Tag Archives: writing

Getting Fit With TCGs: The Beggining

I got a couple of packs of Meta Zoo when I was thinking about collecting it. The next day, the game died. I was left with a couple of packs for a TCG that didn’t exist anymore. I decided to do pack openings on my YouTube after every workout as a way to reward myself and keep myself accountable. That tune changed quickly when I opened my first-ever pack of Meta Zoo, and the cards were warped. I know I could have probably gotten boxes or even cases of Meta Zoo for cheap after its death, but seeing the cards in person left too much to be desired. 

I got a box of Akora instead because I found a box of Spellbound Wings 1st Edition for cheap. I ended up liking the cards, learned how to play, and the cards aren’t warped! I’ll be continuing the series but will be breaking into different games for variety. It all depends on what’s affordable at the time of resupply. So far, it’s been a very cool experiment and one that has helped me get into a consistent workout routine. 

Exercising has been a tricky endeavor for me because I got lazy and unmotivated. I’ve tried over the years to pick up a routine, but nothing ever stuck. I am currently 48 days into this experiment, and I am starting to notice the impact. I haven’t lost much weight, but I do notice a change in my motivation and physical health. 

Opening packs was a solid motivating reward. Whenever the bike ride got too tricky, or I didn’t want to go to the gym, the desire to open that next pack helped get me off the couch. I started recording the series on YouTube not to go viral or make money, but as a way to keep me accountable. It was a way of documenting my journey, and the idea of other people being able to see the posts made it more real. If I didn’t go out and post a pack opening, people would see I was being lazy and I didn’t want that. 

Not losing weight is a bit discouraging, but I understand that it is my fault. I still eat like garbage and that is something I need to work on. It’s scary to think that even though I am more active, I eat too much and cancel it out. At least I am not gaining weight. 

I have noticed that my physical health has gotten better. When I first started this project, a 30-minute workout would leave me dead for the rest of the day. Now I can function and go about my day. I still get an early crash towards the early parts of the evening, but that window keeps getting bigger. On bike rides, I feel like I can go faster and farther, but it never gets easier. The hills still kill me, and I still get home winded, but that distance is slowly climbing. At the gym, I can go longer on machines that would destroy me and lift more weight. I am also getting comfortable working out in front of people which was a huge deterrent in the beginning. It is awesome to see muscle start peaking from the fat. I’ve got ways to go, but this has been something that has helped me get active, and stay motivated. 

I am not here to be a health guru or be a doctor, I am just speaking on my specific experience. I’m not going to run any marathons or have a life-changing transformation, it’s just nice to be able to live my life a little less winded. 

For me, the motivation of opening a pack of some random trading card game was enough to get me off the couch. Those moments of reflection, even brief sentences of how my workout felt are even more crucial. Even if no one reads them, it helps me see my progress and keep myself accountable. I don’t know if I will do any updates on my progress here, but I thought I would share in case someone needed to read it. 

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Melt into the Shadows with Ereban: Shadow Legacy!

I was sent a free copy of Ereban: Shadow Legacy to review for my blog. While I am grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Ereban: Shadow Legacy?

Ereban: Shadow Legacy is a stealth platformer out now for PC. You play as Ayana, the last of the Ereban. The Ereban are a race of people who can harness the powers of the shadows. She uses these powers to sneak, fight, and uncover the truth about her past. What will she uncover? Who can she really trust? It is up to you to find out. 

Gameplay

Players use Ayana’s abilities to sneak and fight through beautifully designed maps. The game slowly scales the abilities and allows players to power up their abilities in a way that suits their playstyle. While the game doesn’t offer the most expansive skill tree, it is big enough to make a difference. 

The game’s main gimmick is that Ayana can melt into the shadows briefly to avoid enemies. Ayana can only use these powers in the dark. Any light will disrupt this power. The game uses this mechanic to create unique and interesting challenges and flavors. 

One complaint about the gameplay is the enemy AI isn’t the smartest. Patterns can be predictable, and the platforming isn’t too difficult. I found the difficulty appropriate for my skill level, but those seeking a difficult stealth game will be disappointed. 

Impressions

I have never been a fan of stealth games or platformers. I actively go out of my way to avoid the genres, but I will dabble occasionally. Ereban: Shadow Legacy was the first title in the genre that I actually wanted to finish because the game is fun. 

