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Is Inaya – Life After Gods Worth Playing?

I was sent a free copy of Inaya – Life after Gods to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is Inaya – Life after Gods?

Inaya – Life after Gods is a metroidvania out now on Steam.

Inaya was orphaned at a young age. She was raised by an old monk who taught her to use her how to defend herself. Now, years later, she must find what is left of her tribe and fight anyone that stands in her way. Travel across the remnants of civilization the gods left behind, fight unique monster and bosses, and unlock the power of your father’s gauntlet. What secrets will you uncover? Will Inaya ever find her tribe?

Review

I typically have a gameplay section, but if you’ve played a metroidvania game, you’ve probably played a better one. Let me start with the good, because the game isn’t horrible or unplayable. Inayah has some very beautiful hand drawn art with a unique world and cool looking monsters. The skill tree system is expansive, giving players access to a wide variety of play-styles. I personally like how it has three distinct weapons that feel different, and each has a good amount of customization. That said, you have better options.

One issue I have with the game is with the voice acting. The voice acting is bad, and it distracts from the story. There is a clear attempt at creating a compelling story, but I didn’t have it in me to sit through any of the dialogue. I recommend you play the game with the volume off.

As for the gameplay, its okay, but there is nothing that you should be rushing to play. Especially at this price. It feels smooth, and there is a good amount of jumping puzzles, but its boring. Even when I bought upgrades, there were no abilities or skills that had me excited, and everything feels slow. There was also some noticeable stuttering that never killed me, but made me not want to play the game.

If you love the genre and are looking for a new game for your collection, I would try out the demo first. I think Inaya is one of those games you’ll forget because of the gameplay isn’t interesting enough. Even if you are the type of person that plays every metroidvania, I would wait for the sale. The devs are still working on the game and releasing updates, so there is hope that game will get better. Unfortunately, in its current state, it is hard to recommend because there are simply better options.

You can pick up Inaya – Life after Gods for $24.99 on Steam.

Why Alchemy RPG is the Best Virtual Tabletop for Storytelling

Introduction

I have been running my recent campaign with Alchemy RPG, and I have a few opinions that might prove helpful if you are in the market for a new TTRPG. I have run a DND module and am currently running Mutant RPG. I also bought both modules I’ve used to run my games, but the books were given to me by the publisher to review for my blog. That said, this will be my honest review of the virtual table top.

What is Alchemy RPG

Alchemy RPG is a VTT that aims to enhance games played through theater of the mind. It provides players with not just the rules they need to run their games, but modules with striking visuals and powerful soundscapes to set the mood. The platform has an expanding library of sounds, visuals, and systems to explore, but players have the freedom to run their games with their own media. If you only run your games online, Alchemy does have voice, text, and video chat function. This is great for those who don’t want to have another program open. There are also some nifty features for content creators who like to stream their games online.

Running a game on Alchemy RPG is free. A GM can host up to three games for free, and players can create/import up to three characters. There is a paid subscription service. $8 a month or $88 a year gets you unlimited characters, campaigns and universes. Games can be run from the many available modules that can be purchased in the shop, but there is nothing stopping a game master from programing everything by hand. While GMs can make due without modules, they grant access to resource books, pre-programmed functions and items, and tailored visuals and sounds. It also saves a lot of time.

Review

Alchemy RPG has interesting functions and unique offerings that should be considered when choosing a VTT, especially when running games through theater of the mind. While the game does offer options for battle maps and quick combat, other VTT’s handle combat and battle maps better.

It took me a couple of sessions to start enjoying Alchemy, but it was mostly because I was set in my ways. I have used a few different VTTs trying to find the right home for our games. I look for something that is easy to use, even easier to teach, and has cool features for combat. At least it was at first. As we’ve grown together, combat on a map became less and less important. I enjoy the story telling part of the hobby, and my campaigns saw the shift to theater of the mind.

I made my shift to Alchemy because I wanted a VTT that let me focus on the story telling, gave me access to the rules, but was easy for my players to learn. Alchemy does all of that, and I have the option of running combat on a map if I really want to.

