Evil Wizard is coming to the Xbox and PC on May 25, and it might be something to look into if you like classic RPGs. You play as the villain as you reclaim your castle from heroes. You fight bosses, save your minions, and even pet a dog or three. Evil Wizard appears to be a fast-paced, silly adventure that might be a lot of fun. The art is cute, the tone is dark but not without its silliness, and the gameplay looks solid. I love the pixel art and the dark fantasy aesthetic, but I am a bit partial to this pixel art resurgence we’ve been going through. The combat looks pretty solid, especially if you are a fan of the traditional beat-em-ups. I am really digging the magic system and am interested in trying it out.
A price hasn’t been announced yet, but you can go wishlist Evil Wizard on Steam to get the notification. Make sure to join the official Discord and follow the game on Twitter for all the news!
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I was sent Everspace 2 as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions.
Everspace 2 is a space-themed looter shooter available now for the Xbox and PC. You play as a clone pilot looking for his place in the universe. Explore the universe as you take on odd jobs, evade capture, and fight for survival. If you are looking for a sci-fi game with a large open world and lots of content, get Everspace 2.
The biggest draw for Everspace 2 is its streamlined flight mechanics. While there is enough skill and challenge involved to keep flight and combat engaging, there isn’t the high skill ceiling you would get from a flight simulator like Elite Dangerous. Everspace 2 gives you the feeling of being an ace pilot without much of the commitment. The combat in this game is incredibly satisfying. While there may be a grind, it won’t feel like it.
I love the RPG flavor this game has. You have an expansive skill tree, loot drops, a leveling system, and an open world full of quests. If you like RPGs, you will enjoy the refreshing take this game brings to the genre.
As you progress through the game, you will unlock new ships and weapons. I was pleased by how unique each ship and weapon loadout made combat. I never felt like this game grew stale because there was always something new to try. I enjoyed the bulky ships the best, but I recommend you try every flavor till you find something that fits your playstyle best. There is some RNG when it comes to the loot, but I felt it was very fair.
This game has so much to do that I found myself constantly sidetracked. The story is interesting, and the cut scenes are very well done. I am a huge fan of how the cut scenes are drawn, and I love that they play like comic book pages. This game has some fantastic voice acting, so sitting through the story became a real treat. I haven’t played the first game, but I didn’t feel it was necessary. The story is pretty self-contained, and I never felt lost by what was going on..
If you are looking for a unique RPG, you need to give Everspace 2 a try. This game looks great, performs well, and is a lot of fun. I’d say it is worth buying at full price. You can pick up Everspace 2 for $49.99 on Xbox and Steam. You can play it free if you have game pass. Everspace2 will be coming to the PlayStation 5 this summer.
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I’ve been playing Dungeons and Dragons for a couple of years as a player and a DM and have enjoyed every minute. I have made some great new friends, and I look forward to hanging out with them every week. That said, there have been times in my D&D career when burnout has gotten to me. This burnout has made me curious about other systems. Sometimes just I want to live in a new system for a session or three to keep things fresh. Over the years, I’ve researched a few systems to sprinkle into our sessions. This time, my search brought me to the classic Swedish RPG Dragonbane.
What first drew me to this system was the beautiful art style. If nothing else, you need to look up this system to appreciate the artwork. The system looks simple enough to pick up quickly, and it has an interesting parry/dodge mechanic that could make combat more interesting.
1 / 7
If you want to play Dragonbane, there is a free QuickStart guide you can download with the basic rules and even a short adventure you can run. You will not have to enter any payment information if you order it through the site, but the delivery does take a couple of minutes to get to you. I suggest you get a copy directly from Drivethrough RPG instead.
You can preorder the core set from the official site for $53.93. For this price, you’ll receive a copy of the rule book, an adventure book with 11 adventures, a set of dice, five pre-generated character sheets, five blank character sheets, a double-sided map, custom treasure cards, and cardboard standees for characters and monsters. People who preorder will also get immediate access to the PDF of the rulebook, so you can start playing immediately. The core set has everything you need to get you hooked for a very reasonable price. You can convert the pricing on the store page to your local currency but not the cart. A quick Google search should remedy this. They do ship to the US, but I am not sure about anywhere else. The shipping cost was reasonable if I did the conversion correctly.