Aesthetically, I love everything about this game. The world, art style, and graphics all look cool. I enjoyed their creativity with the flavor, especially with the relationship between light and dark. There were a few fun solutions to puzzles involving moving lights and shadows that stand out in particular. 

The story is solid, especially for a stealth platformer. It has a good cast of voice actors that make sitting through the story enjoyable. I don’t think I should have stuck with the game as long as I did if it weren’t for the story. 

The gameplay is where things get iffy. While I enjoyed its difficulty, I can see where Ereban would be a more casual title in the genre. Eventually, you can trick the enemy or memorize the patterns, but I never had an issue. Turning into a shadow always felt fun, and the animations were cool. I also appreciated that there were enough clues laid out to keep me from getting lost. 

I enjoyed this game a lot, and will recommend it to everyone. If you’re looking for a fun, casual stealth game with some terrific flavor, go pick up Ereban: Shadow Legacy. You can pick it up on Steam for $24.99. 

I Really Wanted to Like Ario, but…

I was sent a free copy of Ario to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials. I am currently opening some Battle Spirits Saga on TikTok and YouTube. 

What is Ario?

Ario is a side-scrolling Metroidvania platformer out now for PC. Dark forces have kidnapped his mother, and Ario will do anything to get her back. Ario now faces off against a land full of nightmares. Parkour your way across a 2.5D steampunk city and fight off anyone who gets in your way. Do you have what it takes to save your mother?

Gameplay

Ario feels like a Pince of Persia clone with a tower defence minigame sprinkled throughout. Ario runs, jumps, slides his way through a side-scrolling map of the city, and fires off arrows at his enemies. I found it more convenient to jump over everything, but you will occasionally be forced to do combat. Ario can shoot arrows and bombs, but I found the arrows to be pretty useless. The platforming isn’t too difficult and is easily the best part of the game. 

Occasionally, Ario will have to man a ballista and fire off arrows at waves of enemies. You can control the arrows in this mini-game, and it’s okay when it works. The hitboxes can be wonky on some enemies, and missing an arrow means you have to start over. While I appreciate the attempt at something new, this minigame makes it hard to recommend the game. I tried getting gameplay video, but I kept running into bugs that would ruin my runs.

Impressions

I really wanted to like Ario because it reminded me of Sands of Time. The art is nice, the animation is cool, and the platforming is manageable. The problem I have with this game is that it still needs work. The tower defense portions of the game feel clunky, and the hitboxes make them unnecessarily challenging. I didn’t like having to start the mini-game over because the hitbox bugged and I failed the challenge. 

Platforming in this game was fine, and it looked cool but there are some bugs that make some sections a bit frustrating. There is a section where you have to clear the enemies to advance while a ballista fires at you. The only cover you have are these pillars. Sometimes the pillars will block the arrows, but not always, and the arrows Ario caries are useless. Instead of skillfully sneaking my way through enemies, I had to figure out what pillars were coded correctly and pray. The game isn’t unplayable, but there are enough bugs in it to make it difficult to recommend. 

Ario certainly has potential, but it needs some work. I would skip it for now and hope that it gets some patches and a boost in performance. You 

Why You Should be Playing Minishoot’ Adventures

I was sent a free copy of Minishoot’ Adventures to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials. I am currently doing pack openings of Battle Spirits Saga on my YouTube and TikTok. 

What is Minishoot’ Adventures

Minishoot’ Adventures is a twin-stick bullet hell Metroidvania. Players take control of an adorable spaceship as it adventures over a strange land, fighting enemies, and unlocking power-ups. A strange new enemy has risen from the darkness and trapped everyone you know in a corrupted crystal. Will you be enough to save them? 

Gameplay

Minishoot’ isn’t your typical top-down bullet hell shooter. Instead of fending off waves of enemies in a limited arena space, players fly their ship over creative and well-designed maps. It feels like a retro Zelda game with a unique bullet hell spirit that makes it the perfect casual gaming experience.

Players start with a simple ship that they upgrade over time by fighting different enemies. The game offers players a decent-sized skill tree, and the freedom to upgrade their ship for a customized play experience. Dying resets the ship at checkpoints, but players don’t lose their progress. This is nice for casual gamers and those who don’t have too much time for gaming.

