Tag Archives: playstation

Nocturnal just got its first major update!

I was very fortunate to get to review Nocturnal Earlier this year. Nocturnal is a beautiful and unique platformer for PC, Xbox, and PlayStation that might be worth looking into even if you don’t enjoy the genre. I had a lot of fun with this game and recommend it to those interested. Go check out the full review if you want to get the full opinion. 

Well, Nocturnal just got its first major update, and I felt the need to share the news. The new update brings with it some much-needed quality-of-life changes, a new enemy, and new story bits to play through. The update introduces a new performance mode that opens up the game to lower-spec computers, which I always love to see. I remember the days when my toaster could barely run anything, it’s nice to see when companies care about their players. 

There are also some nice updates to the level and UI design and improved combat feedback for both players and bosses. The game has been released, but it is nice to see the devs are still passionate to make the game better for their customers. It is even nicer that this update isn’t locked behind paid DLC. 

I recommend you look into this game if you are in the market for something new. It looks like there are still plans for future updates. It is currently on sale on Steam for $11.89 (normally 16.99) until August 7th. PlayStation also has it on sale for $14.99 (normally $19.99) until August 16th. Sorry Xbox mains, you have to pay the full $19.99 for now.

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Revita: The retro twin-stick roguelike you might need in your collection

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Revita is an interesting-looking twin-shooter roguelike that I just came across. It has a cool art style, a fantastic soundtrack, and fun-looking gameplay. If you are looking for a game with a solid retro arcade feel, you might want to consider looking into Revita.  

Play as a nameless child who has lost all their memories. Fight your way through procedurally generated floors and mobs of monsters to piece together the mystery of what has been lost. What secrets lie within the walls of this ominous tower? You will have to play to find out. 

The art in this game looks so good. I love pixel art and adore this renaissance of pixel art games we are going through. I hope Revita can be included in that because it’s such a pretty game. The soundtrack is what mostly sells it for me because it is phenomenal. I am listening to it now, and I recommend you do the same so that you can also get hyped for this game. I am pretty sure the score alone has convinced me to pick this game up for myself. 

Aesthetics aside, the game looks fun to play. It promises nearly unlimited builds, unique runs, and lots of customization so that you can play the game how you want. You will have access to settings that make the game as casual or hard-core as you want, such as adjustable aim assist, speed, and enemy visibility. The platforming is where I might have an issue with this game because I am not good at it, but it looks fun enough that I am willing to set prejudices aside. The combat looks easy enough to learn, but hard enough to keep the game engaging. It is hard to know how good the game will be from the trailer alone, but I will be picking it up for the Switch and getting that review out as soon as I can. Stay tuned for that.  

You can pick up Revita now for the Switch, PlayStation, and PC for $16.99. Nintendo has it on sale for $13.59 until July 26. Pre-orders for the deluxe edition of the game are also available if you want the poster, an acrylic standee, and some extra swag for €34.99. The deluxe edition is expected to release later this year, but no date has been announced yet. 

REVITA NINTENDO SWITCH™ (DELUXE EDITION)

REVITA PS4™ (DELUXE EDITION)

REVITA PS5™ (DELUXE EDITION)

Monolith: Requiem of the Ancients: A colorful adventure coming pc and consoles early 2024

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If you are looking for an action-adventure game to add to your collection, you might want to look into Monolith: Requiem of the Ancients. I just saw the trailer, and it looks like a fun and whimsical adventure I’d love to go on.  

Monolith: Requiem of the Ancients is a third-person action-adventure game coming to PC, Switch, PlayStation, and Xbox in early 2024. The world of Gliese is threatened by an ancient evil, and it is up to Astor to save it. Play as the young warrior as he explores a mystical world, solves puzzles, fights monsters, and uncovers the secrets that will save his planet. 

I love the cartoonish and colorful aesthetic of this game. I find the art style cute, and the world looks like something I’d love to explore. Aesthetics aside, the combat is what draws me the most about this game. Monolith promises an engaging combo-based combat system, and based on the trailer, it looks well done. I am very curious to see how magic works in this game because the few moments where Astor uses magic left me hyped for the title. I would need to see more before making an informed decision, but what I’ve seen so far has convinced me enough to add it to my wishlist.

