Tag Archives: single player

Guardians of Holme is an Adorable Deck Building Tower Defense

I was sent Guardians of Holme for free to review on my site. While I am grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Guardians of Holme is a tower defense deck builder available now on PC. Demons and monsters are making their push toward Royal City in their campaign to destroy humanity. The fate of the world falls in the hands of a few skilled artisans. Build traps to stop the attacking forces before they can get to the city. Can you stop them before it is too late?

Players start each run of Guardians of Holme with a randomized deck of traps. This deck is upgraded and expanded throughout the run, and the cards players have access to expand over time. The longer you play, the more diverse your card pool becomes. The goal of the game is to set up traps to prevent the hoards of monsters from destroying the core. This makes for a soothing and relaxing gaming experience, but it can also be a bit repetitive. There are a few features that mitigate the monotony like being able to speed up rounds, the RN, and different heroes you can play, but the loop will always be the same.

I loved Guardians of Holme because it combines two of my favorite genres well. Other than a few reworks, the deck building is solid. The game is cute and relaxing, but the repetitive loop makes it hard to recommend, especially at the price point. I find the repetition soothing, and I enjoy the genre enough to justify the price, but it isn’t going to be for everyone. If you are looking for a relaxing game that isn’t much of a commitment, Guardians of Holme is an option. If you love Tower Defence games and want a cute one to fill your downtime, this is a solid choice. 

You can pick up Guardians of Holme for $12.99.

Loot River is the Souls-like Tetris Game You May Need to Try Once

I was sent Loot River for free to review. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Loot River is a unique roguelike that combines the bleak and unforgiving grind of a Dark Souls game with Tetris. Players must fight through endless and dangerous catacombs where they fight monsters, find treasure, and defeat bosses. With the power of the Relic, players can move the ground to travel through its darkness, solve puzzles, and manipulate enemies. Can you find the end before you meet yours?

The game does a fantastic job of blending the two genres to create a unique and memorable experience. The souls-like elements are simple but unforgiving. The Tetris part creates the game’s unique movement and adds dimension to the combat. The combat is simple but with enough strategy to make it engaging.

Players start each run with a simple weapon and have access to a basic attack, thrust, parry, and dodge. You can move your character, but you can also move the platform you’re standing on independently. You must use a combination of these actions to defeat your enemies and clear each level. These elements come together to create Loot River’s creative combat system. 

Throughout a run, you will pick up weapons and gear. This gear is randomly generated, and you lose it when you die. I felt like the RNG was fair enough, but some runs were easier than others. You can also find and buy permanent upgrades to make runs easier. The more you play, the more upgrades you’ll have access to. 

Like most games in the genre, Loot River’s gameplay is repetitive. The RNG and procedurally generated levels help mitigate some of the monotony, but you’re still repeating the same actions. I find comfort in the repetition, but it isn’t going to be for everyone. There is also a leaderboard and level editor coming on December 19 with the PlayStation release.

My favorite aspect of the game is the aesthetic. I love the minimalistic pixel art, and the soundtrack is amazing. Most importantly, the game is fun. If you’re looking for a new roguelike to fill some time, check out Loot River. The game is $25, which I find a little high, but the devs continue to release updates so take that as you will. I’d wait for a sale personally. 

Loot River is available now on Xbox and Steam for $24.99. It’s free if you have Game Pass.

The 7th Guest VR is the greatest puzzle game you aren’t playing

I was sent The 7th Guest for the Meta Quest 2 as a review code. While I am very grateful for the opportunity, this will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. If you need any accessories for your VR headset like a high quality charging cable or prescription lenses, get them over at ZyberVR. Use Discount code CHURAPE for 15% off your purchase.

The 7th Guest is a mystery adventure game for the Quest 2, Steam VR, and PSVR2. Seven guests have been invited to a mysterious mansion to play a dangerous game run by a nefarious toy maker. Guests must spend the night exploring the creepy mansion, solving its puzzles, and unfolding its mysteries. But the games aren’t as innocent as they appear. There is a sinister secret lurking in the shadows. Can you figure out what it is?