Despite the casual feel of the game, the enemy design in Minishoot’ Adventures offers enough of a challenge to keep things engaging. Combat bundles with the game upgrade system give the game enough depth to set it apart from other similar titles. Most importantly, the game runs smoothly and looks great. You won’t die needlessly to glitches or bugs.  

Impressions

I love Minishoot’ Adventures. It features an adorable art style I can get behind, a solid soundscape, and fun gameplay. It is such a cool and unique blend of genres, and its execution is perfect. If you’re looking for a fun and casual adventure game, Minishoot’ is a perfect solution. I love the casual vibe that it captures, but it always provides enough of a challenge to get me thinking. Trying to find the proper combination to beat certain bosses was fun, but it all comes down to how good you are at kitting. I don’t think you’ll need a guide to beat this game unless your goal is to minimize your ship. I enjoy building the ship to my taste, even if the build is wrong. Whatever gets you to the credits is fine by me. 

Minishoot’ Adventures is a cute, fun title that isn’t a huge commitment. Even if you aren’t looking for something this casual, Minishoot’ Adventures should be in your library. You can pick it up on Steam for $14.99, and there’s a demo available if you don’t believe me. The demo save carries over if you end up liking it.  

Pathless Woods is The Cutest Cozy Survival Sandbox Game

I was sent a Pathless Woods for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials. 

What is Pathless Woods

Pathless Woods is a cozy open-world survival game available now in early access on Steam. Players will travel through an adorable thematic world, gathering resources, building bases, and doing everything necessary to stay alive. The game offers a single and multiplayer mode, allowing gamers to choose the type of experience they want to play. This review will be based on the single-player mode.

Gameplay

The game starts with an easy-to-follow tutorial quest line to help guide players through the essential mechanics. While a guide might be needed for efficiency or more complicated recipes, the game does a fantastic job of getting players up to speed without feeling slow. Farming and gathering doesn’t feel like an unnecessary grind, and the recipes are pretty easy to follow. Some recipes are locked behind the quest line, but the game does this to teach players some of the less intuitive mechanics unique to Pathless. 

Pathless Woods is an adorable entry to the genre, with enough depth to deserve its attention. Building and gathering mechanics are all designed for relaxing sessions, but the recipes and gathering locations might require a guide to be tabbed. Combat in this game is cute, with enough options for strategy without things getting too sweaty. The game’s survival mechanics like thirst, hunger, and illness make a meaningful impact without ever becoming unmanageable. If you enjoy survival games but aren’t in the mood for anything hardcore, Pathless Woods is an answer. 

Impressions

I had a lot of fun with Pathless Woods. The game is adorable, there is a lot to do, and it never became a job. The game is still in early access, so there are some imperfections, but none of the glitches were game-breaking. Sometimes I couldn’t lock onto an enemy, or things wouldn’t load, but I could still play the game and have fun. 

What sets this game apart is its cozy aesthetic. The art design, music, and mechanics all come together to create this relaxing and chill experience. You can die if you aren’t careful, but I never felt like I was up against impossible odds. This experience can change in multiplayer. 

I am a huge fan of Fantasy Life, and this game had similar vibes but with a lot more content. If you like survival games or are just looking for something cute and chill to play, you need to get on Pathless Woods. I wouldn’t be too worried about the game’s Early Access status. The game is playable, it’s fun, and there have been consistent updates since I started playing. There is also a demo available if you need further convincing. Honestly, if I didn’t have to move on, I’d still be playing. 

You can pick up Pathless Woods now on Steam for $17.99 (normally $19.99) until April 16. 

Building Better Worlds is a Nifty Little Expansion: Alien RPG

I was sent a free copy of the Building Better Worlds expansion for the Alien Roleplaying Game to review for my blog. I haven’t had a chance to run the system yet, but I have read through the books. This will be my honest impressions. If you’re thinking of running Alien RPG at your table, you need to start with the core rulebook, Building Better Worlds is meant to be a supplement. I have detailed write-ups for the core rulebook and the Heart of Darkness module you should also check out. 

