Realm of Ink is an action roguelike coming to PC and consoles this year. The game features a unique brushed artwork, a neat isometric design, and promising gameplay. The art is what initially drew me to this game, but the story has me interested.
Red discovers she is a fictional character within the Realm of Ink short story collection. She must now travel through the depths of her story to discover the truth of her existence. Is her fate prewritten by some faceless author, or does she have the power and free will to write her own?
I am curious to see how Red’s story pans out. Players will also get to play as other characters as they are unlocked, and I am a huge fan of the spoiled character designs. I did get an early copy of the demo and will be posting my impressions as soon as the embargo is lifted. Until then, I recommend you watch the trailer and add Realm of Ink to your Wishlist.
There is a lot to be excited about, so let’s look at the spoilers. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.
Neos
Toniris Level 3
Neos gives Tonoris the ability to summon an Obelisk each turn to help you control the battlefield. Obelisks have unique abilities, and they get big fast if they aren’t dealt with. It is a very cool mechanic for a very cool hero. Make sure you pick up the starter deck when it becomes available.
So Many Tokens
Neos gets stronger the more tokens are on the field, so make sure you fill it!
Neos Tonoris
Players who want to hit hard, have crazy board control, or just love the token meta should pick up the Tonoris starter deck and work their way out.
Astra
Astra gives players the power of the cosmos, and there is no hero better suited for its power than Arisanna. This gives players access to Starcalling which says:
While you’re glimpsing and you see a card with starcalling, you may activate it during that glimpse. In addition, paying to starcall a card is usually cheaper than playing and paying for it from your hand. However, whenever you do starcall a card, you must put all the remaining cards in your glimpse on the bottom of your deck.
This is such a cool ability, and one that you get for free each turn with Arisana at level 3.
Tools
Tools will let you glimpse and starcall, but make sure you do so efficiently.
Astra Arisanna
Astra make Arisanna an interesting deck, but it also makes her one of the harder decks to play because of how much you need to keep track of. If you love the thrill of top-decking, memory control, and deck manipulation, pick up Arisanna!
Umbra
Umbra gives Diana the power to cast curses at level 3, and curses make her scary. Each bullet she shoots generates a creeping tournament, and torments put attach a curse onto whatever champion Diana hits. I love the flavor of this mechanic. I might end up playing Umbra Diana because everything is purple.
Curses and Tools
Umbra Diana
If you like playing on your opponent’s turn, ranged characters, and casting curses, you should play Diana. I’m a huge fan of the flavor and color scheme myself.
I know we are still waiting on Paldean Fates, but we did get some spoilers for the upcoming Temporal Forces, hitting shelves on March 22nd. There are some cool cards in this set, and a lot to be excited for. With the upcoming rotation shaking up the meta, it’s never too early to see what’s on the horizon. None of my decks will be legal soon, but I am very excited to play something new.
If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. If you want to buy any Pokémon product like the current Paradox Rift, or if you still need to preorder Paldean Fates, get it over at TCG Player through my affiliate links!
Scyther
[C] Cut Up: 10 damage.
[C][C] Slashing Strike: 60 damage. During your next turn, this Pokémon can’t use Slashing Strike.
Pineco
[C][C][C] Ram: 50 damage.
Seedot
[G] Rigidify: During your opponent’s next turn, this Pokémon takes 30 less damage from attacks (after applying Weakness and Resistance).
[C][C] Low Kick: 20 damage.
Nuzleaf
[G] Corkscrew Punch: 20
[C][C] Continuous Slap: 30x damage. Flip 3 coins. This attack does 30 damage for each heads.
Shiftry
[G] Expulsive Tornado: Choose 3 of your opponent’s Benched Pokémon. Your opponent shuffles any others, and all cards attached to them, into their deck.
[C][C] Energy Loop: 140 damage. Put an Energy attached to this Pokémon into your hand.
Shroomish
[C] Double Headbutt: 10x damage. Flip 2 coins. This attack does 10 damage for each heads.
[G][C] Seed Bomb: 20 damage.
Breloom
[C] Punch: 30 damage.
[G][C] Knuckle Impact: 120 damage. During your next turn, this Pokémon can’t attack.
Roselia
Ability: Poison Point If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
[C] Leaf Step: 10 damage.
Roserade
Ability: Poison Point If this Pokémon is your Active Pokémon and is damaged by an opponent’s attack (even if this Pokémon is Knocked Out), the Attacking Pokémon is now Poisoned.
[C][C] Bind Down: 70 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Turtwig
Ability: Solid Shell This Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
[G][C][C] Leafage: 30 damage.
Grotle
[G] Cut: 20 damage.
[G][C][C] Ramming Shell: 50 damage. During your opponent’s next turn, this Pokémon takes 20 less damage from attacks (after applying Weakness and Resistance).
Torterra
[G] Forest March: 30x damage. This attack does 30 damage for each [G] Pokémon you have in play.
[G][C][C] Jungle Hammer: 150 damage. Heal 50 damage from this Pokémon.
Shaymin
[G] Pinpoint Dive: This attack does 60 damage to 1 of your opponent’s Benched Pokémon ex or Benched Pokémon V. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[C][C] Rear Kick: 50 damage.
Cottonee
[G} Triple Spin: 10x damage. Flip 3 coins. This attack does 10 damage for each heads.
Whimsicott
Ability: Uplifting Heal When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may heal all damage from your Active [G] Pokémon. If you do, discard all Energy from that Pokémon.
[G] Seed Bomb: 40 damage.
Deerling
[C] Flop: 10 damage.
[G][C][C] Autumn Tackle: 40 damage. Discard a [G] Energy from this Pokémon.
Sawsbuck
Ability: Seasonal Change Once during your turn, you may search your deck for a Stadium card, reveal it, and put it into your hand. Then, shuffle your deck.
[G][C][C] Superpowered Horns: 110 damage.
Grubbin
[C] Flock: Search your deck for up to 2 Grubbin and put them onto your Bench. Then, shuffle your deck.
[C][C] Vise Grip: 10 damage.
Dhelmise
[C][C] Spinning Attack: 30 damage.