Dragonbanelooks to be a solid system if you are looking to get into a new TTRPG. I will be trying to get my players to join me on this adventure, will you be doing the same?
I’ve written about Portal Fantasy in a previous post where I discuss my impressions of the game and Web3 gaming. Since then, I was given beta access and have had a deeper exposure to the game.
Portal Fantasyis a pixel art monster capture MMO coming to your favorite browser. While Portal Fantasy will have some Web3 features that will require a digital wallet, the game will be free to play. The beta is only available if you have a digital wallet, but setting up a wallet is very easy if you follow these instructions. Access to the beta isn’t guaranteed, so make sure you follow the game on Twitter or join the official Discord for news on when keys will drop. They hold regular contests and competitions for beta keys, so make sure you check in regularly.
The beta has you play as an adventurer who must travel the land catching porbles and completing quests. There is a story, but I recommend you go read the official webcomic instead. The story quests follow the same story as the comics, but the webcomic has a bit more flavor. I love the art for the comic, and the story is a lot darker than I expected. Reading the comic isn’t necessary, you will get the same story if you play through the game, but I appreciate the attempt at making the IP more than just the video game.
The game plays more like an RPG than a traditional Pokemon game. Catching, trading, and healing porbles play similarly to Pokemon, but the combat feels more like a traditional RPG. Each porble comes with unique abilities, but in battle, you only have access to the basic attack until you can generate enough mana to cast stronger abilities. Type advantages do matter, so make sure you learn them as soon as possible. I will say that the initial grind is a bit steep. In the early part of the game, I kept having to pop potions or run back to the fountain in the main town to heal my Porbles. If you’ve played any grindy JRPG or even the original Pokemon games, the grind isn’t bad.
GM! Been working on an EXP and levelling UI during battle. This is what we came up with! 💪
— Portal Fantasy 🔺 – Wishlist on Steam (@PortalFantasyio) April 17, 2023
Outside battles, you will be traveling to unique lands and solving puzzles. The puzzles are manageable, and the different ecosystems are unique. every location has its flavor, and exploring them was relaxing. When the architect class releases, players will get a chance to design their own maps, quests, and bases. I am very excited to see what the community will come up with.
— Portal Fantasy 🔺 – Wishlist on Steam (@PortalFantasyio) April 22, 2023
As far as the performance goes, it ran pretty well for a beta. It is unfair to talk about the bugs and other issues because the game isn’t finished yet. I will, however, commend the dev team for its diligence in fixing bugs. Bugs I would encounter one day would be gone the next. I tried repeating to break this game and found that it wouldn’t always break the same. It is clear that the game still needs work, but I have faith that there is enough passion, love, and diligence to get it done.
The art style gives me Scott Pilgrim vibes, and the porbles are cute and cool enough to make me want to collect them all. I like that the game plays on a browser because players won’t need an expensive machine to run the game. I am always in favor of games that don’t limit access to those who can’t afford it. It reminds me of the time when the only source of gaming I could afford was on the library’s computers. I know that this design choice was made to accommodate the Web3 side of things, but the resulting accessibility is a huge pro for me.
Portal Fantasy will have NFTs, but they are entirely optional. Porbles will be mintable and the game’s license will be an NFT you can purchase for $19.99. With a license, you will get a unique avatar to play and some to-be-announced quality-of-life bonuses, but nothing pay-to-win. If you ever choose to exit the game, you can sell your NFTS and make back some of the money you spent on it. I wouldn’t go into any game with NFTs thinking you’ll turn a profit, but it is nice to have the option to transfer assets when you’re done.
Gamers might dismiss this game because of the negative connotations surrounding Web3. While I understand the position, it is becoming invalid. We have entered the Web3 era of gaming, and there is no going back. Big companies have been slowly implementing these changes and will continue to do so. If you think about your gaming history, you have already purchased digital assets in the form of skins or digital licenses. The only difference between the skin you buy for your League of Legends character and an NFT is that you can’t sell your skins when you no longer want to play League. I am not here to sell you NFTs or even on Web3, but I do want to dismantle some of the apprehensions. It’s time to accept Web3 as the future of gaming. But before you dive into any game, make sure you do your own research.
