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Dragonbane: Your Next Fantasy Tabletop RPG

With only a few sessions left in my Dragonbane campaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review. 

If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Dragonbane?

Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.

Initiative

Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first. 

This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage. 

Combat

I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama. 

From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.

Classes

It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points. 

After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time. 

Leveling

Leveling in Dragonbane is based on five questions:

✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness? (Optional)

At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.

There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.

I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.

Adventure

The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.

The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script. 

I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.

Conclusion

We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet. 

I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.

If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.

Mutant: Year Zero – Ad Astra – Take the Apocalypse into Space

I was sent the Mutant Year Zero: Ad Astra Campaign for free to cover for my blog. I haven’t had a chance to play the game because I am still finishing up my Dragonbane campaign, but I’ve read through the book. This will be my impressions of the book.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. 

What is Ad Astra

Ad Astra is the latest campaign book for Free League Publishing‘s TTRPG, Mutant: Year Zero releasing onf Febuary 13th. Ad Astra picks up after The Path to Eden campaign. It is recommended you own the Mutant: Genlab Alpha and Mutant: Mechatron expansions for additional rules and stats. I don’t see why you couldn’t just make up rules on the spot, but it is always nice to have balanced stat blocks at the ready. You’ll also need a copy of the core rule book, although you might get away with just using the starter booklet

If you’re interested in running a game of Mutant: Year Zero, I recommend you pick up the starter booklet. The booklet provides a streamlined and condensed sample of the game, and it comes with a sample campaign and character sheets to get you started. I recommend you run through the starter booklet before you invest in the system. You can grab your free copy of the PDF on Drivethru RPG, but I’ll leave a copy here for your convenience. 

Story

Society has fallen. The planet has become a wasteland. Those who survive on its surface have mutated, and are now unrecognizable to their ancestors. With the resources dwindling, survivors must fight to stay alive. This time, the call to adventure takes our heroes into space. What mysteries lie beyond the stars? What adventures await? Explore the solar system and fight new monsters in this new epic adventure.

Impressions

I love the comic book style of this system, and Ad Astra is no exception. I absolutely love the flavor of this game, and space campaigns are always fun. I am never big on following prewritten adventures, but I am coming around. It is nice to have something already prepared with lore, encounters, and loot. I usually use these as a jumping-off point, but will eventually end up off-book. When that happens, it is nice to have something to fall back on when the story needs a little nudge.

I like how this book feels like a history book. It goes into a good amount of detail about factions, history, and everything you need for World Building. How much I would use it would depend on my players, but I appreciate the book for the resource that it is. 

As gameplay goes, I’ll have to run a campaign first. I’ve been having a lot of fun with the Year Zero system, so if this game plays anything like Dragonbane, I am here for it. 

If you are interested in a campaign of Mutant, I recommend you run the booklet first to get a sense if it’s the right game for your table. After your table has become invested, move through the rest of the resources until you’re ready to take things into space. 

If you’re already playing Mutant and want to take things into space, you should consider Ad Astra. The artwork is fantastic, the flavor is great, and it introduces unique monsters, items, and mechanics you’re going to want to borrow for your campaign. 

You can preorder your copy of the Ad Astra campaign on the official site for $41.80 (not including shipping), or from Amazon for $39.99 (free shipping with Prime). 

Eresys: The Spooky Lovecraft Horror Game that just wasn’t fun

I was sent Eresys for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Eresys

Eresys is a Lovecraftian horror survival game out now on PC. Team up with friends, or brave it alone as you collect clues while a horror hunts you. Do you have what it takes?

Gameplay

There are three different hunts currently available in this game, but one hunt is basically unplayable. The game does very little hand-holding and throws the players into the fray without much guidance, or a tutorial. It is up to the player to read through the comprehensive guide made available from the start. Players spend the hunt sneaking around, looking for magical pages, and avoiding the horror. If the horror catches you, it’s game over unless you have friends to revive you. I never did, so it meant I needed to restart a lot. The game runs great, but I felt like the AI was a bit unfair. It always knew where I was, no matter what I did.

Thoughts

This game looks so good. I love the aesthetic, the environment is spooky, and I like the art style. Eresys has the bones of a solid horror game, but the game isn’t fun. I felt like no matter what I did, I couldn’t win. The AI felt unfairly omnipotent, and the few times I was able to survive for longer, it felt like I was wandering aimlessly. The game has seen some improvement, and it looks like it will continue to get more, but I don’t have it in me to wait for a better version. 

If you love the Lovecraftian aesthetic and don’t mind the roughness of the game, you might have a better time with this title. Otherwise, I can’t recommend this game. It’s not the worst game I’ve ever played, but I just don’t see it being worth the trouble. 

Eresys is available now on Steam for $8.99, but I’d at least wait for a sale. 

Digimon Seekers Chapter 4-9: Breaking Free

I’m going to try to keep up with the daily releases, but it’s looking like it’ll be a busy week. Make sure you support the official release. If you enjoy this project, please leave a like, comment, follow the socials, and share this with your friends!


