I want to give a special shoutout Imegg on Fiverr for drawing my new site icon. He made me look so cool in so little time, and he deserves any attention I can send his way. If you’re looking for a cool cartoon-style portrait for a price I think is too cheap for the quality, check him out on Fiverr!
Disclaimer
Epomaker sent me the Galaxy100 Lite with the Wisteria Linear Switches for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the TH108 and the HE80. I’ll also be using my Amazon affiliate link where possible. Using it before you buy anything really helps me out.
Table of Contents
What’s in the box?
Galaxy100 Lite Mechanical Keyboard
USB-A to USB-C Braded Cable
Key/Switch Puller
2 x Extra Switches
Mac Key Caps (Command and Option)
2.4 GHz Dongle
User Manual
Features
The Galaxy100 Lite is a gasket mounted, full sized keyboard ready to take on any workload. It features a modern yet functional design, and is loaded with the performance to upgrade any workstation.
Design
The Galaxy100 Lite comes in either black or white. The sleek aluminum frame sports a 7 degree, fixed typing angle for a comfortable experience. The aluminum frame gives it its modern aesthetic, and the heft to keep it stationary. The inside layered design gives the keyboard its satisfying thacky sound.
The Keyboard has 100 keys and a nice little knob for volume controls. All 100 keys are supported by the Feker Marble White or the Wisteria Linear switches which offer soft reliable inputs. Each key and switch is easily hot swappable with the included tool for easy repair, cleaning, and customization. Each key is also illuminated with a soft south facing RGB for those who want it. The
Performance
All 100 keys can be easily remapped with QMK or VIA for any task, but the preprogrammed shortcuts are handy enough for most users. The Galaxy100 Lite supports fast wireless connections through its 2.4Ghz included dongle and Bluetooth 5.0. The massive 8000mAh battery gives the keyboard the life it to keep your desk clutter free, and your workflow uninterrupted. But, the high-quality wired cable is ready to pick the slack when needed. Whether you are a gamer looking for an upgrade or an officer worker looking for a full-sized keyboard, the Galaxy100 lite promises to be exactly what you need.
Sound Test
Review
The Galaxy100 Lite is a nice looking keyboard with solid design and decent typing sound, but it has a few issues that make it hard to recommend.
Quality
The Galaxy100 Lite is not a light keyboard. I was a little surprised by the weight of the box, but overall satisfied with the weight. I personally prefer a heavier keyboard. The quality of the keyboard itself is fine. The aluminum frame is elegant and well machined, and the keycaps look like they won’t fade anytime soon. The caps do feel like they are made with cheap plastic, but most people won’t notice. They will get the job done.
Comfort
It did take some adjusting, but the keyboard did get more comfortable with use. I wouldn’t say the Galaxy100 Lite is an ergonomic solution because at the end of the day, my hands were sore. They were still usable, but the discomfort is enough to issue a warning. I have a repetitive stress injury that requires specific ergonomics, and this discomfort won’t affect everyone. If you are using this keyboard a normal amount, it is not a problem. My issue always came after eight straight hours of my data entry job, and even then the pain is manageable. Not manageable enough to keep it as my daily driver, but enough to place it above the average cheap mechanical keyboard.
Typing Experience
The typing experience is average if I am being honest. The sound does sound a little cheap. It isn’t as bad as the Epomaker x Aula F75, but Epomaker x Aula F108 does it better. The Wisteria switches are solid, with an actuation force to help with the fatigue. The typing angle is where I feel the most torn. The angle is fine, but I wish I could adjust it. I find a higher angle more comfortable, but most people will be okay with 7 percent. Overall, the keyboard will do in a pinch, but it isn’t the satisfying mechanical keyboard experience I want it to be.
Performance
For the first couple of days that the keyboard worked, the performance was great. There was no ghosting, and I got about 10 hours on a single charge. The battery life is the best part of this keyboard because it soon started to fail. I might have gotten unlucky with a defective unit, but it does shatter my confidence in the longevity of the product.