Setting up a campaign in Alchemy is incredibly easy. If you use the modules, you just need the funds to do so. If you have the time, inputting all the rules, creatures, items, and visuals is easy but time consuming.

Onboarding players is incredibly easy. Not everyone at my table is tech savvy, so I always try to find solutions that is the least work. The last thing I want to do is frustrate my players before the game even starts. Character creation is both systems was very easy, especially for my less savvy players. I do like that I can edit character sheets from my end if they ever gets stuck tho.

Running the actual game is great. The moving visuals create a striking backdrop, and the UI is clean and easy to navigate. Clicking through the different menues, switching between characters, and most importantly, rolling is all easy to do. The audio is a little hard to hear, but you can always add your own and at least it isn’t distracting. Most importantly, I love how easy things are to set up, like on the fly encounters, or creating new units or items.

My only complaint is that you still need a rulebook even if you buy the module. I found some of the bock of texts hard to read and navigate, especially when running a prewritten adventure. This might be the font and my dyslexia, but it is a problem I have. It is not undoable, but searching a PDF or flipping through a book is a better experience.

Overall, I love Alchemy because it doesn’t distract from the narrative. Being easy to learns means we can start quickly. Everything being preprogrammed and working properly not only cuts my prep time, it means we spend more time playing the game. If you play tabletop RPGs to create a collective story with your friends, I don’t think there is anything better than Alchemy RPG.

Nif Nif Review: A Family-Friendly Deckbuilding Adventure

Disclaimer

I was sent a free copy of Nif Nif to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is Nif Nif?

Nif Nif is the wholesome deckbuidling roguelike you need to buy for your kids.

A mysterious spreads through the forest, contaminating its animals and turning them into monsters. Luckily, Nif Nif knows the cleaning techniques to fight the corruption and save its friends. Build your deck with powerful deck, fight powerful monsters and their bosses, and eat a few tasty snacks along the way. Do you have what it takes to clean up this mess?

Gameplay

The game starts at character selection, which is hard. Players can either play as Nif Nif or Cat. Both characters are unreasonably cute, and the decks play unique with some fun flavor. Players then choose their path to the big boss, building their deck along the way. Like most games of the genre, players choose a node on their path where they can proct combat, a random event, a rest, or shop at the store. Players earn new cards, abilities, and items throughout the run as they build their deck for the final encounter. The card pool for each run is random, so players will never run the same deck twice. A run is over when they run out of health. The run is complete when a player beats the final boss. Players are incentivized to complete multiple runs by chasing unshockable like new cards, abilities, and cosmetics. What makes Nif Nif unique is that the player doesn’t kill enemies. Nif Nif cleans monsters, returning them to their original form and that is both cute and wholesome.

Review

I am so glad Nif Nif was funded when because this game is fantastic, especially if you want to get your kids into deck builders. The art is adorable, the concept is inoffensive, and the gameplay is engaging. It is designed for kids, so the strategy is on the easier side. I like that the difficulty can be adjusted for younger kids, but adults will find the hardest difficulty easy. That sad, I didn’t mind the lack of difficulty. There was still strategy involved, and the cozy vibe made the each run a pleasant and relaxing experience.

I don’t have anything bad to say about this game because it is a solid game, especially if you’re looking for something to play with your kids. I think the difficulty is going to be the deciding factor. If you like something like Slay the Spire, you will appreciate how cute and creative the game gets, but its never going to scratch that need for strategy. That said, the game is engaging enough to earn its attention, and the vibes make it the perfect game for those who want to game, but don’t want a huge commitment.

You can pick up Nif Nif on Steam for $19.99.

Is the KiiBoom Phantom98 Worth It? Honest Insights

Disclaimer

KiiBoom sent me the Phantom98 mechanical keyboard to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the Moonshadow V2 and the Breeze75 if you’re looking for other great Kiiboom Product.

What’s in the Box?

  • Phantom98
  • USB-C to USB-A Braided Cable
  • 2.4 GHz Wireless Dongle
  • Key/Switch Puller Tools
  • Mini Screw Drive
  • 2 Extra Screws
  • 2 Extra Switches
  • User Manual

Sound Test

Features

The Phantom98 is Kiiboom’s stylish full-sized keyboard. The keyboard has 98 keys, which include a function bar and number pad. That means users have access to everything they need in one unique package. The Phantom98 comes in 5 colors: clear, pink, black, blue, and purple. I chose purple, but every color looks good!

