Tag Archives: indie

Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

Monolith: Requiem of the Ancients: A colorful adventure coming pc and consoles early 2024

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If you are looking for an action-adventure game to add to your collection, you might want to look into Monolith: Requiem of the Ancients. I just saw the trailer, and it looks like a fun and whimsical adventure I’d love to go on.  

Monolith: Requiem of the Ancients is a third-person action-adventure game coming to PC, Switch, PlayStation, and Xbox in early 2024. The world of Gliese is threatened by an ancient evil, and it is up to Astor to save it. Play as the young warrior as he explores a mystical world, solves puzzles, fights monsters, and uncovers the secrets that will save his planet. 

I love the cartoonish and colorful aesthetic of this game. I find the art style cute, and the world looks like something I’d love to explore. Aesthetics aside, the combat is what draws me the most about this game. Monolith promises an engaging combo-based combat system, and based on the trailer, it looks well done. I am very curious to see how magic works in this game because the few moments where Astor uses magic left me hyped for the title. I would need to see more before making an informed decision, but what I’ve seen so far has convinced me enough to add it to my wishlist.

Monolith: Requiem of the Ancients has an interesting vibe that I am very much about. I will be following the game closely, but I recommend you add it to your wishlist to stay up to date. 

Solarpunk: The beautiful survival game that might be worth looking into.

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If you enjoy the survivor game genre, you might want to look into Solarpunk. Destroying its Kickstarter goals, this beautiful game is looking like the relaxing experience I am always down for. Players can build and design unique bases, gather resources, craft gadgets, and fly airships! The trailer gave me some serious Stardew Valley vibes, and I can play Stardew Valley for hours.

Solarpunk promises a vast open-world sandbox experience that you can share with your friends, or brave on your own. Although the game looks beautiful and relaxing, there are survival elements you should pay close attention to. Players will have to worry about health, hunger, thirst, and dangers that roam the wilderness. Solarpunk is making a lot of promises without having a finished product. I am sharing this preview because the game looks cool, but I am always weary of Kickstarter promises. Don’t get me wrong, I will keep watching this project closely, but I’ll need to see more of the game before I fomo in. Nevertheless, the devs have laid out a realistic roadmap and made impressive partnerships that ease my doubts a bit. We’ll have to wait and see how the devs deliver. 

The game is set to launch sometime next year on PlayStation, Xbox, Switch, and PC via Steam. Don’t forget to add it to your Wishlist.

Nimbus Infinity: An unimpressive anime mech sim you are better off not getting

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I was sent Nimbus Infinity as a review code, and while I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Nimbus Infinity is an anime-inspired mech combat simulator available now for PC. 

Peace in Japan is threatened when a hostile foreign force invades with an army of mechs, drones, and ships. The world now turns to a high school boy to save the world and achieve world peace. Luckily the hours he’s put into video games have made him an ace pilot for a power unreleased prototype mech. Take to the skies and repel hordes of barely distinguishable enemies and experience that can only be described as disorienting. Do you have what it takes to save the world?

I had fun with this game for the first few minutes until the novelty wore off. The combat could have been interesting if it didn’t get so repetitive and the missions weren’t boring. The game’s lack of polish makes combat feel cumbersome. It was almost impossible to know where I was going, what I was doing, and what I was fighting because everything is poorly rendered. The mech you control will sometimes stutter out of existence, while the enemies around you are nearly indistinguishable. The tutorial and random voice lines will suggest that different enemy types exist, but I can’t confirm if that’s true. This is annoying because each enemy type requires a different strategy, but I could never tell the enemies apart. Was I fighting drones? Spaceships? Other mechs? Who knows? You can customize your mech better fit your playstyle, but I never bothered because it didn’t matter. 

The lack of polish wouldn’t have been a problem if the game was fun. The story is a bad generic anime sewn together by boring missions that feel like they take an eternity to complete. The story hits all the bad anime tropes, and it becomes so predictable that I was able to skip entire scenes and still understand what was going on. I have quit better anime for less. The voice acting is inconstant. There is some decent voice acting sprinkled randomly throughout the campaign, but most of it isn’t good.

The characters are generic and forgettable. The main character is the generic male protagonist that you can find in any poorly written anime. He is naturally gifted, cocky, and everyone will love him because he is so cool. While he isn’t the worst male protagonist, I am struggling to remember him. The rest of the cast exists to fall in love with him and are less distinguishable. 

Nimbus Infinity isn’t worth the $14.99 it’s asking for on Steam. The story is boring and the combat isn’t polished enough to be fun. Maybe it will get better as they roll out updates, but I can’t recommend the game in the stage it is in now. The Steam Summer Sale is going on until July 13. I recommend you buy something else instead. 

Harmony: The Fall of Reverie – The beautiful visual novel you should have in your library

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Harmony: The Fall of Reverie was sent to me as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Harmony: The Fall of Reverie is a visual novel available now for the Switch, Xbox, PS5, and PC via Steam. 