So what do I think? I enjoyed my time with this game. I enjoy the lore and world, the art is cute, the music is fantastic, and the gameplay is relaxing. This might change for the PVP side and end game, but I wasn’t able to try either to be able to speak on it. I’d say that if you’ve enjoyed classic Pokemon or RPGs, you should look into this game. It certainly has potential. Make sure you follow them on Twitter and Discord to keep up on all the news, but in the meantime, go read the comic and get hyped.
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I was sent Lightracer Spark as a review code. I am very grateful for the opportunity, but I will keep my review honest.
Lightracer Spark is a sci-fi visual novel with light RTS elements. You play as an amender from an advanced alien cavillation on a mission to save the universe from collapsing. To do so, you must travel to developing planets and help with their evolution. You manipulate governments, stabilize economies, or eliminate anything stunting the growth of a civilization. But be wary of your choices. A single mistake could be the difference between the birth of an advanced civilization and the destruction of another. Can you bring enough planets into the modern era before it is too late?
If you like sci-fi novels, Lightracer Spark has an interesting narrative that is worth looking into. Only the first chapter of the story is playable, but there are two more chapters planned as free DLC for future releases. This game has some fantastic flavor. I love the idea of playing this god-like creature with the power to control the flow of a civilization, but the story has a few grammatical issues that are hard to overlook. Not enough to ruin the experience, but they are noticeable.
At each planet, you are given a set of issues you need to fix. It can be anything from bringing peace to a war-torn country to helping discover new technology. How you approach solutions to these problems are limited by resources gained or gather in the game. You can use your resources for things like raising armies or on buildings that grant bonuses. I felt this part of the game was a bit too slow. There is a way to speed things up, but I was never confident enough to mess with it. If you are good at RTS games, you will enjoy the pacing and gameplay a lot better.
As far as RTS games go, Lightracer Spark is fairly manageable. The tutorial does a fantastic job of slowly introducing players to the game’s mechanics without it feeling like a tutorial. The tutorial felt like an immersive conversation with an AI, and I appreciated the touch. My only complaint is that I felt like I was taught mechanics that never came up again, but that could be due to user error.
So is it worth it? Lightracer Spark is a niche game, but that isn’t a bad thing. If you like sci-fi and don’t mind the light RTS elements, you should at least look into it. The story is solid, and the flavor is well-designed. It isn’t a bad game, but you do need to enjoy this type of gameplay loop. It’s a lot of reading and waiting on timers. For those interested, you can grab your copy on Steam for 12.99. It’s not a bad price for what you get.
Outerplaneis a new turn-based RPG coming to IOS and Android that you should consider if you are in the market for a Gotcha game. The animation and voice acting for the announced characters are fantastic. I recommend you head over to the official YouTube page and check them all out. The art style might lean too heavily into the anime and fan service, but I didn’t think it was an issue. I like the art enough to start collecting.
I have a soft spot for Gotcha games because I love collecting things. I like that the gameplay is casual enough that I don’t have to no-life the game to enjoy the content. I can play on the go without having to take a console with me, and I appreciate the dopamine rush of rolling for a new character. Ever since Nintendo shut down Dragalia Lost, I have been unsuccessful in my search for a replacement. I can only hope that Outerplane is fun enough to fill the void Nintendo left behind.
Outerplane is going to be free-to-play, but you can pay money to gamble for new heroes. First-time players will get a free three-star hero, and another one if they get far enough in the story. The game will launch in the Philippines, Malaysia, and Singapore on Android and IOS on April 18. Preregistration for the global release is coming in May. I’ll be trying Outerplane as soon as it becomes available, and be back with my results when I can.
If you want to stay up to date on the news for this game, make sure you follow the socials: Twitter, Facebook, and YouTube.
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I got to play Liberte at GDC this year and liked it enough to try to review it for my site. I was lucky enough to have been given a review code for this game, but this will be my honest review.