[G][G][C] Steel Anchor: 80+ damage. If you have any Benched [M] Pokémon, this attack does 80 more damage.
Bramblin
[C][C] Spike Sting: 30 damage
Brambleghast
Ability: Weedy Resilience For each Prize card your opponent has taken, this Pokémon gets +50 HP.
[G][C][C] Powerful Needles: 80x damage. Flip a coin for each Energy attached to this Pokémon. This attack does 80 damage for each heads.
Rellor
[C] Slight Intrusion: 30 damage. This Pokémon also does 10 damage to itself.
Rabsca
Ability: Spherical Shield Prevent all damage from and effects of attacks done to your Benched Pokémon by attacks from your opponent’s Pokémon.
[G] Psychic: 10+ damage. This attack does 30 more damage for each Energy attached to your opponent’s Active Pokémon.
Iron Leaves ex
Ability: Rapid Vernier Once during your turn, when you play this Pokémon from your hand onto your Bench, you may switch this Pokémon with your Active Pokémon. If you do, you may move any number of Energy from your Benched Pokémon to this Pokémon.
[G][G][C] Prismatic Edge: 180 damage. During your next turn, this Pokémon can’t attack.
Ponyta
[C] Charge Energy: Search your deck for up a Basic Energy card, reveal it, and put it into your hand. Then, shuffle your deck.
[R][C] Flame Tail: 20 damage.
Rapidash
[C] Combustion: 20 damage.
[R][C] Inferno Onrush: 120 damage. This Pokémon also does 30 damage to itself.
Slugma
[R] Torch Sear: 10+ damage. If your opponent’s Active Pokémon is Burned, this attack does 40 more damage.
Magcargo
Ability: Lava Pools Whenever your opponent’s Active Pokémon moves to the Bench during their turn, the new Active Pokémon is now Burned.
[R][C][C] Heat Blast: 100 damage.
Victini
[C] Flippity Flap: Shuffle your hand into your deck. Then, draw 6 cards.
[R] Burn Away: 30 damage. Discard a Special Energy from your opponent’s Active Pokémon.
Heatmor
[R] Live Coal: 20 damage.
[R][R][C] Licking Fire: 130 damage. Flip 3 coins. For each tails, discard an Energy from this Pokémon.
Litten
[R] Fake Out: 10 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Torracat
[R] Bite: 30 damage.
[R][C][C] Flare Strike: 80 damage. This Pokémon can’t use Flare Strike during your next turn.
Incineroar ex
Ability: Hustle Play Attacks used by this Pokémon cost [C] less for each of your opponent’s Benched Pokémon.
[R][C][C][C][C] Blaze Bomb: 240 damage. Your opponent’s Active Pokémon is now Burned.
Turtonator
[R][C] Spit-Out Shot: This attack does 40 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[R][R][C] Steam Artillery: 100 damage.
Sizzlipede
[R] Heat Dive: 30 damage. This Pokémon also does 10 damage to itself.
Centiskorch
[R] Singe: Your opponent’s Active Pokémon is now Burned.
[R][R] Charring Breath: 180 damage. If your opponent’s Active Pokémon isn’t Burned, this attack does nothing.
Gouging Fire ex
[R][C] Heat Blast: 60 damage.
[R][R][C] Explosive Fire: 260 damage. This Pokémon can’t use Explosive Fire again until it leaves the Active Spot.
Totodile
[W] Big Bite: 10 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat.
Croconaw
[W] Reverse Thrust: 30 damage. Switch this Pokémon with 1 of your Benched Pokémon.
Feraligatr
Ability: Torrential Heart Once during your turn, you may put 5 damage counters on this Pokémon. If you do, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon during this turn (before applying Weakness and Resistance).
[W][W] Giant Wave: 160 damage. This Pokémon can’t use Giant Wave during your next turn.
Carvanha
[C][C] Wave Splash: 30 damage.
Sharpedo
[C][C] Bite Away: 50 damage. Flip 3 coins. For each heads, discard a random card from your opponent’s hand.
[W][C][C] Jet Headbutt: 100 damage.
Keldeo
[W] Rapid Draw: 20 damage. Draw 2 cards.
[W][W][C] Aqua Blade: 110 damage.
Snom
[W] Powder Snow: 10 damage. Your opponent’s Active Pokémon is now Asleep.
Frosmoth
[W][W] Freezing Cold: 100 damage. During your opponent’s next turn, the Defending Pokémon can’t attack.
Wiglett
[W] Lucky Find: Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
[W][W] Aqua Bomb: 40 damage. This Pokémon does 20 damage to itself.
Finizen
[W] Rain Splash: 10 damage.
[W][C][C] Sharp Fin: 50 damage.
Palafin
[W] Vanguard Punch: 130 damage. This Pokémon also does 10 damage to itself for each damage counter on it.
[W][C][C] Double Hit: 90x damage. Flip 2 coins. This attack does 90 damage for each heads.
Walking Wake ex
Ability: Azure Wave Damage from attacks used by this Pokémon isn’t affected by any effects on your opponent’s Active Pokémon.
[W][C][C] Cathartic Roar: 120+ damage. If your opponent’s Active Pokémon is affected by a Special Condition, this attack does 120 more damage.
Pikachu
[L] Random Spark: This attack does 10 damage to 1 of your opponent’s Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Raichu
[L][C] Entangling Bolt: This attack does 50 damage to each other Pokémon in play with any damage counters on it. (Both yours and your opponent’s. Don’t apply Weakness and Resistance for Benched Pokémon.)
[L][C][C] Electric Ball: 120 damage.
Electabuzz
[L] Chop: 20 damage.
[L][C][C] Electric Punch: 50 damage.
Electivire
[C][C] Short Circuit Knuckle: 40+ damage. If your opponent has any [W] Pokémon in play, this attack does 120 more damage.
[L][L][C][C] Electroslug: 140 damage.
Charjabug
[L][L] Static Shock: 60 damage.
Vikavolt
[L] Mach Bolt: 50 damage.
[L][L] Serial Cannon: 120+ damage. This attack does 80 more damage for each of your Benched Charjabug.