Polly discovers that she can travel between her world and a spirit realm ruled by five aspirations: Glory, Bliss, Power, Chaos, Bond, and Truth. The two worlds are on the brink of collapse, and Polly is the only one who can save it. Although Polly can rely on her loved ones and the Asperations for support and guidance, she is the only one with the power to decide. Polly must make the difficult choices that could save the world. What kind of story will your decisions unlock?

The choices players make are what drive the narrative. Players are presented with multiple possibilities, but their path narrows as they make choices. Players will find themselves locked out of certain outcomes because of a previous decision. It is a cool way of making players live with the consequences of their actions, but it also makes the game highly replayable. 

The game is beautifully illustrated with terrific voice acting, a fantastic soundtrack, and a compelling narrative. I finished this game in one sitting because of how much I enjoyed the story. I even debated starting a second run to experience a different outcome. I now understand why this game is award-winning. Even though you are essentially just sitting and listening to a story happens, it is a good story to sit through. 

My only recommendation is that you go into this game as blind as possible. Your first playthrough should be unaffected by outside influences so that you can get a story of your own choosing. You can look up guides after if you need them, but it’s not difficult to work towards your desired outcome. 

I don’t want to say more because I don’t want to spoil the story or influence any decisions. This game is worth your time and money. There are so many choices, paths, and outcomes in this game that it is going to be hard to only beat it once. If you are looking for a new visual novel, or simply trying to get into the genre, Harmony: The Fall of Reverie should be in your collection. It is available now on Switch, Xbox, PS5, and PC via Steam for $24.99. 

The award winning visual novel, Harmony: The Fall of Reverie, is out now!

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Harmony: The Fall of Reverie is a beautiful-looking visual novel that I am very much excited to try. I was impressed by the initial announcement, and I am always looking to get into another visual novel. Since the announcement, the game has earned a few awards and achievements that have kept me excited for this game.

Harmony: The Fall of Reverie lets you play as Polly, a young woman who suddenly discovers she has the gift to travel to a new world, Reverie. In Reverie, Polly becomes Harmony and now has the responsibility to the next Aspiration to be the heart of humanity. As Harmony, you must make difficult choices, befriend different people, and be the catalyst to a beautifully drawn narrative. The game promises multiple endings, decisions that matter, a fantastic soundtrack, and a powerful story. I will have to see how well the game keeps its promises, but at the very least, I am interested.

Harmony: The Fall of Reverie is out now for PlayStation, Xbox, Switch, and PC via Steam for $24.99 across all platforms. I should receive my review copy any day now, so stay tuned for my full review. 

Play the most frustrating match-four game you’ve ever payed! Dr. Fetus’ Mean Meat Machine is out today.

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I was sent Dr. Fetus’ Mean Meat Machine as a review code. I am very grateful for this opportunity, but won’t let it sway my opinions. This will be an honest review of the game.

I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. While I didn’t get to finish the demo, I liked the game enough to want to play more of it. The game is cute, unique, and challenging. After spending more time with the game, my opinions remain mostly unchanged, but I’ve got a few addendums I’d like to make.

Dr. Fetus’ Mean Meat Machine is a match-four game like you’ve never played before. Dr. Fetus has created a machine to clone his own Meat Boy. With your help, he will weed out the undesirable traits and build the perfect Meat Boy with what is left. To beat a level, you must match colors to fill the meter while avoiding hazards like saws or missiles. Levels start easy, but they quickly become impossible. Dr. Fetus slowly introduces new hazards that will make levels frustratingly bloodied. Do not be tricked by the false sense of security this game may give you. After completing a set number of levels, you can face off against a boss and move on to a new world. Bosses are hard and are sure to claim a few controllers. 

I enjoyed this game a lot, but it isn’t something I can play to completion. While each level offers unique challenges and mechanics, the gameplay grows stale. As good of a match-four game, as this is, my attention span can only handle so much matching. This is going to be a game you come back to when you want something different, but still want a challenge. Unless you are someone that likes to collect achievements, or good at these kinds of games, I don’t see people finishing this game in one go.

The game’s difficulty is going to be the main barrier to entry. While I didn’t have an issue with the difficulty, I can see how the frustration it generates can kill its enjoyment. Some levels are annoying, and others feel slow because of their mechanics. As frustrated as I got with this game, I still found myself going back for more. The key to enjoying this game is taking breaks. 

So is this game worth it? for $10 it is. The game is easy to get into, challenging enough to keep you invested, and the art is super cute. It is sad watching the clones die, but you quickly get desensitized. This is a great game to buy if you are in the market for a game that isn’t a huge investment. There isn’t a complicated story you need to remember or difficult mechanics to memorize. You can return to this game after long breaks and remember where you left off, and why you put it down in the first place. Dr. Fetus’ Mean Meat Machine is a frustrating simple game you will enjoy if you are the cool kind of masochist.

Dr. Fetus Mean Meat Machine is available now for $9.99 on the Switch, Xbox, PlayStation, and PC via Steam, Epic Games Store, and GOG. A demo is also available on the Switch, Steam, and Epic Games Store.

