Tag Archives: writing

BROK the Investigator is Loaded with Thrills, Heart, and Action!

I was sent a free copy of BROK the Investigator to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:

What is BROK the InvestiGATOR?

BROK the InvestiGATOR is a point and click side scroller out now on everything. Get your copy for Xbox, Switch, PlayStation, Android, IOS, Steam, Epic Games, GOG, and ITCH.io.

BROK is a struggling cartoon alligator detective with a troubled past. He lives day to day off the few cases he can find and does his best to forge a relationship with his dead wife’s son. All seems to be falling into a stale routine until his latest case has him stumbling onto a strange trail of conspiracies. What secrets will BROK unravel? Will his fists be enough?

Gameplay

BROK the InvestiGATOR successfully blends the point-and-click puzzle game with a classic side-scroller beat ’em up in this amazing interactive narrative. Players will move through this fun cyberpunk world, collecting clues, asking questions, and fighting enemies. 

The main gameplay loop is clicking through this interactive 80’s cop narrative. You’ll often have to solve puzzles and find clues to progress through the story. Some clues and solutions won’t be intuitive, so make sure you explore the maps thoroughly and click on everything. Occasionally you will have to fight in this classic arcade beat ’em up style combat. Combat feels good and smooth. If you’re a fan of classic arcade side-scrollers, BROK does it right.

Impressions

I loved everything about BROK the InvestiGATOR. It had a cute and fun art style, the story was engaging, and the gameplay was fun. I love the cartoon aesthetic and it gave this old man some unintended nostalgia. The gameplay loop was relaxing, but it offered enough of a challenge to keep me on my toes. The puzzles were hard enough without distracting from the overall narrative, and the combat was a welcome change of pace. 

What I loved most about the game was its story. The voice acting is phenomenal, and I recommend you check it the title to appreciate the performances. The story is great! It has a dark but fun tone and a great protagonist. I’ve seen enough movies to figure out some of the major story beats, but it didn’t matter because I was having fun. 

If you’re looking for a new game that is fun with solid appeal, pick up your copy of BROK the InvestiGATOR. The game is short, well made, and you can play it on everything! Get your copy today for Xbox ($19.99), Switch ($24.99), PlayStation ($24.99), Android ($7.99), IOS ($7.99), Steam ($19.99), Epic Games ($19.99), GOG ($19.99), and ITCH.io ($19.99).

There are also physical special edition copies of the game for PS4, PS5 and Nintendo Switch up for preorder for those who want some extra swag. Special editions include:

  • Copy of the game
  • Artbook
  • Poster
  • Exclusive sleeve for each platform

Son of the Dragon King Looks Cool, but it’s Disappointing

I was sent Son of the Dragon King for free to review for my blog. while I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Son of the Dragon King?

Son of the Dragon King is a 3D sidecroller beat ’em up coming to PC and console. Fight your way through a fantasy feudal Japan realm as you attempt to rescue it from an impending doom. You’ll craft weapons and items to help you through your journey, use the environment to gain an advantage over your enemies and leave a trail of dead bodies. Will your skills be enough to save the realms? 

Gameplay

Players will enjoy a classic sidescroller feel with a modern 3D aesthetic. Son of the Dragon King has 29 distinct and dynamic levels that players fight through. The combat system is simple. Players can jump, punch, and block their way through a sea of enemies until they complete the level. There are weapons and items scattered throughout the level to help players gain an advantage, and a unique crafting mechanic that adds a bit of depth to the gameplay. The most unique feature of the game is the trinket system that gives characters a noticeable buff in combat.

Thoughts

It’s a little tricky to review this game because it isn’t out yet, and it doesn’t feel done. The game looks good with a fantastic art style, but the gameplay feels clunky and rough. The AI gets stuck on some levels and can become invulnerable if standing too close to walls or crates making it difficult to progress through the levels. When the game works properly, it’s a neat little beat-em-up with a crafting mechanic. I also appreciate that they allow for couch co-op, but I didn’t get to try it.

What ruins this game for me is that I’ve played better games in the genre. Once you get the game’s graphics and aesthetics, the gameplay feels lacking. It is a little tricky to dismiss the game because it clearly isn’t finished yet, but it is hard to recommend in its current state. If you like the genre and can look past the clunky gameplay, it might be worth adding it to your wishlist, but I recommend you try the demo first. I would need the game to perform better before I can give it my full support because the story alone isn’t enough. I might return to reevaluate the game at release, but there isn’t enough to this game to excite me enough for that.

