the cut scenes such a delight to sit through. I can see this being a niche game due to its tone, but the gameplay is fun enough that it won’t matter. The story is self-contained enough to exist on its own. While you won’t need to play any of the other games in the series to enjoy Disgaea 7, you are going to. 

Aside from the combat, what I love most about this game is how much you can do at the base. Between stages, you get access to all these shops where you recruit new heroes, learn new skills, buy items, vote for buffs, and do other administrative stuff to prepare for the next stage. As goofy as this game looks, I spent a lot of time planning things through, and I loved every minute of it. 

Disgaea 7: Vows of the Virtueless releases in North America on October 3rd on PlayStation, Steam, and Switch for $59.99. If it’s not yet on your wishlist, it should be. 

Arcadegeddon: The flashy colorful looter-shooter that leaves a lot to be desired

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I was sent Arcadegeddon as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Arcadegeddon is the quirky, hyperactive looter-shooter that should have been released as a free-to-play game. The game runs great, the art is unique, and the music is great, but the game is boring. Once you get past the novelty of the colorful chaos, the game feels empty. There is a story, but it isn’t very well written.

A mega-corporation is taking over gaming, and a lone arcade stands in its way for total domination. The owner asks for your help, but the fight against the corporate machine won’t be easy. Earn the trust of the local gaming gangs and make gaming fun again.

The gameplay loop is a little too simple for this game to be charging money. You dive into the dungeon, fight the swarms of enemies, complete any objectives, and move on to the next floor to do it again. The goal is to get to the highest level possible without dying, and there is even a leaderboard for further incentive. You start each run with simple weapons and find stronger ones throughout the level. The guns are fun and unique, but there is always the chance that the RNG will make your runs miserable. There are daily missions, special quests, and gang quests that you can complete throughout the run to unlock new perks, weapons, and cosmetics. I didn’t find much incentive to keep playing after the first few runs. 

You can play Arcadegeddon solo or with other people. The solo experience stops being fun, and I never had any luck with the matchmaking. The game supports crossplay, but I’ve seen comments complaining about it not working properly. I didn’t see an update and couldn’t test it, so keep that in mind before you make the purchase. 

I can see this game being fun with friends, but I still think $15 is too big of an ask. The game isn’t bad, but I would rather play something like Wayfinder or Destiny 2 instead. Unless there is a major update to the gameplay loop or a healthy influx of enthusiastic players, I don’t see a real reason to buy into this game just yet. There really isn’t much more I can say about this game because as flashy as it is, it wasn’t very impressive. You can pick it up on Xbox, PlayStation, and PC via Steam and Epic Games, but I wouldn’t go rushing to buy it. 

I was wrong about Krzyżacy: The Knights of the Cross, the game was rather disappointing

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I was sent Krzyżacy – The Knights of the Cross as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review.

Krzyżacy – The Knights of the Cross is a pixel art deck builder based on a book of the same name. Unfortunately, the English localization is bad. I stopped reading the story early on because the effort isn’t worth it. The source material might be worth reading, but this adaptation isn’t. With only gameplay left, there wasn’t much reason for me to keep playing once the novelty wore off. Krzyżacy – The Knights of the Cross becomes a boring grind with cute pixel art, but you can find a better game elsewhere.  

Like most deck builders, you start the game with a basic deck and slowly build a stronger one as you progress through the campaign. What makes this deck builder unique is that you can recruit units to help you in battles. These units will perform actions based on the combination of cards you play during a turn. This creates an interesting dynamic where you are trying to create combos from your hand that synergizes with your companions. The problem I have with this system is that if you don’t meet the basic requirements for an action, the unit sits idle. This game is not forgiving when it comes to the action economy, and wasted turns result in more unnecessary grind. 

I recommend you look up guides or build toward a two-color deck early on to make sure you play efficiently. The amount of gold and xp you earn and the global healing you can do is limited. These limits are standard in the genre. The problem is that you can get stuck in the campaign if you haven’t been using your gold wisely. Most deck builders let you easily redo the run, but Krzyżacy forces you to sit through the cut scenes and restart from zero. This is great if you are good at these games and love the strategy, but bad for the casual players. There are global perks you can earn by playing the game that alleviate some of this grind, but it stops being worth the trouble. The game is short enough that the reset isn’t a huge issue, but I couldn’t find the motivation for a second one.