Zeraora
[C] Shocking Knuckle: 20 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[L][L][C] Strong Volt: 120 damage. Discard an Energy from this Pokémon.
Yamper
[C] Whimsy Tackle: 20 damage. Flip a coin. If tails, this attack does nothing.
Boltund
[C] Electrifying Dash: 50 damage. Search your deck for up to 2 Basic [L] Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.
Wugtrio ex
[W] Triple Pump: Discard up to 3 Energy cards from your hand. This attack does 60 damage to 1 of your opponent’s Pokémon for each Energy card you discarded in this way. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[W][W] Stun Hold: 120 damage. During your opponent’s next turn, the Defending Pokémon can’t retreat
Iron Hands
[L][C] Volt Wave: 30 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[L][L][C] Super Alloy Hands: 80+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 80 more damage.
Iron Thorns
[L][C] Destropressor: 70x damage. Reveal the top 5 cards of your deck. This attack does 70 damage times for each Future card you find there. Then, discard the revealed Future cards and shuffle the other cards back into your deck.
[L][L][L][C] Megaton Lariat: 140 damage.
Mr. Mime
[C] Mime Show: Your opponent reveals their hand. You may use the effect of a Supporter card you find there as the effect of this attack.
[P] Eerie Wave: 20 damage. Your opponent’s Active Pokémon is now Confused.
Marill
[C] Ball Roll: 10x damage. Flip a coin until you get tails. This attack does 10 damage for each heads.
[P][C][C] Magical Shot: 40 damage.
Azumarill
[C] Play Rough: 30+ damage. Flip a coin. If heads, this attack does 30 more damage.
[P][C][C] Power Tackle: 140 damage. During your next turn, this Pokémon can’t attack.
Girafarig
[P][C] Psychic Assault: 20+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.
Latias
[C] Allure: Draw 2 cards.
[P][C] Lagoon Flight: 60 damage.
Bronzor
[P] Mirror Attack: 10+ damage. If your opponent’s Active Pokémon is a [P] Pokémon, this attack does 30 more damage.
Bronzong
[P] Evolution Jammer: 30 damage. Your opponent can’t play any Pokémon from their hand to evolve their Pokémon during their next turn.
[P][C][C] Super Psy Bolt: 100 damage.
Solosis
[C] Surprise Attack: 30 damage. Flip a coin. If tails, this attack does nothing.
Duosion
[C] Double Trick: 30x damage. Flip 2 coins. This attack does 30 damage for each heads.
Reuniclus
[C] Summoning Gate: Look at the top 8 cards of your deck and put any number of Pokémon you find there onto your Bench. Shuffle the other cards into your deck.
[P][C] Brain Shake: 100 damage. Your opponent’s Active Pokémon is now Confused.
Elgyem
[P] Hide: Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Beheeyem
[P] Cosmic Beat: 20x damage. This attack does 20 damage for each of your Pokémon in play.
Cutiefly
[C] Mini Drain: 10 damage. Heal 10 damage from this Pokémon.
Ribombee
[C] Bzzz-ness Wages: 30 damage. If the Defending Pokémon is Knocked Out during your next turn, take 2 more Prize cards.
Scream Tail
[C] Songful Encouragement: Heal 100 damage from 1 of your Benched Ancient Pokémon.
[C][C] Hyper Voice: 40 damage.
Flutter Mane
Ability: Witching Hour Flutter As long as this Pokémon is in the Active Spot, your opponent’s Active Pokémon has no Abilities, except for Witching Hour Flutter.
[C][C][C] Flying Curse: 90 damage. Put 2 damage counters on your opponent’s Benched Pokémon in any way you like.
Iron Valiant
[P] Calculate: Look at the top 4 cards of your deck and put them back in any order.
[P][P][C] Majestic Sword: 100+ damage. If you played a Future Supporter card from your hand during this turn, this attack does 100 more damage.
Iron Valiant
[C] Twin Lasers: 20 damage. This attack also does 20 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
[P][P][C] Zen Blade: 120 damage. During your next turn, this Pokémon can’t use Zen Blade.
Iron Crown ex
Ability: Cobalt Command Your Future Pokémon’s attacks, except any Iron Crown ex, do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[P][C][C] Twin Shotels: This attack does 50 damage to 2 of your opponent’s Pokémon. This attack’s damage isn’t affected by Weakness or Resistance, or by any effects on those Pokémon.
Meditite
[F] Slap: 10 damage.
[C][C] Kick: 30 damage.
Medicham
[F] Low Sweep: 40 damage.
[C][C][C] High Jump Kick: 110 damage.
Relicanth
Ability: Memory Dive Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
[R][C] Razor Fin: 30 damage.
Drilbur
Ability: Dig About When you play this Pokémon from your hand onto your Bench during your turn, you may search your deck for up to 3 Basic [F] Energy and discard them. Then, shuffle your deck.
[F][C] Sand Spray: 20 damage.
Excadrill
[C] Mud Shot: 20 damage.
[F][F][C] Wild Tackle: 180 damage. This Pokémon also does 50 damage to itself.
Golett
[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
[C][C][C] Punch: 40 damage.
Golurk
[F] Iron Defense: Flip a coin. If heads, during your opponent’s next turn, prevent all damage done to this Pokémon by attacks.
[C][C][C][C] Fighting Fist: 120+ damage. If your opponent’s Active Pokémon is a Pokémon ex or Pokémon V, this attack does 120 more damage.
Rockruff
[C] Paw Punch: 10 damage.
Lycanroc
[C] Turbo Edge: 50 damage. Attach up to 2 [F] Energy cards from your discard pile to your Benched Pokémon in any way you like.
Mudbray
[F] Smash Kick: 10 damage.
[F][C][C] Mud-Slap: 50 damage.
Mudsdale
[F] Mud Stock: Attach a Basic [F] Energy card from your discard pile to each of your Benched Pokémon.
[F][C][C] High Horsepower: 140 damage. This Pokémon also does 40 damage to itself.
Rolycoly
[F] Rolling Tackle: 10 damage.
[F][C] Power Gem: 30 damage.
Carkol
[F] Knock Away: 20+ damage. Flip a coin. If heads, this attack does 40 more damage.
