All posts by josechurape

Digimon Seekers: Chapter 1-2: Abadin Electronics

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you enjoy this project, please leave me a like, comment, follow, and share this with your friends!


Tokyo University of Electrical and Computer Engineering is a world leader in research and innovation. The school started as a government-funded program in an effort to promote the advancement of science and technology for the benefit of society. Despite being a newer institution, the universe has earned prestige through its advanced research in the field.

The campus is also home to the world-renowned Abadin Electronics Corp (AE). AE leads the industry in electronic terminals, network equipment, and fabless semiconductors. The site is also where you find the Abadin Electronics Lab (DDL), a world-famous research and development lab.

Digimon Seekers Chapter 1-2 professor ryusenji
Character design/illustration illustrator: malo

Eiji walks into the DDL to find a bare room with only a reception desk and a small metal bench sitting across it. There are no visible logos or markings to suggest the building was connected to AE except for a large display mounted on the wall. The display loops peaceful videos of nature to serene music, occasionally ending in one of Abadin Electronic’s promotional videos.

“Abadin Electronics Corp, discovering the impossible” the video trails off. The line makes Eiji smirk as he continues to make his way toward the front desk. The cute girl behind the desk watches Eiji suspiciously. She is shorter than Eiji, with thick short hair tucked at the collar. She is dressed plainly in her receptionist’s uniform.

Before Eiji could say a word, the girl says and says, “This is a research facility, if you are looking for the school, it’s out those doors and to the left.” It was a speech she’s made too often.

Eiji is dressed in his usual casual attire and looks out of place amongst the well-dressed professionals that occasionally walk around him. He can’t help but feel out of place. He smiles warmly. “Hi there. I have an appointment. Do you want me to sign in?”

The receptionist studies Eiji for a moment before handing him a tablet. A camera stares down at Eiji as he picks up the tablet and begins to fill out the form. The receptionist looks confused and slightly annoyed by the information as it appears on her screen. “Your name is Fang?” she asks incredulously.

“It’s an alias. I use it for work”

” Are you in streamer?”

“No”

Fang is Eiji’s code name. Most code crackers use them on the job. It was to keep anonymity in a field that wasn’t always on the legal side.

“Please use your real name,” the receptionist replies flatly.

Eiji updates his information on the tablet before setting it down. “Is that all you need from me…” Eiji reads over her nameplate “Hatsune?”

Hatsune turns to her computer and begins typing away. “Don’t be so casual.”

“Sure thing…Hatsune”

Hatsune’s temples give an involuntary twitch “If you are here on company business I need your company’s name”

“I don’t have a company yet.” Hatsune doesn’t seem to appreciate the response. Instead she continues to look annoyed as she waits for an answer. “I’m sort of a freelancer. I’m here to see…oh what’s his department” Eiji’s voice trails off as he pulls out his phone and begins scrolling through his messages “I’ll just wait for him over here..” his voice trails as he walks towards the bench.

Eiji clicks on the contact: Tomonori Ryusenji, professor. “I’m here” the message reads.

Eiji takes a seat. A few people wait with him. He begins to scroll through his phone as the serene lobby music plays around him.

“Fang!” a voice calls from behind the security gate.

Eiji turns to see Professor Ryunsenji waving at him. The professor was a chiseled man with graying hair. He must be in his sixties, but he looks younger. Everyone in the lobby is surprised by the professor’s sudden appearance.

“Hello Professor” Eiji says as he walks over to greet him.

Professor Ryunsenji is one of the founders of Abadin Electronics. He owns more than 20% of the company shares and is worth around $100 billion, making the professor one of the world’s richest people. Professor Ryunsenji’s work has been instrumental in making Aberdin Electronics a world-class company since its inception some 20 years ago.

“It’s nice to finally meet you Fang, but it feels like we’ve known each other well enough already” The professor shakes Eiji’s hand. The two had been talking over the phone for a while now, but this is the first time meeting in person.

Eiji fires back an untrusting smile “Eiji Nagasumi. It’s a pleasure.”

“Well Fang. ER. Eiji let’s get going. Sorry for all the trouble” He stops “Were you able to get your guest pass?” the professor looks over to Eiji. Before Eiji has a chance to answer, the professor continues, “I’ll get you one” as he walks over to the desk.