Liberteis an ARPG with a unique deck-building mechanic. Instead of finding gear and customizing a skill tree, you play with a deck of cards that give your character weapons, items, and talents.
A revolution has broken out in France, and Rene finds himself in the middle. You must navigate between the four factions, choosing sides and fighting the good fight. But there is something strange behind the revolution. A mysterious plant has sprung up, turning people into monsters. Will you be able to solve the mystery, or will this be the fall of humanity?
I liked the story, but I will keep it vague to not ruin the surprise. You can figure everything out early, but I want to avoid spoilers. I love the flavor of the lore and how the game gives you choices. You choose the factions you help out during your missions, but this only affects the flavor of enemies you fight against and the rewards you unlock. I suggest you pick whatever you think is coolest since it doesn’t affect the story.
There are four factions in Liberte: the rebels, the crown, the church, and the Tribe. Each faction has a hero you can play with and unique cards you can unlock. My issue with this mechanic is that it takes a long time to unlock all the heroes. While it may be good to allow players to live with characters for a bit, I would prefer that I could choose the class from the start. There are a total of 5 classes to choose from, but I imagined Anna because she fits my playstyle the best. The character you choose only affects gameplay. You will always be Rene for the cutscenes.
Combat is what I liked most about this game. The RNG made it so I was constantly having to change my playstyle to adapt to whatever cards I pulled. This gave the game its wavering difficulty. I had the most fun on the harder playthroughs where I wasn’t pulling the cards I needed because of how safe I had to play it. The dodge and parry mechanic felt fantastic, and the kiting was very satisfying. Liberte controller support, but I preferred the accuracy I got with the keyboard and mouse.
There is an undeniable clunkiness to this game. Some hitboxes are too small, and my abilities wouldn’t go off. It isn’t so bad that the game is unplayable, but it is hard to ignore. If you run multiple monitors, you can click out of the game. This will minimize the screen without pausing it. Most of the time I was able to get back in time without dying, but not always. Dying means you have to start leveling your character all over, but you don’t lose your progress in the story. Make sure you make an offering at the altar before starting a new run for a nice little boost.
The grind for this game is the barrier to entry. To unlock new cards, you need to find blueprints, complete faction reward tracks, and farm for materials. When you get blueprints for the cards you need, you will find that you don’t have enough materials. You can increase the difficulty of each run to have better drop rates, but it will take you longer to get through the story. This wouldn’t be a problem if you weren’t constantly running through the same missions on the same maps. I found comfort in the reputation and felt the RNG did enough to keep the playthroughs fresh, but different maps and quests would have been better. The game does have a story difficulty that makes things a lot quicker. You get access to a full deck, and it is harder to die. I still found I needed to try during combat, but there isn’t as much risk involved. I suggest you try this mode if you don’t have enough time for the grind, but still want to enjoy the story.
The game is still in early access, and I find it unfair to complain about the bugs and performance. There are bugs, but the game is playable. The devs are working hard to make the game better. The launch date has been moved to May, but no specific date has been announced. It does need some polish, but the story and experience are solid. If you don’t mind the early access nature and the grind, I recommend you go pick up your copy. The aesthetic is fantastic, the flavor for the story and lore is nice and dark, and the gameplay is a lot of fun. You can grab your copy on Steam, or Wishlist it so you are ready for the full release. The game is $19.99, but on sale for $14.99 at the time of writing this.
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I got to play Kakeleat GDC and liked it enough to try to get a deeper experience. Make sure you check out my original post for additional information. Kakele is a free-to-play pixel art MMORPG that you can play on IOS, Android, or PC. There is cross-play between devices, and your saves carry over. If you are looking for and cute MMO to try, you should consider Kakale.
I played on both the PC and mobile versions and enjoyed them the same. Each version has its advantage. On PC, I felt like I had better control of my character, and made fewer mistakes in combat. Mobile was much more convenient, and I liked being able to play on the go. I loved that I could grind out some levels while I waited for my oil change. I didn’t feel an unfair advantage between devices, but most players I talked to preferred PC for endgame content and PVP.