The clear keys and case its futuristic design. The design truly comes alive with any of the preset RGB profiles. The RGB can be switched off for those who don’t want the light show, but the presets are so pretty, it’s going to be hard to.

But the Phantom98 is more than just its looks. Its has Bluetooth 5.0 support to eliminate the need for pesky cables, and a 2.5 GHz cable for those who need it. It has a solid wireless connection, but nothing will beat the speed of the included high quality cable. The Ghasket design is adjustable, but the default gives it the satisfying typing sound enthusiasts crave.

The keyboard can switch between Mac and Windows presets, but Mac users will need to buy new caps if they care about that kind of stuff. There is also a nifty volume control dial which is always nice to have. Now the typing angle isn’t adjustable, but the default angle and height is good enough for most cases. If you’re looking for a unique keyboard with a lot of function, you might need the Phantom98.

Review

The Phantom98 is one of the coolest looking keyboards you’ll set on your table. The clear design is so clean and seeing the inner components is very cool. It reminds of the clear gameboy colors from back in the day. Now the keys did take a bit of getting used to. The letters were a little hard to see without the backlight, and they keys felt too smooth. Once I got used to them however, it is really hard using anything else. Something about the smooth feel of the keys just feels right in a way I didn’t know was possible. It also has one of the best typing sounds around. This keyboard made typing a true joy.

As far as performance goes, I didn’t see any issues. The default typing angle was comfortable enough for the very long sessions I tend to have. The wireless and wired connections were all fast and responsive. I don’t play very competitive games, but it handled my Guild Wars 2 grind perfectly. As far as battery life goes, I was getting about 8 hours with the RGB profiles on a single charge.

My only complaint is that the lighting is a little overbearing. The thing glows up like a Christmas tree on your desk. I didn’t mind it, but people are either going to hate or love it based on personal taste. Make sure to check out my sound test video to see what it looks like with the backlight on. Other than that, the Phantom98 is a fantastic keyboard, and perfect for anyone looking for a full-sized keyboard who doesn’t mind the aesthetic. Trust me, this thing looks a lot cooler in person.

You can pick up the Phantom98 on the official KiiBoom website.

Is Morkull Ragast’s Rage a Good Metroidvania?

Disclaimer

I was sent a free copy of Morkull Ragast’s Rage to review for my blog. While I am very grateful for the opportunity. I won’t it sway my opinions. This will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is Morkull Ragast’s Rage?

Morkull Ragast’s Rage is a metroidvania out now on Steam, Xbox, PlayStation, and the Nintendo Switch for $17.99..

Morkull Ragast’s Rage is a powerful demon locked away in a video game. The only way to get out is to play the game, and win. Fight your way through a game as it is being made. Make your way through this digital dungeon, fight off scores of enemies, and reprogram a bit of the code along the way. Can you beat the game and let Morkul out? Is it a good idea to get set him free?

Review

If you’ve played any other metroidvania game, you’ve played Morkull Ragast’s Rage. You fight your way through a dungeon, unlocking new abilities along the way. The only difference is the game has a stylized flavor that is fun, but doesn’t do enough to hide the fact that the game isn’t very fun. Morkull Ragast’s Rage isn’t a bad game, it just doesn’t do enough to stand out against the rest of the genre. Had this been my introduction to the genre it would have fared a little better, but its not. When it comes to Metroidvania, you have better options.

The biggest issue I have with the game is that the combat is boring. Movement, combos, and the parry system all feel stiff. The enemies look cool, but they aren’t fun to fight. The grind feels bad, and I found very little reason to keep making it. I had little reason to keep coming back, especially considering how I have better options sitting in my library.

I appreciate the humor of the story. There are fun wall breaks and the flavor and artstyle are interesting. Unfortunately, they don’t do enough to distract from the fact that the game isn’t all that impressive. If you’re looking for a metroidvania game, there are better options. If you like the look and flavor of the game, I would wait for a sale because it still feels like a demo. There is a demo available, but I don’t think it fares any better.