The first bug I encountered was the RGB failing. The lights began to flicker wildly like a lightbulb about to go out. A quick reset fixed the issue, and I would have moved on if the second bug wasn’t repeatable. If I tried to switch from the wired mode to either of the wireless while the keyboard was charging, it wouldn’t connect. It would forget my Bluetooth connection and the included dongle. Resting the keyboard fixed it the first time, resetting the Bluetooth connection worked the second time. By the third time I knew what was up, but I wanted test it. It is repeatable, at least on my unit. I know I can reach out and get a working unit, but that’s an extra step I shouldn’t have to take. Again, I might have gotten unlucky with my unit and your mileage will vary.
Conclusion
The Galaxy100 Lite is a very cool looking keyboard, but one that struggles to keep up with its competition. I can’t recommend the keyboard because mine came defective, and even if the next one I get doesn’t come defective, I don’t know if I can trust it to work much longer than my standard test period. If you are looking for a good full-sized keyboard, I recommend getting something like the Epomaker TH108, or the KiiBOOM Phatom 98 if you’re feeling fancy. But if you like the vibe and want to risk it, you can pick up the Galaxy100 Lite on the official Epomaker store, or on Amazon through my affiliate link.
I was asked to cover the Nezori demo for my blog. I understand the game isn’t finished yet, and will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.
Nezori is a cute anime themed action RPG planned for Q1 of 2026. The game is essentially a Ys clone with a bit of waifu bait to set it apart. There is a demo available if that sounds like a good time. Don’t forget to wishlist.
The Hook
Atsuko is a young warrior with a promising future. Atsuko is a prodigy with the sword, but a bit too stubborn for her own good. It is this character flaw that sets off the events in this game. When Atsuko learns about a magical hot spring with magical properties that sits on enemy land, she makes it her mission to find it. The springs magical properties would help heal the people in the town, and might even foster a new relationship with the Sothiens.
While there is no direct conflict with Sothiens, there is enough tension between the two nations to spark one. Against the advice of the village elder, Atsuko sets off into enemy land. With her trusty blade in hand, she will vanquish anyone that stands in her way. But what she finds on Sothien land may be a bit more than she bargained for. What will her journey uncover? What truths will she reveal?
Gampeplay
Nezori is a cute Ys clone, with a bit of a social element to pad out the story. The demo only takes players through the first chapter, and some of the missions can’t be complete.
Social Mechanic
Players can take their time and talk to each of the girls in the village. They can give players quests to complete, or are strictly there for a it of world building. They can even join the roster of fighters that will take on the adventure. Each of the girls has a unique style, story, and motivation along with their unique set of abilities. It is up to the player to unlock them all.
Neori will have a meta story for players to go through, but there are a few optional interactions to pad the world. There are side stories and quests that help players learn about the different charactes which can be skipped. Players will need to read through most of the dialogue. While voice acting is in progress for the game’s full release, the demo only has full Japanese voice acting for Atsuko.
The Adventure
Players will load into an area and complete any missions or objectives through action based combat. During combat, players can attack, dodge, use an ability. Each character has their main melee and strong attacks, with unique activated abilities to spice things up. The basic attack charges up the resource used to perform special attacks and abilities. Learning to efficiently dodge, attack, and use items and abilities will be key to surviving the adventure.
Impressions
Nezori is a promising action RPG, but one that needs a bit more work before it earns a recomendation.
Art
The character art for the game is fantastic. Anime fans will definately enjoy the strong cast of waifus on the roster. Each of the girls is unique, with a style that reflects their personality. There is a bit of fan service, but nothing too vulgar. Unfortunately, the art for the rest of the world is a little lacking and I wish it had a bit more substance.
The Game
The game in its current state feels unfinished, which is natural for demo’s at this stage of development. Combat feels a bit janky. The attacks feel slow, and using abilities feels a little clunky. This might have something to do with the minimal amount of animation. This wouldn’t be a problem if the world didn’t feel so empty. The levels are ugly with very little texture to make them pop. Its not a world I want to explore, not that there is much allowable exploration.
I am not a graphics snob. I’ve played minimilistic games I’ve loved like Worldless and Void Sols. Those games worked because while the world was simple, the gameplay was fun. I have no issue if Nezori wants to spend all their money and energy on making cute wiafus and having a minimilist world to fight in, as long as the perfromance is there and combat is fun. In its current incarnation, combat needs a few more tweeks.
