Tag Archives: game review

Dragonbane: Your Next Fantasy Tabletop RPG

With only a few sessions left in my Dragonbane campaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review. 

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What is Dragonbane?

Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.

Initiative

Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first. 

This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage. 

Combat

I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama. 

From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.

Classes

It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points. 

After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time. 

Leveling

Leveling in Dragonbane is based on five questions:

✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness? (Optional)

At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.

There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.

I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.

Adventure

The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.

The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script. 

I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.

Conclusion

We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet. 

I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.

If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.

KONOSUBA:Love For These Clothes Of Desire! is for the Fans

UPDATE: So I watched the Anime immediately after playing this game and I have to say, this game does a fantastic job at adapting the characters to this new adventure. If you’re a fan of the anime, you’re going to enjoy the game.

I was sent KONOSUBA – God’s Blessing on this Wonderful World! Love For These Clothes Of Desire! for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave me a like, comment, follow, and share this with your friends. You can also always buy me coffee.

What is it?

KONOSUBA – God’s Blessing on this Wonderful World! Love For These Clothes Of Desire! is a visual novel based on the anime of the same name available now on Steam, PlayStation and Switch. . I haven’t had a chance to see the anime yet, but it is on the list/ Kazuma and the gang have found a mysterious black slab that curses them with desires contrary to their personality. They must now use it to create outfits to fulfill those desires and break the curse. What quirky adventure awaits our heroes?

Gameplay

This is a visual novel where you’ll read a non-cannon quirky story about characters from the anime. There is some job management mechanic in between used for gathering materials, but you’re mostly reading a story. This means you either like the anime and want more stories in the universe or don’t like the anime, and the game isn’t for you.

Thoughts

KONOSUBA – God’s Blessing on this Wonderful World! Love For These Clothes Of Desire! is a well-produced game with fantastic voice acting and terrific artwork. The art and tone are a bit on the fan service side, but they are pandering to a specific audience. This means that this game is niche and unless you’re a fan of the anime, I wouldn’t touch it until you are. 

I haven’t seen the anime and couldn’t get engaged. I didn’t catch any of the nuances or references. The production value makes me assume that the characters are truly represented in this quirky adventure, but there is no way of knowing without watching the anime first. There is nothing essentially wrong with the game, but its not for everyone. This is for the fans of the series who want to see their favorite characters go on another adventure and don’t mind the fan service. 

If you’re looking for a web novel and love the series, you can pick up KONOSUBA – God’s Blessing on this Wonderful World! Love For These Clothes Of Desire! on steam for $49.99 on Steam, PlayStation and Switch.

Eresys: The Spooky Lovecraft Horror Game that just wasn’t fun

I was sent Eresys for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Eresys

Eresys is a Lovecraftian horror survival game out now on PC. Team up with friends, or brave it alone as you collect clues while a horror hunts you. Do you have what it takes?

Gameplay

There are three different hunts currently available in this game, but one hunt is basically unplayable. The game does very little hand-holding and throws the players into the fray without much guidance, or a tutorial. It is up to the player to read through the comprehensive guide made available from the start. Players spend the hunt sneaking around, looking for magical pages, and avoiding the horror. If the horror catches you, it’s game over unless you have friends to revive you. I never did, so it meant I needed to restart a lot. The game runs great, but I felt like the AI was a bit unfair. It always knew where I was, no matter what I did.

Thoughts

This game looks so good. I love the aesthetic, the environment is spooky, and I like the art style. Eresys has the bones of a solid horror game, but the game isn’t fun. I felt like no matter what I did, I couldn’t win. The AI felt unfairly omnipotent, and the few times I was able to survive for longer, it felt like I was wandering aimlessly. The game has seen some improvement, and it looks like it will continue to get more, but I don’t have it in me to wait for a better version. 

If you love the Lovecraftian aesthetic and don’t mind the roughness of the game, you might have a better time with this title. Otherwise, I can’t recommend this game. It’s not the worst game I’ve ever played, but I just don’t see it being worth the trouble. 

Eresys is available now on Steam for $8.99, but I’d at least wait for a sale. 

Enshrouded Early Access is a Solid Survival Sandbox Experience

I was sent Enshrouded to review for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Enshrouded?

Enshrouded is a sandbox survival game out now in Steam early access. The game supports single and multiplayer gameplay, but I like to play my survival games alone. This review will be on the solo experience only, but hosting and joining a game isn’t difficult. I recommend joining the official discord for news, tips, and to find new friends.

I got to play the demo for Steam’s Next Fest earlier this year and enjoyed it. If you are looking for a new survival game to sink some time into, Enshrouded is a solid choice, but know that the game is a little rough because it is still in development.