You can pick up Morkull Ragast’s Rage on Steam, Xbox, PlayStation, and the Nintendo Switch for $17.99.

Unboxing the KM300: A Hands-On Karaoke Experience

Disclaimer

Sudotack sent me the KM300 Karaoke machine and the KM03 wired microphone to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I’ll be leaving my Amazon Affiliate links where possible. It really helps me out if you use them.

KM300 Unboxing

  • KM300
  • USB-C to USB-A cable
  • User Manual
  • Strap

KM03 Unboxing

Features

The KM300 is a wireless PA speaker system for those who want the Karaoke experience on the go. It features a stylish durable design and comes in three colors: white, black, pink. I got it in white, but all three colors look great.

But it doesn’t just look good. Its 30W subwoofer, 15W tweeters, and 45W speakers promises a loud, clear sound that will fill any room. The two included wireless mics are always at the ready in their built in holders. The speaker has a variety of features to adjust the sound like pitch and reverb control, so you are always sounding your best. Best of all, the KM300 supports a number of different connections to make a versatile media machine.

All of the features on the KM 300 can be enjoyed wirelessly, but users can attached two additional wired mics for those quartets. Media can be played through its easy to link Bluetooth connection, but the KM300 supports HDMI and coax connections. You can also store your music on a USB drive or SD card. Whatever you end up using, media and volume controls are easily accessible on the device for so you aren’t spending the whole party, looking at your phone.

Now it wouldn’t be a proper party without flashing lights. The KM300 has nine preset lighting profiles with adjustable brightness. You can turn this off to extend battery life, but its so pretty, you aren’t going to want to. It’s got a decent enough battery where it shouldn’t matter anyways.

Review

The KM300 is a solid budget speaker. The sound is good enough for most music, especially if you’re outdoors. You aren’t getting deep rich concert sound, but its loud enough for what you need. Trust me, you can do a lot worse at this price range.

The sleek design is clean and well manufactured, and it is light enough for travel with is a huge plus. The strap it comes with feels a little flimsy. While it will do the job, I would swap it out for something sturdier if you’re going to use it a lot. The RBG is a nice touch. The preprogramed profiles are fun, but I like that it can be turned off when needed.

My unit arrived completely dead. This isn’t a deal breaker, but users should note that the device may require an initial charge. One issue that came up is that the device wouldn’t charge no matter what I used. The KM300 does not like fast charging, so make sure you are using chargers that give 9V = 2A / 5V = 2A. Its a bit of a bummer that a charger isn’t included with the device, but its not a deal breaker either. As for the battery life, I was able to get about 6 hours on a single charge, and I didn’t charge it to full. Charging it from completely empty to about 80/90% took about 2 hours though, but you can use the speaker plugged in.

I was not expecting to use much of the Karaoke part, but it is surprisingly a fun little speaker. At least my family enjoyed using it to sing. The sound can be easily adjusted with the on board controls, and the mics have additional features for further customization. It took no tinkering to get a quality sound, and the mics are pretty good. They do feel a little flimsy, but they are light and sound great. They have a good amount of sensitive that can be adjusted. The voice changing is a fun little touch, but we didn’t use that feature much. I also like the built in stand for holding phones or tables. Its subtle and effective.

The wired KM03 microphone is just as good. The cable is a good length, and includes an adapter for versatility. I do prefer the freedom the wireless mics give, but it is nice to have a wired mic if they die or if you have more people who want to sing. You aren’t getting a studio mic at this price, but you are getting a decent and compatible mic for a fun night of karaoke.

If you’re looking for a budget PA Speaker system, this is a solid machine that will get the job done. The KM300 has a clean and simple design, and it gives a descent sound for $50.

You can pick up the KM300 and the KM03 on Amazon using my affiliate link.

StarVaders: A Unique Deckbuilder Worth Your Wishlist

Disclaimer

I was sent an early copy of StarVaders to preview for my blog. While I am very grateful for the opportunity, this will be my honest impressions. I also understand the game isn’t finished, so I’ll be a bit more lenient with my criticism.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is StarVaders?