If you enjoy puzzle games, The 7th Guest should be in your library. This game looks amazing! The sounds, the graphics, and the aesthetic all work perfectly together to create the appropriate ambiance for the mystery it houses. The cutscenes are beautifully implemented, with wonderful actors to bring the story to life. I would play this game just to watch the performances. I love the story and went out of my way to make sure I collected every piece of the mystery. You might be able to solve it pretty early on, but it won’t matter. 

The best part of this game is its puzzles. Each room in the mansion has a unique theme and set of puzzles. The themes are a lot of fun, and the puzzles get creative. Guests must clear the elaborate set of puzzles, and each solution uncovers uncomfortable secrets. There is a reason why the guests were gathered, and I had a lot of fun piecing together why. 

The gameplay loop feels a lot like the Saw movies, except without any of the gore. You play a special recording and make your way through puzzles. The puzzles are challenging but manageable. If you get stuck, the game lets you buy clues with the currency it hides around the house. I never ran out of coins for clues, but I never really felt the need to use them much. My only complaint is that some puzzles aren’t easy to find, at least not intuitively. There were a few puzzles I needed to buy a hint in order to find it. It isn’t a huge deal because you’ll finish the game with more currency than you need, but it is an issue worth mentioning.

I loved this game because I love puzzles. Each room I cleared left me feeling accomplished, and hungry for more. The game runs great, it looks amazing, and it has a fantastic story. If you like escape rooms, or are looking for a good puzzle game, The 7th Guest should be in your library. 

You can pick up The 7th Guest for the Quest 2, Steam VR, and PSVR2 for $29.99. It’s definitely worth it at that price. 

CRYMACHINA is over-stylized waifu bait with very little substance

I was sent CRYMACHINA as a review code. I am very happy about the opportunity, but this will be my honest review. If you enjoy these reviews, make sure you like, comment, follow, and share this with your friends!

CRYMACHINA is an anime-themed action RPG coming to PC, PlayStation, and Switch on October 24th. Humans have gone extinct, and have been replaced by synthetic beings known as Dei ex Machina. A mysterious prophecy has selected a few of these beings to bring humanity back from extinction, but not all Dei ex Machina share this goal. Fight your way through Dei ex Machina as you attempt to reclaim humanity’s dominance over Eden. Do you have what it takes to claim what destiny offers?

The game is fun for the first few encounters before the novelty wears off. Unfortunately, the blatant waifu bait isn’t enough to distract players from how dull and unimpressive the game becomes. The art style is interesting but tends to be a little too busy and loud for its own good. The story is poorly written, and the gameplay isn’t fun enough to make up for it. This isn’t a bad game, but it is hard to recommend when there are better options in the genre.

I wish the game was better because the format is interesting. The gameplay loop is split into two parts: combat and story. Combat is broken up into small manageable levels where players face a few mobs of enemies before facing off against a boss. Boss fights had unique mechanics, but not all of them were fun. Combat started feeling repetitive, and the initial sense of accomplishment felt after beating a boss diminished and became nonexistent. The over-stylized and busy animation of the combat never made up for how bored I got with combat.

The other side of the loop was the story cutscenes that came in the form of tea parties. Blatant waifu bait aside, this is an interesting way to do a story. Players have the opportunity to watch optional cutscenes where characters get a back story or become more rounded, or they can stick with only watching scenes relevant to the story. This is a great format for gamers with limited free time because the game can be tackled in small meaningful chunks, and you can repeat cutscenes when you need a reminder. This would have been a great format for this game if the story was good, and the characters weren’t generic waifu tropes. 

You can pick up CRYMACHINA for PC, PlayStation, and Switch on October 24th, but I’d hold off for a very generous discount. Even then, you’ll have better options. 

Voting for the 2023 Golden Joystick Awards has started, and the winners should be: Viewfinder and Planet of Lana

Voting for the 2023 Golden Joystick Awards has started, and two games I’ve covered this year have been nominated, Viewfinder and Planet of Lana. I loved these games so much that I felt they were worth revisiting, at least for your consideration. Make sure you check out the original reviews, but please vote for whatever feels right.

