I was sent a free copy of the Dragonbane core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you need to buy any trading cards, pick them up on TCG Player through my affiliate link. Don’t forget to follow the socials!
The Book
The Rulebook includes the rules, bestiary, roll tables to get you started on your own adventure. It also includes an introductory adventure if you need a good starting point.
Quality
I am a little disappointed that the cover has a glossy finish because it is going to be covered in fingerprints by the end of any session. You can easily clean it, but I wish it were matte instead. This is not a deal breaker because the book is beautiful. The images truly pop on its fine paper, and it is going to look great at your table. I have the PDF, and while I enjoy the convenience of the search function, nothing beats flipping through the pages and looking at all the pretty illustrations.
What is Dragonbane?
Dragonbane is Fantasy TTRPG brought to us by our friends over at Free League Publishing. It is an easy-to-learn system with some terrific flavor and interesting mechanics. If you’re looking for a new RPG, you are going to want to look into Dragonbane. I’ve covered this game before, so make sure you check out my older posts if you want to know more.
What I enjoy about Dragonbane
What makes Dragonbane unique is its leveling system. Classes in Dragonban act as a starting template, but players have the freedom to explore their character in whatever way feels best. Want to play a wizard who is also good at sword fighting? Dragonbane can accommodate, so long as you pass the checks.
What I enjoyed most about Dragonbane is how experience points are handled. At the end of every session, players are asked:
✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness (optional rule)?
Players get a point for every yes. We didn’t play with weaknesses, so they had 4 points every session to level. These points could be used to attempt to level up their skills once. Players need to roll a D20 and roll a number bigger than the skill they are trying to level. Say they have a 4 in their sword skill, they will need to roll 4 or higher to level up. My players liked this tangible form of XP, and the gambling aspect made things interesting. Sometimes you leveled all 4 skills, sometimes you didn’t level any.
What I particularly appreciated about this system is that it made creative with their encounters. They would always try to get out of an encounter without using force. This always led to interesting roleplay and took my players from being somewhat murder hobos to more developed player characters.
Dragonbane also has an interesting combat system that I enjoyed as both a player and a GM. Dragonbane uses cards for initiative which eliminates rolling and bonuses. Players and creatures draw from the same card and the lowest number goes first. These turns can be traded, which gives potential to some cool strategy. Players only have one action or reaction per round, which means they are either attacking or defending. There were times when players were on death’s door, and a lucky dodge roll kept them in the fight long enough to earn that epic kill.
I particularly enjoy that monsters have roll tables for their actions. Running a monster had the excitement of uncertainty. Would the monster kill a player with a powerful attack? Will it stun the party for another turn? Some of the tabled do need tweaking because they felt underwhelming, but I enjoyed the randomness.
Final Thoughts
I’ve been championing Dragonbane for a while now. I’ve run through both the quickstart and the prewritten adventure and enjoyed every minute of it. I did go off-script a lot in this game, but I used as much of the flavor as I could fit. The game is a great little system, and the book is a beautiful addition to my collection. This is one of the books I really wanted because of how much I enjoyed the game and how much I love the art. I fell in love with Dragonbane because of the art. My interest in Dragonbane is also why I have the wonderful opportunity to try all these cool indie TTRPGs.
You don’t need to buy the rulebook to play Dragonbane. I recommend you check out the free quickstart guide below, or on Drivethru RPG to get you started. The quickstart has a prewritten adventure to run and pre-generated characters to choose from. It is a streamlined version of the game, but it provides a solid snap shot of what to expect from Dragonbane.
Once you fall in love with Dragonbane, you can make due with the PDF, pencils, and paper. If you like physical media, the book is so pretty and printed to the high quality standards I’ve come to expect from Free League Publishing.
Pick up your copy of the Dragonbane Rulebook on Amazon for $39.99.