StarVaders is a scifi-themed roguelike deckbuilder coming to steam on April 30th. There is a demo available if you don’t want to wait.

Aliens have invaded Earth, and you are the only one that stands in their way. Take up arms in your mech as you fend off against endless waves of alien invaders and their powerful bosses. Travel the world to collect new attacks and abilities to build the most powerful deck. Earn upgrades and abilities that will make you the hero the world needs. Can you save the world, or will you become another pile of burning scrap heap?

Gameplay

Players will choose their mech ad pilot, and fly to the parts of the world that needs them most. Like most games in the genre, players choose between nodes of encounters that help them build up their decks for an epic final battle. What makes StarVaders unique is its movement mechanics.

StarVaders is played is played on a grid. Players must use their decks to maneuver across the grid, and complete the objectives. Players have access to attack and ability cards like other games in the genre, but they also have movement cards. Finding the right balance between the types is key. Having too many attack attack or movement cards means players are wasting a turn doing nothing.

To play a card, players have access to a limited resource system, known as heat. Cards are played by paying its heat cost. What makes this system unique is that players can spend more than their available heat resistance. Doing so ends the turn immediately and burns up the card. Burned up cards go back into the deck, and clog up the hand. This creates such a cool interaction where players need to efficiently burn up cards to maximize damage while also increasing the chances of drawing into a dead hand.

Most importantly, the game features unlockables to work towards, and a couple different pilots to change up the gameplay. If you enjoy deck builders, this StarVaders should be in your Wishlist.

Impressions

If this game out today in its current state, I would still recommend it to everyone. StarVaders is the most fun you’ll have with a deck builder this year. If it isn’t already on your Wishlist, it should be. StarVaders is a day one game, and it deserves all the attention.

The game looks great. It has a fun cartoon aesthetic and cool scifi flavor. The cards and interactions are creative, and a lot of fun. I particularly like how each deck feels unique and changes up the gameplay enough to give it variety. Best of all, it is the perfect steam deck game. The controls are works well, the aspect ration is perfect, and the game is chill enough to be enjoyed anywhere.

If you need a bit more convincing, make sure you check out the demo and get hyped for April 30. Don’t forget to Wishlist!

Epomaker TH85 Review: The Budget Mechanical Keyboard

Disclaimer

Epomaker sent me the TH85 for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out my other reviews for the TH68 Mag and the TH99 Mechanical Keyboard if you’re looking to upgrade your setup.

What’s in the box?

  • Epomaker TH85
  • USB-C to USB-A Braided Charging Cable
  • 2 Additional Switches
  • Key/Switch Puller
  • Plastic Dust Shield
  • Instruction Manual

Sound Test

Features

The Epomaker TH85 is a stylish 80% mechanical keyboard. It comes in three variants: Black and White, White, and Black.

I got mine in white, but all schemes look great. The keyboard also features the traditional southfacing RGB that is soft enough to not be distracting, but bright enough to make the keyboard pop. You can always turn off the RGB if you only wish to enjoy the keyboard. What makes the keyboard unique is the RGB strip that wraps around the back of the keyboard. The strip is customizable, and gives the keyboard its futuristic design. As far as comfort goes, the switches are soft, and the typing angle is adjustable.

Most importantly, the TH85 comes with a few features gamers aren’t going to want to overlook. The keyboard boasts low latency on its wired and wireless connections. The keyboard boasts 2ms of latency on a wired connection, 5ms on the 2.4Ghz dongle, and 11ms on Bluetooth.

With its 4000 mAh battery and anti-ghosting technology, you are looking at a very capable budget keyboard.

Review

If you’re looking for a budget mechanical keyboard that doesn’t sacrifice or performance, the TH85 is a solid option. The TH85 was able to handle any task I threw at it at an connection type without any noticeable latency. Gaming and typing work well and the keyboard sounds amazing without being too loud.

