Tag Archives: fantasy

Make Time For the Tales of the Loop Alchemy RPG Workshop!

Free League Publishing, Start Playing Games, and Alchemy RPG have teamed up to host a free workshop for the Tales From the Loop RPG Alchemy module. Join Dan and Vinny this week as they teach players and GMs the ins and outs of the innovative Alchemy VTT and the taste of the award-winning TTRPG, Tales From the Loop.

This workshop is in preparation for Start Playing Games‘ Tales From the Loop play weekend coming shortly after. Players from around the world can join in on a game run by a professional DM. If you end up wanting to play a game of Tales From the Loop and don’t mind paying for a pro to run your sessions, this Lets Play Games is a great resource for your TTRPG needs. 

What is Tales From the Loop

Tales From the Loop is a mystery RPG set in the 80s in an alternate timeline. The Soviets have discovered anti-gravity, and this discovery has fast-tracked innovation. There are giant robots, floating cars, and other wonders. But this technological race needs its discretion.

Governments form structures known as Loops to keep innovation a secret. But secrecy comes with a price. The sleepy mundane towns that border these Loops begin to experience inexplicable phenomena. While these strange occurrences go unnoticed by the adults, kids in these sleepy towns take it upon themselves to investigate.

Play as kids as you investigate the strange events happening around town. What truths will you and your friends uncover as you go on an adventure you’re sure to never forget?

What is Alchemy

Alchemy is a VTT that aims to enhance the theater of the mind. While you can use it to upload your own content, Alchemy VTT offers an extensive library of modules packed with animated scenes, overlays, music, and sound effects to elevate your experience. Alchemy VTT is easy to learn, use, and teach. It has accessibility features to accommodate a variety of technology, and some trigger warning features to ensure everyone is comfortable in a campaign.

I love that voice chat is integrated into the client. It’s nice to have everything in one spot. With the video chat coming soon to the platform, it’s going to be hard not to pass up on using Alchemy. There are also incoming streamer features that I am sure some of you will be excited about.

I’ve seen two modules so far, and I am impressed. Modules comes with everything a GM needs to run a game, including some catered extras to elevate the game. The art, the music, the overlays all look so good without being a distraction. If you play narrative-heavy games, this is a fantastic choice. You can have everything you need to roll and hand out, but you also have the option to include grid combat if the mood strikes. The more I play with Alchemy, the more impressed I am become with what it can do. If you have time this week to check it out, I recommend you sit in on the workshop. Be prepared to be impressed.

Impressions

This was another fantastic workshop hosted by Vinny and Dan. Vinny and Dan are great presenters who are both friendly and super helpful. The presentation is incredibly detailed and informative, but they will go out of their way to answer all your questions. It’s clear they are passionate about Alchemy, and their passion is infectious. If you’re shopping for a new VTT, you’re going to get a detailed walkthrough of the platform that should help you with your decision. If you’re looking for a new RPG, you’re getting a solid overview that will at least leave you curious. If you’re looking for a narrative-heavy game that you create with your table, this is the game for you.

Make sure you carve out some time and sign up for a work shop, it’s worth it!

DateTime (Pacific Time – Los Angeles)
2/16/202410 AM
2/20/20243 PM
2/21/202410 AM
2/26/20243 PM
2/28/202410 AM

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

The Book of Warriors: A Cute Little Roguelike for $8

I was sent The Book of Warriors for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

What is The Book of Warriors

The Book of Warriors is a cute little fantasy roguelike RPG out now for PC. Lead your party through the dungeon as you search for power, treasure, and fame. How much of the dungeon can you clear before your adventure ends? 

Gameplay

You start each run by choosing a hero. There are nine different classes, each with unique abilities. Your run won’t end if you lose your initial hero. You then make your way through your dungeon, clearing procedurally generated rooms, unlocking upgrades, and recruiting heroes to your party. Upgrades, loot, and heroes you recruit are random, but occasionally you can choose the type of upgrade you can unlock. For the most part, the RNG is fair, but there are runs I lost because I was unlucky.

To clear a room, you either need to clear the room of enemies or lose your heroes. Maps will have hazards or cover that offer buffs and debuffs. Although not all the maps are fun, it does give combat enough complexity to keep things engaging.

Combat is simple. Heroes can move and perform one action per turn. The type of action changes as the characters level. The game feels a bit like a mobile game, but it is fine for the casual experience that it represents.