Head over to Steam to play the demo and add Son of the Dragon King to your wishlist.

Unlife is a Dark and Unforgiving 2D Survivor Sidescroller

I was sent Unlife for free to review for my Blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Unlife

Unlife is a 2D survival horror sidescroller out now for PC, PlayStation, Xbox, and Switch.

A nearly endless nuclear war has brought humanity to the brink of extinction. The sky darkens with thick black smoke, the glaciers have melted and flooded the world, and the surface has become inhospitable. The planet’s few survivors are pushed into man-made structures, but the damage has been made. Plagues, poison, and hunger rattle at the fleeting population left behind.

As the last remaining survivor on your platform, you must make your way through an unforgiving darkness to find salvation or die alone. Hunger, disease, and monsters chase you through the darkness, and hope is fleeting. Can you make it out?

Gameplay

Players control their character through a dark and twisted maze as they search for supplies and avoid monsters and other hazards. You can craft, hide, and do what you need to survive. It uses a twin-stick system for controls, which I found a bit clunky, but not unplayable. This is a game where you die a lot by design, but it gets easier as you memorize the levels. It is a very repetitive loop, but one can feel rewarding if you can ignore the clunky control scheme.

Impressions

I am a fan of the artwork and flavor of Unlife, but I have mixed feelings about the gameplay. While I do appreciate how unforgiving and difficult the game is, the control scheme makes it a bit annoying. I am not sure how it runs on PC, but on Xbox, it feels clunky. I wouldn’t have minded the controls as much if they didn’t lead to some premature deaths. The game is by no means unplayable, but it is something to keep in mind. 

The game is reparative by design, but I enjoy the repetition. I liked memorizing the levels as I made my way through the labyrinth and getting a little bit farther each time. It’s not a bad game, but it isn’t going to be for everyone. If you enjoy difficult survival games and don’t mind some roughness, Unlife is a solid title for $12. If you’re on the fence or have never played anything in the genre, I would wait for a sale. It’s fun, but nothing you should be rushing to purchase.

You can pick up Unlife now for PC, PlayStation, Xbox, and Switch.

The One Ring RPG: Session Zero and first Impressions

Last night I held session zero for The One Ring campaign I am running for my table. I am running the prewritten campaign from the Starter Set, and while the initial plan was for my buddies to run the included pre-generated characters, we spent the time creating custom characters instead. I had a lot of fun hanging out and learning the system with my friends, and it was cool to see how engaged and interested they were in the new system. I know the adventure was designed with four hobbits in mind, but I don’t have it in me to squash anyone’s fun. 

What is The One Ring RPG?

The One Ring is a narrative-heavy TTRPG based on Tolkien’s classic fantasy series, The Lord of the Rings. Events of this game occur between The Hobbit and The Lord of the Rings series and are meant to be stories that exist within the universe. While The One Ring is not meant to be canon, it does expand on the lore and gives fans the unique opportunity to create their own narrative within the universe.  

The best part of this system is that you don’t need to be a fan of The Lord of the Rings series to enjoy it. I have never read the books, and the closest my table has gotten to the lore is watching a movie or two in passing. Despite not being true fans of the series, we found ourselves lost in the flavor and lore that comes with it. We had so much fun making characters and learning about the different races and places, and it was cool to see my players building characters that were true to the lore of the system. If you’re a fan of Fantasy, even if you’re not familiar with Tolkien’s work, you should look into The One Ring.

Narrative Heavy RPG

The One Ring is a narrative-focused RPG. Its mechanics are designed to create collaborative cinematic scenes, specifically how the game handles combat and travel. 

Combat in The One Ring doesn’t have initiative or movement. The system offers players the opportunity to be tactical through the use of stealth and stances, but the focus of combat seems to be creating an epic tale of battle. Players get to choose their order and be creative with their actions. Eliminating things like initiative and battle maps takes away features that tend to bog down a session, but it also means players need to be comfortable with being descriptive.

I am most excited about travel in this game. Players have to map out their adventures on the beautifully drawn maps included in the book, and the book has tables to determine what happens along the way. My biggest challenge as a DM is figuring out how to handle travel, but this has everything laid out so neatly. Players pick a role (guide, hunter, lookout, scout) and roll against the relative skill to determine what they encounter on their journey. The book offers a table with vague outcomes, and it is up to the GM and Players to make it exciting. 