The battery life was a little disappointing. I was getting about 6 hours of battery. This is manageable, and more than enough for most cases, but it is lower than other Epomaker keyboards. I suspect the three RGB points (the keys, the back face, and the logo) have something to do with it. I could turned off the RBG to achieve a longer session, but the lighting effects are so pretty. The back face strip feels like overkill. It looks nice, but you aren’t going to see it unless its going on camera. One thing I did note was that the lighting effects were a little bugged at first. A hard reset seemed to fix the issue, but I hit a weird bug where the lights would continuously flash through all the colors until it completely drained the battery. I couldn’t swap through the profiles or turn off the effects until the hard reset.

I was also a little disappointed by the comfort. This isn’t the worst keyboard I’ve tried, but it did trigger a bit of my repetitive stress injury. It wasn’t enough to make the keyboard unusable, but it was enough for me to take notice. If you’re looking for an ergonomic keyboard, this might not be the one for you. Now this could be a personal issue. I require a specific amount of ergonomics because of how much I use the computer, so a more casual use case shouldn’t have this issue. This critique is geared for the other old gamers looking to extend the life of their hands another few years.

Of you are looking for a solid budget gaming keyboard, the TH85 is a fantastic place to start. Looking back at the terrible keyboards that got me through my early years of gaming I can confidently attest that you can do a lot worse. Aside from the odd glitch that went away, the keyboard is responsive, it looks good on my desk, and it has a satisfying typing sound.

You can pick up the TH85 on the official Epomaker site for only $79.99.

The Last Apprentice: Chapter 4 – A Stranger in a Strange City

Mila looks up at the man from her place on the floor. Her vision is blurred from the tears, her ears thump with each heartbeat. A mysterious liquid begins to soak through her jeans. Sad Boy looks down at the Mila with a sly smile. The city continues to move around them as they stand still for what seems like hours.

The cold liquid breaks her trans. The shock slowly begins to fade. She pushes his hand out of the way. “I’m fine.”

Sad Boy crouches so their eyes are at level with each other. She can see his bloodshot eyes and dilated pupils, even in this low light. “This ain’t like whatever nice ass apartment you came from. You won’t last a fucking day on your own. Those two runts aren’t even close to what worst this city has to offer. But if you stick with me, I can get you where you need to go. If you got the money.” He looks her up and down. His smile fades. “You got money right?”

Mila’s arm was still read around where the bruit grabbed her. Her skin still stung. The man in front of her smelled of stale cigars. She tries to swallow some of the shock and almost chokes. In her bravest, toughest voice she replies, “How do I know you won’t try to rob me.”

Sad Boy smiles. “You don’t.” He hands her the gun he had been stashing in his jeans. “But you can shoot me if I try.” The gun shines, even in this dim light. She reaches for the gun, but he pulls it away. “You have to answer my question first.”

“I have money.” Sad Boy hands her the gun. It feels heavy in her hand. She wraps her hand around the handle and is surprised at how well it fits. The danger of the power she holds excites and scares her.

Sad Boy stands. “So you coming or what,” again extending his hand at a distracted Mila.

Mila puts the gun in her bag. She picks up her item and stands on her own. “Where are we goin.”

“You hungry? We can go grab a bite and talk terms. I know a safe bar down the street.”

Mila wasn’t hungry, but a place where she could properly sit was better than this. “Fine. Lead the way.”

Sad Boy smiles. “Come on then!” Sad Boy makes his trek out of the alley, maneuvering expertly around the trash. They exit into a busy street, but no one seems to take notice. She follows him through crowds of people. “They call me Sad Boy,” he shouts over the crowd.

“Mila”

“What brings you to our delightful piece of paradise Mila?”

“I’m looking for someone,” she replies without thinking.

“We’ll you’re in luck. There is nothing in this city I can’t find. Who are you looking for.”

“Let’s just get to your bar first.”

“Well, it’s a hell of a place to be looking for someone. Especially for someone of you pedigre.”

“What are you talking about?”

“You’re clothes, your look, you scream privilege.”

Mila looks down at her outfit. Her clothes were dirtier than usual. The strange-colored liquid left reaches up her leg. Her hair was messier than usual, matted with dried sweat and possibly more of the mysterious liquid. She smelled like rotten garbage and while some people actively avoided it, most people didn’t seem to notice.