Like most games in this genre, the game is a little grindy, especially at later levels. You do unlock permanent upgrades the more you play, but enemies at later levels do feel like damage sponges. This is only a problem when you’re stuck on a bad run.

Thoughts

I enjoyed The Book of Warriors. The art is cute and the gameplay is relaxing. I enjoyed it for the change of pace that it offered, but I don’t see it being my main roguelike. While I appreciate the simplicity, the grind gets old after a while. You’ll get $8 worth of fun from this game, but it isn’t replacing anything in your current library. I would pick this up if you want a break from your current rotation but don’t want a massive commitment. If you enjoy tactical RPGs, or simply want to get into a new one, this is a solid option. You can pick up The Book of Warriors on Steam now for $7.99. It is currently on sale for $5.59 for the next 48 hours of writing this.

Dragonbane: Your Next Fantasy Tabletop RPG

With only a few sessions left in my Dragonbane campaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review. 

If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Dragonbane?

Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.

Initiative

Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first. 

This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage. 

Combat

I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama. 

From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.

Classes

It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points. 

After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time. 

Leveling

Leveling in Dragonbane is based on five questions:

✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness? (Optional)

At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.

There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.

I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.

Adventure

The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.

The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script. 

I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.

Conclusion

We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet. 

I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.

If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.

Digimon Seekers Chapter 4-8: The Voice in the Shadows

I’ll do my best to keep up with the daily releases, but it’s going to be tricky. I usually post on my socials when the chapters are up if that’s easier to keep track of. Make sure you support the original. If you enjoy this project, please leave a like, comment, follow, and share this with your friends!


Eiji searches fruitlessly through the dark for the voice, but his vision fails to grasp anything tangible. For a few moments that followed, there was nothing. No sounds, smells, or light to tease the senses. Shock overwhelms the panick as Eiji continues to fight through the daze.

Just as quickly as they were enshourded by darkness, the lights flicker, illuminating the void. The sudden bright light forces Eiji to squint. He begins to feel the coold smooth stone pressed against his back and sares up onto an inverted wall. “What?” he lets out, as he begins to come to his senses. Eiji realizes he is no longer standing.

“Rrgh,” Loogamon grunts.

Eiji turns to his partner and gets up as quickly as he can. He fights through the faint dizziness and makes his way towards the wolf. “Loogamon! You okay?”

Loogamon lays on the ground, making weak twitches with its paws. “I…I can’t move,” it manages to say.

Eiji looks around and finds the rest of the group in a similar state spread across the circle. Scattered and unconscious. The interface on the prototype Digimon glow dimly but begin to fade with each passing second.

Eiji reaches for his partner, “Loogamon!?!” he shouts as his arms wrap around the wolf’s neck. The interface on the prototype Digimon go dark for a few seconds before rebooting.

Kosuke sits up and pulls up his console and virtual monitor. “What?” he murmers as an endless stream of unintellible code floods his screen. Kosuke begins typing desperately at his keys, but his console seems to be stuck in an endless reboot loop. The source code decryption had been canceled without warning.

“Good morning friends,” a familiar voice says softly. Eiji instantly recognizes the voice. He turns quickly in disbelief, but finds the professor standing in front of him. “Professor Ryusenji?” Eiji lets out softly.

With his back turned to the pupils, the Ryusenji says “I’ll take it from here.”


Yulin begins to regain consciousness. Through her fog, she can make out the professor’s silhouette. “Professor?” She says weakly as she slowly comes to consciousness. “What are you doing?… Why?”

Kosuke stares at the professor incredulously as his console continues to reboot.

“Why are you so surprised?” The professor says as he turns around to address his pupils.

Kosuke and Yulin quietly get to their feet. Their balance wavers, and they fail to find the words to respond.

“After all,” the professor continues. “I’m the one who asked you to raise these protype Digimon for me. Now if you don’t mind,”

RESTRAIN

“Gah!”

“What is this?!”

Loogamon and Dorumon fall to the ground as they become restrained by the same tool used on Ryudamon.

“How did you do that?” Durumon shouts.

“Did you really think I would just give you my Digimon?” Ryusenji says sternly.

“He had it…programed into us,” Loogamon shouts. Dorumon’s eyes grow wide in disbelief as the truth begins to sink in.

“Did you tamper with Ryudamon too?” Yulin is finally able to say.