What I love about this system is how it impacts the rest of the adventure. This can lead to some incredibly silly and epic moments, and I can’t wait to see what we come up with.

Impressions

We haven’t touched the adventure yet, so I can’t give an in-depth review. So far, I think The One Ring is an interesting shift from what we’re used to, and we are excited to get started. Even though we aren’t true fans of the series, we love the lore and flavor of the game. I have a player in my group who is new to RPGs and was ecstatic about starting the campaign. He read the book and his first character. He typically uses pre-generated characters, but he found the inspiration to create a character that fits the flavor of the world. We all had fun setting up for the game, and I plan on running a session zero every time now. We typically pick up and go, but I liked the experience of hanging out and learning the system together. 

If you’re a fan of fantasy, this RPG has an amazing amount of lore and flavor. The system has enough resources to get people acclimated to the expansive lore, but you don’t have to be a fan of the series to enjoy the game. Keep in mind that this is a narrative-heavy system, and you and you’re table need to be ready to create this epic collective tale of adventure and intrigue. I am impressed with The One Ring so far, but I’ll be back with a deeper dive. Stay tuned for that. 

If you want to pick up the Core Rules, the Starter set, or any of the accessories, pick them up on Amazon using my affiliate links. If you enjoy my content, please leave a like, comment, and share this with your friends. Don’t forget to share the socials!

Pixel Action: Cybertrash STATYX Review

I was sent Cybertrash STATYX for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Cybertrash STATYX?

Cybertrash STATYX is a retro-styled action platformer out now for Xbox, PlayStation, and Switch. It’s coming to PC soon.

The future is run by corporations. Technological advances have forced a synthetic evolution for humanity. People are pressured into cybernetic modifications, and those who remain unmodified quickly become scarce. Corrupt corporations use their fresh supply of cyborgs to stomp out dissidence. Those who disobey the rules of the corporations find themselves abducted, and turned into mindless drones. 

Play as Janet as she fights her way through cyborg-infested streets, trying to reclaim her memories and her freedom. 

Gameplay

Cybertrash STATYX is your classic arcade action platformer. Players will jump through a 2D cyberpunk city, fighting off enemies with a myriad of guns, collecting currency, and buying upgrades. If you enjoy playing the more difficult platformers, you should look into Cybertrash STATYX. While it isn’t as unforgiving as something like Super Meatboy, it offers a solid amount of challenge within its cool aesthetic. 

Thoughts

Cybertrash STATYX  has a fantastic retro aesthetic. I am a huge fan of the pixel art, and it featured a decent soundtrack. I am terrible at platforming, and while I am not a huge fan of the gameplay, I can’t deny the overwhelming sense of accomplishment I felt when I finally completed a stage. I appreciate how creative the stages got, how different the enemies felt, and how impactful upgrades and new weapons felt. It is a very well-made arcade game with some solid flavor and a decent story, and unfortunately, I wasn’t good enough to enjoy it. The only issue I see people having with this game is having to slide to jump higher instead of the traditional double jump. This mechanic is extremely frustrating.

If you’re a fan of platformers, you’ll enjoy Cybertrash STATYX a lot more than I did. You can pick up for Xbox, PlayStation, and Switch for $9.99, but I recommend you check out the Steam demo first.

Dungeon Drafters is a Cute Retro Dungeon Crawling Deck Builder

I was sent a copy of Dungeon Drafters for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Dungeon Drafters?

Dungeon Drafters is a retro-style dungeon-crawler deck-building RPG out now on Steam, Epic Games, Xbox, PlayStation, and Switch.

Play as an eager adventurer and delve through unique perilous dungeons in search of treasure, fame, and more spell cards. Do you have what it takes to conquer every dungeon?

Gameplay

Players have access to five unique characters: shinobi, monk, mage, explorer, brawler, and bard. Each has access to a unique set of cards, abilities, and playstyle.

Shinobi
Monk
Mage
Brawler
Bard

Players enter the dungeon with a deck they can customize through the adventure. While other games have you build your deck between encounters, Dungeon Drafters lets you build your deck outside of the Dungeon through the shops like you would in a traditional RPG. This is a refreshing take on the genre, and it let me concentrate on each element of the game as it came up. 