“Well not now,” Sad Boy corrects himself. “But you clothes aren’t made from the same synthetic garbage they use down here and your teeth are clean.”

Mila’s hand moves to her mouth. When was the last time she brushed her teeth? “How much farther?”

Sad Boy stops at the entrance of another alley. “Just through here!” He disappears through the alley.

Mila looks after him. There is a bright neon glow at the other end. She stops at the mouth of the alley. “I’m not doing any more fucking alleys.”

Sad Boy stops with a jolt and turns to Mila. “But it’s right fucking there!” He points at the other end in a feeble attempt to prove his point.

Mila shakes her head. “I’m not going through another alley. I’ll find someone else if you don’t agree to my terms.

“But it..you haven..” Sad Boy notices the tinge of fright that lingers beneath Mila’s stare. He growls in frustration. “FUCK! Fine! Follow me. But this costs extra.” He exits the alley and continues walking down the street.

The smoke starts to get deeper the farther they walk. Small camps and fires have been built between each entrance. They walk over dirty people who smoke at metal pipes, oblivious to the world that walks around them. They walk past a group in a heated argument that ends in blows. Half-naked men and women call from windows and doorways, soliciting clients. A woman walks up and locks her arm with Mila. “You looking for some company sweetheart?” She was a slender woman. Smaller than Mila with raven black hair. She wore an old revealing swimsuit. Her breasts heaved as she followed closely. She smelled of stale cigarettes and cheap liquor.

“Fuck off Minxie, she’s my client.”

“No reason we can’t share Sad Boy. Greed aint a good look for you.”

Sad Boy turns around. “I said fuck off Minx. I’m conducting busy.”

“Well look at who thinks they all important and shit.” Minxie moves closer to Mila till her lips almost touch her ear. She whispers, “I’ll be here for you if you ever change your mind baby. I’ll show you a better time than this fool.” She lets go and walks to the other stranger. He doesn’t take long to accept her offer.

They continue their trek through the redlight district. “It’s not my business what you do, and if that’s what you’re looking for, I won’t stop you, but we need to discuss our business first.”

“How much farther?”

“We’ll we would have already been there already, but you wanted to go the long way.”

“But how much longer?” Mila asks, nervously looking for an escape.

“Well…it depends.”

Mila grows more annoyed with each additional cryptic answer. “Depends on what?” she asks with a stern voice.

“Depends on how fast we can get through that.” Sad Boy points at a large rusting metal gate. Across the top, a sign says “Central Park” in faded letters. But this was no park. Behind the remains of a crumbling stone wall was a sea of tents and makeshift wooden houses. A shanty town that stretches for what seems miles. Sitting across the face of the wall are men, women, and children who star out into the void, lost behind their glazed eyes. There are groups of people who pace slowly around them with a similar glazed stare.

“Zombies?”

Sad Boy shakes his dead. “Drugs.”

“Lovely.”

Review of Urban Shadows: The Urban Fantasy RPG

Disclaimer

I was sent a free copy of the Urban Shadows 2E core book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I will also be using my amazon affiliate links when possible. Always support your LGS, but using my link helps me out!

What is Urban Shadows?

Urban Shadows is an award winning TTRPG that just received its second edition.

In large metropolitan cities, a supernatural society operates in the shadows. Unbeknownst to the average citizen, there is an ever presence conflict between four warring factions as they try to gain dominion over the city. The balance of power is in a state of constant flux, and the political landscape of the city is forever shifting. Fate, chance, or whatever you want to call it has brought you into the this world, and it is up to you to find your place within it. Make deals, earn and pay off your social debts, and climb your way up the ladder. Who will you become? How will you shape the cities narrative? How will you let the city shape you?

The Gist of It

This is a massive book, but the gist is this:

In Urban Shandows, players navigate the complex social network of the supernatural society of a major city. They must broker deals, climb the social ladder, and most importantly, operate in the shadows.

Whatever the city, there are four factions that fight over its dominion: Mortalis, Night, Power, and Wild.

Mortalis are the humans that find themselves in the world, either by chance or by choice. Some hunt the monsters that roam the night. Others smuggle supernatural items to sell for a profit. Others play with the idea of giving up their humanity to join this world permanently.