“It’s a little…safety feature I installed in each Digimon and Digimon linker. Did I not mention it when I gave them to you?” The professor’s voice is cold. “I can also take control of the Digimon if I need to. Progress requires these types of safeguards, wouldn’t you agree?” He turns around and continues towards the center of the circle. “These Digimon are my tools, and I will use them as I see fit.” The Digimon continue to struggle in their restrains.

The group notices as a strange shimmer occasionally run across the professor’s hologram. His hologram was a mere projection from the three Digimon linkers. It was clear at that moment that everything was by his design.

“What the hell are you going on about!” Kosuke shouts, slamming his virtual monitor away.

The professor stops at the center of the circle. Without turning says, “Let me put it simply. Your story is now mine. Now watch closely.” The professor begins typing at his console. Dorumon’s interface begins to glow as a beam of data begins flowing through it.

“What are you doing?!” Kosuke shouts.

“Isn’t it obvious? I’m decrypting the Source Domain’s code. It’s only fair that I do it.”

Kosuke stands helplessly and watches his Digimon be hijacked.

“Accessing source domain code,” comes an announcement from the cold robotic voice of the Source Domain.

“Loogamon!” Eiji shouts as he slams his fingers through various commands in a feeble attempt to regain control of his partner.

“It’s not looking good,” the wolf replies. Eiji continues to struggle, looking for any way to sever the connection and take back his friend. What if they couldn’t stop the professor? A cold shiver runs down his back.

“We’re supposed to be on the same side!” Kosuke cries desperately. “I want to save Saya too!”

“Professor! Please! Don’t!” Eiji shouts helplessly.

“What is it Eiji?” the professor asks coldly.

“Why are you doing this? Why put us through all this trouble? We’re on the same side. Don’t you want your daughter back?”

The professor smiles. “I’ve always liked you Eiji, so I’m letting you in on a little secret. I’m not really interested in finding her.”

“But then…why did you make the stimulant?” Eiji feels the weight of the world crashing into him. He stumbles and almost falls to the ground.

“Not…interested?” Kosuke clenches his fists tightly.

The professor shrugs. “What’s lost is lost. This whole plan you’ve dedicated your whole life to, Kosuke, it is a monument to wasted effort.”

“Don’t let him…get to you Kosuke,” Dorumon shouts.

“I…I always had my suspisions,” Yulin manages. “but I didn’t want to believe them. I couldn’t”

Professor Ryusenji smirks, “You should have listened to your gut, Captain.”

Without warning, the infinite space around them fills with an endless stream of data. “This is it. The universal directory,” the professor says as he sifts through the data.

“Search Complete,” the Source Doman’s voice announces.

Bit by bit, a small yellow Digimon begins to appear before them, occasionally letting off small strikes of lightning.

“Pulsmon!” Loogamon shouts, reigniting his struggle.

“What’s it doing here?” Eiji asks with delight.

“And there you have it boy, the Pulsemon you and Loogamon were looking for,” the professor adds.

Eiji takes a hard swallow.

“This is but a taste of what can be done with the control of the Source Domain’s data.”

Another Digimon begins to materialize. A small black dinosaur appears next to Pulsemon. Kosuke lets out a gasp, “Black Agumon!”

Character design/illustration illustrator: malo

“Just as I suspected,” the professor continues as he examines the Black Agumon. “Even if the mindlinker perishes, the partner Digimon doesn’t suffer the same fate.

“Wait..what did you say?” Eiji stammers as tears fall down his face.

“Saya’s..” Yulin’s heart drops. The sudden pain of realization almost knocks her off her feet. “Saya’s dead?!” She can’t hold back her tears.

“Oh, yes. For quite some time, now,” the professor answers coldly.

Discover the Ordis Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Ordis:

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!


Enshrouded Early Access is a Solid Survival Sandbox Experience

I was sent Enshrouded to review for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Enshrouded?

Enshrouded is a sandbox survival game out now in Steam early access. The game supports single and multiplayer gameplay, but I like to play my survival games alone. This review will be on the solo experience only, but hosting and joining a game isn’t difficult. I recommend joining the official discord for news, tips, and to find new friends.

I got to play the demo for Steam’s Next Fest earlier this year and enjoyed it. If you are looking for a new survival game to sink some time into, Enshrouded is a solid choice, but know that the game is a little rough because it is still in development.

Players wake up in a world in a depressing state of destitution. The Shroud plagues the land. Bloodthirsty monsters and marauders roam its hills. The only sense of civilization you’ll find is the one you create with your own two hands. How far can your determination take you? Can you rid the world of its blight, or are you merely prolonging complete demise?