“You’re lying!” Kosuke shouts. I saw the facility. I saw her…” His voice trails as he is overcome by emotion.

“Such a predictable reaction. I needed you to believe she was alive. How else was I going to get you this far?” A smile creeps up on his face.

Shock sets in and brings Kosuke to his knees. The world around him starts to spin as he feels the warmth of vomit creeping up his throat.

“Isn’t this, the Black Agumon you’ve been looking for?” Eiji says as he makes his approach to the suspended Digimon. “So you’re the Digimon everyone’s been looking for.”

Eiji’s words pull Kosuke from his trance. He turns his attention to the black Agumon. There it was, the Digimon he spent half his life looking for. He was so close, he could reach out and touch it. Kosuke shakes off the shock. “I don’t believe you!” he growls.

“Hm”

“I refuse to believe Saya is dead. Not until I see her with my own two eyes.” He walks towards the Black Agumon. A virtual syringe materializes in his hand. He grips it tightly.

“Go ahead,” the professor adds. The professor’s sudden encouragement stops Kosuke. “That Black Agumon is hers, there’s no doubt about it. But that medicine can’t cure death. Are you willing to face those consequences?”

“What consequences?”

“I thought you were smarter than this,” Ryusenji shakes his head. “Suppose you wake her up inside Black Agumon’s core, but she has nobody to return to. What do you suppose would happen then?”

The syringe falls from his hands, landing with a hollow clang. Kosuke had clung to the hope that Saya was alive. The hope that he could bring her back. But here he stood with a choice he couldn’t crack. The medicine would either save her life or seal it. It was too much to bear.

“Data Sector Decryption Complete” the Source Domain’s voice announces.

An anguished scream rips through the air. Dorumon bends backwards, its head snaps violently until it collapses. Kosuke rushes over. “Dorumon!” he shouts as he drops to his knees beside his partner.

“Kosuke….”

“Forgive me Dorumon. You deserved better.”

“It’s not your fault. We chose the right path… I never suspected Ryusenji would betray us….” its voice trails off as it offers a weak smile. The glowing gem on its forehead continues to fade.

“How touching,” the professor says with a dry laugh. “And what were your plans with the data?”

“I would have given you all the credit. All I cared about was getting Saya back.” Kosuke’s voice trails.

“I appreciate your love for my daughter,” the professor says flatly. Kosuke groans and clutches at his chest. “I’ll make sure you look good when all this is over. I don’t want to lose you just yet.”

“Why bother?” Kosuke asks bitterly.

“You’re my prodigy. You still hold some value. Now if you’ll excuse me, I must get back to work.” He summons his virtual console and begins typing in commands. A code stream flows from the vaccine object into Ryudamon’s interface.

“Decryptin Vaccine Sector” the metallic voice announces. Ryudamon begins to convulse. It’s too weak from the battle to struggle. Yulin sits helplessly. She no longer has the energy to Mindlink.

“Why are you doing this? How can you abandon your daughter so easily?”

“What happened to Saya was…unfortunate,” Ryusenji’s response is clinical and without emotion. “But it will all be worth it when I find the Source Digimon.”

“What’s the Source Digimon?” Eiji asks.

“The Digimon born at the same time as our world. It is the seed from which all other Digimon come from.” Ryusenji’s fingers move quickly across the keyboard.

“You can’t…. it’s too dangerous!”

“You’re quite right.”

“Then why not leave it alone?”

“Because I’ve come too far. I’m going to make contact with the Source Digimon, communicate with it, and…become one with it.

“You want to take the most powerful Digimon for yourself and then what?” Eiji’s voice shakes with anger.

“Progress,” Ryusenji sneers.

“I thought I had found the chance of a lifetime when you offered me this job. I thought I had finally found something worth fighting for. You gave my life purpose!” Angry tears begin pouring down his cheek. “I would have followed you anywhere…”

“I’m sorry I couldn’t fill you in sooner but…”

“Yeah yeah, d4 classified.” Eiji wipes the tears from his eyes. “Was I just a convenience?”

“No, you had some aptitude in code cracking, and your compatibility with Loogamon didn’t hurt. But had I told you everything from the start, you and Loogamon wouldn’t have grown.”

“Whatever.”

“Do you ever shut up old man,” Loogamon snaps as it rises to its feet.

Character design/illustration illustrator: malo

“You were watching when we fought Kazuchimon, weren’t you? When Loogamon turned into Helloogarmon…You could have stepped in, but you didn’t.”

“Loogamon’s Digivolution was more important than Leon’s life. Rather, it was more interesting.

“He was your student! He trusted you.. we tursted you.”

“Insulent boy! You were nothing when I found you. I pulled you from that squalor. I gave you purpose, and this is how you repay me? You betray me?”

“That’s rich coming from you. After everything you’ve done to Leon, Kosuke, and Yulin…” Eiji’s voice shakes with anger. He takes a soothing breath. “You know? I used to want to be just like you. I respected you…”

“Do you hate me now?”