Don’t get me wrong. I like that this game offers difficult choices to its players and rewards efficiency, but I wish the story was better and it was easier to reset the run. I kept hitting a point where I didn’t have money to buy companions, cards, or heals, and my deck wasn’t strong enough to get through the story, and I couldn’t justify going through the grind. 

If you are looking for a fun deck builder, there are better options. The art is cool and it introduces interesting mechanics, but as is, this game isn’t worth buying into. The localization of the story isn’t good, and the gameplay isn’t fun enough to justify the price. You can get it on Steam for $14.99, but I suggest you hold off for a sale or some major updates. 

Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

Nimbus Infinity: An unimpressive anime mech sim you are better off not getting

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I was sent Nimbus Infinity as a review code, and while I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Nimbus Infinity is an anime-inspired mech combat simulator available now for PC

Peace in Japan is threatened when a hostile foreign force invades with an army of mechs, drones, and ships. The world now turns to a high school boy to save the world and achieve world peace. Luckily the hours he’s put into video games have made him an ace pilot for a power unreleased prototype mech. Take to the skies and repel hordes of barely distinguishable enemies and experience that can only be described as disorienting. Do you have what it takes to save the world?

I had fun with this game for the first few minutes until the novelty wore off. The combat could have been interesting if it didn’t get so repetitive and the missions weren’t boring. The game’s lack of polish makes combat feel cumbersome. It was almost impossible to know where I was going, what I was doing, and what I was fighting because everything is poorly rendered. The mech you control will sometimes stutter out of existence, while the enemies around you are nearly indistinguishable. The tutorial and random voice lines will suggest that different enemy types exist, but I can’t confirm if that’s true. This is annoying because each enemy type requires a different strategy, but I could never tell the enemies apart. Was I fighting drones? Spaceships? Other mechs? Who knows? You can customize your mech better fit your playstyle, but I never bothered because it didn’t matter. 

The lack of polish wouldn’t have been a problem if the game was fun. The story is a bad generic anime sewn together by boring missions that feel like they take an eternity to complete. The story hits all the bad anime tropes, and it becomes so predictable that I was able to skip entire scenes and still understand what was going on. I have quit better anime for less. The voice acting is inconstant. There is some decent voice acting sprinkled randomly throughout the campaign, but most of it isn’t good.

The characters are generic and forgettable. The main character is the generic male protagonist that you can find in any poorly written anime. He is naturally gifted, cocky, and everyone will love him because he is so cool. While he isn’t the worst male protagonist, I am struggling to remember him. The rest of the cast exists to fall in love with him and are less distinguishable. 

Nimbus Infinity isn’t worth the $14.99 it’s asking for on Steam. The story is boring and the combat isn’t polished enough to be fun. Maybe it will get better as they roll out updates, but I can’t recommend the game in the stage it is in now. The Steam Summer Sale is going on until July 13. I recommend you buy something else instead. 

Play the most frustrating match-four game you’ve ever payed! Dr. Fetus’ Mean Meat Machine is out today.

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I was sent Dr. Fetus’ Mean Meat Machine as a review code. I am very grateful for this opportunity, but won’t let it sway my opinions. This will be an honest review of the game.

I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. While I didn’t get to finish the demo, I liked the game enough to want to play more of it. The game is cute, unique, and challenging. After spending more time with the game, my opinions remain mostly unchanged, but I’ve got a few addendums I’d like to make.

Dr. Fetus’ Mean Meat Machine is a match-four game like you’ve never played before. Dr. Fetus has created a machine to clone his own Meat Boy. With your help, he will weed out the undesirable traits and build the perfect Meat Boy with what is left. To beat a level, you must match colors to fill the meter while avoiding hazards like saws or missiles. Levels start easy, but they quickly become impossible. Dr. Fetus slowly introduces new hazards that will make levels frustratingly bloodied. Do not be tricked by the false sense of security this game may give you. After completing a set number of levels, you can face off against a boss and move on to a new world. Bosses are hard and are sure to claim a few controllers. 

I enjoyed this game a lot, but it isn’t something I can play to completion. While each level offers unique challenges and mechanics, the gameplay grows stale. As good of a match-four game, as this is, my attention span can only handle so much matching. This is going to be a game you come back to when you want something different, but still want a challenge. Unless you are someone that likes to collect achievements, or good at these kinds of games, I don’t see people finishing this game in one go.