Combat is a turn-based system where players can perform only three actions per turn. A player can either move a square, use a melee attack, or cast a spell card. While it is a somewhat limiting system, it does encourage creativity. With the mage, I was often trying to bait my enemies into traps or freeze the ground so I could slide across the map. There is a bit of a grind as you build your deck to progress, but it’s the normal grind you would expect from a game in this genre. 

Players make delve through the dungeon and clear each room of monsters and treasures. Dungeons do have unique bosses that need to be cleared. Combat can get a little repetitive, but the boss fights have unique mechanics to shake things up. Players can switch between dungeons at will to keep things fresh. Each dungeon has its unique aesthetic and feels like a different delve. 

Thoughts

I enjoyed Dungeon Drafters, but it is a bit of a niche game. The three-action point limit will frustrate players, and others won’t enjoy the repetition. I enjoyed the repetition and found it a relaxing experience. Dungeon Drafters is an adorable game with solid flavor and unique gameplay.

My only complaint with the game is that you can accidentally waste your turn on movement. I would often press a direction on the d-pad, wasting my action points. This isn’t a deal breaker, but it is a warning for whoever needs it. You don’t want to waste your turns on a boss fight for accidentally moving towards a big attack.

If you’re looking for a chill game that isn’t a huge commitment, Dungeon Drafters is a solid choice. It has a great soundtrack, a relaxing and intuitive gameplay loop, and a very cool art and aesthetic. It certainly has enough options to refresh gameplay, but I would only pay $20 for it.

Dungeon Drafters is a solid retro-style game you can pick up now for $24.99 on Steam, Epic Games, Xbox, PlayStation, and Switch. It is currently on sale for $19.99 until March 28 on Steam, Epic Games, and Switch. Check out the Demo on Steam!

New Temporal Forces Battle Pass Coming To PTCGL

Temporal Forces hits PTCGL this week on March 22nd, which means we’re getting a new battle pass and two new decks. Get ready for the ladder to be flooded with Raging Bolt and Iron Crown decks.

The ladder is also getting a major revamp, which is fantastic news for those of us who like to climb. A post on the official Pokemon Reddit this week highlighted features from the upcoming update on the 19th. The post reads:

The current system sucks. I don’t even try to do the climb anymore because it isn’t worth it. If you’ve attempted to climb the ladder, you understand my frustration. Currently, you lose and gain 10 points per match depending on the results. Having a decent win rate helps you climb, but sometimes you do everything right but never pull the cards you need. It becomes a soul-crushing grind and I can’t wait to see what comes with the revamp.

Now if you don’t care about rank, but do want to play some pokemon, now is a great time to start. The start of the season will net you two new decks, and historically, these decks are solid, with some even becoming meta. The battlepass also has some nice treats to bling up your decks.

Raging Bolt ex

Pokemon

  • 2 Raging Bolt ex TEF 123
  • 2 Garganacl PAR 104
  • 1 Naclstack PAL 122
  • 3 Nacli PAR 102
  • 1 Radiant Greninja ASR 046

Trainer

  • 4 Arven SVI 166
  • 2 Boss’s Orders (Ghetsis) PAL 172
  • 2 Iono PAL 185
  • 2 PokéStop PGO 068
  • 4 Earthen Vessel PAR 163
  • 4 Energy Sticker MEW 159
  • 4 Gutsy Pickaxe ASR 145
  • 4 Nest Ball SVI 181
  • 4 Trekking Shoes ASR 156
  • 3 Rare Candy SVI 191
  • 3 Ultra Ball SVI 196
  • 2 Switch SVI 194
  • 1 Super Rod PAL 188
  • 2 Ancient Booster Energy Capsule PAR 159

Energy

  • 7 Basic Fighting Energy SVE 006
  • 3 Basic Lightning Energy SVE 004

Iron Crown ex

Pokemon

  • 2 Iron Crown ex TEF 081
  • 4 Iron Thorns TEF 062
  • 4 Iron Valiant TEF 079
  • 3 Miraidon TEF 121

Trainers

  • 4 Ciphermaniac’s Codebreaking TEF 145
  • 4 Professor’s Research (Professor Turo) SVI 190
  • 2 Boss’s Orders (Ghetsis) PAL 172
  • 2 Iono PAL 185
  • 4 Electric Generator SVI 170
  • 4 Switch Cart ASR 154
  • 4 Techno Radar PAR 180
  • 2 Nest Ball SVI 181
  • 2 Super Rod PAL 188
  • 4 Future Booster Energy Capsule PAR 164

Energy

  • 11 Basic Lightning Energy SVE 004
  • 4 Basic Psychic Energy SVE 005

Reaching Level 50

Reaching level 50 on the Premium Battle Pass gets some very pretty alt arts


Conclusion

If you haven’t done so, start grinding for the Premium Pass because that is worth the grind. If you haven’t preorderd your Temporal Forces product, check with your LGS to see if they have any left. But if that isn’t an option, you can preorder Temporal Forces on TCG Player through my affiliate link!

