Tag Archives: pc

GDC Recap: Demeo

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During this year’s GDC I also got to try Demeo, the survival RPG that I believe is worth looking into. I was fortunate enough to grab a review code for this game, so stay tuned for a full review in the future.

Dameo is a cross-platform RPG that plays like a tabletop game. You choose from seven playable characters and use their unique skills to get through one of their prewritten adventures. Adventures in this game are dungeon themes, each with its unique flavor and the monsters that fill them. Pick up your game piece and move them across a perilous board as you search for a way out. To fight, you use a set of skill cards that you unlock along the way. Some cards you can use repeatedly, but others burn after use. Use them wisely. You unlock cards by looting them from chests or unlocking them from battle. Battles are decided by a dice roll, making your adventure a suspenseful one. 

Demeo started as a VR game but has been successfully ported to PC. I only got to play the PC version of this game, but I will be trying the VR version for my full review. You can play this game by yourself, team up with three other friends, or play with people online. The game is cross-play, making it possible for everyone to play together using their favorite version.

From what little I got to try this game, I am obsessed. I love board games but have no one to play with. Demeo gives me the chance to do something I love, even if it’s just on my own. If you like board games, you should look into this game. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Shoutout to the developer that took the time to answer all my questions. I appreciate that they took a chance on my small blog, and gave me this opportunity to review their game. Keep up the good work! Make sure you follow them on Twitter to stay up to date on all the news.

GDC Recap: Project Timi: Sasha’s Curse

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Gif from the Steam page

During GDC I got to try one of the cutest little rhythm puzzlers I’ve ever played, Project Timi: Sasha’s Curse. Project Timi has you play as Timi as she uses her powers to go into dreams, searching for the evil corpo cat, Sasha. Use her powers to solve puzzles and bring Sasha to justice!

This game is super cute! Shoutout to the game’s artist for creating such an adorable character and world. The music is also nicely done and helps create the game’s whimsical tone. The gameplay is a ton of fun. It reminds me a bit of Captain Toad, but the rhythm mechanics make it a unique experience. This game starts easy but slowly increases in difficulty as you learn new mechanics and get closer to catching Sasha. I know the demo I tried wasn’t a finished product, but it felt incredibly polished and ready for consumption. Shoutout to the whole team for all the work and love they’ve already put into this game. 

I will be adding this game to the list of games I need to try because I am hooked. It is too early for a price tag, but you can and should Wishlist it on Steam. Project Timi: Sasha’s Curse will be released on the PC and the Nintendo Switch.

I want to thank the team for chatting with me and answering all my questions. Keep up the great work! Go follow them on Twitter.

IGF’s Big Winner: Betrayal at Club Low

Betrayal at Club Low is a strange little indie game that took home this year’s Nuovo Award and the Seumas McNally Grand Prize. This game is a surreal journey through a silly story that is sure to delight its players.

An old acquaintance goes missing in the town’s new nightclub. You must put your skills of deception to the test as you go undercover to bring him back. Do you have what it takes to sneak in without being noticed?

The game borrows from mechanics from tabletop RPGs that are well-implemented. Outcomes hinge on the luck of the dice, and your decisions matter. The game promises 11 different endings, securing its replay value. I only got to play this game a bit during GDC, and I liked the vibe it gave out. It was weird, silly, and it has a fantastic soundtrack.

If you like tabletop RPGs and want a unique experience, check out Betrayal at Club Low. I’ll be trying to get myself a copy to review, but you can buy it on Steam for $9.99.

GDC Recap: Second Wave

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I had a blast trying out Second Wave at GDC this year. I want to give a shoutout to the two young ladies I faced off against in that accidental mirror match. We were evenly matched, and it helped me get the perfect first impression. Wherever you are, thank you!

Second Wave is a cute little anime 1st/3rd person shooter that pits two teams in arena-style combat reminiscent of Overwatch. The characters are unique with some fantastic art, the abilities are a lot of fun, and combat is fun. I only got to try the alpha build during my demo, but it was enough to make me curious.

I got to meet the COO and lead developer of the game, and they were passionate about their project. They were super friendly guys who took the time to answer all my questions, and I appreciate them for that. I also got some cute little figures to decorate my desk, which I put up immediately.

images taken from the official website

The Second Wave will release on PC, all major consoles, and mobile devices. While there will be cross-play between consoles, players on mobile devices will only be able to play against each other. This is to keep matchmaking fair, and I support the choice. Do not think that this is a cheap cash grab in a popular genre. Challengers Games has worked on other popular games such as TeraBlack Desert Online, and Elden Ring. They are also an official partner of Microsoft.