The Story
The story is light-hearted, but a bit too cutesy for my taste. I love games with silly stories, Disgae 7 is one of my favorites, but the dialogue in this game can get a little cringey. Some of this may be translation issues, others may be fan service, but it does get a little awkward. If you’re the type of person who likes watching cute girls doing cute things, then the writing shouldn’t be a problem. It isn’t the worst story I’ve ever played through, but it isn’t the reason I am playing this game.
Conclusion
Nezori is an okay action RPG with a few promising elements. I am definately willing to give it a second chance, but it is kind of hard to recomend when you have something like Star Overdrive on the market. But if you like the art and need something to tide you over til the next Ys game, sure. Check out the Nezori demo on Steam and don’t forget to wishlist.
I was sent a free copy of Formula Legends to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Formula Legends is an arcade-style Formula one racing game out now on PlayStation, Xbox, Switch, and PC via Steam, Epic Games, and GoG.
Formula Legends plays playful homage to 60 years of Formula 1 by bringing the action to your fingertips. Experience 16 iconic cars through 14 evolving circuits in a series of unforgettable races. Master control of your car through any weather, across any track, and around every opponent. Do you have what it takes to be a racing legend?
Gameplay
Formula Legends has players race through a campaign races based on different periods of formula one history. Players will need to win races to unlock the games different cars and tracks.
Races
Each race is themed after a period in Formula One history, with historically accurate cars to race them. Each car has its unique quirks to overcome, and the game does a good job and making each period feel different. The game does have an adjustable difficulty for players who need need the adjustment. The track is also marked by the dark tire trails to help players see the ideal path to victory. What makes the game unique is the pitstop mechanic.
Pitstop and Resources
Despite the cartoonish feel of the game, Formula Legends has a very realistic resource and pitstop mechanic to add depth to the racing. As players make their way across the track, they will use up fuel and their tires will wear out. Players will eventually need make a pitstop where there is a quickaction mini-game to complete. Completing the game correctly the first time saves time on a players run. This means that not only do players need to maneuver quickly and efficiently around the course, they will also need to know when to make their pitstop if they want to win.
Review
Formula One is a cute little racing game with a lot of heart, but one that lacks the performance to earn my recommendation. Unless you are a hardcore racing fan who wants to see more games likes this get made, I would wait for a sale.
The Artstyle
The aststyle is what drew me to the game originally. I like the low-poly, whimsical take on the genre. The cars and the people are very cute. The world is a little simple, but there is enough detail to make each track feel different and full. After sitting with the game for a bit, that whimsy lost its appeal as I slowly realized that the game isn’t ready.
Performance
The game performs poorly on my Nvidia RTX 3060, running the default settings. The cars in this game have the worst control I’ve felt in any driving game. There was an update after I got the key that was meant to fix the performance issue, but I didn’t notice a difference. Some of the issue may be a skill issue, but a lot of the issue is with the game design. Not only do these cars feel like they are driving on ice, but hitting anything will stop the car in its tracks. To make matters worse, the AI seems to be coded to ram into you constantly. This made racing, even on the easiest difficulty, frustrating.
Difficulty
I am bad at racing games so take this with a grain of salt. This game is hard, but not because of the skillful AI that rips down the track with masterful precision. No, this game is hard because everything rams into you, or the car would randomly turn off the track. Playing on easy did not fix any of these issues. As someone who only plays racing games casually, this was incredibly hard to sit through. I like to start on easy and slowly make my way through the difficulties until I am at a comfortable medium, but the game doesn’t give me the option. This game might be fun for the veterans of the genre who understand the math behind every turn, but Formula Legends’ forced difficulty is going to lose its casual players. I am not asking for the game to be easy, I am just asking for it to be playable.
Conclusion
In its current state, I can’t recomend Formula Legends, even if you’re a fan of Formula One. I like a lot of the ideas that exist within the game like the adorable art and the pitstop/resource system, but the game clearly needs more work. With a few more performance updates, maybe it will be worth your time and hard earned money. It’s not the worst racing game, but there is no real reason to buy this over Rally Arcade Classics if you enjoy arcade racers, or my personal favorite Inertial Driftif you want something a little crazier.