Power is full of the people who can wield the magic of this world. It is full of the wizards, oracles, and immortals who seek to gain more power from this world.

Night is the faction of people who have been transformed into a supernatural creature of the night, and must wrestle with this new found identity. These are the vampires, werewolves, and ghosts of the city and the smaller sects that form within them.

Wild is the faction that lives on the fringes of society that wield powerful ancient magics that rival the other factions. These are the faeries, demons, and constructs that roam the city’s shadows.

The important thing is that these factions have an established hierarchy, and the players must find their place within it. The faction a player starts with, doesn’t have to be the one they end in. They don’t even have to be the same character, there is a mechanic that allows players to retire. Climbing is not easy, and it isn’t black and white. While players can fight their way through the city for territory, there are more diplomatic approaches that might prove more efficient. Trying to change an outcome with emotion or persuasion instead of fists is just as viable, if not more. The city is always moving and changing, and players need to adapt to keep up. Whether they can shake up the foundation of the city is up to a few actions and a couple dice roles. Within those four factions are 12 unique classes for players to choose from. Each class feels unique and gives players abilities to help them navigate their social mobility. There is a lot of flavor in this game, and while you can adjust your narrative to fit your vision, the book has a lot of valuable helpful examples to get a newer Master of Ceremony (game master) started.

What sets the game apart is the focus on urban fiction, which takes players to the streets of their favorite cities at any time in history. Want to start in the present and time skip to a time of calamity? Go for it! The landscape may be in constant flux, but the narrative belongs to the city.

The Book

Review

Urban Shadows is a very good resource for any new game master, even if you don’t plan on running the game itself. The amount of resource, examples, and detail that make this book the hefty beast that it is can easily be translated into other systems. The book spells out every mechanic and feature in a way that is easy to read and understand, and is filled some very cool art to break up the information.

The game is powered by the apocalypse system, and the system is easy to learn and teach. This is important, especially for newer players who just want to hop into the game and not worry about intricate nuances. The game has its complexity, but I feel like there was less time spent arguing about rules, and more time enjoying the world and story for what it is.

Character creation is easy with the class system, and every class feels balanced and unique. More testing is required of course, but it all felt fine for the bit that was done. I like that the game doesn’t have to revolve around combat (it can), and how creative solutions to problems can be. The death and retirement system is interesting. The on death abilities each class has makes death sting a little less, and I like that players can retire a character if they just want to try something new.

What is important to note about the system is that it is going to be a bit more roleplay heavy. Yes dice rolls will sway the narrative, but you are going to have to ask for favors, or gather clues, or broker deals in a way that is limited by your social standing. For people who are more interested in the political side of roleplay, this is a great choice with lots of room for good story telling.

If you enjoy physical media, the book is a fantastic addition to any collection. Its a good quality book with some great illustrations. As far as resource books go, you’ll have everything you need to run a good campaign. There are helpful examples, tables, and a couple cities. There is an appendix with a bunch of charts and tables for the GM that needs to create an meaningful encounter on the fly.

I’ve read a few different resource books and nothing comes close to how detailed this book is. For veteran game masters, it is a little over kill. But for those just starting out in the space, it doesn’t get any better. When I started my journey, I did hours of research. A lot of what I’ve learned is packaged neatly in this book, and while there is lot a GM will learn through practice, its a great place to start.

Urban Shadows is a little too RP heavy for my table, but we had fun running it. We enjoyed how easy everything was to pick up, and the flavor is sound. I ran my games in San Francisco because that is the city I know best, but the borrowed a couple of the examples in the books to fill its underworld. I really enjoyed the shift to Urban Fantasy. We play a lot of high fantasy with the occasional scifi story, and it was nice to explore a modern city with modern problems and a supernatural element. I’d absolutely come back to the system if prompted because there is a lot of room for good story telling, and some very epic moments.

Urban Shadows is a solid TTRPG. If you like werewolves and vampires and mitigating the intricacies of social advancement, I don’t think you can find anything better than Urban Shadows.

You can pick up Urban Shadows and related products on the official Magpie store, and on DriveThru RPG if you don’t care about physical media.