Kakele has a voice-acted story, but there are some syntax errors due to the translation. It isn’t so bad you won’t understand what’s going on, but it is noticeable. The voice acting is computer generated, but I appreciate that I don’t always have to read the text. I found the story delightfully quirky, and it did enough to set up its lore. I am curious to see where they take the story, but the English translation needs some love. According to players I chatted with, the story is the quickest way to level up your character.
Kakele has an undeniably adorable aesthetic, but some of the maps can feel a bit cluttered. The character creation is limited to a few sprites and color changes, but they want to sell you skins. The early leveling experience is great. The game does enough to ease new players into their new roles, and there is enough to do to keep players busy. Outside the starter zone, the difficulty felt well-scaled. I felt I was given enough of a foundation to grind efficiently while still feeling challenged. It is easy to get overwhelmed by mobs of enemies if you are playing too passively, or aren’t properly geared or leveled. The combat felt active. I liked that I didn’t have to wait for global cooldowns, and had a blast kiting with the mage.
There is a grind, but it doesn’t feel any different from modern MMOs. You can pay for premium or buy boosts to level up faster, but I leveled quickly without having to spend money. There are global boosts that can be applied to the whole server in the cash shop. I was lucky and always got to play with a global boost and it made the grind more pleasant. At least this early in the game’s life, some charitable players love the game enough to help grow the community.
One issue that might be a barrier to entry is the social element. If you speak Spanish or Portuguese, you will find a healthy supply of friendly players ready to help you. I am fluent in Spanish and understand enough Portuguese to get by. All the interactions I had were pleasant and made me want to play the game more. I was never able to find English-speaking players, at least not on the North American server. I don’t think this is much of an issue because there are plenty of players walking around who will help without the need to communicate. I doubt you will have issues finding groups for PVP or PVE content. At least that was the experience on the PVE server, I can’t speak for the PVP side. If you want to level up with English-speaking players, I recommend you convince friends to join you.
I liked Kakale and played it more than I should have. I love the combat system, love the tone, and enjoy its simplicity. The combat is complex enough to keep the game from growing stale, but the simple graphics means this game can run on anything. I am a huge proponent of games made for all gamers, not just the ones that can afford high-end computers. The game is a lot of fun, and the community is very welcoming. If you are looking for a new MMO while you take a break from your main one, consider playing Kakele. It’s free to play, so you have nothing to lose.
You can download load Kakele for IOS, Android, and PC. Make sure you also check out my previous post for additional information.
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GDC showed me that the era of Web3 gaming is here. At the very least, we are in the early stages of its development, and it is time for gamers to accept it is the future of gaming. There has been resistance to this shift, but from what I saw at GDC, there is no stopping it. Gaming on the Blockchain will be the standard like loot crates and battle passes are now. The big publishers have already taken steps to slowly implement the shift to Web3 so that when it does become mainstream, we won’t notice the change.
I know there is a lot of stigma surrounding Web3 because of all the negative press, but the early era of the internet wasn’t without its faults either. Now the internet is essential and useful if you are smart about it, and Web3 will be the same. I am not here to convince you to buy NFTs or get into crypto, but I am here to tell you that you shouldn’t be as afraid to look into the projects coming out for this new era of gaming. You might even find your new favorite game.
There were a lot of Web3 games featured at GDC, and a couple piqued my interest. One game I am particularly excited about is the cute monster-catching game, Portal Fantasy. Portal Fantasy is a browser-based pixel art monster catcher game that has some clear inspiration from Pokémon. The art is great, and the gameplay reminds me of the best era of Pokémon. But Portal Fantasy isn’t another Pokémon clone gunning for your money. The story is a lot darker, and the game has a few promising features that will set it apart from Pokemon.
The Pyli kingdom is under threat by an unknown evil force. The Porbles that fill its land have suddenly grown murderous. In retaliation to this new threat, the kingdom uses its last bit of magic to summon the heroes from another realm to ait them. With the help of the Porbles that catch along the way, the heroes must work together to rid the world of this evil. Only when this land knows peace will they be able to return home.