[F][C][C][C] Boulder Crush: 80
Coalossal
[F] Gatling Tar: 40+ damage. This attack does 80 more damage for each [R] Energy attached to this Pokémon.
[F][C][C][C] Cragalanche: 150 damage. Discard the top 2 cards of your opponent’s deck.
Great Tusk
[C][C] Ground Collapse: Discard the top card of your opponent’s deck. If you played an Ancient Supporter card from your hand during this turn, discard 3 more cards.
[F][F][C][C] Giant Fangs: 160 damage.
Great Tusk
[F][C] Lunge Out: 30 damage.
[F][C][C] Angry Charge: 80+ damage. If your Benched Pokémon have any damage counters on them, this attack does 80 more damage.
Sandy Shocks
[F] Magnetic Blast: 20+ damage. If you have 3 or more Energy in play, this attack does 70 more damage. This attack’s damage isn’t affected by Weakness.
[F][C] Power Gem: 60 damage.
Iron Boulder ex
[F][C] Repulsor Axe: 60 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put 8 damage counters on the Attacking Pokémon.
[F][F][C] Power Stomp: 200 damage. Discard 2 Energy from this Pokémon.
Ekans
[D] Mixed Poison: Flip a coin. If heads, your opponent’s Active Pokémon is now Confused and Poisoned.
[D][D] Bite: 30 damage.
Arbok
[D] Panic Poison: Your opponent’s Active Pokémon is now Burned, Confused, and Poisoned.
[D][D] Darkness Fang: 70 damage.
Gastly
[D] Mysterious Beam: Flip a coin. If heads, discard an Energy attached to your opponent’s Active Pokémon.
[D][D] Suffocating Gas: 30 damage.
Haunter
[D][D] Super Poison Breath: 30 damage. Your opponent’s Active Pokémon is now Poisoned.
Gengar ex
Ability: Gnawing Curse Whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon.
[D][D] Tricky Steps: 160 damage. You may move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
Poochyena
[D][C] Gnaw Off: 30+ damage. Flip a coin. If heads, this attack does 20 more damage.
Mightyena
[D][C] Kick Away: 50 damage. Switch out your opponent’s Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
[D][D][C] Sharp Fang: 130 damage.
Sableye
[D] Claw Slash: 20 damage.
[C][C] Damage Collector: Move any number of damage counters from your opponent’s Benched Pokémon to their Active Pokémon.
Farigiraf ex
Ability: Armor Tail Prevent all damage done to this Pokémon by attacks from your opponent’s Basic Pokémon ex.
[P][C][C] Dirty Beam: 160 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Roaring Moon
[D][D] Vengeful Feathers: 70+ damage. This attack does 10 more damage for each Ancient card in your discard pile.
[D][C][C][C] Speed Wing: 120 damage.
Forretress
[M] Spike Cannon: 30x damage. Flip 3 coins. This attack does 30 damage for each heads.
[C][C][C] Steel Tackle: 130 damage. This Pokémon does 40 damage to itself.
Scizor ex
[C][C] Steel Wing: 70 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
[M][M] Cross Breaker: 120x damage. Discard up to 2 [M] Energy from this Pokémon. This attack does 120 damage for each Energy card discarded in this way.
Mawile
[C][C] Teasing Invitation: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 30 damage to the new Active Pokémon.
[M][M][C] Sharp Fang: 100 damage.
Beldum
[M] Dig Claws: 10 damage.
[M][C][C] Iron Tackle: 50 damage. This Pokémon also does 10 damage to itself.
Metang
Ability: Metal Maker Once during your turn, you may look at the top 4 cards of your deck and attach any number of Basic [M] Energy cards you find there to your Pokémon in any way you like. Shuffle the other cards and put them on the bottom of your deck.
[M][C][C] Beam: 60 damage.
Metagross
[M] Meteor Mash: 60 damage. During your next turn, this Pokémon’s Meteor Mash attack does 60 more damage (before applying Weakness and Resistance).
[M][C][C][C] Lustrous Blast: 200 damage. Discard 2 Energy from this Pokémon.
Meltan
[M][M] Headbutt: 50 damage.
Melmetal
[M][M][C] Hammer In: 120 damage.
[M][M][M][M][C] Iron Bash: 230 damage.
Iron Treads
Ability: Dual Core As long as this Pokémon has a Future Booster Energy Capsule attached, it is [F] and [M] type.
[M][C] Passing Wheel: 60 damage. Move an Energy from this Pokémon to 1 of your Benched Pokémon.
Koraidon
[F][C] Primeval Battering: 30x damage. This attack does 30 damage for each of your Ancient Pokémon in play.
[F][F][C] Shred: 130 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.
Koraidon ex
[C][C] Vengeful Hammer: 20+ damage. This attack does 10 more damage for each damage counter on this Pokémon.
[R][F][F] Kaiser Tackle: 280 damage. This Pokémon does 60 damage to itself.
Miraidon
[C] Accelerating Peak: 40 damage. Search your deck for up to 2 Basic Energy cards and attach them to your Future Pokémon in any way you like. Then, shuffle your deck.
[L][L][P] Sparking Strike: 160 damage.
Miraidon ex
[L][P] Repulsion Bolt: 60+ damage. If your opponent’s Active Pokémon already has any damage counters on it, this attack does 100 more damage.
[L][P][C] Cyber Drive: 220 damage. During your next turn, this Pokémon can’t use Cyber Drive.
Raging Bolt ex
[C] Bursting Roar: Discard your hand and draw 6 cards.
[L][F] Climactic Descent: 70x damage. You may discard any amount of Basic Energy from your Pokémon. This attack does 70 damage for each card you discarded in this way.
Lickitung
[C] Tongue Reel: Your opponent reveals their hand. Put up to 2 Basic Pokémon you find there onto your opponent’s Bench.
[C][C][C] Strength: 50 damage.
Lickilicky
[C][C] Body Slam: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
[C][C][C][C] Tonguenado: 70x damage. Flip 4 coins. This attack does 70 damage for each heads.
Hoothoot
[C][C] Silent Wing: 20 damage. Your opponent reveals their hand.