Hatsune is confused by the request. She looks over Eiji, then back at the professor before working on the guest pass.

“Oh and I’m going to D4, Eiji here is my guest”

“Excuse me, sir?”

“The board gave their approval this morning”

“Oh right, understood,” Hatsune taps away at the terminal.

Pass in hand, the two make their way towards the gate. The guards look at Eiji and nod as they walk through the metal detector. Eiji feels like a real professional as the pass hangs comfortably over his neck. They pass by employees and researchers who warmly greet the pair. Eiji does his best to keep up as he returns smiles and greetings. Eiji couldn’t help but enjoy the attention. It made him feel important.

“Why do they call you Professor instead of President or Chairman?”

“Because Professor describes me best.” Ryunsenji enjoyed research more than he enjoyed running a company. He had already left management to his formal subordinates so he could focus on his projects. “Before we go to the office, there is something I would like you to see. Follow me.”

Eiji agrees as he becomes filled with curiosity. They take an elevator to the next floor and cross another guarded gate. A large metal plate on top of the gate “D4”. It is a strange-looking building that seems to exist on its own.

“This is our secret department. It is where we keep our most important work” The Professor explains.

After a rigorous search, Eiji is forced to leave his phone and personal belongings at the gate. Eiji enters the room nervously and asks “What is it?”

The Professor smiles “It’s an experience”

So I got a Vital Bracelet BE

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Bandai has come out with the web novel Digimon Seekers to sell their latest fitness toy, the Vital Bracelet BE. I’ve written my first impressions of the project in a previous post and am currently revising the story to fix some of the awkward translations. Because of how invested I am in this series now, I broke down and bought one for myself. I’d like to say that I got the watch to have hands-on experience to help me with my writing, but honestly, the advertising probably got me first. 

The Vital Bracelet is a fitness tracker that lets you carry your favorite Digimon wherever you go. You train your Digimon by being active and completing exercises. If you want to buy a Vital Bracelet, I think the best place to start is with the Vital Bracelet VV. It sells for a decent price and comes with one of the newer dims. The only difference between the VV and BE version is that the VV is themed after the Ghost Game anime. The BE is functionally the same but has no Dim included. The BE come are available in black and white. I believe the idea was to have the BE available for those who needed the upgrade but already had Dims to play with.  

I got the Vital Bracelet Be because I wanted it sooner. I went with the Angoramon Jellymon dims because they were cheap. Keep in mind these older dims won’t have as good stats as those from the BE dims, but they are nice for collecting. I am rocking Jellymon at the moment because she reminds me of Splatoon.  

Out of the box you get the Vital Bracelet BE, a micros usb cable, and instructions manual. The manual is in Japanese only, but someone translated the instructions online. The watch looks like a Fitbit, but the straps do feel a bit flimsy. I found the fit to be perfect despite my thick arms. There are longer straps available if you need them, but I can’t speak about the quality of those. You can also find replacements on eBay.

As a fitness tracker, it’s good enough. Keep in mind that it isn’t as accurate as a Fitbit. I assume you aren’t buying this for fitness tracking but rather for the game included. I will be wearing this in addition to my smartwatch because I need the tracking, but I understand I will be looking like a crazy person. There are methods of carrying the device without having to use it as a watch, but I wanted to test it as intended for a bit.   

I haven’t had the watch long enough to try out the app yet, but I do intend to do so as soon as possible. I understand the Digimon I have at the moment won’t be competitive, and it’s fine. I’ve only had the watch for a day, and I like it. I will return with an update once I’ve had it a bit longer. If you like Digimon vpets and want a fitness tracker without all the extra features, it might be worth looking into.  

Game Review: Lightracer Spark

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I was sent Lightracer Spark as a review code. I am very grateful for the opportunity, but I will keep my review honest.

Lightracer Spark is a sci-fi visual novel with light RTS elements. You play as an amender from an advanced alien cavillation on a mission to save the universe from collapsing. To do so, you must travel to developing planets and help with their evolution. You manipulate governments, stabilize economies, or eliminate anything stunting the growth of a civilization. But be wary of your choices. A single mistake could be the difference between the birth of an advanced civilization and the destruction of another. Can you bring enough planets into the modern era before it is too late?