I was asked to cover Rose Academy, and review the demo. I understand the game isn’t finished, and will be a bit more lenient with my criticism. That said, this will be my honest impressions.
Rose Academy is a murder mystery visual novel coming to Steam on March 26. There is a demo available on Steam and Itch. Make sure you check out the demo, and don’t forget to wishlist.
The hook
An old girlfriend calls out of the blue, ripping you from your sleep. You remember her fondly, and wonder how she’s been all these years. She needs your help, and as a seasoned detective, you ablidge. Curiousity has you chasing a memory you had thought you’d forgotten to the gates of an elite girl’s school. Before you can savor this sweet reunion, you learn about the dark truth that brought you there. A girl was found hanging in the pool changing room. While most suspect suicide, clues point to something much more sinister. Explore the school, ask your questions, and collect your clues. Can you piece it all together before it is too late?
The Demo
The game is visual novel explores dark and a few adult themes. While the game isn’t explicit, there are reference to alcohol, sex, and a few other triggering themes. This is your trigger warning.
The final version of the novel will feature about six to eight hours of game play, but the demo only includes about the first hour (depending on how fast you read). The demo introduces a few key characters and the setting they get to explore. Players also begin their investigation and collecting their initial bits of clues. There are a few important choices players need to make, but their impact to the narrative is left unknown. This is a game where choices matter. Make sure you choose carefully.
The Writing
The writing in Rose Academy is fine. There are few errors and some awkward translations, but nothing that made the story unreadable. There are a few holes and some plot points that feel a bit too convenient, but nothing that detract from the mystery. The setup for the mystery feels well paced, and introduces enough elements to spark a bit of intrigue. My issue is not with the story itself, but with some of the roughness that carries throughout. There are bits of weird dialogue and other sections that try too hard to be deep, but nothing that made me stop reading. If the writing were bad and the story boring, this review would be a lot angrier, if it happened at all.
The Story
The demo does a good job at setting up the mystery. I think I know who did it, but I can’t be confident. There is enough mystery behind the paywall to know for sure, and that’s frustratingly fantastic. The characters are a little sloppy, but they all manage to be unique and memorable. I’ll still be keeping notes, but I spent a lot of time getting invested in the interrogations. While the story does have its awkwardness, I still finished the demo mad that I don’t get to know what really happened. I really don’t want to wait till March to find out.
The art
The art is what I found most problematic. The style is a little awkward, and it leans a little too much into the fan service. While none of it is porn, there are a few panty shots that made me uncomfortable. Most of the story is pretty tame, but it is something to consider. Viewer discretion is advised.
The backgrounds are another problem. They feel a little generic and soulless. They work well enough as a visual aid, but they do little for the world building. Since the focus should be mystery and the characters involved, I am willing to let this go.
Final Thoughts
Rose Academy is a bit of an awkward, but it is at least worth reading through the demo. With its many faults, I still found myself lost in the mystery and wanting to know more. I have so many questions and am mad that I have to wait till March for the answers. Until then, I’ll be here with the game in my wishlist, waiting for the truth. I think you will too.
‘If you’re looking for a new visual novel and don’t mind a little cringe with your detective stories, go check out the demo on Steam or Itch. If you need a visual novel to tide you over while you wait for the official release, check out No Type-NOISE:Shonen Shojo.
Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.
Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.
The Flavor
You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.
Gameplay
The Loop
Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.
While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.
Whether a mission ends in success or failure, there is always a new adventure for the next session.
Liveplay
Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.
The Review
Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.
The Table
At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.
What it had in store
This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.
The Session
I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.
From the Book
The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.
From the Dome
Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.
The Game
The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.
I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.
With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.
The Art
The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.
The classes
Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.
Type of Game
Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.
Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.
What I enjoyed most
I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.
Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.
The Problem
The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.
The Community
If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.
What do I think?
Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.
The Kickstarter
If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.