Noctowl
[C][C] Talon Hunt: 70 damage. You may search your deck for up to 2 cards and put them into your hand. Then, shuffle your deck.
Dunsparce
[C] Gnaw: 10 damage.
[C][C] Dig: 30 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all damage from and effects of attacks done to this Pokémon.
Dudunsparce
Ability: Dashing Draw Once during your turn, you may draw 3 cards. If you do, shuffle this Pokémon and all attached cards into your deck.
[C][C][C] Land Crush: 90 damage.
Skitty
[C] Call for Family: Search your deck for a Basic Pokémon and put it onto your Bench. Then, shuffle your deck.
[C][C] Tackle: 20 damage.
Delcatty
[C] Tail Trickery: 30 damage. Your opponent’s Active Pokémon is now Confused.
[C][C][C] Energy Mixer: 110 damage. You may move any amount of Energy from your Pokémon to your other Pokémon in any way you like.
Chatot
[C] Acapella: Search your deck for up to 3 Basic Pokémon and put them onto your Bench. Then, shuffle your deck.
[C] Gust: 20 damage.
Pidove
Ability: Emergency Evolution Once during your turn, if this Pokémon’s remaining HP is 30 or less, you may search your deck for an Unfezant or Unfezant ex and put it on this Pokémon to evolve it. Then, shuffle your deck.
[C] Gust: 10 damage.
Tranquill
[C] Speed Dive: 20 damage.
[C][C] Jet Wing: 70 damage. During your next turn, this Pokémon can’t attack.
Unfezant
[C][C] Reverse Wind: 70 damage. You may put 2 Energy attached to your opponent’s Active Pokémon into their hand.
[C][C][C] Boundless Power: 180 damage. During your next turn, this Pokémon can’t attack.
Minccino
[C] Beat: 10 damage.
[C][C] Cleaning Up: Discard up to 2 Pokémon Tool cards attached to your opponent’s Pokémon.
Cinccino
[C] Gentle Slap: 30 damage.
[C][C] Special Roll: 70x damage. This attack does 70 damage for each Special Energy card attached to this Pokémon.
Drampa
[C] Gentle Slap: 20 damage.
[C][C][C] Raging Charge: If all of your Benched Pokémon have at least 1 damage counter on them, this attack does 120 more damage.
Iron Jugulis
Ability: Auto Marshal If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
[C][C][C] Blasting Wind: 110 damage.
Awakening Drum
Draw a card for each of your Ancient Pokémon in play.
Bianca’s Sincerity
Heal all damage from 1 of your Pokémon that has 30 HP or less remaining.
Buddy Poffin
Search your deck for up to 2 Basic Pokémon with 70 HP or less and put them onto your bench. Then, shuffle your deck.
Cryptomaniac’s Deciphering
Search your deck for 2 cards, shuffle your deck, then put those cards on top of it in any order.
Dangerous Jungle
During Pokémon Checkup, put 2 more damage counters on each Poisoned Pokémon (except any [D] Pokémon).
Emergency Board
The Retreat Cost of the Pokémon this card is attached to is [C] less. If that Pokémon has 30 HP or less remaining, it has no Retreat Cost instead.
Eri
Your opponent reveals their hand. Choose up to 2 Item cards you find there and discard them.
Explorer’s Guidance
Look at the top 6 cards of your deck and put 2 of them into your hand. Discard the other cards.
Full Metal Lab
All [M] Pokémon (both yours and your opponent’s) take 30 less damage from attacks from the opponent’s Pokémon (after applying Weakness and Resistance).
Hand Trimmer
Each player discards cards until they have 5 cards in their hand. (Your opponent discards first. Players with 5 or fewer cards in their hand don’t discard any cards.)
Heavy Baton
If the Pokémon with a Retreat Cost of exactly 4 this card is attached to is your Active Pokémon and is Knocked Out by damage from an attack from your opponent’s Pokémon, move up to 3 Basic Energy cards from that Pokémon to your Benched Pokémon in any way you like.
Hero’s Cape
The Pokémon this card is attached to gets +100 HP.
Master Ball
Search your deck for a Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
Maximum Belt
Attacks used by the Pokémon this card is attached to do 50 more damage to your opponent’s Active Pokémon ex (before applying Weakness and Resistance.)
Morty’s Conviction
You can use this card only if you discard another card from your hand.
Draw a card for each of your opponent’s Benched Pokémon.
Order Box
Search your deck for up to 2 Item cards, reveal them, and put them into your hand. Then, shuffle your deck.
Your turn ends.
Prime Catcher
Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If you do, switch your Active Pokémon with 1 of your Benched Pokémon.
Reboot Pod
Attach a Basic Energy card from your discard pile to each of your Future Pokémon in play.
Salvatore
Search your deck for a Pokémon, except any Pokémon with an Ability, that evolves from 1 of your Pokémon in play and put it on that Pokémon to evolve it. Then, shuffle your deck. (You can use this card on a Pokémon that was put into play when setting up to play or on the turn it was put into play.)
Mist Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
Prevent all effects of attacks from your opponent’s Pokémon done to the Pokémon this card is attached to. (Existing effects are not removed. Damage is not an effect.)
Neo Upper Energy
As long as this card is attached to a Pokémon, it provides [C] Energy.
If this card is attached to a Stage 2 Pokémon, this card provides every type of Energy but provides only 2 Energy at a time instead.
Alchemical Revolution 1st edition releases on January 26th, so don’t forget to put in your preorders. 27,000 1st edition boxes and 2,500 starter deck displays have been printed for this run. The 1st edition booster boxes won’t be reprinted and the starter decks might, so make sure you put in your preorder. Always support your LGS, but you can pick them up on TCG Player.
If you like anime, you are going to want to look into Grand Archive. I love the art, and this upcoming set looks amazing. Alchemical Revolution will include 214 movie cards and 227 foil variations. The set will introduce three new classes (Guardians, Cleric, and Ranger), three new elements (Neos, Astra, and Umbra), and three new starter decks (Arisanna, Diana, and Tonoris). I’ll be doing a deeper dive on the set in a future post, so stay tuned for that.