Players wake up in a world in a depressing state of destitution. The Shroud plagues the land. Bloodthirsty monsters and marauders roam its hills. The only sense of civilization you’ll find is the one you create with your own two hands. How far can your determination take you? Can you rid the world of its blight, or are you merely prolonging complete demise?

Impressions

The game is still in early access, so I’ll try not to review it too harshly. The game runs well, but there is some noticeable roughness. Monsters get stuck, frames drop, and artifacts sometimes don’t render correctly. None of the issues are game-breaking, but they are noticeable. 

The game itself is fun, and a solid title to add to your collection. There is a good amount to do without it ever feeling overwhelming. I like that there is a quest line that guides players through the fundamentals. You will eventually need to reference a guide for farming locations and recipes, but the solo experience is pretty beginner-friendly. I went without a guide and while I do see the benefits of having a guide, it never felt like I was locked out of content for lacking one. 

Aside from a few kinks, combat feels good. There are a good amount of weapons to help players have the adventure they want. I was a huge fan of fighting with magic, but I didn’t mind when I was forced to switch to my secondary. The boss fights in this game was perfect for my skill level, and beating them was satisfying. 

What I liked most about this game is how much there is to do. If I wanted to relax, I could farm or build my base. If I wanted to fight, I could find shrowded zones and kill monsters. If I got stuck, I could follow the quest line. Most importantly, the game is fun. I love that I can sit back and enjoy the game at my own pace.

If you’re thinking of getting Enshrouded, do it. Aside from a bit of early access roughness, it is a solid survival sandbox. It looks good, feels good, and sounds good. I’ll be coming back to it from time to time, and reviewing it again when it comes out of early access. Stay tuned for that. Until then, you can pick it up on Steam for $29.99, or at the very least, add it to your Wishlist. 

Cookie Cutter was a Decent Metroidvania, but you can do better

I was sent Cookie Cutter for free to review on my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

What is Cookie Cutter

Cookie Cutter is a chaotic cyberpunk Metroidvania out now on Xbox, PlayStation, and PC via Steam and Epic Games.  

Left for dead, Cherry watches as her lover and creator is torn away from her, and dragged into the dark depths of the megastructure. But Cherry’s will is too strong. With help from the renegade mechanic Raz, Cherry gets her chance at revenge. Filled with rage, Cherry chases after those who stole her peace through a dystopian, fighting the mindless masses that follow INFONET blindly. She will get Shinji back. The question is, what secrets will she find along the way?

Gameplay

Cookie Cutter is a chaotic Metroidvania game, with lots of explosions, blood, and gore. Combat feels fine, but the lack of diversity in enemies makes it nothing exciting. The weapons, attacks, and animations are incredibly creative. I appreciate the amount of work that went into making this theme work.

I will say that this is one of easier and least grindy games in the genre, and that isn’t necessarily a bad thing. While the gameplay is nothing revolutionary, it is a solid entry to the genre.

Thoughts

This game has a fantastic aesthetic and flavor. I love the Gorollaz-esq art style, the epic soundtrack, and the explosive and chaotic feel of combat. I am also a huge fan of its dark overtones and appreciate its attempt at narrative. The voice acting is bad in parts, but it’s not the worst. Overall, this is a game that feels good and looks cool, but its level design and lack of diversity in enemies made the game feel bland in parts.  

This is a game you play to appreciate the art and world-building, but maybe at a discount. If you love the cyberpunk aesthetic and are in the mood for something loud and explosive, pick this game up. This is a solid Metroidvania, but one that didn’t do enough to leave me too excited. You can get $20 of fun from this game, but you also have better options at this price point.

You can pick up Cookie Cutter on Xbox, PlayStation, and PC via Steam and Epic Games.  

GLYDR, a Unique Gaming Accesory you control with your Feet!

The GLYDR Kickstarter just launched, and it was fully funded in only 40 minutes. GLYDR is the gaming accessory that aims to revolutionize the way we play games, and promises to save some hands in the process. It is not attempting to replace the traditional controller, but rather supplement the existing ecosystem in the hopes of creating a more ergonomic solution to gaming. As someone who struggles with chronic hand pain, I welcome anything that allows me to enjoy longer gaming sessions. 

What is GLYDR

GLYDR is a programable gaming foot pad with 16 programable actions. This allows gamers to offload some of the more extraneous commands to a part of the body that frankly, could use the exercise. GLYDR grants players access to a library of profiles to choose from, and the ability to create their own ensuring you always have a setup that works best for you. As someone who constantly jumps between genres, I need something that I can easily reprogram and adapt. This seems like a solid solution. 

Go Back Now

Early backers can get them as cheap as $189. Act quick! As of writing this, there are $50 units left at this price, then it jumps to $249. Shipping and taxes apply when the item is ready to ship. I don’t have the money to buy one of these right now, but I thought it was at least worth the gander. Go back the Kickstarter today!