Mechlands sent me the Epomaker x Aula F75 with the LEOBOG Reaper switches to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out my reviews for the Mechlands Vibe 99 and the Vibe 75 V2.
What’s in the box?
Epomaker x Aula F75 Wireless Mechanical Keyboard
2.4G Dongle
USB-A to USB-C Cable
Key/Switch Puller
User Manual
Features
Epomaker and Aula have reunited to bring us a stylish and fordable solution to gaming. Whether you need a budget keyboard for work or play, the F75 promises to bring enough utility for any occasion.
The Keyboard
The keyboard has a modern clean design with well manufactured parts and clearly printed PBT keycaps. This 75 percent keyboard measure 143.2mm by 322.7mm for usable form factor experience. The 80 keys that make up the keyboard all are all lit with a beautiful south-facing RGB profile for that coveted gaming aesthetic. The switches are blubbered and as easily hospitable as the keycaps. The keyboards gimmick is the smooth volume dial that also controls the media.
Comfort and Design
The F75 has a very desirable typing angle for a comfortable typing experience out of the box. This angle can be adjusted for a more tailored experience. The prelubbed switches come in three different styles: Crescent, LEOBOG Reaper, and Ice Veign. Each designed to provide users a unique experience, the only questions is what sound and level of actuation you prefer. The five-layer padding design helps dampen the sound, while keeping a bit of that Typing ASMR alive.
Sound Test
Utility
The F75 supports three connections: 2.4G wireless (with included dongle), Bluetooth, and wired. These connections can be swapped easily with a flick of a switch. Both wireless and Bluetooth settings a fast, low latency connection ideal for most gaming environments. The included high quality cable can pick up the slack for anything else. But fast wireless connections are worthless without a strong battery supporting them. The F75 features a respectable 4000 mAh battery that is more than enough in most cases. User experience varies, especially if you’re going crazy with the RGB effects.
Review
As far as budget keyboards go, the Epomaker x Aula keyboard is a solid contender. The features and quality keep it from being a luxury upgrade, but it does enough to be worth the price price tag.
Quality
At first glance, users will be impressed by the design. Everything looks clean and the printing is clear. Picking up the keyboard doesn’t raise too many flags. The keyboard has a good weight for home and travel use, and the construction feels sturdy. I didn’t notice any concerning flex with my unit. Actually using the keyboard is where the cracks start to show.
Unfortunately, the keycaps are cheap, and they feel cheap the more you use them. They feel sharp and harsh to the touch, and they produce the ugliest typing sound. If you’re looking for good typing ASMR, you might have to swap out the caps or switches, but that defeats the purpose. If you’ve never used good keycaps or need something affordable to throw around, this doesn’t matter. They’re good enough.
Comfort
Despite the cheap keycaps, I was pleasantly surprised at how comfortable the F75 actually is. The typing angle out of the box is fantastic and the switches are solid. Although the keycaps are harsh to my fingers, the switches were soft to my joints. The don’t trigger my repetitive stress injury like other cheap keyboards do, and that is a huge win for me. While I wouldn’t say it is an ergonomic keyboard, it is an ergonomic enough design to keep my hands functional after prolonged use.
Performance
The F75 gets the job done out of the box. The switches all worked and were responsive, and the connection was stable. I didn’t notice any ghosting or faulty switches through my tests. This is a keyboard that is very easy to install, and even easier to tweak if needed. The preprogrammed shortcuts were all easy to find and incredibly helpful. I like the little cheat sheet included in the box. Most importantly, the battery life is great. I got about eight hours of continuous use off a single charge with the RGB on. This is enough for most cases.
Conclusion
If you’re looking for a keyboard at this price range, it doesn’t get much better. With the F75, you are getting a cool looking keyboard with comfortable switches and enough keys for most work flows. The media nob is a fantastic gimmick, especially if you like working while listening to music. The Switches may feel cheap, but I never got the impression like they would fade or start to look ugly. If this is your budget, get the F75.
I was sent a free copy of Unyielderto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Unyielderis a loud and chaotic roguelike looter out now on Steam.
Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?
Content
Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.
Gameplay
The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.
Combat
Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.
Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.
Parries
What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.
Bosses
Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.