IF you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

Chronicles of Arcane is a Neat New Indie TCG with Passionate Devs

In celebration of the Foundry of Existence set launch, the fine folks behind Chronicles of Arcane held a learn-to-play event with the community over on their official Discord. It is cool to see creators, developers, and artists share their passion for the game with the community. 

The event was a three-hour affair where developers showcased gameplay, answered questions, and did a couple of giveaways. I didn’t win, but it is nice to see the company giving back to the community. A game can’t exist without its community, and the Discord is shaping into an active and passionate one. If you want to stay on top of all the news, join any future events, and meet some cool people, make sure you’re already joined. 

Aside from the cool art and flavor, the game features mechanics that have me on board. Chronicles of Arcne has five factions a player can control: Air, Earth, Water, Fire, and Void. Each faction has its unique quirk and win conditions, and based on the showcase, water seems to be my favorite. I’ll need to try the game myself, so I’ll need to make time for the TTS mod. 

What makes the game unique is its Floating essence mechanic. Essence is the game’s mana system. It is what is used to cast spells and summon creatures. Each player starts the game off with a free, non-target permanent known as an Ancient that generates a floating essence at the start of a turn. The Ancient has other abilities, but those make more sense when during actual play. 

A floating essence disappears at the end of turn, so it’s best to always use it first. There are other ways to generate essence similar to MTG’s land system, but I love that you always have access to this free one. You can still encounter mana problems like in other games, but it doesn’t feel as bad when you can at least play your one drops. 

Combat and casting are straightforward like you’ve seen in other TCGs but with the added position and movement mechanic. The battlefield is split into a front and back row. This affects who can block and attack based on what is in front or behind them on the field. There are only six slots (3 on each row) that you can fill with permanents, but you can use their action to move them around the battlefield for a tactical advantage. Movement in a trading card game isn’t a novel idea, but it is nice to see.

I don’t want to get too deeply into the gameplay because there is a rulebook available, and a video of gameplay on the way. I’ll try to update this post with the video as soon as it becomes available, but its a good idea to join the Discord to make sure you’re always up to date. 

I was impressed by the presentation and I am interested in learning more about the game. The cards look very cool, and the devs seem passionate. If you want to pick up Chronicles of Arcane, there are still boxes and decks available on the official website. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials, and you can always buy me coffee!

Highwater: The Quirky Little Satire That Could

I want to give a huge shoutout to Fanny2pac for buying me coffee! Your support means so much to me. I need my caffeine to function and every little bit counts. I hope you continue to enjoy my content, and I’ll do my best to make sure is good! Thank you so much!

I was sent Highwater for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Make sure you follow the socials, and you can always buy me coffee!

What is Highwater?

Highwater is an action turn-based RPG out now for on Xbox, PlayStation, Switch, PC via Steam and Epic Games, and on Netflix Games for Android and IOS devices.

A great flood has changed the course of human history. Society now exists on the few remaining high rises that peak over its endless oceans. For a time, survivors adjusted to this new normal. A new society birthed from the old, and those who fill it do what they can to survive. 

But with each passing day, the situation grows dire. Hostility between the fragmented factions grows as the food and resources grow scarce. There are rumors of a rocket to Mars. Rumors of an elite controlling the narrative. Travel as Nikos and his companions over flooded terrain and uncover the truth. Can you find a better life behind the fortified walls that surround Alphaville, or is this endless suffering the hopeless conclusion of Highwater? 

Gameplay

Maps will have items or special terrain that a player can interact with to gain a tactical advantage. For example, a player can pick up a rock to throw, knock an enemy into a hole, or run into them with a shopping cart. This gives players the unique freedom to solve a combat in creative and fun ways. 