Monolith: Requiem of the Ancients has an interesting vibe that I am very much about. I will be following the game closely, but I recommend you add it to your wishlist to stay up to date. 

Solarpunk: The beautiful survival game that might be worth looking into.

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If you enjoy the survivor game genre, you might want to look into SolarpunkDestroying its Kickstarter goals, this beautiful game is looking like the relaxing experience I am always down for. Players can build and design unique bases, gather resources, craft gadgets, and fly airships! The trailer gave me some serious Stardew Valley vibes, and I can play Stardew Valley for hours.

Solarpunk promises a vast open-world sandbox experience that you can share with your friends, or brave on your own. Although the game looks beautiful and relaxing, there are survival elements you should pay close attention to. Players will have to worry about health, hunger, thirst, and dangers that roam the wilderness. Solarpunk is making a lot of promises without having a finished product. I am sharing this preview because the game looks cool, but I am always weary of Kickstarter promises. Don’t get me wrong, I will keep watching this project closely, but I’ll need to see more of the game before I fomo in. Nevertheless, the devs have laid out a realistic roadmap and made impressive partnerships that ease my doubts a bit. We’ll have to wait and see how the devs deliver. 

The game is set to launch sometime next year on PlayStation, Xbox, Switch, and PC via Steam. Don’t forget to add it to your Wishlist.

Harmony: The Fall of Reverie – The beautiful visual novel you should have in your library

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Harmony: The Fall of Reverie was sent to me as a review code. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Harmony: The Fall of Reverie is a visual novel available now for the Switch, Xbox, PS5, and PC via Steam

Polly discovers that she can travel between her world and a spirit realm ruled by five aspirations: Glory, Bliss, Power, Chaos, Bond, and Truth. The two worlds are on the brink of collapse, and Polly is the only one who can save it. Although Polly can rely on her loved ones and the Asperations for support and guidance, she is the only one with the power to decide. Polly must make the difficult choices that could save the world. What kind of story will your decisions unlock?

The choices players make are what drive the narrative. Players are presented with multiple possibilities, but their path narrows as they make choices. Players will find themselves locked out of certain outcomes because of a previous decision. It is a cool way of making players live with the consequences of their actions, but it also makes the game highly replayable. 

The game is beautifully illustrated with terrific voice acting, a fantastic soundtrack, and a compelling narrative. I finished this game in one sitting because of how much I enjoyed the story. I even debated starting a second run to experience a different outcome. I now understand why this game is award-winning. Even though you are essentially just sitting and listening to a story happens, it is a good story to sit through. 

My only recommendation is that you go into this game as blind as possible. Your first playthrough should be unaffected by outside influences so that you can get a story of your own choosing. You can look up guides after if you need them, but it’s not difficult to work towards your desired outcome. 

I don’t want to say more because I don’t want to spoil the story or influence any decisions. This game is worth your time and money. There are so many choices, paths, and outcomes in this game that it is going to be hard to only beat it once. If you are looking for a new visual novel, or simply trying to get into the genre, Harmony: The Fall of Reverie should be in your collectionIt is available now on Switch, Xbox, PS5, and PC via Steam for $24.99. 

The award winning visual novel, Harmony: The Fall of Reverie, is out now!

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Harmony: The Fall of Reverie is a beautiful-looking visual novel that I am very much excited to try. I was impressed by the initial announcement, and I am always looking to get into another visual novel. Since the announcement, the game has earned a few awards and achievements that have kept me excited for this game.

Harmony: The Fall of Reverie lets you play as Polly, a young woman who suddenly discovers she has the gift to travel to a new world, Reverie. In Reverie, Polly becomes Harmony and now has the responsibility to the next Aspiration to be the heart of humanity. As Harmony, you must make difficult choices, befriend different people, and be the catalyst to a beautifully drawn narrative. The game promises multiple endings, decisions that matter, a fantastic soundtrack, and a powerful story. I will have to see how well the game keeps its promises, but at the very least, I am interested.