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The Book

Quality

Free League Publishing continues its streak of high-quality rulebooks with this beautifully printed expansion. While the pdf won’t be printer-friendly, fans new and old of the Alien franchise will appreciate the beautiful artwork that lines its pages. Even if you don’t like physical media, you might want to make an exception. Feeling the pages between your fingers, and smelling that new book smell makes the experience hit different. Don’t get me wrong, the PDF is enough, but if you have space on your shelf, the book is pretty sweet.

What is it?

Building Better Worlds is meant to be an aid for the Game Mother who needs it. The book includes:

  • Rules for Colonization
  • New Feats and Personal Agendas for existing classes
  • Two new classes: Entertainer and Wildcatter
  • New Weapons
  • New Vehicles and Ships
  • New Planets and Systems
  • New Aliens to fear
  • 7 Expeditions to run
  • Lots of flavor and backstory. 

If you need ideas on what to run, new creatures to fill your adventures, or gear for your players, you might want to look into this expansion. It is by no means a necessity, but it is a great resource. 

Impressions

I didn’t have much interest in the Alien universe prior to picking up the RPG. It wasn’t until I started reading the lore and timeline that I decided that I needed a better understanding. I’ve started making my way through the novels and movies, and it’s given me a better appreciation for how much flavor and care is put into these books.

I appreciate that the book includes timelines of important dates because it makes it easier to keep track of everything that is going on. If you don’t know anything about the alien universe, you will before you run your session zero. The book does a great job of laying out the lore and history in a way that makes sense but also fits its dark sci-fi theme. It gets deep, and I would almost recommend it as reading material.

If you need something to spice up your next campaign, the monsters in this book are pretty spicy. There are some brutal creatures that can end an adventure. I don’t think my playgroup would care too much about the colony mechanics, but the expeditions seem fun and there are some vehicles and weapons I’m sure they’ll want to work towards.

If you’re looking for a brutal and unforgiving system to run at your table, you run Alien RPG. If you need ideas for your next campaign, Building Better Worlds seems like a nifty little expansion.

Mighty Mage is a Terrible Disappointment

I was sent a copy of Mighty Mage for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials.  

What is Mighty Mage?

Mighty Mage is a bullet hell rogue-like for PC, Switch, and Xbox. With the power of Earth, Fire, Water, and Lightning to fend off against endless waves of enemies. How far can you make it?

Gameplay

Players start each round by choosing an element. All elements have access to the same skills and abilities, but some will feel worse than others. At the end of each wave, players can choose a randomly generated upgrade. Depending on the wave number, this choice can either be a permanent buff or a new spell. Players can use this upgrade to fully heal their mage, but they lose an upgrade in the process. Like most roguelikes, the goal is to get as far as possible without dying.

Impressions

Mighty Mage is fun for about five minutes before it becomes an empty and repetitive experience. The game has cute art and a decent soundtrack, but the game isn’t finished. The game just ends if you get far enough. It isn’t even worth trying all the elements because it all feels the same. There isn’t enough variety in gameplay to keep your attention, especially when you could be playing Brotato instead. Mighty Mage is a waste of money, don’t get it.

Coriolis: The Great Dark Quickstart Guide is out!

There are only ten days left on the Coriolis: The Great Dark Kickstarter, so go back the campaign if you are looking for a lore-rich, dark sci-fi adventure to run at your table. The campaign only has one stretch goal left, which means backers are receiving a nice amount of goodies. If you like physical media, it is your only chance to score a pretty special edition version of the rulebook. 

Since my last post, the publisher has released a free quickstart guide on DriveThru RPG to give people a chance to explore the system without any of the commitments. The quickstart guide includes a more streamlined and condensed version of the rules, but it will include everything you need to run a meaningful oneshot. It includes some of the rules, a pre-written adventure, and pre-generated characters. I did notice some grammar issues, but the game isn’t out yet and this isn’t the final version. I’ll leave copies of the PDF here, but you can always get them on DriveThru RPG. 

The Mission

A prospecting expedition has gone awry. The blight has taken its victims, and only one survivor made it back to Astroid City. The Explorer’s Guild will now send its best crew into the depths of Gilen’s point to retrieve any survivors and extract any valuable artifacts. But this mission is not without its typical dangers. The shady criminal organization, Black Toad, also has its sights on the contents of Gilen’s point and will do anything to get there first. Can the explorers survive another day in the depths of the Great Dark, or will they be another casualty the unforgiving void of space?