Impressions

The game is still in early access, so I’ll try not to review it too harshly. The game runs well, but there is some noticeable roughness. Monsters get stuck, frames drop, and artifacts sometimes don’t render correctly. None of the issues are game-breaking, but they are noticeable. 

The game itself is fun, and a solid title to add to your collection. There is a good amount to do without it ever feeling overwhelming. I like that there is a quest line that guides players through the fundamentals. You will eventually need to reference a guide for farming locations and recipes, but the solo experience is pretty beginner-friendly. I went without a guide and while I do see the benefits of having a guide, it never felt like I was locked out of content for lacking one. 

Aside from a few kinks, combat feels good. There are a good amount of weapons to help players have the adventure they want. I was a huge fan of fighting with magic, but I didn’t mind when I was forced to switch to my secondary. The boss fights in this game was perfect for my skill level, and beating them was satisfying. 

What I liked most about this game is how much there is to do. If I wanted to relax, I could farm or build my base. If I wanted to fight, I could find shrowded zones and kill monsters. If I got stuck, I could follow the quest line. Most importantly, the game is fun. I love that I can sit back and enjoy the game at my own pace.

If you’re thinking of getting Enshrouded, do it. Aside from a bit of early access roughness, it is a solid survival sandbox. It looks good, feels good, and sounds good. I’ll be coming back to it from time to time, and reviewing it again when it comes out of early access. Stay tuned for that. Until then, you can pick it up on Steam for $29.99, or at the very least, add it to your Wishlist. 

Discover the Lyra Faction for the Upcoming Altered TCG

The Altered TCG Kickstarter was fully funded in only two minutes. Since then, it has continued to see support, and I can see why. The art is beautiful, the concept is neat, and the gameplay seems fun. I think it can break two million.

I’ve listed the starter deck lists, now let’s move on to the rest of the set. There are a lot of cool and interesting cards in this set, so let’s kick things off with Lyra:

I think Lyra is the faction I am most interested because I like the RNG involved in their power. The power level for this faction seems be locked behind dice rolls, and I like the chaos that can create. With my luck, I am probably going to lose a lot, but the RNG is going to make for some truly memorable moments.

If you want to try the game, the starter decks are available for print and play in both letter and A4 format. PnP support for the rest of the set is on the way. Looks like I’m going to need to buy a printer.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter and join the Discord!


Check out the Yzmir Starter Deck List: Altered TCG

The Altered TCG Kickstarter launched recently, and it was fully funded in two minutes. The campaign has blown well past its goals, and continues to gain traction. Altered attempts to redefine the TCG space with its creative gameplay and expansive world-building. I’m a huge fan of the art, and am curious to see how it plays. Check out my previous post for more details.

The Kickstarter introduces six distinct starter decks based on the factions that exist within the Asgartha peninsula. Let’s kick things off by looking at the Ordis starter deck! Note that you’ll only be able to get Adventure cards from the starter decks at launch, so its a good idea to nab a couple.

If you want to try out the Axiom starter deck, take advantage of the generous print-and-play feature on the official website. Join the Discord to stay up to date, and even make some friends. The campaign ends on February 28th, so don’t forget to back the Kickstarter!

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends.


Deck List

  • 1 x Akesha & Taru
  • 1 x Beauty Sleep
  • 1 x Monolith Archivist
  • 3 x Studious Disciple
  • 1 x Tooth Fairy
  • 3 x Yzmir Stargazer
  • 3 x Lady of the Lake
  • 2 x Baba Yaga
  • 1 x Baba Yaga (Alt)
  • 2 x Kadigiran Alchemist
  • 1 x Kadigiran Alchemist (Alt)
  • 2 x Alice
  • 1 x Alice (Alt)
  • 2 x Dorothy Gale
  • 1 x Dorothy Gale (Alt)
  • 2 x Sakarabru
  • 1 x Sakarabru (Alt)
  • 3 x Off you go!
  • 3 x Spy Craft
  • 3 x Banishing Gate
  • 3 x Kraken’s Wrath

Print and Play

If you want to try out the Muna deck, you can download the PnP from the official site in both A4 and Letter format. I’ll also leave the files below for your convenience:

A4

Letter

Crumbling: The Unique VR Hack and Slash

I was sent Crumbling for free to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. If you’re looking for accessories for your VR headset, like magnetic prescription lenses or a high-quality charging cable, get it at ZyberVR. Use discount code CHURAPE for 15% off. You can also always buy me coffee

What is Crumbling

Crumbling is a cute 3rd person hack and slash action roguelike available now on the Meta Quest and Steam VR. Take control of your favorite adorable Crumbling and fight through a unique fantasy adventure. Can you collect them all? 