How is it on the Steam Deck?
I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.
Review
Playing Unyielderhas left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.
The Art
I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.
The Bosses
I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.
But what truly makes the game hard to recommend is the RNG.
The Guns and RNG
After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.
Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.
Melee is useless
My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.
Conclusion
Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.
If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.
I was sent a free copy of Northwind to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Northwind is just another roguelike deckbuilder, but it experiments with a few mechanics that might make the game interesting, with a few tweaks. You can pick up Northwind on Steam early access.
You are a mercenary on the hunt for powerful monsters. Craft a deck of powerful attacks and abilities to take down everything that comes your way. With a bit of luck, some skillful deck-building, and the right equipment, there is nothing that can stand in your way. Do you have what it takes to take down the most powerful monsters?
Early Access
Early access gives you access to two mercenaries: The Duelist and Pyrotech. Everyone starts with the duelist and unlocks the Pyrotech by playing through a run. The Duelist is a melee class that hits hard with the right skills. The Pyrotech is good at stacking conditions to win her battles. There are 233 cards, 113 relics, 34 perks, 38 kinds of food, and 23 gems to ensure no two runs are ever the same.
There are three bioms ruled by a total of five bosses across them to keep players busy enough till the next major update. While the game may not be perfect yet, it shows a good amount of promise to at least be a blimp in your radar.
Roadmap
Northwind is not without its ambitions. While the game may promise a good amount of content in its current state, there are a few planned updates to keep fans excited. Planned updates for the next year include:
New shop: Monster Gear Engineer
3rd Mercenary
Expanded Hazard Levels and Roguelite progression
Inspection feature
Controller and Steam Deck Support
Additional content: Relics, Gems, etc.
Visual and QoL upgrades
All we can do as wait for them the publishers to deliver.
Gameplay
Northwind has solid performance, but it does have basic minimal animation.
Players start each game by choosing one of the two mercenaries. I always picked the Pyrotech because I preferred the playstyle, but both seem equally capable of taking on the challenge. Players start with mostly the same deck, save three cards that are randomly generated each turn. Players then choose an encounter, be it combat, combat with a boss/miniboss, random event, or the campsite.
Combat
Combat is a tug-of-war style encounter between the player and the NPC. Each round, the NPC will spawn damage or an ability. A players must use choose the correct combination of cards to either match or beat the number the NPC spawns or take damage. The player looses if their health goes to zero. The player wins if the NPC’s health goes to zero.
To better visualize this, imagine the player encounters a goblin. In the first round, the globlin spawns five damage. The player looks at their hand and plays a number of cards that do five or more damage, provided they have mana.
The mana system is what makes Northwind unique. Mana does not regenerate like in other deck builders like Starvader. Instead, players must draw mana cards and spend or stockpile them strategically. Mana cards are interwoven into a players deck. A player can choose to pick up more along the adventure, but finding the balance between the number of mana cards and attack cards is key for a players success. Players can get mana flooded/screwed if they are not too careful. because of this mechanic, players are sometimes forced into taking the damage in order to stockpile for bigger attacks in a subsequent turn.
Leveling
Mana can be spent to cast attack cards, but they can also be used to level up. Players can level up their character up to level three anytime during each combat, provided they have enough mana. Leveling up a character makes them hit harder. All attacks do more damage when leveling, at the cost of sometimes spending a turn to power-up. This is not only thematic, but it adds a bit of complexity to the combat. Players will need to decide whether or not they want to spend a turn leveling their character or dealing damage. Knowing when to spend and save resources, especially on leveling is key for beating the harder bits of combat.
Relics and Items
Players will occasionally have find randomly generated items or relics to aid them on their journey. These items and relics give players abilities or boosts that give them an edge in combat. Players are either given these items are rewards in random events, paid for through currency or life, or dropped by monsters as treasure. Sometimes, players can choose from a collection of items. However these items find their way into a players, they can easily ruin a run if they aren’t good enough.