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You Should Play Killer Frequency!

I was sent Killer Frequency for free to review for my blog. I am very grateful for the opportunity, but won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee!

What is Killer Frequency?

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest. This review is on the non-VR steam version.

Infamous serial killer, the Whistling Man, has returned to terrorize the sleepy town of Gallows Creek. With emergency services down, it is up to one late-night radio host, DJ Forrest Nash, to keep the town safe from the sadistic murder. Forrest must now host the most important show of his life as he plays music, answers calls, collects clues, and uses the power of radio to keep people safe. Can he survive the shift without incident?

Gameplay

As the midnight DJ, you will have to play music, run paid ads, and take calls. Victims will call into the show asking for help, and it is a player’s job to guide them out of danger from the radio station. During this time, you’ll get to explore the station to search for clues to solve the puzzles. You can fail these puzzles and get people killed, but you can always save before an important call and rerun it if you want to save everyone. I let people die because I wanted to live with my mistakes.

Thoughts

Killer Frequency is a fantastic concept for a puzzle game. It has terrific flavor, a fun soundtrack, fantastic voice acting, and interesting puzzles. The tone is a bit on the silly side, but that doesn’t stop it from becoming intense. The voice acting and timers do a great job of creating enough tension to make this game feel like a horror game, without it being scary or gruesome. 

I loved the puzzles in this game. They are creative and fun. I found them hard enough to keep me engaged, but never so difficult to where they became impossible. Even if you don’t like puzzle games, I recommend you try Killer Frequency for its unique take on the genre. 

Aside from a few missing voice lines, the game played great. Exploration felt good, the world they created was fun and quirky, and the voice acting was fantastic. The voice acting in this game goes out of its way to not only create an authentic late-night radio experience but also fill the world of Gallows Creek with unique and memorable characters. 

One thing to consider before making your purchase is that this game feels like a visual novel. There is some exploration, but most of the gameplay exists within calls and conversations with the producer. You’re either sitting through playful banter or on a call, answering and asking questions to solve a puzzle. This means that a lot of the time you are looking at the inside of the DJ booth. I loved it because I could sit back and listen to the narrative, but it is something to consider. 

Conclusion

Killer Frequency is a fantastic puzzle game, and has easily become one of my favorites. I love the flavor, the concept, and the story. If you are looking for a relaxing puzzle game to sink some time into, check out Killer Frequency on Steam. You can pick it up for $24.99 on

Killer Frequency is a horror puzzle game out now on Steam, Xbox, PlayStation, Switch, and Meta Quest.

Roots of Yggdrasil: The Unique Village Builder Deck Builder

I was sent Roots of Yggdrasil for free to review for my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

What is Roots of Yggdrasil

Roots of Yggdrasil is a roguelike deck builder that splashes village builder elements to create a unique gaming experience. The game releases on Steam in Early Access on January 24 for $14.99. Don’t forget to wishlist. 

Sunna and her tribe have been trapped between time, and they must find a way out. Together you must build a settlement, explore the unknown, and discover the secrets that will take the tribe to the top of Yggdrasil. But the road won’t be easy, and failure means you will have to start over. Do you have the spatial awareness to make it to the top of the mountain?

Gameplay

Players start a run of Roots of Yggdrasil with a random deck that they upgrade throughout a run. These decks summon structures that can be built on procedurally generated levels. Space and resources are limited, making efficiency a player’s most important resource. To beat an encounter, players need to complete several tasks to power up the ship for the next leg of the voyage. A player can run out of space or resources, or have a random disaster make it impossible to complete a level. For example, there is a deadly fog that slowly eats up the map, leaving players without enough space to build. 

Aside from the village builder elements, Roots of Yggdrasil plays like your typical deck builder. Heroes have special abilities players can cast periodically, there are random encounters that give players cards or resources, and there are permanent upgrades players can purchase in between runs. The hardest part about this game is building in the right order and leaving enough space for what you need. 

Thoughts

Roots of Yggdrasil is a cute game with a fun art style, amazing flavor, and interesting mechanics. I enjoyed this game a lot, but the game isn’t finished, and you can tell. It isn’t unplayable. The game never crashed, and the mechanics were fine, but it needs a little polish and more content. The gameplay started to feel repetitive after a few runs, so most people will want to wait for more biomes, mechanics, and features to be added to the game. 

If you don’t mind the roughness of an Early Access game and want to experience a unique deck builder, look into Roots of Yggdrasil. The bit I got to play is fun, and I can see the potential. I’ll be revisiting the game on a future release, so make sure you stay tuned for that. Until then, make sure you add it to your wishlist

New Cycle: The Survival Village Builder You Should Consider

I was sent New Cycle for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These will be my honest impressions of the game. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

New Cycle is a survival village builder coming to early access to Steam on January 18. Because the game will be in early access, this will just be my initial impression of the game. I’ll revisit and review the game when they release 1.0. 