Loogamon’s restraints begin to tighten. He stumbles as he resists the pressure.

Eiji shakes his head. “Ready Loogamon?” Eiji touches the gem on Loogamon’s forehead. The gem lights up as an invisible code flows between the two. Loogamon gains a sudden burst of strength. With a quick flex, it breaks through the restraints, sending bits of broken chain in every direction.

“How?”

“I’ve got hellfire flowing through my veins. Your little virus didn’t stand a chance.” Loogamon sneers. The pair begins to glow as an aura of magical flame surrounds them. “This isn’t going to end well for you,”

Pyrene: A Unique Deck Builder Coming to PC. Try it Today!

I was sent the Pyrene demo to cover for my blog. It is a little too early to review it completely, but I will be as honest as possible with my impressions. If you enjoy my reviews and content, please leave a like, comment, follow the socials, and share this with your friends. You can also always buy me coffee

What is Pyrene

Pyryne is a deck building roguelike coming to Steam. Monsters have destroyed your village, and it is up to you to rebuild and save the towns people. Do you have what it takes to restore Pyrene to its former glory, and rid the land of its evil?

Gameplay

Pyrene is a unique deck builder because it involves movement. Each encounter has a board that fills with randomly generated monsters, items, and artifacts. The RNG is relatively fair, but I did have a couple of runs where the odds were stacked against me. The goal is to clear the win condition without dying. The game feels like a puzzle because the game rewards efficiency. 

Like most roguelikes, the more you play Prylene, the stronger your character becomes. You get access to new power-ups, buildings, and cards to help you with your journey. This also means the loop is somewhat repetitive, but it doesn’t feel like a grind. The game is very relaxing but with enough of a challenge to keep things engaging.  

Impressions

This is a good demo that paints a solid picture of what to expect from Pyrene. It looks great, plays well, and most importantly, the demo is fun. I loved that every encounter felt like a puzzle, and each puzzle had enough of a challenge to keep me wanting more. If you are in the market for a new deck builder, I recommend you pick up the Pyrene Demo. I’ll be working on getting the full version for review, but so far, I am impressed.

Discover the Yzmir Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Yzmir:

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!


Discover the Ordis Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Ordis:

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!


Enshrouded Early Access is a Solid Survival Sandbox Experience

I was sent Enshrouded to review for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Enshrouded?

Enshrouded is a sandbox survival game out now in Steam early access. The game supports single and multiplayer gameplay, but I like to play my survival games alone. This review will be on the solo experience only, but hosting and joining a game isn’t difficult. I recommend joining the official discord for news, tips, and to find new friends.

I got to play the demo for Steam’s Next Fest earlier this year and enjoyed it. If you are looking for a new survival game to sink some time into, Enshrouded is a solid choice, but know that the game is a little rough because it is still in development.

Players wake up in a world in a depressing state of destitution. The Shroud plagues the land. Bloodthirsty monsters and marauders roam its hills. The only sense of civilization you’ll find is the one you create with your own two hands. How far can your determination take you? Can you rid the world of its blight, or are you merely prolonging complete demise?

Impressions

The game is still in early access, so I’ll try not to review it too harshly. The game runs well, but there is some noticeable roughness. Monsters get stuck, frames drop, and artifacts sometimes don’t render correctly. None of the issues are game-breaking, but they are noticeable. 

The game itself is fun, and a solid title to add to your collection. There is a good amount to do without it ever feeling overwhelming. I like that there is a quest line that guides players through the fundamentals. You will eventually need to reference a guide for farming locations and recipes, but the solo experience is pretty beginner-friendly. I went without a guide and while I do see the benefits of having a guide, it never felt like I was locked out of content for lacking one. 

Aside from a few kinks, combat feels good. There are a good amount of weapons to help players have the adventure they want. I was a huge fan of fighting with magic, but I didn’t mind when I was forced to switch to my secondary. The boss fights in this game was perfect for my skill level, and beating them was satisfying. 

What I liked most about this game is how much there is to do. If I wanted to relax, I could farm or build my base. If I wanted to fight, I could find shrowded zones and kill monsters. If I got stuck, I could follow the quest line. Most importantly, the game is fun. I love that I can sit back and enjoy the game at my own pace.

If you’re thinking of getting Enshrouded, do it. Aside from a bit of early access roughness, it is a solid survival sandbox. It looks good, feels good, and sounds good. I’ll be coming back to it from time to time, and reviewing it again when it comes out of early access. Stay tuned for that. Until then, you can pick it up on Steam for $29.99, or at the very least, add it to your Wishlist. 

Discover the Muna Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

‘ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Muna:

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!


Discover the Lyra Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Lyra:

I think Lyra is the faction I am most interested because I like the RNG involved in their power. The power level for this faction seems be locked behind dice rolls, and I like the chaos that can create. With my luck, I am probably going to lose a lot, but the RNG is going to make for some truly memorable moments.

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!