My impressions of the Battle Shapers demo

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I was sent the Battle Shapers demo to review, but it is unfair to review a game that is still this early in development. While the game looks fine, it isn’t finished. Instead, I will write about my impressions of the demo.

Battle Shapers is a fast-paced arcade shooter for PC where players fight off hordes of robots as they try to take their city back from the evil overlords that now run it.

This demo is not the best start for this game. If the goal was to spark interest for the game, it fails to do so. I wasn’t able to enjoy the demo because it stuttered so badly that it became unplayable. It isn’t a hardware issue because my computer can easily run this game on the highest settings. I tried playing the game on the lowest setting, but encountered the same issues. It might be an issue with Windows 11, but I am unable to test the theory. I forced myself to play this game as long as possible, but the constant stuttering ruined the experience.

If ignore the performance issues, the game play is okay. I enjoy the fast pace, there is an interesting melee mechanics, but I can see it become a bit repetitive. You make your way through areas, clearing room of mobs, and gathering loot. Unless the full release comes with different areas, mobs, and bosses that introduce different mechanics and require different strategies, this game is doomed to grow stale. It’s a game that sort of reminds me of Borderlands, but I would rather be playing Borderlands. At least based on my experience with the demo, this opinion could change at release.

It is a shame because the game looks cool. I love the art style, I enjoy fast pacing, and it has a fantastic sound track. Unfortunately, I can’t recommend it because it isn’t a good demo. I can only hope that they patch the demo and start working closely with the community to make the game better, or at the very least playable. I’ll keep an eye out for future updates and try to get my hands on the full game, but as it stands, I am not impressed.

You can download the demo now on Steam.

Nocturnal, the puzzle platformer where you get to solve it with fire!

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I was sent Nocturnal as a review code. While I am very grateful for the opportunity, I will keep my review honest.

Nocturnal is a unique Metroidvania game with an interesting mechanic and a beautiful art style. You play as a soldier who returns after years at war to find his home afflicted by an evil darkness. As you investigate the cause, you will face off against the monsters that now inhabit the island, dodge deadly traps, and fight citizens afflicted by the darkness. Will your flame be strong enough to rid the land of this darkness, or will you fall victim to its inescapable allure?

What makes this game unique is its light and dark mechanic. You have learned to wield the flame as your own. Use it to light your way through the shadow, fight shadow monsters, solve puzzles, and even heal yourself. But beware, your flame isn’t permanent. If you don’t tend to your flame, it will go out. Stay in the dark too long, and the shadows will consume you.

Like any other Metroidvania game, you have to memorize enemy locations, attack patterns, and trap locations. What makes Nocturnal unique is that you also have to memorize fire sources. Your flame is on a timer. The only way to recharge it is by hitting lit torches. Torches are scattered throughout the levels, but not all of them are permanent. Some traps and monsters will snuff out your flame, leaving you helpless. I loved this mechanic because of how creative it is implemented, and how intense it makes certain moments of the game.

There is a story to this game, but you won’t need charts to keep it straight. I enjoyed the flavor it adds to the world, but I enjoyed the gameplay more. Even though I am bad at this game, I had a lot of fun with this game. The art is beautiful, the music is fantastic, and the puzzles were creative. The combat can feel a little repetitive at times, but I didn’t find it to be an issue. If you are a fan of the genre, Nocturnal needs to be in your library. If you have never played a game in this genre, this is a great place to start. If you are a veteran of the genre, there is a harder difficulty, permadeath, and some nifty speed run features you might want to check out. 

You can pick up your copy of Nocturnal on Switch, PlayStation 5, and Xbox for $19.99, and Steam for $16.99.

Nocturnal: A Unique Platformer You Might Want in Your Library

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Nocturnal is a beautiful-looking metroidvania-type game that definitely has gotten my attention. I don’t normally play games in this genre, but when I saw the gameplay, I had to reach out and get myself a copy to review. It has a simple yet beautiful art style that I enjoy and an interesting fire and shadow mechanic that promises to make this a unique experience.

Ardeshir has returned to his home Island Nahran, only to find it afflicted by a mysterious shadowy mist. Use fire he can wield to solve puzzles, fight enemies, and light your way through the darkness. Can you find the cause and heal your home of this strange affliction?

This game seems perfect for those who enjoy the genre. It has a permadeath mode for those who need the extra challenge, and some nifty speed run features like faster transitions, skippable cutscenes, and a pausable timer if that’s more your speed. For everyone else, the gameplay just looks fun.

You can get Nocturnal on PlayStation, Switch, Xbox, and Steam. The game is $19.99 for consoles, and $16.99 for PC. The game doesn’t seem to have been launched on PS5 in NA yet, but I’ve added the European link just in case. There is a 10% discount for the Switch and Steam version if you buy them before June 14th. I’ve already gotten my review copy and will be posting my review sometime next week. Until then, thank you for reading!