Voting closes on October 20, and winners will be announced on November 10 during the ceremony. Make sure you head over to the official site to vote and show your favorite games some love.

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Viewfinder

Viewfinder is up for two awards this year, Best Visual Design and Best Indie Game. These nominations are spot on. This game was one of the most visually striking and innovative puzzle games I’ve ever played. Everything about this game is so much fun. The visuals are beautiful, the music is fantastic, and the puzzles are so much fun. If you haven’t played this game yet, you need to! Make sure you check out my full review and go play Viewfinder on Playstation or Steam! The game is currently $24.99 on both platforms and worth every penny.


Planet of Lana

Planet of Lana is up for Xbox Game of the Year, and I can’t think of a game more deserving. This is easily one of my favorite games of the year. it had a beautiful art style with a fantastic world, a wonderful story, and great mechanics. It also has one of the best sound tracks you will ever get to sit through. If you are looking for a fun and relaxing puzzle adventure game, you need Planet of Lana. Make sure you check out my full review. You can pick up Planet of Lana on Steam or Xbox for $19.99, or free if you have Game Pass.

Terra Memoria: The cozy turn-based RPG coming to consoles and PC

Terra Memoria is a cozy turn-based RPG coming to Steam, Xbox, PS5, and Switch. This cute RPG mixes a beautifully drawn 3D world with cute 2D pixel art characters and I am here for it. It definitely gives me some Octopath Traveller vibes, but Terra Memoria seems a bit more whimsical.  Terra Memoria puts its emphasis on exploration and adventure as a group of friends travel across Terra in search of a solution for the crystal shortage. What makes this game unique is its building mechanic. Players can use this mechanic to create objects, solve puzzles, and create their own village. If is anything like Animal Crossing or Stardew Valley, I’m never getting anything done. 

If you are looking for a new RPG that might be a bit more on the casual side, you should give this a look. No release date has been set yet, but you can at least wishlist it on Steam.

I’m working on getting a review code for this, so stay tuned for the full review when it’s out. Until then, It might be time to finally start up Octopath Traveller II

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Backpack Hero: The inventory management roguelike you should be playing

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I was sent Backpack Hero as a review code, and while I am grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game.

Backpack Hero is a charming little inventory roguelike that deserves a lot more attention. It has a cute art style, a nice soundtrack, and fun gameplay. This game is a lot more fun than an early-access game has the right to be. If you are looking for a chill game that will challenge you, get Backpack Hero.

Dive through procedurally generated dungeons as you fight enemies, find treasure, and manage your inventory. Space in your bag is limited, so choose carefully. How will you brave the unknown? Will you use magic? Poison? Swords? Ninja stars? The choice is yours! (and RNGesus’)

Players start with limited inventory space and gain more as their character levels. Dungeons are full of monsters, treasure, and random events that award players loot to shuffle around. Weapons, items, armor, and potions have unique skills that can interact with each other based on their placement in the backpack. Inventory management is almost like a deck builder as you work towards specific builds by collecting certain items.

As deceptively simple as this game appears, I spent a lot of time theory crafting and optimizing my build only to have my run ended by an enemy or ability I didn’t plan for. Losing was never a frustrating experience in Backpack Hero. I understood my shortcomings and planned for a better run. There are special challenges you can run if the normal game because too easy, but I mostly played in normal because I enjoyed the chill yet challenging vibe that came with it. 

What I liked most about this game is how different every run felt. I never had the same build, even when I started building toward a familiar one. There was always something dumb and alluring I wanted to try. It didn’t always work out, but I had a lot of fun exploring and testing my options. The combat is a little simple. It is turn-based, and what you can do is limited by action points. You spend your action points by casting spells, attacking with weapons, or blocking with shields. I never felt like combat got stale because my strategy was constantly changing. Some runs were more fun than others, but such is life with RNGesus. 