The demo was a solid experience, and I can only imagine how much fun a full release with more players will be. The combat was fast and fluid, and I loved the art. I will be keeping a close eye on this project so I can join the beta as soon as it is available. If you are in the market for a game to supplement or replace your Overwatch grind, keep an eye out for Second Wind. Challengers Games are active across all their socials; make sure you follow them to keep up to date on the news. You can follow them on Discord, Twitter, YouTube, Facebook, and Instagram.

Diablo IV Open Beta Impressions

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The Diablo IV open beta has just ended, and it has made me excited for its release. The art is great, the skill tree is massive, and the combat is so much fun. Even though we had limited content for the beta, there was so much to do that I didn’t have the time to get to it all. I can only imagine how much content there will be at the launch.

The beta had access to the story quests, side quests, and dungeons. I didn’t get a chance to finish the available story because I was having so much fun doing the dungeons and side quests. What little story I got to was enough to hook me to all the new incoming lore. The cutscenes in this game are beautiful, and they do a great job of setting up its grim dark universe.

Screenshot from the game

The best part of this game is how versatile each class can be. With access to a massive skill tree, players can create a character that truly fits their playstyle. I recommend that you play around with your build till you get something you like before you start looking into meta builds. I went for a werebear druid build that might not have been optimal but was a lot of fun.

Combat is a blast in this game. With the new mechanics, I had to think differently about how I approached each fight. Boss fights were a lot harder than I was used to, and I found myself having to manage my supply of potions while avoiding all attacks. It made for intense sessions that had me on the edge of my seat. Losing focus means death. 

I wasn’t able to get to max level or fight the world boss during the beta because I had so much content to keep myself busy. Diablo IV is looking to be a casual friendly MMO, but one that has enough challenging content for when you are ready to level up your experience. If you are thinking of buying this game, the beta suggests 4 is going to be a very solid Diablo experience. If I am not overwhelmed by my backlog this summer, this is a title I will most definitely be getting into. 

Excellence in Design: The Case of the Golden Idol

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This year’s winner of the IGF’s award for Excellence in Design went to the quirky mystery game, The Case of the Golden Idol. Take the role of the detective as you gather clues, pick your suspects, determine motives, and solve the mystery of twelve gruesome murders. The game has a unique art style that grows on you the more you play. The music is soothing, and its unique gameplay can be relaxing if you like solving mysteries. I felt overwhelmed by the amount of freedom I was given to solve the mystery, but I can see myself obsessing over this title if I had more time to explore it at my own pace.

If you love mysteries, this is a great one to look into. You can get your copy on Steam or GOG for $17.99. I suggest you at least try the demo and keep an open mind. I didn’t get enough time with this title to decide if I like it, but I will be adding The Case of the Golden Idol to the list of games I need to try. I will let you know how it goes if I can ever find the time. 

Excellence in Audio: The Forest Quartet

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This year’s winner of the IGF award for Excellence in Audio was a delightful little puzzle adventure game, The Forest Quartet. Take control of a recently deceased singer, Nina, as she travels into the minds of her old bandmates, attempting to reignite their love for music as they grieve for their lost friend. Can you solve the puzzles that will help the band move through the stages of grief?

The Forest Quartet’s minimalistic style and music score create a soothing gaming experience, but one that leads to a powerful narrative. While I was only able to play the game for a bit, I was struck by its pleasing art and music. I love Jazz, so there might be some bias in my assessment. If you love jazz or are in the market for a new puzzle game, The Forest Quartet is worth looking intoI didn’t play it enough to be able to critique it, but I am at least interested to try it out. Hopefully, I can find the time. The Forest Quartet is available on Steam and PlayStation for $9.99. PlayStation has it on sale for $7.49 ($5.99 for gold members) until March 29, 2023.

Drakantos: Pixel Art MMORPG – Free, Unique, Exciting!

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All Media was taken from the official discord

I didn’t get a chance to try out Drakantos at GDC because the venue’s wifi was giving a lot of presenters issues. I did get the opportunity to speak with a couple of the game’s developers, and they succeeded in making me excited about their game. I want to take this moment to thank them for their time. I know I had a lot of questions, and I appreciate your patience.

Drakantos is a pixel art MMORPG from Brazil that will be playable on your favorite browser. I love the art style, and the trailer was enough to get me interested. The voice acting in this game is fantastic, and I recommend you check out their official discord for samples.

Unlike your traditional MMO, Drakantos will not have a character creation. Instead, the game will release with 21 predesigned characterswith more planned for future releases. You’ll be able to unlock characters through the battle pass or by playing the game. However you may feel about battle passes in gaming, they are now a feature in the industry, and there is no going back. The game will be free to play, so I won’t blame them for trying to make money. All I can hope is that it won’t become pay-to-win. Only 20 characters have been revealed so far. You can find more information on their official discord, but I will post an album for your convenience.