Booster Boxes will MSRP for $107.99, individual starter decks for $14.99, and you can pick up the starter deck displays for $134.99. You can pick up booster boxes close to MSRP ($110 including shipping) on TCG Player, but I would look for decks elsewhere. Currently they are out of stock, but you can keep checking to see if they go up after release. I’ll leave links just in case.
The best way to start is to check to see if your LGS will be holding any events for the release. There is also official print & play support for those of you who want to try it first, and an active discord for when you get hooked. I for one can’t wait to see more of the set because what I’ve seen so far has my hyped.
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I was sent Hidden Through Time 2: Myths & Magic for free to review for my site. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
Hidden Through Time 2: Myths & Magic is an adorable hidden objects game with terrific flavor and a ton of content. If you ever enjoyed the I Spy books or have kids who do, this is a great game to add to your collection. The game features an adorable art style, a relaxing soundtrack, and simple but challenging gameplay.
The gameplay loop is simple: load up a map and find the hidden objects. You’ll need to actively change the environment like digging up holes, opening doors, or changing the weather to find some objects. While the game may appear cute and childish, there is enough of a challenge to stump players. There are clues available for when you get stuck, but even then it takes a bit of work to find everything. It isn’t an impossible game, but it is a lot harder than it looks.
There are a few ways to play this game: play through the campaign, create your own maps, or play through the community maps.
The campaign has themed levels based on popular myths and legends. I enjoyed the flavor, but I loved the rate of progression. Players start each level with a small map and a small list of items to find. The maps and lists get bigger the more levels they play through, and finding the objects gets progressively harder.
The map editor is easy to use and offers a lot of customization options. I am not creative when it comes to map-making, so I only messed around with it for a bit. I was overwhelmed with how many options were available, but was even more impressed by the community content that is already available. Hidden Through Time 2: Myths & Magic is a game whose longevity hinges on its community, and the community is vibrant. I was blown away by the amount of fun and creative maps already available. There is always a danger of inconsistency with these types of games, but it’s not so much an issue with games. At least for now, you’ll be busy for a while.
I enjoyed this game for the relaxing change of pace that it is. The game is cute, simple, and relaxing, but it isn’t a game I can spend hours on. I don’t have the attention span for this kind of game, but that is a personal problem. The game runs great, and If you enjoy the genre or are looking for a change of pace, Hidden Through Time 2: Myths & Magic is a solid choice. This is also a fantastic game for kids, but it might be a little difficult if they are on the younger side.
You can pick up Hidden Through Time 2: Myths & Magic on Steam for $12.99.
I know this one is late but the new year messed up my schedule. Make sure you check out the original. If you enjoy this project, don’t forget to like, comment, follow, and share this with your friends!
Character design/illustration illustrator: malo
The air smells like burning exhaust. Smoke rises around Soloogarmon as white-hot flames erupt from the generators on its shoulders. It grips its mace tightly as it watches the police Digimon before it. It can’t help but smirk as they tense up in preparation.
“I got a bit of my memory back,” Soloogarmon whispers.
“Yeah?” Eiji lets out a sigh of relief, seeing they are still in control.
“Yep!” Soloogarmon takes a deep breath. “I’m burning everything!” It bellows as a menacing grimace creeps across its face. The generators burn brightly, releasing a high-pitched whir as they continue to gather energy. Before the Hi-Commandramon can react, Soloogarmon vanishes. It leaves behind a swirl of smoke in its place. Suddenly, one of Hi-Commandramon’s shields begins to buckle and break under the weight of the mace. Soloogarmon stands at the other end of the impact. Its grin widens with each new crack.
“AWWOOOOOO!” Saloogarmon lets out a howl that rattles the shattered armor. Flames begin to spill from its maw.
ERUPTION HOWL
Torrents of red-hot hellfire melt effortlessly through the armor, leaving the Hi-Commandramon defenseless. It shrinks away from the heat as the other shield fruitlessly appears in feeble retaliation. The shield shrivels into a burning husk of debris. The two police Digimon spring into a defensive stance, and take careful aim in retaliation. Both grenade launchers empty furiously as twelve grenades find their target. Soloogarmon explodes into flames and vanishes behind its veil.
The flames vanish in an instant, revealing an unscathed Saloogarmon. Magical flames move around it in a protective aura. Soloormon smirks. “Is that it?” The Hi-Commandramon become visibly shaken.
“Careful, you’re taking damage,” Eiji says as he watches the monitors flash with warning.
“It’s all part of the plan!” It grips Vanargand tightly and readies for another attack. The Hi-Commandramon lift their batons for another attack. “No more games Eiji. Let’s burn ’em!”
“Their mindlinkers too. Don’t wreck their Digicores!” Eiji pleas.
“Don’t worry. They’re tough. They’re not gonna die.” Before Eiji can respond, Saloogarmon takes off into the air. A shockwave of energy explodes behind it. It lifts Vanargand
Skoll Rage!
The fight between the two legendary dragons rages furiously over the gateway. The sudden flash from Loogarmon’s evolution forces them to pause as they shield their eyes from the blinding illumination.
Yulin looks down towards the source and watches as the humanoid wolf tears through her strongest officers. With one mighty blow, it leaves the pair unconscious. Yulin grinds her teeth in frustration as she watches the unknown code cracker make a mockery of her and her unit. Something about the code cracker seems familiar. She ponders for a moment. “Is that Eiji Nagasumi?”
Kosuke chuckles, “He really did it. Isn’t he awesome?”
Yulin watches as her opponent’s attention drifts for a moment. She readies for an attack. “I’ll just have to deal with him after!”
Dorugoramon wags its finger. “None of that,” Kosuke responds. “I need both of you for this next bit.”
“What bit?”
“Don’t you see?” He shouts ecstatically as his Digimon raises his arms wide towards the sea of networks above them. “Three ultimate Digimon, each with the three key attribute. Data, vaccine, virus! We’re all here!”
Yulin tries to piece together the words but struggles to follow Kosuke’s thoughts. “What are you plotting?”
Tartarus turns to Yulin. “I’m not plotting anything. I’m just finishing what we started.”
Suddenly, it clicks. The pain and anguish Kosuke carried with him all these years could no longer be contained. The chaos of Kosuke’s obsession erupts all around her, and all she can feel is sorrow.