Impressions

Coriolis: The Great Dark uses the Year Zero system. If you’ve played any game that runs Year Zero before, you know how to play Coriolis. There are some shifts in mechanics for flavor, but most of it will feel familiar. If you haven’t played any game in the system, Year Zero is incredibly easy to learn. The system uses D6es and you pass checks when you roll a 6. 

What makes Coriolis unique is its lore and flavor. Coriolis is a neat story about space settlers trying to find their place in the universe. It the Great Dark is a sequel, but I didn’t feel like I needed to have played the original to understand what was going on. There are some references, but the guide does a good job at explaining everything you need to get started. I assume the full version will as well. 

Coriolis: The Great Dark features neat mechanics that help foster this sense of surviving in this unknown and unforgiving ancient place in space but also fuels a sense of wonder and exploration. It’s a neat concept that I would love to see a more complete version, but the quickstart gives a solid snapshot. 

I haven’t had a chance to run through the quickstart, but it seems like a solid adventure. It comes with maps, handouts, and pre-generated characters to get you started. It is an incomplete version of the game, but it should provide you and your table with a solid understanding of what to expect. Ultimately, if you’re thinking of running Coriolis: The Great Dark, or are looking for a new Sci-Fi TTRPG to run at your table, you should start with the quickstart guide and move from there. It’s a good idea to check if the system is a good fit for your table. If you end up liking it, go back the Kickstarter! 

I’m impressed with what I’ve seen so far, I can’t wait to see more. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

Quickstart Guide

Pregenerated Characters

My First Session of The One Ring RPG was a Blast!

I did receive a copy of The One Ring RPG rulebook and starter set as PDFs to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. These are my honest impressions.

I’ll be writing a more detailed review when I get a little deeper in the campaign, so stay tuned for that. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

I ran my first session of The One Ring roleplaying game this week and had a blast. I am running through the starter set adventures, and I was a little nervous because it is a little more roleplay and lore-heavy than what we’re used to. I was surprised by how quickly my players found their characters, and even more surprised at how true they stayed to their characters. It was a huge shift from where we started three years ago where we were all a band of murder hobos. 

Typically, our roleplay is just dominated by the person with the most TTRPG experience, but this time it was pretty consistent. Even my player with the least experience was into it. Having that session zero where we all came together to make the characters broke the ice enough to get the RP juices flowing. I never thought I would have so much fun in a game where we didn’t do combat and barely made any rolls. 

The Adventure

The starter set comes with five pre-written quests and pre-generated characters to get you started. While I understand the adventure was designed for these characters, I didn’t see the harm in letting my players create their own. We might encounter some balance issues in the future, but I can always balance on the fly if I need to.

The first quest is designed to set the scene for the adventure and get players comfortable with the game’s mechanics. The adventure starts at a party where the players can use the time to find their character and get comfortable with roleplay. It’s a solid way to start a campaign, but it’s only fun if everyone can get into character and participate. The adventure starts with a simple fetch quest, but it took us the entire session to get to the first skill check because we were having so much fun hanging out in this world with our characters.

Tips

Don’t be afraid to go off the book. We’ve all fallen into the trap of overpricing, but the most I’ve had in any RPG were in the sessions that I went into with only a handful of notes. TTRPGs are supposed to be a collaborative experience, and while you may have your plans, the players will always do something else. It’s okay if they do. 

The One Ring RPG has a well-written template of how to run the campaign. The prewritten sections have paragraphs with descriptions and dialogue to set the scene. We didn’t use any of it. I spent my prep time setting up Foundry VTT, reading over the adventure, and practicing what I had to say. Except for using Foundry for a couple of checks, we didn’t use any of it. My players started exploring the world outside of the script, and I went along. Occasionally I would gently nudge them towards a checkpoint, but I lost track of time and barely started the campaign. 

Another tip to run this campaign is to use the motivation and features offered at character creation. It helped my players find characters outside what they usually play, and it was fun to see the characters start to take shape at the table. Depending on your playgroup, you might want to brush up on the lore. At my table, lore isn’t so important, but it’s nice to have a reference for when it comes up. We usually make it up as we go because it is easier to keep track of, but The One Ring has interesting lore, and my players are actively trying to stick to it. 