Encounters
Aside from the major Boss fights, players can choose not to fight. Throughout a run, players have the option to choose non-combat scenarios. These include but are not limited to shops and random events. A random event can be anything from encountering a stranger that gives a player a boon for a price (or free). The encounter can also be a difficult choice that can also result in a boon. For example, a player can choose to give up some of their health to upgrade one of their attack cards. There are also NPCs that allow players to edit their decks allowing them to buy, upgrade, or delete cards in their decks.
Rest
It wouldn’t be a roguelike deckbuilder without some kind of campfire mechanic. Players are given the occasional opportunity to heal their character. If a player doesn’t need to heal, they also have the option to upgrade cards in their deck and sometimes pick up a special boon to help them in their journey. The placement of these nodes, and knowing when to use them can make or break a run.
Permanant Upgardes
After a run ends, players earn in-game currency that they can spend on buying permanent upgrades. In theory, the game gets easier the more runs a player completes. I am sure there is a solvable way to buy upgrades, but I enjoyed choosing the upgrades that best fit my style. Earning these upgrades are a bit of a grind, but the built-in RNG promises to lessen a bit of that monotony.
Towns
A players will also get a chance to visit a town during a run where they can visit different vendors and buy foods, items, relics and upgrades with currencies they earn across their adventure. These upgrades are randomly generated, and can make or break a run.
Review
Northwind plays with a few interesting mechanics that make it a promising entry to the genre. While it does need a bit of tweaking, the game has enough substance to make it worth at least an add to the wishlist.
The Artstyle
The world of Northwind feels a little bare at the moment. The champions and a few of the monsters have cool design, but I feel like the world lacks flavor. There is not enough color or themes spread accorss the regions that give Northwind a tangible place in genre. People might be drawn in by the cool art for thew promotions, but will forget playing the game because the art isn’t very memorable. It doesn’t help that there isn’t much in terms of animation, but that is probable better for a game like this where the focus is card interactions. Improving visuals is part of the roadmap, so a few more updates may change things.
The Gameplay
Gameplay is where I am completely split on this game. On one hand, Northwind‘s unique mechanics are the breath of fresh air the genre needs, on the other, it has a glaring balancing issue.
Now the game runs great, as I would expect from a game with little animation. I didn’t experience any game breaking bugs, and I got all the frames I needed to play comfortable. The are also enough cards, relics, and items in the current Early Access build for a few fun and interesting decks. The RNG, while mostly fair, can end a run early. This is expected in the roguelike genre, and not enough to ruin the game.
What ruins game is the balancing in later fights. There are fights where you can do everything right, but still get hit with a 100 damage because the game decides its time. I am sure there are foods you can eat, upgrades you can buy, or decisions you can make to mitigate this, but it sucks. Having to spend mana on level feels bad when the boss can kill you with one hit. There are fights where you don’t even get the option to stockpile mana. These fights feel unfair and will turn away the player who isn’t trying to grind at a game that doesn’t have a cool memorable world or animation to distract them.
Final Thoughts?
Northwind needs a bit more time to bake in the oven. The game has a few good ideas that have me excited about its future, but it is kind of hard to recommend when you have games like Takara Cardsor even Shogun Showdown. Don’t get me wrong, Northwind isn’t a bad game, it just isn’t ready yet. If you are looking for a new deckbuilder and don’t mind the roughness that comes with an early access game, it is a great way to support a publisher that is making an interesting attempt at the genre.
UVS Games has just announced its 2026 roadmap, and the lineup will have fans new and old excited about the future of the game. As casual collector, I definitely see a couple of sets I want to whale on. If you want to pick up Universus, always support your LGS. You can also pick up Universus on TCG Player using my affiliate link. It really helps me out if you use it.
The Road Map
What’s coming in 2026?
2026 marks a very important milestone for Universus: the system’s 20th anniversary. With this milstone comes a collecion of iconic figures from fighting games, manga, and of course, Kaiju. Whether you are new to the game, casually collecting, or trying to take the top spot in next year’s circuit, there seems to be a little bit of something for everyone.
So what is coming?