If you like sci-fi novels, Lightracer Spark has an interesting narrative that is worth looking into. Only the first chapter of the story is playable, but there are two more chapters planned as free DLC for future releases. This game has some fantastic flavor. I love the idea of playing this god-like creature with the power to control the flow of a civilization, but the story has a few grammatical issues that are hard to overlook. Not enough to ruin the experience, but they are noticeable. 

At each planet, you are given a set of issues you need to fix. It can be anything from bringing peace to a war-torn country to helping discover new technology. How you approach solutions to these problems are limited by resources gained or gather in the game. You can use your resources for things like raising armies or on buildings that grant bonuses. I felt this part of the game was a bit too slow. There is a way to speed things up, but I was never confident enough to mess with it. If you are good at RTS games, you will enjoy the pacing and gameplay a lot better.

As far as RTS games go, Lightracer Spark is fairly manageable. The tutorial does a fantastic job of slowly introducing players to the game’s mechanics without it feeling like a tutorial. The tutorial felt like an immersive conversation with an AI, and I appreciated the touch. My only complaint is that I felt like I was taught mechanics that never came up again, but that could be due to user error.

So is it worth it? Lightracer Spark is a niche game, but that isn’t a bad thing. If you like sci-fi and don’t mind the light RTS elements, you should at least look into it. The story is solid, and the flavor is well-designed. It isn’t a bad game, but you do need to enjoy this type of gameplay loop. It’s a lot of reading and waiting on timers. For those interested, you can grab your copy on Steam for 12.99. It’s not a bad price for what you get. 

The Big Door Prize (2023)

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I just watched the available episodes for Apple’s new series The Big Door Prize, and I can’t help but feel disappointed. The series had potential and some interesting ideas, but it was boring. It was a mistake for Apple to make this series a weekly release. The series is about halfway over, and I don’t want to finish it. I probably will because I have to, but I doubt it gets better.

A small town becomes destabilized when a mysterious machine appears at the local grocery store. For just two dollars, the machine can tell you your potential. After seeing their potential, some people find the courage to pursue a dream they didn’t know they had. Others will spiral as they struggle with the ideas of fate and free will. Where did this mysterious machine come from? Is it really the miracle everyone believes it is, or is it a piece of nefarious engineering?

The series has a solid cast who give decent performances, but the writing and pacing aren’t good. The events of this series move much too slowly because they drag this series out for too many episodes. This could have been a better movie or smaller series, but instead, we have to sit through all its filler. It doesn’t help that the commentary and criticism it tries to make about fate and potential are redundant and lazy. The biggest issue I had was keeping myself from fast-forwarding to the end. 

The Big Prize Door proved too quirky, slow, and dull for my taste. It isn’t the worst series in Apple’s catalog, but it is hard to sit through. If you are thinking of watching it, I hold off till you can binge the whole thing, and then I would hold off until you have nothing else to watch. 

Outerplane

Outerplane is a new turn-based RPG coming to IOS and Android that you should consider if you are in the market for a Gotcha game. The animation and voice acting for the announced characters are fantastic. I recommend you head over to the official YouTube page and check them all out. The art style might lean too heavily into the anime and fan service, but I didn’t think it was an issue. I like the art enough to start collecting.

I have a soft spot for Gotcha games because I love collecting things. I like that the gameplay is casual enough that I don’t have to no-life the game to enjoy the content. I can play on the go without having to take a console with me, and I appreciate the dopamine rush of rolling for a new character. Ever since Nintendo shut down Dragalia Lost, I have been unsuccessful in my search for a replacement. I can only hope that Outerplane is fun enough to fill the void Nintendo left behind.

Outerplane is going to be free-to-play, but you can pay money to gamble for new heroes. First-time players will get a free three-star hero, and another one if they get far enough in the story. The game will launch in the Philippines, Malaysia, and Singapore on Android and IOS on April 18. Preregistration for the global release is coming in May. I’ll be trying Outerplane as soon as it becomes available, and be back with my results when I can. 

If you want to stay up to date on the news for this game, make sure you follow the socials: Twitter, Facebook, and YouTube.