“Unlike you,” Kosuke continues. “I haven’t forgotten about Saya.”
His words cut Yulin deeply.
“I don’t blame you.” He continues. “Forgetting was the only way you could move forward. Isn’t that why you became a cop? To prevent others from going DMIA? Is this,” Koske motions to the chaos around him, “Your penance?”
“Don’t you dare talk to me like you still know me!” She snaps.
Kosuke smiles through his Digimon. “I know you better than anyone Yulin. But have it your way. Today’s the day we put an end to this chapter. I’m going to save Saya Yulin. I’m going to bring her back.”
“And how the hell do you plan to do that?”
“With an old relic of the Digital World. It sits down in the depths of the Digital World. It has the power to fix everything, and I am going to be the one to get it!” Dorugoramon begins to glow bright with energy as it charges an attack.
“Ouryumon!” Yulin shouts. Ouryumon begins redies its blades and begins to glow with its own aura.
“I think this counts as police brutality,” Kosuke snides.
“Some situation need a little force.”
“I haven’t done anything wrong. What happened to innocent until proven guilty?”
“That doesn’t work here…” Her words trail as she becomes filled with rage. Ouryumon crosses its blades and charges the silver dragon. Before Dorugoramon can react, the two swords plunge into Dorugoramon’s neck. “I’ll be the one who saves Saya!” Yulin snarls.
Dorugoramon shrieks in pain, and Yulin catches a glimpse of its fear. She freezes as she remembers shes a cop. Dorugoramon smirks and takes advantage of the distraction. It grabs Ouryumon’s arms and pulls the blades out. They leave behind shallow wounds.
“You lost Yulin. This is all going according to plan.”
“Dammit Kosuke!”
“Like I said, I know you better than anyone.”
Dorugoramon delivers a fierce kick that sends Ouryumon flying back, creating space between the two dragons. Dorugoramon launches itself forward, turning into pure destructive energy.
Eldritch Automata just went live on Kickstarter and has already made 13k on the first day. There is still a bit to go before they get to their $65k goal, so go back if you’re looking for a horrific mech tabletop RPG.
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Story
The world is overrun by unspeakable horrors that have left humanity hanging by its last tread. Those unfortunate to survive must face off against the ever-present threat of bloodthirsty eldritch abominations and nightmares. Hope sits on the shoulders of those few in the world who can pilot the mighty Automata, giant mechs that appeared at the start of the calamity. Piloting the Automata is no easy feat. Pilots must be of strong resolve, because the pressures of responsibility, the strain of piloting the Automata, and the constant threat from monsters and other survivors constantly eat away at their morale.
The world of Eldritch Automata is no easy picnic. Do you have what it takes to survive?
What is Eldritch Automata
Eldritch Automatais a survival horror TTRPG that uses the award-winning Year ZeroEngine. I’ve played a few games that use the Year ZeroEngine, and love it so far. It’s easy to pick up, and not an impossible transition from D&D. What makes Eldritch Automata unique is the giant mechs, Automata. I am very curious to see how the Mech and Kaiju fights work, especially when players have to worry about their morale. I bet it not only makes for fun roleplay, but will also make things tense and exciting.
Kickstarter also mentions that there will be a focus on a social aspect where players need to navigate different factions, worry about treacherous factions, and form different alliances. I already have some cool ideas for roleplay, and I am excited.
The rulebook will be about 400 pages long and include accessories, depending on the tier you support and what stretch goals get reached.
If you’re looking for a horror survival game with the potential for epic kaiju battles, go back the Eldritch Automata Kickstarter today! The campaign is live until February 1st, and the product plans to ship in August.
I was sent Onitamafor free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, or share this with your friends. You can also always buy me coffee.
Onitama is a two-player strategy board game where players face off against each other as masters of a dojo. There are two ways to win in Onitama:
Capture your opponent’s master
Moving your master into your opponent’s shrine.
The game offers a simple setup, easy-to-learn gameplay, and an interesting loop if you enjoy chess.
Quality
The map, while beautifully printed, feels like a cheap playmat. My copy looked like the printing was already pealing, which has me doubt its longevity. You’ll get your money’s worth out of this mat, but don’t expect it to be part of the inheritance.
The game pieces are made from nice sturdy plastic. The pawn designs are cute and simple, but they do have visible injection points. You can probably sand them down, but it’s not a huge issue. The cards are big and easy to read and made on nice card stock. Mine came bent, but it made them easier to pick up.
Overall, the game comes in a decent quality. Sturdy enough to get your money’s worth, and unique enough to stand out against your collection.
How to Play
This game is the quickest game you can set up at your table, and one of the easiest to learn. Each player picks a color, sets up their meeples, and gets two cards. The game plays like chess, except game pieces move based on the cards each player has available. The cards rotate each turn, turning Onitama into a unique strategy experience. Watch It Played has a great tutorial on YouTube:
Gameplay
Matches of Onitama take about 10 minutes, which makes it ideal for people who want to play a strategy game but not spend hours on setup and gameplay. I enjoyed the spontaneity of each turn, and the limitations of the small board space make for a unique strategy experience. Onitama is a cute and light strategy game, but it isn’t for everyone. You don’t want to pull this for anyone who doesn’t like strategy or chess. Even though my wife understood how to play the game, she had a terrible time.
Conclusion
If you like strategy games but don’t want to commit to something bigger, Onitama is an excellent choice. It is a nice quality board game with a creative design and gameplay loop. Most importantly, it is a game you can pull out without investing too much time on teaching, setup, or game time.
I enjoyed it for the novelty and casual experience it offered, but it isn’t something I could pull regularly because people I know don’t like strategy games. The strategy involved isn’t intense, but the game feels enough like a strategy game to turn off the more casual players.
Pick up Onitamaat your LGS, or order it off Amazon for $29.99.