King of Fighters XV Challenger Series
Godzilla Booster Set
My Hero Academia Challenger Series
TEKKEN 8 Booster Set
Street Fighter 6: Part Deux Challenger Series
Fairy Tail Booster Set
Thoughts
While I am not too crazy about the fighting game sets, Street fighter had some very cool unique cards and the decks were a lot of fun to play. They are a solid place to start, assuming you can’t find any Godzilla. What I don’t like about the fighting game sets personally are that most of cards are screenshots. If you’re a fan of the games in questions (and the games in questions are cool), then this becomes less of an issue. As a collector, these sets don’t excite me as much. I prefer the comic stills, especially like the ones in the Heroes of Exandira set. Those look really good in a binder.
That said, what is important are the mechanics and the unique cards that make this game worth collecting. If the mechanics change the meta enough or the unique cards in the set are cool, that will be enough to excite me. I may not vibe with most of the art for the Tekken and Street Fighter cards I do own, but the decks are fun enough and the champion cards are cool enough that I would buy into them if I didn’t already own the set.
What I am very excited for is the Godzilla cards. I missed out on the initial run of Godzilla when that came out, but what I’ve seen looks very cool. Some people will argue that Godzilla is problematic because it runs the meta, but I’ve played enough card games to know that it happens everywhere. Maybe the set changes up the type of Godzilla decks you end up playing against. Either way, as a collector, I can’t wait what this set has to offer and I am more than ready to open a couple packs.
What I am most excited for is the Manga sets. I know Deku is a problem, but the cards from previous MHA sets have all been pretty good. I feel confident in my excitement for this set, and I hope it brings new people in the space. The space needs it. More importantly, I am ready to whale on the Fairy Tail set. I love this anime and the set is bound to have some cool cards. It has to for the year to end on a good note.
I was sent sent the Farmer’s Bundle for Tombstone MMOas compensation for this review. It does include in game currency and a few items, but I did not use them throughout my playthrough. I wanted this to be my fresh and honest take on the free to play experience since it is probably how most new players will experience the game. This will not sway my opinions.
Thombstone MMO is a low-res 2D western themed MMO out now on Steam.
Travel to the 8-bit post-apocalyptic world of Tombstone, where you will need to gather, craft, and quest for survival. This barren world has lots to explore as players find their play style through its many cozy gameplay loops. With over 20 skills to train, players will find themselves busy mastering them all. So grab your favorite weapon and set off on an unforgettable adventure.
Review
I was drawn to this game by its unique and adorable style. The lofi aesthetic gives the game an undeniable cozy vibe, without losing any of the detail. There was a lot of effort put into the world building, and I appreciate every ounce of it. I love the quirky tone of the dialogue, appreciate the fantastic sound track, and love the flavor of the different regions. If you are a fan of westerns, this captures the spirit of the genre perfectly.
The community, at least the people I interacted with, were all friendly and helpful. There definitely needs to be more players, but those I encountered were nice. I would still recommend picking this up with a couple of friends, but there is nothing wrong with playing solo. I played solo and had enough fun to keep on playing even after this review.
As far as gameplay goes, it does start off a little slow. The grind feels a little steep in the beginning, and it doesn’t help that there isn’t much direction. I like that there aren’t arrows or paths moving me between quests and checkpoints because it forced me to explore the world on my own and read everything. It is a very cool world to experience. Once I started picking up on the different nuances and venturing further into the world, it became a very cozy and relaxing experience. It can be a bit repetitive, but these games tend to be. I never felt like it was my job to login every day, but instead enjoyed the journey.
The game is Free to Play, but one that you need to try at least once. This is a cozy game that is relaxing, but with enough asks and goals to keep players invested without the stress that comes with the traditional MMO. I am sure there are stressful moments to Tombstone, but not to the extent as a lot of the more grindier 3D entries to the genre.
Do you need to buy the paid DLC to enjoy the game? No. I never felt the need to use anything that came with the package. I honestly forgot about it till now. If you play the game and and enjoy it, it is a fantastic way to support the developer, and worth well worth the price tag.
If you’re looking for a new MMO, try out Tombstone MMO. It is a cute and cozy change of pace that is worth checking out at least once. Once you decide that you will be playing the game enough to justify the cost of the Save 10% on TombstoneMMO – Farmer’s Bundle on Steam, go pick it up on Steam.