The game’s difficulty is going to be the main barrier to entry. While I didn’t have an issue with the difficulty, I can see how the frustration it generates can kill its enjoyment. Some levels are annoying, and others feel slow because of their mechanics. As frustrated as I got with this game, I still found myself going back for more. The key to enjoying this game is taking breaks. 

So is this game worth it? for $10 it is. The game is easy to get into, challenging enough to keep you invested, and the art is super cute. It is sad watching the clones die, but you quickly get desensitized. This is a great game to buy if you are in the market for a game that isn’t a huge investment. There isn’t a complicated story you need to remember or difficult mechanics to memorize. You can return to this game after long breaks and remember where you left off, and why you put it down in the first place. Dr. Fetus’ Mean Meat Machine is a frustrating simple game you will enjoy if you are the cool kind of masochist.

Dr. Fetus Mean Meat Machine is available now for $9.99 on the Switch, Xbox, PlayStation, and PC via Steam, Epic Games Store, and GOG. A demo is also available on the Switch, Steam, and Epic Games Store.

Pixel Ripped 1979: The meta simulation game with fun flavor, but very little substance

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I was sent Pixel Ripped 1978 as a review code. While I am very grateful for the opportunity, this will be my honest review.

The evil Cyblin Lord is back! This time he has gone back in time to change the course of history and make himself the hero. It is up to Dot to go back and stop him before it is too late. With the help of Bug, a programmer for Atari, Dot must fight familiar enemies, find the time crystals, and fix bugs along the way. Can they stop the Cyblin Lord before it is too late?

Pixel Ripped is an interesting concept for a VR simulation game. It is a meta experience where gamers play a game within a game that pays homage to classic eras in gaming. Thanks to the official partnership, this game pays homage to the Atari era of gaming. In Pixel Ripped 1978, players switch between the two characters, each offering a unique experience.

As Bug, players pick up an Atari controller and play through a classic game in order to find bugs to fix. As they play, they will encounter real-world distractions that offer a different level of difficulty than the platforming. Bug has to deal with coworkers, answer phone calls, and deal with people blocking the tv screen while she is trying to beat the game. This mechanic is neat until the novelty wears off. If you are good at classic platformers, the distractions only pose minor inconveniences. But if you aren’t, the loop of distractions becomes tedious.

Don’t get me wrong, the distractions are fun and an interesting mechanic. The interactions are quirky, silly, and there are some fun little easter eggs sprinkled throughout. My issue isn’t that there aren’t more kinds of interactions because that isn’t feasible. My issue has to do with my skill level. Because I am not good at platforming, the interactions become an annoying taunt that got worse the longer I was trapped in the level. If you are good at platformers, this might not be an issue. 

As Dot, you get to travel into the game and fix bugs. The world is vibrant, colorful, and cool. But as I mentioned before, once the novelty wears off, the gameplay feels a bit one note. Dot walks around the game world, shooting enemies and breaking pots. It isn’t a bad experience, but there isn’t anything special to it either. Combat is point-and-shoot, the movement is slow, and while I appreciate the humor involved in the melee attack, it isn’t any more fun. It’s okay for the first few minutes, but nothing that you should be rushing to try.

The boss fights are where this game earns some of its charms back. Boss fights start with playing a classic Atari title that will suddenly turn to life in a cool AR-like experience. Now players must beat a special level of the game by defeating the evil Cyblin Lord at the end. This introduces new mechanics. Players must control Dot through the level while dealing with real-world obstacles. For example, on one level, players have to throw paper balls at the boss while controlling Dot. I appreciate the creativity of the boss fights, but I wish the rest of the game had this level of energy.

It’s hard to recommend because once the novelty of the experience wears off, the game falls flat. The graphics are great, the music is fantastic, and the game runs smoothly, but the gameplay isn’t there for me. As platformers go, unless you have nostalgia for the Atari era, it isn’t great. As a VR experience, it has its moments, but there are certainly better titles. It isn’t a bad game, but it isn’t something I would be rushing to.

You can pick up for the Meta Quest, Steam VR, and PlayStation VR on June 16. 

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