Highwater also has an exploration mechanic where players move through the flooded world to collect items and lore. Exploration is built on a railroad, but that doesn’t make exploration any less fun. 

Thoughts

I loved Highwater. I am a huge fan of the art style, the tone was the perfect kind of quirky, and the gameplay is phenomenal. Most importatly, Highwater has one of the best soundtracks I’ve heard all year. If you enjoy Indie music, you need to play this game. I’ll leave you with a taste to get you hyped for this title. 

I enjoyed the story and collecting all the bits of lore around the world. Some of the social commentary is a bit on the nose, but it is solid satire. Keep in mind that the story is short, but you’ll get $20 worth of fun. 

Gameplay is simple when you compare it to other games in the genre. This could be because they needed to dumb it down so it could be played on mobile devices, or because they wanted to focus on the narrative. Either way, combat and exploration make for a relaxing and enjoyable experience. 

If you’re looking for a game that isn’t a huge commitment and fun, check out Highwater. It’s a solid and unique experience that you should check out at least once, even if you have to wait for a sale. 

You can pick up Highwater on Xbox, Playstation, Switch, and PC via Steam and Epic Games for $19.99. It is currently on sale on Xbox, Switch, Steam and Epic Games for $15.99 until March 21st. If you have Netflix, you can play it for free on your Android and IOS devices. 

Pokemon TCG: Temporal Forces Fighting Type List & Translations

Temporal Forces releases on March 22nd, so let’s get excited and look through the Fighting Type cards it is bringing to the format. This set has some very cool art, and some cards you’re going to want in your collection. I do have the full list available for anyone interested. If you haven’t done so, make sure you go down to your LGS and get your preorders in. If you can’t find Temporal Forces, you can still preorder product on TCG Player using my affiliate link. And if you need accessories like sleeves or deck boxes, get them over at Gem Tech. Use discount churapereviews10 for 10% off your purchase. It really helps me out. 

If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials


Meditite

[F] Slap: 10 damage.

[C][C] Kick: 30 damage.

Medicham

[F] Low Sweep: 40 damage.

[C][C][C] High Jump Kick: 110 damage.

Relicanth

Ability: Memory Dive
Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)

[R][C] Razor Fin: 30 damage.

Drilbur

Ability: Dig About
When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 Basic [F] Energy and discard them. Then, shuffle your deck.

[F][C] Sand Spray: 20 damage.

Excadrill

[C] Mud Shot: 20 damage.

[F][F][C] Wild Tackle: 180 damage. This Pokémon also does 50 damage to itself.

Golett

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C] Punch: 40 damage.

Golurk

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.

Golurk

[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.

[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.

Rockruff

[C] Paw Punch: 10 damage.

Lycanroc

[C] Turbo Edge: 50 damage. Attach up to 2 [F] Energy cards from your discard pile to your Benched Pokémon in any way you like.

Mudbray

[F] Smash Kick: 10 damage.

[F][C][C] Mud-Slap: 50 damage.

Mudsdale

[F] Mud Stock: Attach a Basic [F] Energy card from your discard pile to each of your Benched Pokémon.

[F][C][C] High Horsepower: 140 damage. This Pokémon also does 40 damage to itself.

Rolycoly

[F] Rolling Tackle: 10 damage.

[F][C] Power Gem: 30 damage.

Carkol

[F] Knock Away: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.

[F][C][C][C] Boulder Crush: 80

Coalossal

[F] Gatling Tar: 40+ damage. This attack does 80 more damage for each [R] Energy attached to this Pokémon.

[F][C][C][C] Cragalanche: 150 damage. Discard the top 2 cards of your opponent’s deck.

Great Tusk

[C][C] Ground Collapse: Discard the top card of your opponent’s deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards.

[F][F][C][C] Giant Fangs: 160 damage.

Great Tusk

[F][C] Lunge Out: 30 damage.

[F][C][C] Angry Charge: 80+ damage. If your Benched Pokémon have any damage counters on them, this attack does 80 more damage.

Sandy Shocks

[F] Magnetic Blast: 20+ damage. If you have 3 or more Energy in play, this attack does 70 more damage. This attack’s damage isn’t affected by Weakness.

[F][C] Power Gem: 60 damage.

Iron Boulder ex

[F][C] Repulsor Axe: 60 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.

[F][F][C] Power Stomp: 200 damage. Discard 2 Energy from this Pokémon.