Inventory management is the most important mechanic in Backpack Hero. If you’ve played any MMO or RPG, you’ve become too familiar with the concept. I used to joke that most of my playtime on Guild Wars 2 was spent in my inventory. In Backpack Hero, you will consistently make difficult choices as you arrange and rearrange your bag. What you choose to keep in your bag affects how you play each round, so make sure you choose carefully. There are vendors and special events that will give you access to random and sometimes cool items, a smith that will upgrade your gear, and cursed items that will mess up your whole strategy. I spent a lot of time theory-crafting the perfect build and had a blast doing it, even if I never got impressively far. There are probably guides out there for the most optimal run, but I recommend you fail a couple of times on your own first.

If you have been considering getting this game or looking for a new game to get into, Backpack Hero is worth every penny. It is a cute casual game with enough kick to it to keep you entertained for hours. You can buy Backpack Hero on Steam for $16.99. Now would be a great time to pick it up because it is 20% off ($13.59) until the 13th.

Play the most frustrating match-four game you’ve ever payed! Dr. Fetus’ Mean Meat Machine is out today.

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I was sent Dr. Fetus’ Mean Meat Machine as a review code. I am very grateful for this opportunity, but won’t let it sway my opinions. This will be an honest review of the game.

I covered Dr. Fetus’ Mean Meat Machine in a previous post when I got to try the game early at GDC. While I didn’t get to finish the demo, I liked the game enough to want to play more of it. The game is cute, unique, and challenging. After spending more time with the game, my opinions remain mostly unchanged, but I’ve got a few addendums I’d like to make.

Dr. Fetus’ Mean Meat Machine is a match-four game like you’ve never played before. Dr. Fetus has created a machine to clone his own Meat Boy. With your help, he will weed out the undesirable traits and build the perfect Meat Boy with what is left. To beat a level, you must match colors to fill the meter while avoiding hazards like saws or missiles. Levels start easy, but they quickly become impossible. Dr. Fetus slowly introduces new hazards that will make levels frustratingly bloodied. Do not be tricked by the false sense of security this game may give you. After completing a set number of levels, you can face off against a boss and move on to a new world. Bosses are hard and are sure to claim a few controllers. 

I enjoyed this game a lot, but it isn’t something I can play to completion. While each level offers unique challenges and mechanics, the gameplay grows stale. As good of a match-four game, as this is, my attention span can only handle so much matching. This is going to be a game you come back to when you want something different, but still want a challenge. Unless you are someone that likes to collect achievements, or good at these kinds of games, I don’t see people finishing this game in one go.

The game’s difficulty is going to be the main barrier to entry. While I didn’t have an issue with the difficulty, I can see how the frustration it generates can kill its enjoyment. Some levels are annoying, and others feel slow because of their mechanics. As frustrated as I got with this game, I still found myself going back for more. The key to enjoying this game is taking breaks. 

So is this game worth it? for $10 it is. The game is easy to get into, challenging enough to keep you invested, and the art is super cute. It is sad watching the clones die, but you quickly get desensitized. This is a great game to buy if you are in the market for a game that isn’t a huge investment. There isn’t a complicated story you need to remember or difficult mechanics to memorize. You can return to this game after long breaks and remember where you left off, and why you put it down in the first place. Dr. Fetus’ Mean Meat Machine is a frustrating simple game you will enjoy if you are the cool kind of masochist.

Dr. Fetus Mean Meat Machine is available now for $9.99 on the Switch, Xbox, PlayStation, and PC via Steam, Epic Games Store, and GOG. A demo is also available on the Switch, Steam, and Epic Games Store.

Tanares Adventures – Ultimate Edition is coming to Kickstarter June 27th and it is going to be the biggest dungeon crawler ever!

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Tanares Adventures returns to Kickstarter on June 27th with some much-needed improvements and more minis than you can handle. If you are looking for a dungeon crawler to get into or simply looking to upgrade the copy you already own, go follow the Kickstarter.