Gameplay

Like any roguelike, players will repeat each run fighting against unique enemies and earning randomly generated powerups and new crumbles to play with. What makes Crumbling unique is its combat. Players move their crumbling around like one would an action figure. Crumblings have access to a light attack, a heavy attack, and a dodge. The game gets incredibly creative with its spatial mechanics. Players can move the crumbling anywhere within the map space. 

While the game is adorable from top to bottom, the game is harder than it appears. Players have to think about attacks and positioning in a 3D stage, taking players back to a nostalgic era when we fought with our action figures. 

Thoughts

The game is cute and has a surprising amount of depth. I am impressed by how they can use 3D effectively to create its unique combat system. That said, my issue with Crumbling is with the gameplay. Moving through the toy shop to set up between each run feels cumbersome, and combat is tiring. My reach felt insufficient, and it put me in awkward and uncomfortable positions during combat. I couldn’t play this game for long because of the discomfort it caused, but I might be an odd example. 

This game isn’t for me, but I can appreciate the unique attempt at the genre. The combat has enough depth to be engaging, and it runs well. Dodging enemies from every direction is such an interesting concept. If you don’t mind waving around your Crumbling wildly through combat, the game isn’t bad. 

Conclusion

The game is cute, and the combat is interesting, but it felt like too much work. It is a bit too complicated for a kid’s game, but the neat nostalgic gimmick might be enough to satisfy the small niche it is meant to fill. I don’t think it’s a game that will get much play after the novelty wears away, so I can’t recommend it. Try the demo first before making your decision.

You can pick up Crumbling for $19.99 on Meta Quest and Steam VR.

Check out the Realm of Ink Demo Today!

The Realm of Ink demo is now live on Steam. If you are looking for a new action roguelike to sink some time into, download this demo today! The demo is only 40 minutes long, but you’re going to want more. 

If you enjoy my content, please leave a comment, like, follow, and share this with your friends!

Hook

Realm of Ink is a short story collection controlled by the Book Spirit. For the most part, characters within its pages live their lives as written. This changes when on a hunt for a cunning Fox Spirit, Red discovers that everything around her is a fabrication. After her awakening, Red makes her journey through this fictional world to find out the truth of the Book Spirit. What secrets will she learn along the way?

Gameplay

Thoughts

The full version of the game will give players access to different characters, spirits, and upgrades, but the demo is limited to one character, chapter, and a limited selection of upgrades and spirits. While I was left wanting more, the provides players with a solid grasp of the gameplay loop. 

Real of Ink plays like your traditional Rogulike. Players start each round with a random spirit and earn random upgrades as they move through the levels. Champions have access to a light attack, a heavy attack, and two spirit abilities. 

These types of games are repetitive by design, but there is enough RNG in this game to make each run feel different. I ran through the demo version a few times and never had the same build twice. Some builds are better than others, but that is the nature of RNG. 

Red is a cool champion with three loadouts. Players start the demo with the single sword but can unlock a duel wield version for faster attacks and a ranged attack after you end your first run. Each loadout plays differently, which keeps the game feeling fresh. I preferred the ranged version of Red because I had a lot of fun kitting in this game. 

Realm of Ink is beautiful, and I recommend you check it out to appreciate its art style. The demo also has fun flavor, and an amazing soundtrack. The gameplay was fun. Combat was great, leveling was fast and easy, RNG seemed fair, and the spirits gave fun abilities. I don’t like that you start the game with one spirit and have to find the second through RNG. 

The only complaint I have is that in some runs, I only had access to one spirit ability. This felt like a disadvantage, especially when it came to the boss fight. I hope spirits are easier to collect on full release because it is the mechanic that gave the game its unique flavor.

The demo is short, but it was long enough to get me excited. I need a little more story and gameplay before I can form a full opinion. If you’re looking for something new to play, check out the Real of Ink demo. It’s free, it’s fun, and it isn’t a huge commitment. 

We don’t have an official release date, but I will be trying to get my hands on a copy when it comes out. Stay tuned for that. If you enjoy my content, please leave a comment, like, follow, and share this with your friends!