The Ruins of Symbaroum 5Eis getting two new expansions: The Throne of Thorns Part I and The World of Symbaroum. You will need the 3 core Ruins of Symbaroum (Player’s Guide, Gamemaster’s Guide, and Bestiary) and a fundamental understanding of the 5E OGL rules to play the expansion. I can see you running games with just the Gamemaster’s guide, but there is always room for more flavor. The expansions bring new characters, monsters, and adventures to fans of Ruins of Symbaroum 5E. If you’relooking for a way to spice up your next campaign, you might want to look into the Ruins of Symbaroum 5E.
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What is Ruins of Symbaroum 5E?
Ruins of Symbaroumis a dark fantasy TTRPG that uses the 5th Edition OGL rule set as a foundation, but expands on it with its intruduction of new settings, mechanics, and classes. If you enjoy 5E but want to change things up without having to learn a new system, Ruins of Symbaroum might be worth looking into. While there is a lot of content to keep you busy for a while, all you really need is the Gamemaster’s Guide. Everything else you can purchase as you need it.
Synopsis
The rich and nuanced Symbaroum setting revolves around the Ambrians – a civilization that two decades ago were forced to flee their ancestral soil after a devastating war. Their new and promised land borders on the vast forest of Davokar, covering the remnants of the Empire of Symbaroum which fell into ruin hundreds of years ago. Brimming with natural resources and mythical treasures, the forest calls out to the Ambrians to be explored and plundered, but the road into its depths lays far from open. Not only are the shadows beneath the foliage fraught with danger, monsters and infectious Corruption; there are also the elves of the Iron Pact who have vowed to die to keep anyone from disturbing the ruins of old, warning that the ancient evil of Symbaroum stirs in its sleep.
Throne of Thornes I
Throne of Thornes I contains the first two episodes of the epic adventure chronicle. Designed for players levels 7-9, the book takes adventures on a perilous expedition into the dark depths of the Davokar Forst. The stakes of this adventure are high as heroes must fight off cultists, monsters, and other horrifying dangers that fill its pages. The book introduces:
20+ color maps with new towns and areas to explore
50+ stat blocks for new NPCs, monsters, and advesaries
New side quests and adventures
Handouts for clues and other important information
I’ll need to see the book and read through it to form a better opinion, but the world seems pretty neat so far. If you’re looking for a new campaign in the Ruins of Symbaroum universe, Throne of Thornes I might be worth the preorder. You can preorder the beautiful hardcover from the official Free League Publishing website for $47.85. Preordering the book also gives you instant access to PDF so you don’t have to wait for shipping.
The World of Symbaroum
The World of Symbaroumis more of a resource book for the GMs who enjoy the world but want to create their own campaign. The book expands on existing lore and settings presented in the Ruins of Symbaroum Gamemaster’s Guide by diving into the history of the world and introducing new people, places, and events. The book also provides Gamemasters with 34 plot hooks, 18 historical secrets, and 7 adventure landscapes in the forest of Davokar for level 5-10 adventurers.
I’ll need to get my hands on this first before I can form an opinion, but this seems like a wonderful resource for people who are already invested in this game. If you have a table that cares about lore, or just need some ideas to freshen up that next session, go preorder The World of Symbaroum. You can preorder The World of Symbaroumfrom the official Free League Publishing website for $47.85. Preordering the book gets you instant access to the PDF so you don’t have to wait for shipping.
Conclusion
These expansions seem to be geared more toward people who are already invested in the system. I recommend you check out the core book and move from there. If you’re already invested, make sure you put in your preorder! I’ll be doing a preview of the core book soon, so make sure you stay tuned for that.
The Final Shapereleases on June 4th. I received a copy of the expansion to cover for my blog when it releases. After a long break from Destiny 2, I’ve booted up my original hunter and started to grind in preparation. I’ve been using my keyboard and mouse, but I want to switch to a controller. I also need a controller for the other games I play.
I have an old Xbox One controller that works fine, but I want something more ergonomic and with updated features. My search landed me on the Razer Wolverine V2 wired controller. I know Razer doesn’t make the best peripherals, but the deal seemed too good to pass up. Normally $100, I thought I was at least getting a decent $50 controller. I didn’t.
If you enjoy these reviews, leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
Quality
The Razer Wolverine V2 is disappointing out of the box. This looks like a cheap generic controller that is desperately trying to pass off as a Razer product. The build feels sturdy and has the iconic Razer aesthetic, but it doesn’t radiate the quality you would expect from a $100 controller. If you can get past the shock of how cheap the controller looks, but isn’t bad. The textured finish feels nice to the touch, and the buttons have a satisfying click when pressed. Unfortunately, the controller still feels cheap. I can’t attest to the longevity of the controller, but the triggers feel like they’ll eventually break from use.
Features
What sort of makes up for the cheap design is the controller’s customizability. Through Razer’s third-party app, you can reconfigure the controller’s layout to fit your playstyle. I typically use the defaults or change them in the game, so this feature didn’t do much to unsour my impression. This feature would be good for people who go to tournaments, but there are better controllers for competitive play.
The Razer Wolverine V2 also comes with two extra buttons along the triggers that can be reprogrammed. I tried a few different configurations and never found an instance where they proved useful. They were in an awkward position and were often more inefficient to reach than the keys I was replacing. If you need a controller with extra buttons, get something with pedals on the bottom.
Ergonomics
If you are looking for an ergonomic controller, the Razer Wolverine V2 is a terrible choice. You are better off with an Xbox One controller. After about 20 minutes of light play, my hands were on fire. I have worked hard to create an ergonomic setup because the pain from the repetitive stress in my wrists and hands leaves me useless. I’ve found a decent solution for my keyboard and mouse, but there are games I play that require a controller. The Xbox controller I’ve been using still destroys my hands, but it isn’t as bad as the Razer Wolverine V2. Do your hands a favor, and don’t buy this controller.
Conclusion
The Razer Wolverine V2is a waste of money, even if you like the Razer aesthetic. The Controller looks and feels cheap, and lacks the features to make it a $100 controller. Even at the $50 price point I bought it at, there are simply better options. I am disappointed I wasted my money on something I can’t physically use, but my search for a better controller continues. The Razer Wolverine V2 wired controller isn’t the premium gaming peripheral it pretends to be.
You can pick up the Razer Wolverine V2 on Amazon currently for $49.99 (normally $99.99).