All the images were taken from the official twitter. Make sure you go follow them!

Digimon Seekers Chapter 1-1: The Beggining

Since the release of the Digimon Seekers web novel, I have taken it upon myself to rework the English translation to fix some of its awkwardness. At this point, it’s clear that Bandai only throws the original story into Google Translate and doesn’t bother to hit spell check. While I will do my best to keep the core story elements the same, I’ll be making changes that I hope make the story read better. My version will always go up the Monday after the official release. 

Always make sure you support the original. If you enjoy this project, please make sure you leave a like, comment, follow, and share this with your friends!


Hungry snarls echo off the tunnel walls. Heavy hurried steps crash onto loose gravel. Thick black claws dig deep into the earth as they reach through the darkness. An old light flickers. Its dirty yellow light washes over a large dinosaur. For that moment, its red scales shine and the light catches the glint of hungry blue eyes. The creature snarls as another light reveals its figure. The creature looks like Tyrannosauruses Rex, but not like the ones you’d see in a museum. Thick black stripes decorate its body and a row of pale emerald scales run down its back. Behind it, two identical beasts follow.

A subway car zooms past the trio, illuminating them for moments before leaving them to continue their pursuit in spotted darkness. The Tyrannomon are on a mission.

Tyrannomon, mature, dinosaur type, data species

A tiny shadow scurries ahead of them. With each passing moment, the Tyrannomon inch closer to their prey. The scent grows stronger with each talon full of gravel. Their fangs blare as foamed drool drips down prehistoric jaws. Their prey is trapped.

ROAAARRRRR

The first Tyrannomon lets out as he lunges, but a passing train brings it to a halt. Gravel and dirt shoot from under it. The panging of pebbles against the metal is heard briefly before the screeching of the wheels drowns it out. Dust and dirt kick around the lead Tyrannomon as the remaining two come to a stop behind it. They pace impatiently for the few seconds it takes for the train to pass them. They waste no time continuing their chase. This was their turf, there was no getting away.

The Tyrannomon move deeper into the tunnels. Darkness settles around them heavily. There are no lights to shine a path, but they don’t need them. Instinct guides them through the shadows. 

SPLASH

Talons sink into a cold thick liquid. The sensation slows them, but the Tyrannomon do not stop. They wad furiously through the sewage. The putrid rotting scent of the canal begins to mask the scent of their prey. They stop, taking a long sniff at the air in search of the eluding scent. Suddenly, the sound of gusting air appears in the darkness. Before the Tyrannomon can react, a tornado forms around their leader. The water around it kicks up into an angry whirlpool before sending the Tyrannomon flying. It lands on its back, its stomach left vulnerable as the waves from its landing settle around it. It struggles to return to its feet. 

FUSHA

A shockwave of energy pierces into Tyrannomon’s stomach, leaving behind a deep hole. The Tyrannomon lays there motionless as its bright blue eyes grow pale and lifeless.

Character design/illustration illustrator: malo

Eiji moves through the lobby of a fast-food burger joint to grab a seat by the window. He carries with him a small Coke he got free with a coupon. He looks out the window and watches the people walking below him. Behind him, a digital 3D pop-up advertises the restaurant’s newest burger. “Don’t forget to supersize it!” The mascot commands as it enjoys the last bite of its burger. The advertisement trails off and is replaced with a generic Pandora station, as it fills the lobby with soft music. 

Eiji pulls out his phone from his jacket. “Let’s see if there’s any work,” he says to himself. Aside from a few people sitting in the booths away from him, there was no one around to hear him.

Eiji logs into his GriMM account and begins scrolling through the threads. 

GriMM is the world’s most popular social network. Most people use GriMM for its normal social network features like chatting, streaming, and message boards. GriMM’s most distinctive feature is its support for the proprietary cryptocurrency Digicoin (DC). But like anything that exists on the net, there are parts of GriMM that are quite illegal. 

For freelancers like Eiji, having a GriMM account is mandatory. GriMM is where freelancers find job postings, sales, and other tools of the trade. Eiji scrolls through the job listings as he mutters to himself.