Harmony: The Fall of Reverie is out now for PlayStation, Xbox, Switch, and PC via Steam for $24.99 across all platforms. I should receive my review copy any day now, so stay tuned for my full review. 

Play the most frustrating match-four game you’ve ever payed! Dr. Fetus’ Mean Meat Machine is out today.

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I was sent Dr. Fetus’ Mean Meat Machine as a review code. I am very grateful for this opportunity, but won’t let it sway my opinions. This will be an honest review of the game.

I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. While I didn’t get to finish the demo, I liked the game enough to want to play more of it. The game is cute, unique, and challenging. After spending more time with the game, my opinions remain mostly unchanged, but I’ve got a few addendums I’d like to make.

Dr. Fetus’ Mean Meat Machine is a match-four game like you’ve never played before. Dr. Fetus has created a machine to clone his own Meat Boy. With your help, he will weed out the undesirable traits and build the perfect Meat Boy with what is left. To beat a level, you must match colors to fill the meter while avoiding hazards like saws or missiles. Levels start easy, but they quickly become impossible. Dr. Fetus slowly introduces new hazards that will make levels frustratingly bloodied. Do not be tricked by the false sense of security this game may give you. After completing a set number of levels, you can face off against a boss and move on to a new world. Bosses are hard and are sure to claim a few controllers. 

I enjoyed this game a lot, but it isn’t something I can play to completion. While each level offers unique challenges and mechanics, the gameplay grows stale. As good of a match-four game, as this is, my attention span can only handle so much matching. This is going to be a game you come back to when you want something different, but still want a challenge. Unless you are someone that likes to collect achievements, or good at these kinds of games, I don’t see people finishing this game in one go.

The game’s difficulty is going to be the main barrier to entry. While I didn’t have an issue with the difficulty, I can see how the frustration it generates can kill its enjoyment. Some levels are annoying, and others feel slow because of their mechanics. As frustrated as I got with this game, I still found myself going back for more. The key to enjoying this game is taking breaks. 

So is this game worth it? for $10 it is. The game is easy to get into, challenging enough to keep you invested, and the art is super cute. It is sad watching the clones die, but you quickly get desensitized. This is a great game to buy if you are in the market for a game that isn’t a huge investment. There isn’t a complicated story you need to remember or difficult mechanics to memorize. You can return to this game after long breaks and remember where you left off, and why you put it down in the first place. Dr. Fetus’ Mean Meat Machine is a frustrating simple game you will enjoy if you are the cool kind of masochist.

Dr. Fetus Mean Meat Machine is available now for $9.99 on the Switch, Xbox, PlayStation, and PC via Steam, Epic Games Store, and GOG. A demo is also available on the Switch, Steam, and Epic Games Store.

Pixel Ripped 1979: The meta simulation game with fun flavor, but very little substance

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I was sent Pixel Ripped 1978 as a review code. While I am very grateful for the opportunity, this will be my honest review.

The evil Cyblin Lord is back! This time he has gone back in time to change the course of history and make himself the hero. It is up to Dot to go back and stop him before it is too late. With the help of Bug, a programmer for Atari, Dot must fight familiar enemies, find the time crystals, and fix bugs along the way. Can they stop the Cyblin Lord before it is too late?

Pixel Ripped is an interesting concept for a VR simulation game. It is a meta experience where gamers play a game within a game that pays homage to classic eras in gaming. Thanks to the official partnership, this game pays homage to the Atari era of gaming. In Pixel Ripped 1978, players switch between the two characters, each offering a unique experience.

As Bug, players pick up an Atari controller and play through a classic game in order to find bugs to fix. As they play, they will encounter real-world distractions that offer a different level of difficulty than the platforming. Bug has to deal with coworkers, answer phone calls, and deal with people blocking the tv screen while she is trying to beat the game. This mechanic is neat until the novelty wears off. If you are good at classic platformers, the distractions only pose minor inconveniences. But if you aren’t, the loop of distractions becomes tedious.