The last bit of advice is to create an opening scene where the players can interact with each other as they walk to Bags End to start their adventure. This helps the players get into character and breaks the ice if it needs to. Once at Bags End, spend as much at the party as necessary. We spent most of our session at the party and exploring the world in character. We’ll eventually get to the combats, quests, and skill checks, but the party was a proper way to get the players excited for the rest of the adventure. 

Impressions

I was nervous about starting The One Ring because of how different it is from everything else I’ve run. We aren’t the biggest Lord of the Rings fans, and aside from the movies, our connection to the lore is minimal at best. That said, I love reading the lore that fills the pages of the rulebook, and I am enjoying the world it is trying to create. We may not stick to every bit of lore, but it’s the first time my players actually seem to care. I see them putting more effort into memorizing characters and places at least. 

The One Ring RPG is a narrative-focused system. Its mechanics are designed to foster this collaborative story between you and your friends. It is a beginner-friendly system, even if you’re not familiar with the works. The mechanics are easy to learn, and the lore is an interesting read, but you and your playgroup should be comfortable enough with each other to actively participate. There won’t always be a battle to fight or a check to roll. Sometimes, you just get to party as a dwarf. 

I’m enjoying the system so far and like the starter set as a way to get things started. If you’ve been looking for a new system to run, love The Lord of the Rings, and aren’t afraid to roleplay, go give it a shot. I will be writing a more detailed review once I get deeper into the book. Stay tuned for that.

The Legend of Legacy HD Remastered is Cute, but Dated

I was sent a free copy of The Legend of Legacy HD Remastered to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinons of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. Don’t forget to follow the socials!

What is Legend of Legacy?

Legend of Legacy is a classic JRPG that originally on the 3DS but it has recently been ported and remastered for PC, PlayStation, and Switch.

A mysterious island appeared suddenly in the Northern Sea ten years ago. People believe that the island once belonged to the prosperous continent of Avalon, a land inhabited by the gods. Adventurers from all over find themselves drawn to the island in search of truth, fame, and treasure. Strange creatures roam the island, and only those brave and competent will be able to conquer it. Are you and your friends strong enough to unlock the secrets of the island?

Gameplay

Although the game has gotten a cute little makeover, it feels like an older JRPG. The game runs great, but the loop is repetitive, and the grind can be unforgiving. You either over-level and destroy your enemies easily, or you hit a sponge that wipes your team.

Combat is fine, but it does feel dated. Players command a three-person team that you can swap as you recruit new adventurers. Each character has its unique set of skills and abilities that give players options for strategy. Ultimately, gameplay boils down to a repetitive grind as you progress through a story that doesn’t matter. I recorded footage, but it wasn’t interesting enough to share.

Impressions

Legend of Legacy is such a cute game. I love the character design, how the map fills like a pop-up book as you explore it, and it has a fantastic soundtrack. Unfortunately, the game feels like an older JRPG, and it isn’t going to be for everyone. Those who don’t mind the grindy nature of this era of RPG will enjoy the nostalgic adventure, but everyone else will find it repetitive and boring. The story is fine, but it didn’t do much to keep me engaged. 

The Legend of Legacy HD Remastered is a solid port, but it’s made for a certain type of gamer. There are no quality of life changes like skips or auto-battles, you’re playing the original game as it was but with better graphics. If you’re a fan of the original, you probably already have it. You should pick up the Deluxe or Limited Editions for the physical goodies. If you’re a fan of the older era of JRPG, it’s cute and you’ll appreciate the nostolgia. Everyone else should wait for a sale or look elsewhere because the grind is killer. I liked it and thought it was cute, but I am also old and lived through this era of JRPG.

You can pick up The Legend of Legacy HD Remasterd on PC, PlayStation, and Switch for $49.99.

Deluxe Edition – $49.99 (PS4, PS5, Switch)

  • Game
  • Digital Soundtrack
  • Mini Artbook

Limited Edition – $79.99 (PS4, PS5, Switch)

  • Game
  • Digital Soundtrack
  • Mini Artbook
  • “Chronicles of Avalon” Artbook
  • Physical Soundtrack
  • 24″ x 17″ Cloth Poster
  • 7 x “Seekers of Graal” Art Cards
  • Collectors Box