He scrolls over an image of a BlackAgumon “One -Hundred Million DC for the capture?” It was a lot more money than he made on his usual hunts. The bounty excites as he thinks about all the meat he’ll get to eat. He swishes the coke in his other hand as his stomach grumbles. 

But Eiji’s heart begins to sink as he begins to read over the comment section. Instead of helpful tips, it was full of trolls and people asking for money. GriMM is a dumpster fire, but a necessary one. 

Eiji stares out the window as he debates taking the assignment. “Maybe this is some sort of urban legend. An Agumon isn’t worth a million. And if it were black, it wouldn’t be an Agumo..” A faint beeping interrupts his trance.

“My Tyrannomon!” Eiji shouts involuntarily. A group of high school students sitting at the other end of the restaurant turn to stare at Eiji. Eiji doesn’t notice as he fiddles with the palm-sized LCD screen in his hand.

Eiji puts down his phone to focus on the small toy-like device in his hand. A deformed pixel version of Tyrannomon fills the screen. There is an “X” on its eyes, and its vitals are gone. 

“Gah! I’m so stupid!” Eiji growls. He’d become too distracted, and it was going to cost him. “Stupid, stupid, stupid!” He grumbles.   

The two remaining Tyrannomon look up from the LCD screen at Eiji, then at each other in confusion. Eiji starts pressing the keys on the screen, replacing the downed Tyrannomon and entering new commands.

“Capture the target or no food for you!” Eiji growls at the Tyrannomon. If the Tyrannomon doesn’t capture the target, he won’t get to eat either. Such is the life of a freelancer.

The high schoolers shift in their seats as they steal awkward glances at Eiji. They find it strange to see him so worked up over a game. But this isn’t a game for Eiji. Eji is a Code Cracker, and this is his job. 

Eiji continues furiously entering commands into the small device. 

Tool Settings….Capture! Reassign target to Modoki Betamon

“You’ll pay for underestimating Cracker Fang,” Eiji says, referring to himself as his alias. Eiji clicks the Execute button. The Tyrannomon disappears from the screen. Eiji takes a sip from the half-empty paper cup. Moments later, a chime sounds. Eiji looks down at the LCD screen and smiles. The Tyrannomon have captured their prey. Eiji picks up his phone and continues to scroll through GriMM as he finishes his drink.

Movie Review: Ant-Man and the Wasp: Quantumania (2023)

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While Ant-Man and the Wasp: Quantumania isn’t the worst movie in the MCU, it isn’t worth watching either. I am glad I didn’t watch this in theaters, but I can’t justify streaming it either. The movie just feels lazy, uninspired, and anticlimactic.

An accident sends the Ant family into the quantum realm where they find another universe and a unique culture to go with it. But an evil tyrant has taken over the quantum realm and has set his sights on the Ant family. Can they beat the tyrant and save the universe?

There isn’t anything spectacular about this movie. I struggle to remember what happened, and its plot will probably fade into obscurity as soon as I publish this review. The acting feels muted, the writing isn’t good, and the action is boring. The biggest issue with this movie is the silly tone it carries throughout. Instead of building proper tension and suspense, it cuts it with a joke or gag that doesn’t always work. There are characters in this movie that exist to be a joke, never contributing anything meaningful to the plot. Even the lazy sequel bait is riddled with overused jokes that don’t land.

Another issue I have with this film is that they underutilize the villain. Instead of developing the villain and giving him a proper presence, they waste on the pointless drama that no one cares about. The villain only exists when he becomes convenient. Outside of these moments, he doesn’t exist. The tension in this movie comes from poorly written family issues, and King feels like an afterthought. We are told he is powerful and evil, and then he is easily beaten by ex-Machina. King could have been an interesting character if everything about him wasn’t so vague and he showed up to do anything meaningful. 

The action of this movie feels like a generic attempt to emulate the rest of the MCU. The build-up to the climax is muddied by the silly tone this movie insists on having. As fun, as this movie tries to be, it never is. The big fight at the end feels like every super hero last-stand fight, so I stopped caring.