Don’t get me wrong, the distractions are fun and an interesting mechanic. The interactions are quirky, silly, and there are some fun little easter eggs sprinkled throughout. My issue isn’t that there aren’t more kinds of interactions because that isn’t feasible. My issue has to do with my skill level. Because I am not good at platforming, the interactions become an annoying taunt that got worse the longer I was trapped in the level. If you are good at platformers, this might not be an issue. 

As Dot, you get to travel into the game and fix bugs. The world is vibrant, colorful, and cool. But as I mentioned before, once the novelty wears off, the gameplay feels a bit one note. Dot walks around the game world, shooting enemies and breaking pots. It isn’t a bad experience, but there isn’t anything special to it either. Combat is point-and-shoot, the movement is slow, and while I appreciate the humor involved in the melee attack, it isn’t any more fun. It’s okay for the first few minutes, but nothing that you should be rushing to try.

The boss fights are where this game earns some of its charms back. Boss fights start with playing a classic Atari title that will suddenly turn to life in a cool AR-like experience. Now players must beat a special level of the game by defeating the evil Cyblin Lord at the end. This introduces new mechanics. Players must control Dot through the level while dealing with real-world obstacles. For example, on one level, players have to throw paper balls at the boss while controlling Dot. I appreciate the creativity of the boss fights, but I wish the rest of the game had this level of energy.

It’s hard to recommend because once the novelty of the experience wears off, the game falls flat. The graphics are great, the music is fantastic, and the game runs smoothly, but the gameplay isn’t there for me. As platformers go, unless you have nostalgia for the Atari era, it isn’t great. As a VR experience, it has its moments, but there are certainly better titles. It isn’t a bad game, but it isn’t something I would be rushing to.

You can pick up for the Meta Quest, Steam VR, and PlayStation VR on June 16. 

Nocturnal: A Unique Platformer You Might Want in Your Library

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Nocturnal is a beautiful-looking metroidvania-type game that definitely has gotten my attention. I don’t normally play games in this genre, but when I saw the gameplay, I had to reach out and get myself a copy to review. It has a simple yet beautiful art style that I enjoy and an interesting fire and shadow mechanic that promises to make this a unique experience.

Ardeshir has returned to his home Island Nahran, only to find it afflicted by a mysterious shadowy mist. Use fire he can wield to solve puzzles, fight enemies, and light your way through the darkness. Can you find the cause and heal your home of this strange affliction?

This game seems perfect for those who enjoy the genre. It has a permadeath mode for those who need the extra challenge, and some nifty speed run features like faster transitions, skippable cutscenes, and a pausable timer if that’s more your speed. For everyone else, the gameplay just looks fun.

You can get Nocturnal on PlayStation, Switch, Xbox, and Steam. The game is $19.99 for consoles, and $16.99 for PC. The game doesn’t seem to have been launched on PS5 in NA yet, but I’ve added the European link just in case. There is a 10% discount for the Switch and Steam version if you buy them before June 14th. I’ve already gotten my review copy and will be posting my review sometime next week. Until then, thank you for reading!

Dr. Fetus’ Mean Meat Machine Coming June 22nd

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I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. I loved the little I got to play and have been eager for its release since. This game will be one of the most stressful yet addicting match-four games you’ve never played. It is a neat concept set in a familiar world with a cute yet gruesome aesthetic. What more can you want?

Dr. Fetus has built a machine to clone his own Meat Boy. The machine weeds through DNA samples to collect the perfect specimen. Players will match DNA while avoiding terrifying traps. There are over 100 puzzles to solve and a few difficult bosses along the way. Can you make it through this game without breaking your controller?

I’ve only played a couple of the Meat Boy games, but I am impressed with how creative they get with the IP. It’s hilariously frustrating to sit there and try to match colors while avoiding saws or missiles. The challenge this game will have to overcome is finding the perfect balance where the game carries the difficulty now synonymous with the IP while still being fun. I am curious to see how well they find this balance.

1 / 9

Dr. Fetus’ Mean Meat Machine comes out on Switch, Xbox, PlayStation, and PC via Steam, Epic Games, and GOG on June 22nd. No price has been announced yet, but you can add it to your wishlist. I’ll be publishing my review as soon as the embargo gets lifted. Make sure you check out the demo available for Switch and PC via Steam and Epic Games.

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