Concept

A solar flare has destroyed society as we once knew it, sending the world into post-apocalyptic chaos. Those who remain must now build a new society from the wreckage of the old. This won’t be an easy task. Resources are limited, illnesses are rampant, nature is unrelenting, and morale is low. Can you usher your people into a new age, and rebuild society to its former glory?

Aesthetic and Performance

For an Early Access game, New Cycle runs fine. It still needs a bit of polish, but the game never crashed on me. The Aesthetic is a little dark, but I enjoy the sepia color scheme. It makes the game feel a lot more gritty and bleak.

Game Modes

The game offers most of its content through its game modes. You can enjoy the freedom of Sandbox, Manage a built city ravaged by a mysterious illness, or you can start from scratch in a campaign. The campaign has a few maps you can start from that affect gameplay. For example, you can start on a mountain where you have access to better mining but don’t have less food to work with. I love the work that went into the flavor. At the moment, the game has enough content to keep players busy till the full release.

Gameplay

Thoughts

New Cycle is the most technical village builder I’ve ever played, which isn’t a bad thing. At its core, it shares a lot of the core elements of other games in the genre. This game isn’t any more difficult to learn, but it is a bit more difficult to master. Where in other games I would sit back and watch my villagers live their lives, New Cyle had me worrying about all the elements that could end my civilization. 

Just like any survival game, you need to worry about resources, hunger, morale, and the elements. This is a game where you have to be very careful about your efficiency because random events will set back your progress. There was a game where I ran out of food and my buildings got struck by lightning, and I had to start over because I planned poorly. I still recommend you go in blindly and learn from your mistakes, but having a guide handy doesn’t hurt. 

Conclusion

This game isn’t going to be for everyone. The survival mechanics will turn away the more casual village builder fans. That said, the game is doing a good job of combining the survival and village builder genres. If you’re a technical person who enjoys the economics of survival but doesn’t mind the roughness of Early Access, you might want to look into New Cycle. To be clear, this isn’t a daunting technical game that requires good notes and a Ph.D., but it is less casual than the other games in the genre. I liked it, and can’t wait to see where they take it. Don’t forget to add it to your Wishlist!

Trailer

Terra Alia: The Language RPG That Almost Could

I was sent Terra Alia for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. If you’re looking for accessories for your VR headset, like magnetic prescription lenses or a high-quality charging cable, get it at ZyberVR. Use discount code CHURAPE for 15% off. You can also always buy me coffee

Terra Alia is a VR RPG game for the Meta Quest that teaches players a new language. The game supports 10 languages: English, Spanish, Italian, French, German, Russian, Japanese, Korean, Chinese, and Brazilian Portuguese. Players are put into a world full of magic, but the only way to use it is to learn a new language. 

There is a story to this game, but it doesn’t feel important. At least it didn’t hook me enough to care. The main draw to this game is the grind to learn a new language. The game does this through exploration, puzzles, and combat. 

I felt like exploration was the main loop for this game. Players pick up new vocabulary and phrases through exploration. To pick up a new word, you point at the word, listen to the translation, and pronounce it properly. The game offers a prerecorded pronunciation and uses the Quest’s mic to check yours. Players use the words and phrases they learn to solve puzzles, beat challenges, and cast spells. 

For the most part, the prerecordings are fine when it comes to single words, but they fall off when it comes to prerecordings. The recordings of some of the phrases were incoherent, and I found myself stuck because I couldn’t hear the pronunciation. Challenges are a pain because you can’t repeat the pronunciation of phrases. You can listen to single vocabulary words all you want, but you only get a quick shot at phrases. This made learning phrases difficult, and the challenges annoying to complete.

Combat in this game is where this game could have stood out more, but it falls flat after the novelty wears off. After a couple of battles, I found myself actively avoiding them because they felt like a chore. To cast a spell, players have to translate a word to their chosen language within the time limit. The system gives players a word like a dog and two options, and players must pronounce the correct word properly. It’s a fine system, especially with this kind of RPG, but nothing exciting. It also doesn’t always work which is a bit frustrating.

Terra Alia is good at teaching players new words in a different language, but don’t expect to become fluent. I found that the repetitive grind helped me pick up new words quickly, and I rarely needed to look up a resource. Unfortunately, once the novelty wore off, I didn’t find much reason to play. If you have young kids, this is a solid came to throw them into. It has a cute cartoonish style, the loop is simple and easy to follow, and it’s a nice intro to a new language. Anyone more hardcore about RPGs will find the experience lacking. It is a cool idea and I hope they can make it better, but in its current state, I can’t recommend it. 

You can pick up Terra Alia for the Meta Quest for $19.99.