2 / 20

PVE for this game seems promising. The story is fully voice acted, with support coming in different languages. There will also be world bosses, events, and dungeons to help foster a healthy endgame and community. Drakantos will also have PVP arenas with weekly tournaments and a ranking system. Arenes will be 3v3, and the gear won’t matter to avoid power creep. Players will have access to the same pool of characters, making the experience more skill-based than gear reliant. Characters will be locked behind a battle pass and achievements, I just hope it’s not pay to win. I can’t blame them for trying to make money, but I hope that free to play is viable.

I will be trying this game as soon as I can. I suggest you keep tabs on Drakantos by following them on their socials. They are very active with news and updates, and they are always happy to answer any questions. You can find them on Discord, Facebook, Twitter, and Instagram.

GDC Recap: Kakele

On the first day of the Expo, I got to try out the pixel art MMORPG KakaleThis cute little MMO is available on PC, Android, and IOS devices. If you enjoy the game and wish to support it, you can buy cosmetics, support their Patreon, or become a premium subscriber for $6.99 a month. The devs suggested there might be a battle pass implemented in the future, but was assured that none of the paid options offer a competitive advantage. The premium subscription seems to only offer quality-of-life benefits like more storage, a bigger friends list, access to larger instances, and more. You can find the full list of premium benefits on the official site.

Pictures are from presskit

Kakele has five classes: berserker, mage, warrior, hunter, and alchemist. Each will have its role to play, especially when you get to end-game content. I have already made my mage and will return with my impressions once I’ve gotten far enough. Aside from your class, you choose the type of experience you want. Kakele offers two kinds of servers, one for PVP and another for PVE. For those who don’t enjoy PVP, there are dungeons, world bosses, and seasonal events to keep you busy. If you join a guild, you fight over castles that will grant you bonuses if captured. You will also need to defend the castles you capture. The game is young, but there already seems lots to do.

One of my favorite aspects of this game right off the bat is that the UI is completely customizable. You can rearrange your hotkeys where ever you want so that you can always have an optimized experience. On mobile devices and tablets, you can even move the D-pad.

So what were my first impressions? This game is super cute, and it brings me back to a time when the only online gaming I could afford was through a browser on a library computer. The art is great and easy to see, the maps are easy to navigate over, and the early leveling experience is fine. Combat at the beginning is laid back as it slowly teaches you how to play, but I can already see its potential to be complex at the end of the game. The game already seems to have a healthy population. At least in the North American servers, the starting zone is populated. The game is from Brazil, so a lot of the activity seems to be in the Portuguese channels, but with time, I am sure this will change.

It is unfair to critique the game with how little I have played it, so I will reserve my judgment for a later date. At the moment, I think the game is at least worth checking out since it is free. If you are looking for a new MMO that you can play almost anywhere, Kakele is worth looking into. You can download this game on Steam, the IOS Appstore, or the Google PlayStore. The game is a cross-play between all devices, and your saves will transfer too. 

Thank you to the devs for taking the time to talk to me about their game! I know I am small, but I appreciate your time, patience, and warm reception. 

Liberte – My First Impressions

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee
Pictures and Gifs are from the Press Kit

During GDC I was allowed to try out Liberte for PC. Liberte is a rogue-like isometric ARPG themed after the French Revolution, but this isn’t a historical game.

What sets this game apart from others in the genre is its deck-building mechanic. As you progress through the story, you find cards that will grant abilities, traits, and items. You can upgrade or swap out the cards to fit your playstyle. To play a card, you must sacrifice others to pay its cost. This creates this loop of constantly cycling through your cards to find a combination that best fits your playstyle. I was distracted by conversation and kept forgetting to build my deck. I wouldn’t advise trying to beat the game with just the basic attack.

The bit of combat I tried was a lot of fun. The dodge feels fantastic, and successfully avoiding attacks was very satisfying. I liked that unlocking new abilities changed the combat. The first ability I unlocked was a guitar bash that gave my character a nice acoustic guitar to carry on his back. I appreciate the attention to detail and love smashing my enemies with this ability. There were other fun flavor texts sprinkled throughout my playthrough that make me believe that a lot of love was put into this game.

I can’t speak on the story because I skipped through the cutscenes to get to the combat, but it seems interesting based on the summary on Steam. I did get to see a lot of the art for the cutscenes. I love the art and aesthetic of this game. One issue I had with this game is that some of the paths are a bit hard to see. I played an older build, and they might have fixed it for the release. It isn’t a terrible deal breaker, but it is something I noticed. If they didn’t, it isn’t a huge deal because there is a nice little guiding mechanic available if you ever get stuck. 

I liked what I was able to try out and will be trying to get a copy for a full review. If you like ARPGs, Liberte is at least worth looking into. You can buy it for early access on Steam now, or wait till its full release on April 6, 2023. At the moment, Liberte is only planned for PC. 

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