I don’t recommend you watch Ant-Man and the Wasp: Quantumania. Everything takes too long to happen, the action isn’t fun, and the story is boring. It isn’t the worst MCU movie, but it is going to be one of the forgettable ones. Don’t pay for it. If you end up streaming it, throw it in the background so you can ignore all the boring bits. I recommend you skip this one unless you are super invested in the MCU. Even then, it is going to be a hard sell. 

Suffer the Night

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Suffer the Night just came out on PC, and it might be worth looking into if you are a fan of retro horror. Stacey plans on a quiet night of gaming, alone in her secluded cabin one dark and stormy night. But her quiet night turns into a night of nightmares and survival. Stacey must now beat her game and survive the horrors that manifest from it. Will Stacey survive the night, or is this Game Over?

Suffer the Night combines a text-based dungeon crawler with first-person survival horror. As Stacey, you must play through the retro dungeon crawler to progress through the story and survive rounds of traps and monsters in between. The text-based game will help players relieve a different era of gaming, while the first-person gameplay will give them anxiety. The trailer shows terrifying mayhem with fast-paced gameplay.

I like the game within a game motif for Suffer the Night. The meta-narrative, when done correctly, creates a dynamic where the game is given its depth by how well the two genres mesh. It isn’t a new concept, but it is one that I’d love to explore. I enjoy text-based games, and if done correctly, might prove harder than the fps that will exist outside it. I don’t do well in horror games, but I will try to get a review copy.

You can pick up your copy of Suffer the Night for PC through Steam, GOG, and itch.io. You can buy the game for $12.49, but it is currently on sale for $9.99 till April 24. There is also a demo available if you aren’t ready to commit.

To stay up to date on the news for this game, make sure you join the official Discord or follow the socials: Twitter, Instagram, and Facebook.

Game Review: Liberte

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I got to play Liberte at GDC this year and liked it enough to try to review it for my site. I was lucky enough to have been given a review code for this game, but this will be my honest review.

Liberte is an ARPG with a unique deck-building mechanic. Instead of finding gear and customizing a skill tree, you play with a deck of cards that give your character weapons, items, and talents.

A revolution has broken out in France, and Rene finds himself in the middle. You must navigate between the four factions, choosing sides and fighting the good fight. But there is something strange behind the revolution. A mysterious plant has sprung up, turning people into monsters. Will you be able to solve the mystery, or will this be the fall of humanity?

I liked the story, but I will keep it vague to not ruin the surprise. You can figure everything out early, but I want to avoid spoilers. I love the flavor of the lore and how the game gives you choices. You choose the factions you help out during your missions, but this only affects the flavor of enemies you fight against and the rewards you unlock. I suggest you pick whatever you think is coolest since it doesn’t affect the story.

There are four factions in Liberte: the rebels, the crown, the church, and the Tribe. Each faction has a hero you can play with and unique cards you can unlock. My issue with this mechanic is that it takes a long time to unlock all the heroes. While it may be good to allow players to live with characters for a bit, I would prefer that I could choose the class from the start. There are a total of 5 classes to choose from, but I imagined Anna because she fits my playstyle the best. The character you choose only affects gameplay. You will always be Rene for the cutscenes. 

Combat is what I liked most about this game. The RNG made it so I was constantly having to change my playstyle to adapt to whatever cards I pulled. This gave the game its wavering difficulty. I had the most fun on the harder playthroughs where I wasn’t pulling the cards I needed because of how safe I had to play it. The dodge and parry mechanic felt fantastic, and the kiting was very satisfying. Liberte controller support, but I preferred the accuracy I got with the keyboard and mouse. 

There is an undeniable clunkiness to this game. Some hitboxes are too small, and my abilities wouldn’t go off. It isn’t so bad that the game is unplayable, but it is hard to ignore. If you run multiple monitors, you can click out of the game. This will minimize the screen without pausing it. Most of the time I was able to get back in time without dying, but not always. Dying means you have to start leveling your character all over, but you don’t lose your progress in the story. Make sure you make an offering at the altar before starting a new run for a nice little boost.  