Tanares Adventures is a tabletop dungeon crawler that promises hundreds of hours of gameplay through its many quests, choices, and battles. The game is designed for up to eight players, with solo play in mind for those like me who don’t have eight friends. Players control two four-member teams as they go on an epic adventure and meet at the end. The choices you make matter, so make them wisely.

The combat is unique and interesting. Each hero has a unique stat block and access to certain abilities. Gear cards will give heroes access to additional abilities that will recharge after certain conditions are met. There is a level-up system to get you through your adventure. Combat is done by rolling dice and playing ability cards. Enemies have a seemingly well-designed AI, but I would to test it for myself to confirm. The game encourages teamwork and strategy through its many configurations, choices, and skills.

If you a more in-depth explanation of how to play the game and how combat works, check out The Meeple Marathon video on how to play. He does a fantastic job at breaking down the rules and explaining the game in a way that is easy to understand. Make sure you go follow him for some excellent board game content.

What drew me to this game were its minis, but after seeing some of the gameplay, I am interested either way. This game looks perfect for those who want to dive into another adventure, but don’t want to be bogged down by complicated rules. From what I saw Tanares Adventures seems easy to pick up, set up, and play. 

If you want to buy the base game with the minis, you will have to back the game at $189. This gets you 100 minis, inserts to store them in, and all the maps and components you need to get started. The more money you throw into this game, the prettier your game will be. Higher tiers will have access to more minis and storage solutions. But if you only care about the gameplay, you can back the project at $129 to get the Standee Edition. The standee edition gets all the maps and core components, and access to stretch goals, but will receive cardboard standees instead of the minis. There are also some upgrade packages available for those of you who already bought the game. 

Tanares Adventures looks might be worth looking into if you are in the market for a new dungeon crawler. The art is beautiful, the concept is interesting, and the minis are amazing. I can see myself using the maps and minis for my D&D campaign. Whatever your interest in this game may be, make sure you follow the Kickstarter so you know when it goes live. Backers who pledge at least $89 on the first day will receive a really cool dragon mini as a special gift.

Nocturnal, the puzzle platformer where you get to solve it with fire!

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I was sent Nocturnal as a review code. While I am very grateful for the opportunity, I will keep my review honest.

Nocturnal is a unique Metroidvania game with an interesting mechanic and a beautiful art style. You play as a soldier who returns after years at war to find his home afflicted by an evil darkness. As you investigate the cause, you will face off against the monsters that now inhabit the island, dodge deadly traps, and fight citizens afflicted by the darkness. Will your flame be strong enough to rid the land of this darkness, or will you fall victim to its inescapable allure?

What makes this game unique is its light and dark mechanic. You have learned to wield the flame as your own. Use it to light your way through the shadow, fight shadow monsters, solve puzzles, and even heal yourself. But beware, your flame isn’t permanent. If you don’t tend to your flame, it will go out. Stay in the dark too long, and the shadows will consume you.

Like any other Metroidvania game, you have to memorize enemy locations, attack patterns, and trap locations. What makes Nocturnal unique is that you also have to memorize fire sources. Your flame is on a timer. The only way to recharge it is by hitting lit torches. Torches are scattered throughout the levels, but not all of them are permanent. Some traps and monsters will snuff out your flame, leaving you helpless. I loved this mechanic because of how creative it is implemented, and how intense it makes certain moments of the game.

There is a story to this game, but you won’t need charts to keep it straight. I enjoyed the flavor it adds to the world, but I enjoyed the gameplay more. Even though I am bad at this game, I had a lot of fun with this game. The art is beautiful, the music is fantastic, and the puzzles were creative. The combat can feel a little repetitive at times, but I didn’t find it to be an issue. If you are a fan of the genre, Nocturnal needs to be in your library. If you have never played a game in this genre, this is a great place to start. If you are a veteran of the genre, there is a harder difficulty, permadeath, and some nifty speed run features you might want to check out. 

You can pick up your copy of Nocturnal on Switch, PlayStation 5, and Xbox for $19.99, and Steam for $16.99.

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