If you want to know more about the lore, go check out the webcomic. It comes out every two weeks, and the story is pretty solid. I love the art style, but I was not expecting the story to get so dark. This isn’t going to be another Pokémon clone, at least not lore-wise. The webcomic is free to read, and I think it’s worth checking out. Who knows? It might even get you interested in trying the game. I know it did for me.
I didn’t get enough time with the game to form an opinion about its mechanics or gameplay. The art looks great and has a unique aesthetic I can get behind. The game will have two classes at launch, Architect and Adventurer. Adventurers are players who roam the land catching, trading, and battling Porbles. Architects will have access to what seems to be a promising world-building mechanic that I am sure will excite you creative folk out there. Architects will be able to create bases, quests, and even stories that adventurers can enjoy. This feature has me the most excited for this game because of the potential for content this game will have. Nothing is worse than finishing the story content in an MMO and having nothing to do. If this game is as community-driven as I hope it will be, there will always be something to do or try. I am very interested in seeing what the community can come up with.
The game is currently entering beta for blockchain users only. I am still trying to get into the beta. I will return with my impressions as soon as I get enough data. If you don’t want to get a wallet, the game will be free-to-play at launch, so make sure you keep tabs on the official Twitter for news on that release. For those who don’t mind, setting up a wallet isn’t hard. There are easy-to-follow instructions on how to do so on the official website.
The biggest barrier I see for this game and Web3 games is overcoming the stigma that surrounds it. There are also a few too many steps to gain admission that the average player won’t want to take. As Web3 becomes the norm, many of the hurdles will eventually disappear. It is great to be cautious, but it is also good to learn new things. Now is a great time to start educating yourself on the future of gaming and maybe even start following projects that interest you.
I will be following Portal Fantasyclosely. If you are a fan of monster catcher games, I suggest you do the same. I think the art is great and the lore is cool so far. The game will be free-to-play, but there will be some monetization. The game license will be $20, and you will get a cute avatar NFT to play as. Follow them on Twitter to stay up to date on all the news. I will be back with more news as soon as I can get it.
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I got to try Worldlessat GDC, and it was one of the few times I have ever enjoyed a platformer. Worldless is a 2D minimalistic adventure platformer with an interesting battle mechanic. This game is beautiful, but the game has a great design. You play as this character of light and travel through this abstract world, fighting against monsters and marveling at how pretty everything is.
As far as platformers go, this one isn’t that bad. According to the game’s producer, the devs wanted to make the focus of the game its combat system. I don’t like platformers, but I found the experience pleasant and relaxing. I particularly loved how the world changes around the main character as you move her through the world. This feature was implemented to keep players from getting lost, and it works perfectly. It also looks great in practice.
The combat is where I had the most fun with the game. Combat is turn-based, but there is a slight rhythm mechanic to it. You can easily button-mash between turns to get through fights, but it is more efficient to get the timing correctly. The loop is simple. On your turn, you cast spells and abilities, and on theirs, you block. There are elemental weaknesses, resistances, and other quirks to keep combat engaging. Worldless also features a relatively expansive skill tree that you fill by absorbing monsters or finding hidden nodes. You can fill up the whole tree, so make sure you explore everything!
The demo does a fantastic job at slowly introducing mechanics as you explore the world and builds up perfectly to a final boss. The game design for this game is terrific, and I appreciate the attention to detail that went into the making of this experience. If you pay attention, the encounters give you enough hints to make the final boss fight easier. I was told that the boss in the demo isn’t as hard as the bosses in the full game, but I was also told that I was one of the few to beat it on the first try. I found the encounter to be challenging enough to keep me engaged. I wouldn’t have been able beat the boss without a solid strategy or proper game design.
If you like RPGs and platformers, you should be looking into Worldless. The combat is fun and engaging, the platforming is relaxing, and the game is beautiful. I loved my limited exposure to this game, and I look forward to its release.
Worldlessis coming to the PC and Xbox sometime this year, but an official date hasn’t been announced. The Demo is available on Steam, and I highly recommend you go download it. Don’t forget to wishlist it while you’re there!
Shout out the Dev who was so kind and answered all my questions. Make sure you follow them on Twitter and Join the Discord so that you are always up to date!