The grind for this game is the barrier to entry. To unlock new cards, you need to find blueprints, complete faction reward tracks, and farm for materials. When you get blueprints for the cards you need, you will find that you don’t have enough materials. You can increase the difficulty of each run to have better drop rates, but it will take you longer to get through the story. This wouldn’t be a problem if you weren’t constantly running through the same missions on the same maps. I found comfort in the reputation and felt the RNG did enough to keep the playthroughs fresh, but different maps and quests would have been better. The game does have a story difficulty that makes things a lot quicker. You get access to a full deck, and it is harder to die. I still found I needed to try during combat, but there isn’t as much risk involved. I suggest you try this mode if you don’t have enough time for the grind, but still want to enjoy the story. 

The game is still in early access, and I find it unfair to complain about the bugs and performance. There are bugs, but the game is playable. The devs are working hard to make the game better. The launch date has been moved to May, but no specific date has been announced. It does need some polish, but the story and experience are solid. If you don’t mind the early access nature and the grind, I recommend you go pick up your copy. The aesthetic is fantastic, the flavor for the story and lore is nice and dark, and the gameplay is a lot of fun. You can grab your copy on Steam, or Wishlist it so you are ready for the full release. The game is $19.99, but on sale for $14.99 at the time of writing this.

Kakele: A cute pixel art MMO you should try once

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I got to play Kakele at GDC and liked it enough to try to get a deeper experience. Make sure you check out my original post for additional information. Kakele is a free-to-play pixel art MMORPG that you can play on IOS, Android, or PC. There is cross-play between devices, and your saves carry over. If you are looking for and cute MMO to try, you should consider Kakale.

I played on both the PC and mobile versions and enjoyed them the same. Each version has its advantage. On PC, I felt like I had better control of my character, and made fewer mistakes in combat. Mobile was much more convenient, and I liked being able to play on the go. I loved that I could grind out some levels while I waited for my oil change. I didn’t feel an unfair advantage between devices, but most players I talked to preferred PC for endgame content and PVP. 

 Kakele has a voice-acted story, but there are some syntax errors due to the translation. It isn’t so bad you won’t understand what’s going on, but it is noticeable. The voice acting is computer generated, but I appreciate that I don’t always have to read the text. I found the story delightfully quirky, and it did enough to set up its lore. I am curious to see where they take the story, but the English translation needs some love. According to players I chatted with, the story is the quickest way to level up your character. 

Kakele has an undeniably adorable aesthetic, but some of the maps can feel a bit cluttered. The character creation is limited to a few sprites and color changes, but they want to sell you skins. The early leveling experience is great. The game does enough to ease new players into their new roles, and there is enough to do to keep players busy. Outside the starter zone, the difficulty felt well-scaled. I felt I was given enough of a foundation to grind efficiently while still feeling challenged. It is easy to get overwhelmed by mobs of enemies if you are playing too passively, or aren’t properly geared or leveled. The combat felt active. I liked that I didn’t have to wait for global cooldowns, and had a blast kiting with the mage.

There is a grind, but it doesn’t feel any different from modern MMOs. You can pay for premium or buy boosts to level up faster, but I leveled quickly without having to spend money. There are global boosts that can be applied to the whole server in the cash shop. I was lucky and always got to play with a global boost and it made the grind more pleasant. At least this early in the game’s life, some charitable players love the game enough to help grow the community.

One issue that might be a barrier to entry is the social element. If you speak Spanish or Portuguese, you will find a healthy supply of friendly players ready to help you. I am fluent in Spanish and understand enough Portuguese to get by. All the interactions I had were pleasant and made me want to play the game more. I was never able to find English-speaking players, at least not on the North American server. I don’t think this is much of an issue because there are plenty of players walking around who will help without the need to communicate. I doubt you will have issues finding groups for PVP or PVE content. At least that was the experience on the PVE server, I can’t speak for the PVP side. If you want to level up with English-speaking players, I recommend you convince friends to join you. 

I liked Kakale and played it more than I should have. I love the combat system, love the tone, and enjoy its simplicity. The combat is complex enough to keep the game from growing stale, but the simple graphics means this game can run on anything. I am a huge proponent of games made for all gamers, not just the ones that can afford high-end computers. The game is a lot of fun, and the community is very welcoming. If you are looking for a new MMO while you take a break from your main one, consider playing Kakele. It’s free to play, so you have nothing to lose.

You can download load Kakele for IOS, Android, and PC. Make sure you also check out my previous post for additional information.

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